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NoSloppy

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Jun 15th, 2022
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  1.  
  2. StylePtr<Layers<
  3. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  4. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>,
  5. AlphaL<StaticFire<Black,BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,600>,0,4,2,4000,0>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<500>,Int<-19300>,Int<32768>>,Int<0>>>,
  6. // Force Choke / lightning
  7. TransitionEffectL<TrConcat<TrSmoothFade<1000>,Strobe<Black,Rgb<80,0,0>,30,30>,TrFade<1500>,StyleFire<Red,Strobe<Black,White,30,30>,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
  8. // Dim Blade 50% "Power Save" button combo
  9. EffectSequence<EFFECT_POWERSAVE,
  10. AlphaL<Black,Int<16384>>,
  11. AlphaL<Black,Int<0>>>,
  12. // Clash 2 - for red blades
  13. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  14. // Stab - OrangeRed stripes
  15. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  16. // Blast v1
  17. TransitionEffectL<TrConcat<
  18. // Impact Flash - BC always
  19. TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  20. // Waves
  21. BlastL<Rgb<100,200,255>,850,250,351>,
  22. // Impact point afterimage
  23. //AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  24. AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<70,70,255>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  25. // Impact point
  26. //BlastL<Rgb<100,200,255>,500,350,100000>,
  27. BlastL<Rgb<100,200,255>,300,350,100000>,
  28. // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
  29. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  30. LockupTrL<Layers<
  31. //Random Strobe Flash no dimming
  32. AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,
  33. //AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<3>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  34. // Bottom Layer Bump - random width
  35. AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
  36. // Top Layer Bump - fixed width
  37. AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  38. // Begin Lockup Transition
  39. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  40. // End Lockup Transition
  41. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  42. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  43. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  44. // Non-Responsive Drag - BC custom drag fadeout
  45. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  46. // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
  47. LockupTrL<Layers<
  48. //Random Strobe Flash and 16000 = 50% base blade dimming to make lb pop
  49. AlphaL<Black,Int<16000>>,
  50. AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  51. AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  52. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  53. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  54. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  55. // Begin Lightning Transition
  56. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  57. // End Lightning Transition
  58. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  59. // Melt - BC custom melt effects, uses twistangle<>
  60. LockupTrL<
  61. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  62. // Melt Shape
  63. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  64. // Melt Begin and End transitions
  65. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  66. InOutTrL<TrWipeSparkTip<White,600>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
  67. AlphaL<ColorSelect<WavNum<EFFECT_PREON>,TrInstant,
  68. Layers<
  69. TransitionEffectL<TrConcat<TrDelay<200>,AlphaL<Black,Int<0>>,TrFade<1300>,Layers<
  70. StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<180,0,0>>,RotateColorsX<Variation,Rgb<15,0,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<90,0,0>>,Black>>,RotateColorsX<Variation,Rgb<40,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<36,0,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<180,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Rgb<5,2,0>>,3000>>,
  71. AlphaL<StyleFire<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<2,1,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>>,TrDelay<1000>>,EFFECT_PREON>,
  72. TransitionEffectL<TrConcat<TrFade<1500>,SparkleL<ColorSelect<Sin<Int<1>,Int<68>>,TrFade<300>,Red,Rgb16<22863,5695,53231>,White>,200,500>,TrDelay<1000>>,EFFECT_PREON>,
  73. TransitionEffectL<TrConcat<TrDelay<1000>,AlphaL<Black,Int<0>>,TrFade<800>,AlphaL<StaticFire<Black,Rgb16<22863,5695,53231>,0,3,0,6000>,Bump<Int<0>,Int<5000>>>,TrInstant,AlphaL<AlphaL<White,NoisySoundLevelCompat>,Bump<Int<0>,Int<25000>>>,TrDelay<700>>,EFFECT_PREON>,
  74. TransitionEffectL<TrConcat<TrDelay<1000>,AlphaL<Black,Int<0>>,TrFade<700>,AlphaL<StaticFire<Black,Rgb16<22863,5695,53231>,0,3,0,3000>,Int<16000>>,TrDelay<700>>,EFFECT_PREON>>,
  75. Layers<
  76. TransitionEffectL<TrConcat<TrInstant,AlphaL<Layers<
  77. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  78. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<5000>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>,AlphaL<Layers<
  79. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  80. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<9830>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>,AlphaL<Layers<
  81. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  82. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<14745>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>,AlphaL<Layers<
  83. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  84. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<19660>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>,AlphaL<Layers<
  85. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  86. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<24576>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>,AlphaL<Layers<
  87. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  88. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<29491>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>,AlphaL<Layers<
  89. BrownNoiseFlicker<Black,Rgb16<22863,5695,53231>,50>,
  90. Pulsing<PulsingL<Rgb16<22863,5695,53231>,Int<800>>,Red,1900>>,SmoothStep<Int<32768>,Int<-1>>>,TrDelay<55>,Black,TrDelay<56>>,EFFECT_PREON>>>,Ifon<Int<0>,Int<32768>>>
  91. >>(),
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