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- function playerDies( victim, weapon, killer )
- game.SetTimeScale(2.0)
- timer.Simple(.01, function() game.SetTimeScale(0.01) end)
- timer.Simple(.05, function() game.SetTimeScale(0.1) end)
- timer.Simple(.09, function() game.SetTimeScale(0.3) end)
- timer.Simple(.13, function() game.SetTimeScale(0.6) end)
- timer.Simple(.17, function() game.SetTimeScale(1) end)
- end
- hook.Add( "PlayerDeath", "playerDeathTest", playerDies )
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