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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- --[[ Pokeball Script by Dominical ]]--
- wait(.3)
- balls={}
- local player=game.Players.LocalPlayer
- local character=player.Character
- local tool=Instance.new("Tool",player.Backpack)
- tool.Name="Pokeball"
- handle = Instance.new("Part",tool)
- handle.FormFactor = Enum.FormFactor.Symmetric
- handle.Transparency = 1
- handle.TopSurface = Enum.SurfaceType.Smooth
- handle.Size = Vector3.new(1,1,1)
- handle.Name = "Handle"
- handle.CFrame = CFrame.new(10.295968055725,0.52928900718689,103.20822143555) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- handle.BrickColor = BrickColor.new("White")
- handle.Friction = 0.30000001192093
- handle.Shape = Enum.PartType.Ball
- handle.BottomSurface = Enum.SurfaceType.Smooth
- local sound=Instance.new("Sound",handle)
- sound.SoundId="http://www.roblox.com/asset?id=131407565"
- sound.Volume=1
- decal = Instance.new("Decal",handle)
- decal.Face = Enum.NormalId.Bottom
- decal.Texture = "http://www.roblox.com/asset/?id=25770051"
- decal = Instance.new("Decal",handle)
- decal.Texture = "http://www.roblox.com/asset/?id=25770081"
- decal = Instance.new("Decal",handle)
- decal.Face = Enum.NormalId.Left
- decal.Texture = "http://www.roblox.com/asset/?id=25770106"
- decal = Instance.new("Decal",handle)
- decal.Face = Enum.NormalId.Back
- decal.Texture = "http://www.roblox.com/asset/?id=25770106"
- decal = Instance.new("Decal",handle)
- decal.Face = Enum.NormalId.Right
- decal.Texture = "http://www.roblox.com/asset/?id=25770106"
- decal = Instance.new("Decal",handle)
- decal.Face = Enum.NormalId.Top
- decal.Texture = "http://www.roblox.com/asset/?id=25770136"
- function vanish()
- for i,v in pairs(handle:GetChildren()) do
- if v:IsA("Decal") then
- v.Transparency=1
- end
- end
- handle.Transparency=1
- end
- function unvanish()
- for i,v in pairs(handle:GetChildren()) do
- if v:IsA("Decal") then
- v.Transparency=0
- end
- end
- handle.Transparency=0
- end
- local equipped=false
- local enabled=true
- player.Chatted:connect(function(m)
- if m=="poke:clear:m" then
- for i,v in pairs(balls) do
- v:Destroy()
- table.remove(balls,i)
- end
- elseif m=="poke:clear:a" then
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Part") then
- if v.Name=="PokeEntity" then
- v:Destroy()
- end
- end
- end
- end
- end)
- tool.Equipped:connect(function() equipped=true end)
- tool.Unequipped:connect(function() equipped=false end)
- local mouse=player:GetMouse()
- local animation=Instance.new("Animation",character)
- animation.Name="ThrowA"
- animation.AnimationId="http://www.roblox.com/asset?id=30704030"
- local animTrack=character.Humanoid:LoadAnimation(animation)
- mouse.Button1Down:connect(function()
- if equipped and enabled then
- --throw
- local project=handle:Clone()
- animTrack:Play()
- vanish()
- sound:Play()
- wait(.5)
- project.Parent=workspace
- project.CFrame=CFrame.new(character.Torso.Position+character.Torso.CFrame.lookVector*5)
- enabled=false
- project.Velocity=mouse.Hit.lookVector*300
- project.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored=true
- end
- end
- local ball=Instance.new("Part",workspace)
- ball.Shape="Ball"
- ball.Anchored=true
- ball.Name="PokeEntity"
- ball.BrickColor=BrickColor.new("Really red")
- ball.Transparency=0.5
- ball.Size=Vector3.new(100,100,100)
- ball.CFrame=CFrame.new(hit.Parent.Torso.Position)
- ball.TopSurface='Smooth'
- ball.BottomSurface='Smooth'
- table.insert(balls,ball)
- end
- local explosion=Instance.new("Explosion",workspace)
- explosion.BlastPressure=0
- explosion.BlastRadius=0
- explosion.DestroyJointRadiusPercent=0
- explosion.Position=project.Position
- explosion.ExplosionType='NoCraters'
- project:Destroy()
- end)
- wait(2)
- enabled=true
- unvanish()
- end
- end)
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