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RukoSanada1

Orders

Oct 9th, 2015
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  1. 1 Cost orders
  2.  
  3. 1. MineSweep
  4. Pick an area and reveal any mines in a 5x5 radius of the selected Area
  5. 2. Hang in there!
  6. Heal up to 3 Infantry units to heal 25% of their HP back
  7. 3.Keep your head down!
  8. Select a unit that unit will gain 9 EVA for 1 turn
  9. 4. Put this on
  10. Select a unit that unit will gain 6 DEF for 1 turn
  11. 5. Decoy Grenade
  12. Select a friendly unit and up to a range of 3 you can throw a decoy grenade any enemies within a 5x5 radius of the decoy grenades moves 3 squares closer to the decoy grenade
  13. 6. Quick Sprint
  14. Target unit can move an additional two spaces on one activation
  15. 7. Neutralize and Surround
  16. Target an enemy Capture Point and it cannot be used to spawn units for 1 turn
  17. 8. Scope Enhancement
  18. Select a unit and increase Acc by 7 for 1 turn.
  19. 9. Unbreakable Defense
  20. Select a unit when that unit goes into interception mode it cannot be cancel'd with an attack and the unit will not lose accuracy while in interception mode for 3 turns
  21. 10. Convoy Truck
  22. Withdraw up to 2 units of your choice cannot be a tank, regardless if their within spawn range of a capture point
  23.  
  24. 2 Cost orders
  25. 11. Anti-Tank Enhancement
  26. Double damage against tanks
  27. 12. Area Defense
  28. Raise the defense of all friendly units by 5 in a 6x6 radius for 2 turns.
  29. 13. Offensive Stance
  30. Raise the accuracy of all units within a 6x6 radius by 5 for 2 turns
  31. 14. Armor penetrating rounds
  32. Select a unit that units attack's for 1 turn will ignore armor
  33. 15. Last stand
  34. Select a unit who's incapacitated that unit will stand back up with 1 HP.
  35.  
  36. 3 Cost orders
  37.  
  38. 16. First Aid Kit
  39. Fully heal a unit of your choice [Cannot be a tank]
  40. 17. Motar support
  41. In a 5x5 radius all friendly and hostile units takes 15 Damage requires 15 evade to avoid
  42. 18. Poison gas
  43. Select a friendly unit that unit can lunge a Gas grenade in a range of three which will cover a 4x4 area with gas any units that passes moves through this gas takes 2 damage per move, gas lasts 3 turns.
  44. 19. Everyone move forward
  45. All friendly units gain 5 damage and 5 Acc for 1 turn but -10eva
  46. 20. In my sight
  47. Increase the range of a friendly unit by 3 for 1 turn,
  48.  
  49. 4 Cost Orders
  50. 21. Driver Neutralize
  51. A top of the line sniper in the distance will wound the driver of an enemy tank that tank cannot move for 1 turn
  52. 22. Artillery Strike
  53. Within a 4x4 radius all friendly and hostile units take 25 damage, need 15 or higher eva to avoid
  54. 23. Squad Enhance
  55. Keep this card and permnantly increase your max unit size from 20 to 25 and draw 5 character cards.
  56. 24. Medical Force
  57. Remove the timer of all units in your wound section and place them in reinforcement
  58. 25. Inspiration
  59. All friendly units gain 15 accuracy
  60.  
  61. 5 Cost orders
  62. 26.Learning yourself
  63. Draw 10 potential cards and swap them with any potential already on characters and replace the old ones
  64. 27.Immediate help
  65. Any units spawn can spawn in on this turn instead of the next turn
  66. 28. Critical shot
  67. Choose a target that unit takes 80% of their HP as damage[Cannot target leader]
  68.  
  69. 8 Cost Orders
  70. 29. Full force arrived
  71. Draw 20 character cards increase whatever your max squad is by 20 Keep all 20 character cards
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