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Jun 28th, 2020
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  1. "GameInfo"
  2. {
  3. game "Left 4 Dead 2" // Window title
  4. type multiplayer_only
  5. nomodels 1
  6. nohimodel 1
  7. l4dcrosshair 1
  8. hidden_maps
  9. {
  10. "test_speakers" 1
  11. "test_hardware" 1
  12. }
  13. nodegraph 0
  14. perfwizard 0
  15. SupportsXbox360 1
  16. SupportsDX8 0
  17. GameData "left4dead2.fgd"
  18.  
  19. FileSystem
  20. {
  21. SteamAppId 550 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
  22. ToolsAppId 563 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
  23.  
  24. //
  25. // The code that loads this file automatically does a few things here:
  26. //
  27. // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
  28. // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
  29. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
  30. // 3. For the first "Game" search path, it adds a search path called "MOD".
  31. // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
  32. //
  33.  
  34. //
  35. // Search paths are relative to the base directory, which is where hl2.exe is found.
  36. //
  37. // |gameinfo_path| points at the directory where gameinfo.txt is.
  38. // We always want to mount that directory relative to gameinfo.txt, so
  39. // people can mount stuff in c:\mymod, and the main game resources are in
  40. // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
  41. //
  42. SearchPaths
  43. {
  44. Game kendip
  45. Game update
  46. Game left4dead2_dlc3
  47. Game left4dead2_dlc2
  48. Game left4dead2_dlc1
  49. Game |gameinfo_path|.
  50. Game hl2
  51. }
  52. }
  53. }
  54. SearchPaths
  55. {
  56. Game kendip
  57. Game vpk
  58. Game addon
  59. Game workshop
  60. Game left4dead2_dlc1
  61. Game |gameinfo_path|.
  62. Game hl2
  63. }
  64. }
  65. }
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