Sciencegar

Daijuji Kurou (Aug 2014)

Jul 27th, 2014
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  1. High Concept: Former Student of the Arcane
  2. Trouble: The Universe's Chewtoy
  3. Phase 1: To the City of Oppurtunity
  4. Phase 2: Raised By The City And The Crazy People
  5. Phase 3:
  6. Extra:
  7.  
  8. Skills:
  9. +5: Investigation
  10. +4: Athletics, Blast
  11. +3: Lore, Will, Melee
  12. +2: Vigor, Empathy, Notice, Craft
  13. +1: Drive, Daunt, Contacts, Stealth, Rapport
  14.  
  15.  
  16. Refresh: 3
  17. Stunts:
  18. Cook What You've Got: +2 to Craft checks to make food while ingredients are scarce.
  19. I Can't Let A Villain Smile: +2 to Melee attacks made against targets threatening the innocent.
  20. Things Man Will Think About Over Coffee: +2 to Will Checks to resist maddening influences and dangerous knowledge.
  21. Extras: (2 Refresh)
  22.  
  23. ------------------------------------------------------------
  24. Kamer Rider Birth
  25. Aspect: Reverse the Moment, Find Your Rebirth
  26.  
  27. Left Arm: Shovel Arm: +2 on Athletics checks to overcome obstacles and gain advantages based on Strength.
  28. Right Arm 1: Drill Arm: When you succeed with Style on a melee attack, you gain a free invocation of the '((CELL BURST))' advantage instead of a boost.
  29. Right Arm 2: Crane Arm: May use Melee to attack targets, or Athletics to grab things in adjacent zones.
  30. Hands: Birth Buster: +2 to Blast attacks against targets in the same zone.
  31. Legs: Caterpillar Leg: When you succeed with style on an Overcome action to enter a zone (without using Cutter Wings bonus), you may make an attack action on a target in the zone instead of gaining a Boost.
  32. Back: Cutter Wing: +2 on Athletics checks to overcome non-enclosing obstacles through flight.
  33. Special: Breast Cannon: For every invocation of a '((CELL BURST))' advantage used to make a Ranged attack, you can change one - on the fate roll to a 0, or a 0 to a +.
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