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- local v0=game:GetService("Players");local v1=game:GetService("RunService");local v2=game:GetService("ContextActionService");local v3=v0.LocalPlayer;local v4=v3:WaitForChild("Backpack");local v5=v3.Character or v3.CharacterAdded:Wait() ;local v6=v5:WaitForChild("Humanoid");local v7=v5:WaitForChild("HumanoidRootPart");local v8=Instance.new("Tool");v8.Name="20 20 20 dropkick";v8.RequiresHandle=true;local v11=Instance.new("Part");v11.Name="Handle";v11.Size=Vector3.new(1 + 0 ,1531 -(568 + 962) ,1);v11.Transparency=2 -1 ;v11.CanCollide=false;v11.Parent=v8;v8.Parent=v4;local v18=Instance.new("Animation");v18.AnimationId="rbxassetid://17354976067";local v20=v6.WalkSpeed;local v21=534 -294 ;local v22=13;local v23=0;local function v24(v27,v28) local v29=0;while true do if (v29==(0 + 0)) then if (v28==Enum.UserInputState.Begin) then return Enum.ContextActionResult.Sink;end return Enum.ContextActionResult.Pass;end end end local function v25(v30) local v31=1954 -(508 + 1446) ;while true do if (v31==(0 + 0)) then v6.WalkSpeed=v20;if v30 then v30:Stop();end v31=998 -(915 + 82) ;end if (v31==(2 -1)) then v2:UnbindAction("BlockMovement");break;end end end local function v26() local v32=0;local v33;local v34;local v35;local v36;while true do if (v32==(0 + 0)) then v33=tick();if ((v33-v23)<v22) then return;end v32=1 -0 ;end if (v32==3) then task.wait(1.8);v35=tick();v32=4;end if (v32==(1188 -(1069 + 118))) then v23=v33;v2:BindAction("BlockMovement",v24,false,Enum.KeyCode.W,Enum.KeyCode.A,Enum.KeyCode.S,Enum.KeyCode.D,Enum.KeyCode.Up,Enum.KeyCode.Down,Enum.KeyCode.Left,Enum.KeyCode.Right);v32=4 -2 ;end if (v32==(8 -4)) then v36=nil;v36=v1.RenderStepped:Connect(function() local v38=0 + 0 ;while true do if ((0 -0)==v38) then if ((tick() -v35)>(4.8 + 0)) then local v40=0;local v41;while true do if (v40==(791 -(368 + 423))) then v41=0 -0 ;while true do local v42=0;while true do if (v42==(18 -(10 + 8))) then if (v41==(0 -0)) then v36:Disconnect();v25(v34);v41=1;end if ((443 -(416 + 26))==v41) then return;end break;end end end break;end end end v6.WalkSpeed=v21;v38=3 -2 ;end if (v38==1) then v6:Move(v7.CFrame.LookVector,false);break;end end end);break;end if (v32==(1 + 1)) then v34=v6:LoadAnimation(v18);v34:Play();v32=4 -1 ;end end end v8.Equipped:Connect(v26);
- -- âš ï¸ WARNING: integrity protected!
- --[[
- .____ ________ ___. _____ __
- | | __ _______ \_____ \\_ |___/ ____\_ __ ______ ____ _____ _/ |_ ___________
- | | | | \__ \ / | \| __ \ __\ | \/ ___// ___\\__ \\ __\/ _ \_ __ \
- | |___| | // __ \_/ | \ \_\ \ | | | /\___ \\ \___ / __ \| | ( <_> ) | \/
- |_______ \____/(____ /\_______ /___ /__| |____//____ >\___ >____ /__| \____/|__|
- \/ \/ \/ \/ \/ \/ \/
- \_Welcome to LuaObfuscator.com (Alpha 0.10.9) ~ Much Love, Ferib
- ]]--
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