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- #Gamble
- options:
- P: &e>&aGamble&e<&9
- OpPerm: gamble.admin
- PM: &4You don't have the required permission, scrub.
- command /gamble <text>:
- permission: {@OpPerm}
- permission message: {@PM}
- trigger:
- if arg 1 is "enable":
- set {gamble} to true
- broadcast "{@P} has been enabled by: &6%command sender%"
- loop all players:
- execute console command "/playsound random.levelup %loop-player%"
- if arg 1 is "disable":
- set {gamble} to false
- broadcast "{@P} has been disbled by: &6%command sender%"
- loop all players:
- execute console command "/playsound mob.blaze.death %loop-player%"
- on mine of coal ore:
- if {gamble} is true:
- set block to air
- chance of 50%:
- drop 1 coal
- stop trigger
- chance of 40%:
- drop 2 coal
- stop trigger
- chance of 10%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- give {_player} 1 coal
- message "{@P} You have been given &01 coal &9from a random player!" to {_player}
- stop trigger
- on mine of iron ore:
- {gamble} is true:
- set block to air
- chance of 70%:
- drop 1 iron ore
- stop trigger
- chance of 20%:
- drop 2 iron ore
- stop trigger
- chance of 5%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- set {_heal} to 1
- heal {_player} by {_heal}
- message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
- stop trigger
- chance of 5%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- give {_player} 1 iron ore
- message "{@P} You have been given 1 &firon ore&9 from a random player!" to {_player}
- stop trigger
- on mine of gold ore:
- {gamble} is true:
- set block to air
- chance of 50%:
- drop 1 gold ore
- stop trigger
- chance of 15%:
- drop 3 gold ore
- stop trigger
- chance of 15%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- set {_heal} to 1
- heal {_player} by {_heal}
- message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
- stop trigger
- chance of 10%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- give {_player} 1 gold ore
- message "{@P} You have been given 1 &6gold ore&9 from a random player!" to {_player}
- stop trigger
- chance of 10%:
- cancel event
- damage player by 1 heart
- stop trigger
- on mine of diamond ore:
- if {gamble} is true:
- set block to air
- chance of 30%:
- drop 1 diamond
- stop trigger
- chance of 20%:
- drop 2 diamonds
- stop trigger
- chance of 15%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- set {_heal} to 1
- heal {_player} by {_heal}
- message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
- stop trigger
- chance of 15%:
- set block to air
- set {players::*} to all players
- set {_player} to (random element out of {players::*})
- give {_player} 1 diamond
- message "{@P} You have been given 1 &bdiamond &9from a random player!" to {_player}
- stop trigger
- chance of 20%:
- set block to air
- damage player by 1 heart
- stop trigger
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