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- Update v1.07d:
- New Interface Update
- 31 August - Killerfish Games
- Cold Waters version 1.07d is now available for all users. It contains a major overhaul of the user interface, adding the ability to set course, set depth, adjust speed by individual knots along with tool tips and an optional graphical button based-interface.
- Version 1.07c is a major re-working of the combat user interface and finishing of crew voices.
- Major features:
- Toolbars - contain buttons for just about every keyboard command.
- Tooltips - reduce the need to memorise keys, making it easier for new players to get a handle on the controls of their submarine.
- Set Course/Depth - controls to automatically bring your submarine to a specific heading or depth (including periscope depth).
- Expandable Log - scroll through all messages received in combat.
- Crew Voices - detailed crew voices with volume slider now available under Options.
- Version 1.06b is now available.
- Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
- Major changes:
- Torpedo tubes jamming is a little more generous, tubes can now jam at 20+ knots.
- Wire breakage re-worked.
- Found the last (we hope) of the AI submarine diving bugs, so now there should be no more diving into the sea floor or past crush depth by Soviet subs.
- Torpedo homing logic now uses "lag" rather than "lead" logic so that targets being homed on cannot be outside the sensor cone.
- Sinking vessels now become less of a target for homing torpedoes over time.
- Improved some issues caused by terrain chunk drawing.
- Version 1.05b is now available.
- Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
- 1.05b addresses major combat issues, including sunk vessels continuing to use sensors as well as improves campaign stability. It also improves the playing of insertion and land strike missions.
- Version 1.05
- 1 Jul 17
- General:
- Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button
- Removed legacy WeaponName and WeaponDescription fields from weapons.txt
- Removed legacy RADARID field from sensors.txt
- aircraft.txt stats modified (additional weapons added later when combat balanced better)
- Juliette designation corrected to SSG
- Added date to Single Missions descriptions
- default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables
- Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type
- Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt
- Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices)
- Voice talent added to credits
- Combat:
- Player speed no longer defaults to emergency back if reactor offline when changing speed
- Moving in reverse now generates noise in Signature panel display correctly
- Back Emergency increases noise rather than decreasing it below All Stop
- Sunk vessels no longer detected by player ESM
- Sunk vessels no longer perform surface or air radar checks
- Sunk vessels no longer ping with active sonar
- Opening Help in periscope view forces periscope view closed
- Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging
- default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter
- Switching a wire guided torpedo from passive to active now works
- Fixed towed array calculations for AI vessels
- Crew voices added to audio/voices folder and implemented
- Anechoic coating decreases active torpedo sensor range by 50%
- Reference manual now opens to current signature profile
- Spec Ops team now deploys at under 5 knots, rather than at stop
- Increased TLAM cruise altitude to 300 to assist with terrain avoidance
- TLAM homing in on target (activate in red circle) now provides log message
- Land strike complete message displayed in log once all required TLAMs homing (activate in red circle)
- Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt
- Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles
- Campaign:
- MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end
- Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers
- Verified subsystem displayed repair times take into account difficulty level modifiers
- campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length
- Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs
- Restructured EndLevel() in attempt to minimise impact of unknown bug
- Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won
- Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone
- New Holy Loch background added for both campaigns
- Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen)
- Fixed a bug where null minefields were trying to be checked with nav sonar
- Campaign summary now correctly tracks completed land strike and insertion missions
- Exit mission menu now displays whether land strike or insertion mission is complete
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