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RoninJr

mechdef_thunderbolt_TDR-5Sb

May 15th, 2018
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  1. {
  2. "MechTags": {
  3. "items": [
  4. "unit_mech",
  5. "unit_heavy",
  6. "unit_indirectFire",
  7. "unit_lance_tank",
  8. "unit_role_brawler",
  9. "unit_release",
  10. "BLACKLISTED"
  11. ],
  12. "tagSetSourceFile": ""
  13. },
  14. "ChassisID": "chassisdef_thunderbolt_TDR-5Sb",
  15. "HeraldryID": null,
  16. "Description": {
  17. "Cost": 10000000,
  18. "Rarity": 3,
  19. "Purchasable": true,
  20. "Manufacturer": null,
  21. "Model": null,
  22. "UIName": "Thunderbolt TDR-5Sb",
  23. "Id": "mechdef_thunderbolt_TDR-5Sb",
  24. "Name": "Thunderbolt",
  25. "Details": "Developed in 2753, the SLDF Royal Thunderbolt 5Sb features an Endo Steel chassis and 14 Double Heat Sinks, allowing the 'Mech to save 3 tons of weight and run much cooler than its post-SLDF successors. The Large Laser and MGs have been replaced by an ER PPC and two Small Pulse Lasers, and the LRM15 and SRM2 launchers have been swapped out for more accurate and harder-hitting Lostech versions. Definitely not a 'Mech to get on the wrong end of.",
  26. "Icon": "uixTxrIcon_thunderbolt"
  27. },
  28. "simGameMechPartCost": 760000,
  29. "Version": 1,
  30. "Locations": [
  31. {
  32. "DamageLevel": "Functional",
  33. "Location": "Head",
  34. "CurrentArmor": 45,
  35. "CurrentRearArmor": -1,
  36. "CurrentInternalStructure": 16,
  37. "AssignedArmor": 45,
  38. "AssignedRearArmor": -1
  39. },
  40. {
  41. "DamageLevel": "Functional",
  42. "Location": "LeftArm",
  43. "CurrentArmor": 100,
  44. "CurrentRearArmor": -1,
  45. "CurrentInternalStructure": 50,
  46. "AssignedArmor": 100,
  47. "AssignedRearArmor": -1
  48. },
  49. {
  50. "DamageLevel": "Functional",
  51. "Location": "LeftTorso",
  52. "CurrentArmor": 120,
  53. "CurrentRearArmor": 30,
  54. "CurrentInternalStructure": 75,
  55. "AssignedArmor": 120,
  56. "AssignedRearArmor": 30
  57. },
  58. {
  59. "DamageLevel": "Functional",
  60. "Location": "CenterTorso",
  61. "CurrentArmor": 150,
  62. "CurrentRearArmor": 55,
  63. "CurrentInternalStructure": 105,
  64. "AssignedArmor": 150,
  65. "AssignedRearArmor": 55
  66. },
  67. {
  68. "DamageLevel": "Functional",
  69. "Location": "RightTorso",
  70. "CurrentArmor": 120,
  71. "CurrentRearArmor": 30,
  72. "CurrentInternalStructure": 75,
  73. "AssignedArmor": 120,
  74. "AssignedRearArmor": 30
  75. },
  76. {
  77. "DamageLevel": "Functional",
  78. "Location": "RightArm",
  79. "CurrentArmor": 100,
  80. "CurrentRearArmor": -1,
  81. "CurrentInternalStructure": 50,
  82. "AssignedArmor": 100,
  83. "AssignedRearArmor": -1
  84. },
  85. {
  86. "DamageLevel": "Functional",
  87. "Location": "LeftLeg",
  88. "CurrentArmor": 145,
  89. "CurrentRearArmor": -1,
  90. "CurrentInternalStructure": 75,
  91. "AssignedArmor": 145,
  92. "AssignedRearArmor": -1
  93. },
  94. {
  95. "DamageLevel": "Functional",
  96. "Location": "RightLeg",
  97. "CurrentArmor": 145,
  98. "CurrentRearArmor": -1,
  99. "CurrentInternalStructure": 75,
  100. "AssignedArmor": 145,
  101. "AssignedRearArmor": -1
  102. }
  103. ],
  104. "inventory": [
  105. {
  106. "MountedLocation": "LeftArm",
  107. "ComponentDefID": "Weapon_Laser_SmallLaserPulse_0-STOCK",
  108. "SimGameUID": null,
  109. "ComponentDefType": "Weapon",
  110. "HardpointSlot": 0,
  111. "GUID": null,
  112. "DamageLevel": "Functional",
  113. "prefabName": null,
  114. "hasPrefabName": false
  115. },
  116. {
  117. "MountedLocation": "LeftArm",
  118. "ComponentDefID": "Weapon_Laser_SmallLaserPulse_0-STOCK",
  119. "SimGameUID": null,
  120. "ComponentDefType": "Weapon",
  121. "HardpointSlot": 1,
  122. "GUID": null,
  123. "DamageLevel": "Functional",
  124. "prefabName": null,
  125. "hasPrefabName": false
  126. },
  127. {
  128. "MountedLocation": "LeftTorso",
  129. "ComponentDefID": "Weapon_Laser_MediumLaser_0-STOCK",
  130. "SimGameUID": null,
  131. "ComponentDefType": "Weapon",
  132. "HardpointSlot": 0,
  133. "GUID": null,
  134. "DamageLevel": "Functional",
  135. "prefabName": null,
  136. "hasPrefabName": false
  137. },
  138. {
  139. "MountedLocation": "LeftTorso",
  140. "ComponentDefID": "Weapon_Laser_MediumLaser_0-STOCK",
  141. "SimGameUID": null,
  142. "ComponentDefType": "Weapon",
  143. "HardpointSlot": 1,
  144. "GUID": null,
  145. "DamageLevel": "Functional",
  146. "prefabName": null,
  147. "hasPrefabName": false
  148. },
  149. {
  150. "MountedLocation": "LeftTorso",
  151. "ComponentDefID": "Weapon_Laser_MediumLaser_0-STOCK",
  152. "SimGameUID": null,
  153. "ComponentDefType": "Weapon",
  154. "HardpointSlot": 2,
  155. "GUID": null,
  156. "DamageLevel": "Functional",
  157. "prefabName": null,
  158. "hasPrefabName": false
  159. },
  160. {
  161. "MountedLocation": "CenterTorso",
  162. "ComponentDefID": "Ammo_AmmunitionBox_Generic_LRM",
  163. "SimGameUID": null,
  164. "ComponentDefType": "AmmunitionBox",
  165. "HardpointSlot": -1,
  166. "GUID": null,
  167. "DamageLevel": "Functional",
  168. "prefabName": null,
  169. "hasPrefabName": false
  170. },
  171. {
  172. "MountedLocation": "CenterTorso",
  173. "ComponentDefID": "Ammo_AmmunitionBox_Generic_LRM",
  174. "SimGameUID": null,
  175. "ComponentDefType": "AmmunitionBox",
  176. "HardpointSlot": -1,
  177. "GUID": null,
  178. "DamageLevel": "Functional",
  179. "prefabName": null,
  180. "hasPrefabName": false
  181. },
  182. {
  183. "MountedLocation": "RightTorso",
  184. "ComponentDefID": "Weapon_LRM_LRM15_0-Artemis",
  185. "SimGameUID": null,
  186. "ComponentDefType": "Weapon",
  187. "HardpointSlot": 0,
  188. "GUID": null,
  189. "DamageLevel": "Functional",
  190. "prefabName": null,
  191. "hasPrefabName": false
  192. },
  193. {
  194. "MountedLocation": "RightTorso",
  195. "ComponentDefID": "Weapon_SRM_SRM2_0-Streak",
  196. "SimGameUID": null,
  197. "ComponentDefType": "Weapon",
  198. "HardpointSlot": 1,
  199. "GUID": null,
  200. "DamageLevel": "Functional",
  201. "prefabName": null,
  202. "hasPrefabName": false
  203. },
  204. {
  205. "MountedLocation": "RightTorso",
  206. "ComponentDefID": "Gear_HeatSink_Double_HS_Engine_Conversion",
  207. "SimGameUID": null,
  208. "ComponentDefType": "HeatSink",
  209. "HardpointSlot": -1,
  210. "GUID": null,
  211. "DamageLevel": "Functional",
  212. "prefabName": null,
  213. "hasPrefabName": false
  214. },
  215. {
  216. "MountedLocation": "RightTorso",
  217. "ComponentDefID": "Ammo_AmmunitionBox_Generic_SRM",
  218. "SimGameUID": null,
  219. "ComponentDefType": "AmmunitionBox",
  220. "HardpointSlot": -1,
  221. "GUID": null,
  222. "DamageLevel": "Functional",
  223. "prefabName": null,
  224. "hasPrefabName": false
  225. },
  226. {
  227. "MountedLocation": "RightArm",
  228. "ComponentDefID": "Weapon_PPC_PPCER_0-STOCK",
  229. "SimGameUID": null,
  230. "ComponentDefType": "Weapon",
  231. "HardpointSlot": 0,
  232. "GUID": null,
  233. "DamageLevel": "Functional",
  234. "prefabName": null,
  235. "hasPrefabName": false
  236. },
  237. {
  238. "MountedLocation": "LeftLeg",
  239. "ComponentDefID": "Gear_HeatSink_Generic_Double",
  240. "SimGameUID": null,
  241. "ComponentDefType": "HeatSink",
  242. "HardpointSlot": -1,
  243. "GUID": null,
  244. "DamageLevel": "Functional",
  245. "prefabName": null,
  246. "hasPrefabName": false
  247. },
  248. {
  249. "MountedLocation": "LeftLeg",
  250. "ComponentDefID": "Gear_HeatSink_Generic_Double",
  251. "SimGameUID": null,
  252. "ComponentDefType": "HeatSink",
  253. "HardpointSlot": -1,
  254. "GUID": null,
  255. "DamageLevel": "Functional",
  256. "prefabName": null,
  257. "hasPrefabName": false
  258. },
  259. {
  260. "MountedLocation": "RightLeg",
  261. "ComponentDefID": "Gear_HeatSink_Generic_Double",
  262. "SimGameUID": null,
  263. "ComponentDefType": "HeatSink",
  264. "HardpointSlot": -1,
  265. "GUID": null,
  266. "DamageLevel": "Functional",
  267. "prefabName": null,
  268. "hasPrefabName": false
  269. },
  270. {
  271. "MountedLocation": "RightLeg",
  272. "ComponentDefID": "Gear_HeatSink_Generic_Double",
  273. "SimGameUID": null,
  274. "ComponentDefType": "HeatSink",
  275. "HardpointSlot": -1,
  276. "GUID": null,
  277. "DamageLevel": "Functional",
  278. "prefabName": null,
  279. "hasPrefabName": false
  280. }
  281. ]
  282. }
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