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Aug 12th, 2017
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  1. var triangles:int[] = new int[combineMesh.mesh.triangles.length];
  2. for(var i:int = triangles.length-1;0 <= i;i--)
  3. {
  4. triangles[i] = combineMesh.mesh.triangles[triangles.length - i - 1];
  5. }
  6. combineMesh.mesh.triangles = triangles;
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