SHARE
TWEET

Untitled

a guest Aug 12th, 2017 43 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.                 var triangles:int[] = new int[combineMesh.mesh.triangles.length];
  2.                 for(var i:int = triangles.length-1;0 <= i;i--)
  3.                 {
  4.                     triangles[i] = combineMesh.mesh.triangles[triangles.length - i - 1];
  5.                 }
  6.                 combineMesh.mesh.triangles = triangles;
RAW Paste Data
Top