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Sep 4th, 2017
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  1. Update v1.07d:
  2. New Interface Update
  3.  
  4. 31 August - Killerfish Games
  5.  
  6.  
  7. Cold Waters version 1.07d is now available for all users. It contains a major overhaul of the user interface, adding the ability to set course, set depth, adjust speed by individual knots along with tool tips and an optional graphical button based-interface.
  8.  
  9.  
  10. Version 1.07c is a major re-working of the combat user interface and finishing of crew voices.
  11.  
  12. Major features:
  13.  
  14. Toolbars - contain buttons for just about every keyboard command.
  15.  
  16. Tooltips - reduce the need to memorise keys, making it easier for new players to get a handle on the controls of their submarine.
  17.  
  18. Set Course/Depth - controls to automatically bring your submarine to a specific heading or depth (including periscope depth).
  19.  
  20. Expandable Log - scroll through all messages received in combat.
  21.  
  22. Crew Voices - detailed crew voices with volume slider now available under Options.
  23.  
  24.  
  25. Version 1.06b is now available.
  26.  
  27. Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
  28.  
  29. Major changes:
  30.  
  31. Torpedo tubes jamming is a little more generous, tubes can now jam at 20+ knots.
  32. Wire breakage re-worked.
  33.  
  34. Found the last (we hope) of the AI submarine diving bugs, so now there should be no more diving into the sea floor or past crush depth by Soviet subs.
  35.  
  36. Torpedo homing logic now uses "lag" rather than "lead" logic so that targets being homed on cannot be outside the sensor cone.
  37.  
  38. Sinking vessels now become less of a target for homing torpedoes over time.
  39. Improved some issues caused by terrain chunk drawing.
  40.  
  41.  
  42. Version 1.05b is now available.
  43.  
  44. Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
  45.  
  46. 1.05b addresses major combat issues, including sunk vessels continuing to use sensors as well as improves campaign stability. It also improves the playing of insertion and land strike missions.
  47.  
  48.  
  49. Version 1.05
  50. 1 Jul 17
  51.  
  52. General:
  53. Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button
  54. Removed legacy WeaponName and WeaponDescription fields from weapons.txt
  55. Removed legacy RADARID field from sensors.txt
  56. aircraft.txt stats modified (additional weapons added later when combat balanced better)
  57. Juliette designation corrected to SSG
  58. Added date to Single Missions descriptions
  59. default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables
  60. Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type
  61. Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt
  62. Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices)
  63. Voice talent added to credits
  64.  
  65.  
  66. Combat:
  67. Player speed no longer defaults to emergency back if reactor offline when changing speed
  68. Moving in reverse now generates noise in Signature panel display correctly
  69. Back Emergency increases noise rather than decreasing it below All Stop
  70. Sunk vessels no longer detected by player ESM
  71. Sunk vessels no longer perform surface or air radar checks
  72. Sunk vessels no longer ping with active sonar
  73. Opening Help in periscope view forces periscope view closed
  74. Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging
  75. default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter
  76. Switching a wire guided torpedo from passive to active now works
  77. Fixed towed array calculations for AI vessels
  78. Crew voices added to audio/voices folder and implemented
  79. Anechoic coating decreases active torpedo sensor range by 50%
  80. Reference manual now opens to current signature profile
  81. Spec Ops team now deploys at under 5 knots, rather than at stop
  82. Increased TLAM cruise altitude to 300 to assist with terrain avoidance
  83. TLAM homing in on target (activate in red circle) now provides log message
  84. Land strike complete message displayed in log once all required TLAMs homing (activate in red circle)
  85. Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt
  86. Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles
  87.  
  88.  
  89. Campaign:
  90. MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end
  91. Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers
  92. Verified subsystem displayed repair times take into account difficulty level modifiers
  93. campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length
  94. Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs
  95. Restructured EndLevel() in attempt to minimise impact of unknown bug
  96. Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won
  97. Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone
  98. New Holy Loch background added for both campaigns
  99. Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen)
  100. Fixed a bug where null minefields were trying to be checked with nav sonar
  101. Campaign summary now correctly tracks completed land strike and insertion missions
  102. Exit mission menu now displays whether land strike or insertion mission is complete
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