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- 21:11:39 [info] logging started at 2012/09/04 21:11:39 +1000
- 21:11:39 [info] public alpha version - build #15 (2010/12/29)
- 21:11:39 [info] registered data path '/home/scott/Games/Resistance/data'
- 21:11:39 [info] registered '/home/scott/Games/Resistance/data/resforce0003.zip'
- 21:11:39 [info] registered '/home/scott/Games/Resistance/data/resforce0002.zip'
- 21:11:39 [info] registered '/home/scott/Games/Resistance/data/resforce0001.zip'
- 21:11:39 [info] registered '/home/scott/Games/Resistance/data/resforce0000.zip'
- 21:11:40 [info] available display modes:
- [...] 640x480@73Hz 24bpp
- [...] 1280x1024@75Hz 24bpp
- [...] 1024x768@70Hz 24bpp
- [...] 640x480@75Hz 24bpp
- [...] 1152x864@75Hz 24bpp
- [...] 1280x960@60Hz 24bpp
- [...] 1024x768@75Hz 24bpp
- [...] 720x400@70Hz 24bpp
- [...] 800x600@60Hz 24bpp
- [...] 640x480@67Hz 24bpp
- [...] 800x600@56Hz 24bpp
- [...] 1280x1024@60Hz 24bpp
- [...] 640x480@60Hz 24bpp
- [...] 832x624@75Hz 24bpp
- [...] 800x600@72Hz 24bpp
- [...] 1024x768@60Hz 24bpp
- [...] 800x600@75Hz 24bpp
- 21:11:40 [info] OpenGL vendor: nouveau
- 21:11:40 [info] OpenGL renderer: Gallium 0.4 on NV4B
- 21:11:40 [info] OpenGL driver version: 2.1 Mesa 8.0.2
- 21:11:40 [info] OpenGL extensions:
- [...] GL_ARB_multisample
- [...] GL_EXT_abgr
- [...] GL_EXT_bgra
- [...] GL_EXT_blend_color
- [...] GL_EXT_blend_minmax
- [...] GL_EXT_blend_subtract
- [...] GL_EXT_copy_texture
- [...] GL_EXT_polygon_offset
- [...] GL_EXT_subtexture
- [...] GL_EXT_texture_object
- [...] GL_EXT_vertex_array
- [...] GL_EXT_compiled_vertex_array
- [...] GL_EXT_texture
- [...] GL_EXT_texture3D
- [...] GL_IBM_rasterpos_clip
- [...] GL_ARB_point_parameters
- [...] GL_EXT_draw_range_elements
- [...] GL_EXT_packed_pixels
- [...] GL_EXT_point_parameters
- [...] GL_EXT_rescale_normal
- [...] GL_EXT_separate_specular_color
- [...] GL_EXT_texture_edge_clamp
- [...] GL_SGIS_generate_mipmap
- [...] GL_SGIS_texture_border_clamp
- [...] GL_SGIS_texture_edge_clamp
- [...] GL_SGIS_texture_lod
- [...] GL_ARB_multitexture
- [...] GL_IBM_multimode_draw_arrays
- [...] GL_IBM_texture_mirrored_repeat
- [...] GL_ARB_texture_cube_map
- [...] GL_ARB_texture_env_add
- [...] GL_ARB_transpose_matrix
- [...] GL_EXT_blend_func_separate
- [...] GL_EXT_fog_coord
- [...] GL_EXT_multi_draw_arrays
- [...] GL_EXT_secondary_color
- [...] GL_EXT_texture_env_add
- [...] GL_EXT_texture_filter_anisotropic
- [...] GL_EXT_texture_lod_bias
- [...] GL_INGR_blend_func_separate
- [...] GL_NV_blend_square
- [...] GL_NV_light_max_exponent
- [...] GL_NV_texgen_reflection
- [...] GL_NV_texture_env_combine4
- [...] GL_SUN_multi_draw_arrays
- [...] GL_ARB_texture_border_clamp
- [...] GL_ARB_texture_compression
- [...] GL_EXT_framebuffer_object
- [...] GL_EXT_texture_env_combine
- [...] GL_EXT_texture_env_dot3
- [...] GL_MESA_window_pos
- [...] GL_NV_packed_depth_stencil
- [...] GL_NV_texture_rectangle
- [...] GL_ARB_depth_texture
- [...] GL_ARB_occlusion_query
- [...] GL_ARB_shadow
- [...] GL_ARB_texture_env_combine
- [...] GL_ARB_texture_env_crossbar
- [...] GL_ARB_texture_env_dot3
- [...] GL_ARB_texture_mirrored_repeat
- [...] GL_ARB_window_pos
- [...] GL_EXT_stencil_two_side
- [...] GL_EXT_texture_cube_map
- [...] GL_NV_fog_distance
- [...] GL_APPLE_packed_pixels
- [...] GL_APPLE_vertex_array_object
- [...] GL_ARB_draw_buffers
- [...] GL_ARB_fragment_program
- [...] GL_ARB_fragment_shader
- [...] GL_ARB_shader_objects
- [...] GL_ARB_vertex_program
- [...] GL_ARB_vertex_shader
- [...] GL_ATI_draw_buffers
- [...] GL_ATI_texture_env_combine3
- [...] GL_EXT_shadow_funcs
- [...] GL_EXT_stencil_wrap
- [...] GL_MESA_pack_invert
- [...] GL_NV_primitive_restart
- [...] GL_ARB_fragment_program_shadow
- [...] GL_ARB_half_float_pixel
- [...] GL_ARB_occlusion_query2
- [...] GL_ARB_point_sprite
- [...] GL_ARB_shading_language_100
- [...] GL_ARB_sync
- [...] GL_ARB_texture_non_power_of_two
- [...] GL_ARB_vertex_buffer_object
- [...] GL_ATI_blend_equation_separate
- [...] GL_EXT_blend_equation_separate
- [...] GL_OES_read_format
- [...] GL_ARB_pixel_buffer_object
- [...] GL_ARB_texture_rectangle
- [...] GL_EXT_pixel_buffer_object
- [...] GL_EXT_texture_mirror_clamp
- [...] GL_EXT_texture_rectangle
- [...] GL_EXT_texture_sRGB
- [...] GL_ARB_framebuffer_object
- [...] GL_EXT_framebuffer_blit
- [...] GL_EXT_framebuffer_multisample
- [...] GL_EXT_packed_depth_stencil
- [...] GL_ARB_vertex_array_object
- [...] GL_ATI_separate_stencil
- [...] GL_ATI_texture_mirror_once
- [...] GL_EXT_gpu_program_parameters
- [...] GL_EXT_texture_sRGB_decode
- [...] GL_OES_EGL_image
- [...] GL_ARB_copy_buffer
- [...] GL_ARB_half_float_vertex
- [...] GL_ARB_map_buffer_range
- [...] GL_ARB_texture_rg
- [...] GL_ARB_texture_swizzle
- [...] GL_ARB_vertex_array_bgra
- [...] GL_EXT_separate_shader_objects
- [...] GL_EXT_texture_swizzle
- [...] GL_EXT_vertex_array_bgra
- [...] GL_ARB_draw_elements_base_vertex
- [...] GL_ARB_explicit_attrib_location
- [...] GL_ARB_fragment_coord_conventions
- [...] GL_ARB_provoking_vertex
- [...] GL_ARB_sampler_objects
- [...] GL_EXT_provoking_vertex
- [...] GL_ARB_robustness
- [...] GL_ARB_texture_storage
- [...]
- 21:11:46 [info] loading human/human_texture.mat...
- 21:11:46 [info] loading human/human_texture_terror.mat...
- 21:11:46 [info] loading maps/complex/auto1.mat...
- 21:11:46 [info] loading models/automat1.mat...
- 21:11:46 [info] loading models/blocks1.mat...
- 21:11:46 [info] loading models/board1.mat...
- 21:11:46 [info] loading models/chair1.mat...
- 21:11:46 [info] loading models/chair2.mat...
- 21:11:46 [info] loading models/covered_stuff1.mat...
- 21:11:46 [info] loading models/desk1.mat...
- 21:11:46 [info] loading models/desk1_handle.mat...
- 21:11:46 [info] loading models/fire_explosion_round.mat...
- 21:11:46 [info] loading models/garbage1.mat...
- 21:11:46 [info] loading models/garbage_container1.mat...
- 21:11:46 [info] loading models/lcd1.mat...
- 21:11:46 [info] loading models/pallet1.mat...
- 21:11:46 [info] loading models/smg_sd.mat...
- 21:11:46 [info] loading sounds/carpet.mat...
- 21:11:46 [info] loading sounds/default.mat...
- 21:11:46 [info] loading sounds/dirt.mat...
- 21:11:46 [info] loading sounds/metal.mat...
- 21:11:46 [info] loading textures/asphalt.mat...
- 21:11:46 [info] loading textures/bricks.mat...
- 21:11:46 [info] loading textures/bricks/BrickSmall0032_L.mat...
- 21:11:46 [info] loading textures/carpet.mat...
- 21:11:46 [info] loading textures/default.mat...
- 21:11:46 [info] loading textures/effects/explosion.mat...
- 21:11:46 [info] loading textures/effects/explosion01.mat...
- 21:11:46 [info] loading textures/effects/explosion02.mat...
- 21:11:46 [info] loading textures/effects/explosion03.mat...
- 21:11:46 [info] loading textures/effects/explosion04.mat...
- 21:11:46 [info] loading textures/effects/explosion05.mat...
- 21:11:46 [info] loading textures/effects/explosion06.mat...
- 21:11:46 [info] loading textures/effects/explosion07.mat...
- 21:11:46 [info] loading textures/effects/explosion08.mat...
- 21:11:46 [info] loading textures/effects/explosion09.mat...
- 21:11:46 [info] loading textures/effects/explosion10.mat...
- 21:11:46 [info] loading textures/effects/explosion11.mat...
- 21:11:46 [info] loading textures/effects/explosion12.mat...
- 21:11:46 [info] loading textures/effects/explosion13.mat...
- 21:11:46 [info] loading textures/effects/explosion14.mat...
- 21:11:46 [info] loading textures/effects/explosion15.mat...
- 21:11:46 [info] loading textures/effects/explosion16.mat...
- 21:11:46 [info] loading textures/effects/explosion17.mat...
- 21:11:46 [info] loading textures/effects/explosion18.mat...
- 21:11:46 [info] loading textures/effects/explosion19.mat...
- 21:11:46 [info] loading textures/effects/explosion20.mat...
- 21:11:46 [info] loading textures/effects/explosion21.mat...
- 21:11:46 [info] loading textures/effects/explosion22.mat...
- 21:11:46 [info] loading textures/effects/explosion23.mat...
- 21:11:46 [info] loading textures/effects/explosion24.mat...
- 21:11:46 [info] loading textures/effects/explosion25.mat...
- 21:11:46 [info] loading textures/effects/explosion26.mat...
- 21:11:46 [info] loading textures/effects/explosion27.mat...
- 21:11:46 [info] loading textures/effects/smoke.mat...
- 21:11:46 [info] loading textures/effects/smoke2.mat...
- 21:11:46 [info] loading textures/grass.mat...
- 21:11:46 [info] loading textures/indoor/Carpet0021_L.mat...
- 21:11:46 [info] loading textures/metal.mat...
- 21:11:46 [info] loading textures/metal/MetalPlates0107_1_L.mat...
- 21:11:46 [info] loading textures/metal/bombsite.mat...
- 21:11:46 [info] loading textures/metal/bombsite1.mat...
- 21:11:46 [info] loading textures/metal/bombsite2.mat...
- 21:11:46 [info] loading textures/normalized/BrickFloors0121_L_1.mat...
- 21:11:46 [info] loading textures/normalized/MetalGalvanized0005_L.mat...
- 21:11:46 [info] loading textures/normalized/Vents0042_L.mat...
- 21:11:46 [info] loading textures/normalized/cihly2.mat...
- 21:11:46 [info] loading textures/soil.mat...
- 21:11:46 [info] loading textures/terrain/Sand0064_L.mat...
- 21:11:46 [info] loading textures/terrain/asphalt001.mat...
- 21:11:46 [info] loading textures/terrain/asphalt002.mat...
- 21:11:46 [info] loading textures/terrain/asphalt003.mat...
- 21:11:46 [info] loading textures/terrain/asphalt004.mat...
- 21:11:46 [info] loading textures/terrain/grass001.mat...
- 21:11:46 [info] loading textures/terrain/grass002.mat...
- 21:11:46 [info] loading textures/terrain/soil001.mat...
- 21:11:46 [info] loading textures/terrain/soil002.mat...
- 21:11:46 [warning] mesh models/bomb.mesh not preloaded
- 21:11:46 [info] loading mesh models/bomb.mesh
- 21:11:46 [info] loading models/bomb.dds...
- 21:11:47 [info] loading textures/normalized/AsphaltCloseups0033_1_L.dds...
- 21:11:47 [info] loading textures/normalized/obrubnik.dds...
- 21:11:47 [info] loading textures/terrain/Sand0064_L.dds...
- 21:11:47 [info] loading textures/terrain/Sand0064_L_normalmap.dds...
- 21:11:47 [info] loading textures/bricks/BrickSmall0032_L.dds...
- 21:11:47 [info] loading textures/bricks/BrickSmall0032_L_normalmap.dds...
- 21:11:47 [info] loading textures/indoor/Carpet0021_L.dds...
- 21:11:47 [info] loading textures/indoor/Carpet0021_L_normalmap.dds...
- 21:11:47 [info] loading textures/normalized/Concrete0120_L.dds...
- 21:11:47 [info] loading textures/normalized/BrickModernLarge0002_L.dds...
- 21:11:48 [info] loading textures/normalized/beton-zed2.dds...
- 21:11:48 [info] loading textures/normalized/MetalGalvanized0005_L.dds...
- 21:11:48 [info] loading textures/normalized/BrickFloors0121_L_1.dds...
- 21:11:48 [info] loading textures/normalized/BrickFloors0121_L_1_normalmap.dds...
- 21:11:48 [info] loading textures/metal/bombsite1.dds...
- 21:11:48 [info] loading textures/metal/bombsite_normalmap.dds...
- 21:11:48 [info] loading textures/metal/bombsite2.dds...
- 21:11:48 [info] loading textures/normalized/cihly2.dds...
- 21:11:48 [info] loading textures/normalized/cihly2_normalmap.dds...
- 21:11:48 [info] loading textures/normalized/asfalt2.dds...
- 21:11:48 [info] loading maps/complex/complex_frontroad.composite
- 21:11:48 [info] loading textures/terrain/asphalt001.dds...
- 21:11:48 [info] loading textures/terrain/asphalt001_normalmap.dds...
- 21:11:48 [info] loading textures/terrain/asphalt002.dds...
- 21:11:48 [info] loading textures/terrain/asphalt004.dds...
- 21:11:48 [info] loading textures/terrain/asphalt004_normalmap.dds...
- 21:11:48 [info] loading textures/terrain/asphalt003.dds...
- 21:11:48 [info] loading textures/terrain/grass001.dds...
- 21:11:48 [info] loading textures/terrain/grass001_normalmap.dds...
- 21:11:48 [info] loading textures/terrain/grass002.dds...
- 21:11:48 [info] loading textures/terrain/soil001.dds...
- 21:11:48 [info] loading textures/terrain/soil001_normalmap.dds...
- 21:11:48 [info] loading textures/terrain/soil002.dds...
- 21:11:48 [info] loading maps/complex/complex_hill.composite
- 21:11:48 [info] loading maps/complex/auto1.dds...
- 21:11:49 [info] loading maps/complex/auto1_normalmap.dds...
- 21:11:49 [info] loading cubemap textures/skies/pond_blurred.dds...
- 21:11:49 [info] loading models/lcd1.dds...
- 21:11:49 [info] loading models/lcd1_normalmap.dds...
- 21:11:49 [info] loading models/chair1.dds...
- 21:11:49 [info] loading models/chair1_normalmap.dds...
- 21:11:50 [info] loading models/garbage_container1.dds...
- 21:11:50 [info] loading models/garbage_container1_normalmap.dds...
- 21:11:50 [info] loading models/garbage1.dds...
- 21:11:50 [info] loading models/garbage1_normalmap.dds...
- 21:11:50 [info] loading models/light1.dds...
- 21:11:50 [info] loading models/chair2.dds...
- 21:11:50 [info] loading models/chair2_normalmap.dds...
- 21:11:50 [info] loading cubemap textures/skies/pond_blurred.dds...
- 21:11:50 [info] loading models/automat1.dds...
- 21:11:50 [info] loading models/automat1_normalmap.dds...
- 21:11:50 [info] loading models/covered_stuff1.dds...
- 21:11:50 [info] loading models/covered_stuff1_normalmap.dds...
- 21:11:50 [info] loading models/covered_stuff1_detail.dds...
- 21:11:50 [info] loading models/covered_stuff1_detail_normalmap.dds...
- 21:11:50 [info] loading models/desk1_handle.dds...
- 21:11:50 [info] loading models/desk1_handle_normalmap.dds...
- 21:11:50 [info] loading models/desk1.dds...
- 21:11:51 [info] loading models/board1.dds...
- 21:11:51 [info] loading models/board1_normalmap.dds...
- 21:11:52 [info] loading models/pallet1.dds...
- 21:11:52 [info] loading models/blank_normalmap.dds...
- 21:11:52 [info] loading models/pallet1_detail.dds...
- 21:11:52 [info] loading models/pallet1_detail_normalmap.dds...
- 21:11:52 [info] loading models/blocks1.dds...
- 21:11:52 [info] loading models/blocks1_detail.dds...
- 21:11:52 [info] loading models/blocks1_detail_normalmap.dds...
- 21:11:55 [info] loading mesh human/human.mesh
- 21:11:56 [info] loading human/body_color.dds...
- 21:11:56 [warning] texture human/null.dds not found in any registered path
- 21:11:56 [info] loading human/head_color.dds...
- 21:11:56 [info] loading human/eyes_color.dds...
- 21:11:56 [info] loading human/eyelashes_color.dds...
- 21:11:56 [info] loading human/eyebrows_color.dds...
- 21:11:56 [info] loading human/human_texture.dds...
- 21:11:56 [info] loading human/human_normalmap.dds...
- 21:11:56 [info] loading human/shoes.dds...
- 21:11:56 [info] loading mesh models/beachball.mesh
- 21:11:56 [info] loading models/beachball2.dds...
- 21:11:56 [info] loading mesh models/pistol.mesh
- 21:11:56 [info] loading models/fire_explosion_round.dds...
- 21:11:56 [info] loading models/pistol.dds...
- 21:11:56 [info] loading mesh models/grenade.mesh
- 21:11:56 [info] loading models/grenade.dds...
- 21:11:56 [info] loading mesh models/smg_sd.mesh
- 21:11:56 [info] loading models/smg_sd.dds...
- 21:11:56 [info] loading models/smg_sd_normalmap.dds...
- 21:11:56 [info] loading textures/effects/smoke.dds...
- 21:11:56 [info] loading textures/effects/smoke2.dds...
- 21:11:56 [info] loading textures/effects/explosion01.dds...
- 21:11:56 [info] loading textures/effects/explosion02.dds...
- 21:11:56 [info] loading textures/effects/explosion03.dds...
- 21:11:56 [info] loading textures/effects/explosion04.dds...
- 21:11:56 [info] loading textures/effects/explosion05.dds...
- 21:11:56 [info] loading textures/effects/explosion06.dds...
- 21:11:56 [info] loading textures/effects/explosion07.dds...
- 21:11:56 [info] loading textures/effects/explosion08.dds...
- 21:11:56 [info] loading textures/effects/explosion09.dds...
- 21:11:56 [info] loading textures/effects/explosion10.dds...
- 21:11:56 [info] loading textures/effects/explosion11.dds...
- 21:11:56 [info] loading textures/effects/explosion12.dds...
- 21:11:56 [info] loading textures/effects/explosion13.dds...
- 21:11:56 [info] loading textures/effects/explosion14.dds...
- 21:11:56 [info] loading textures/effects/explosion15.dds...
- 21:11:56 [info] loading textures/effects/explosion16.dds...
- 21:11:56 [info] loading textures/effects/explosion17.dds...
- 21:11:56 [info] loading textures/effects/explosion18.dds...
- 21:11:56 [info] loading textures/effects/explosion19.dds...
- 21:11:56 [info] loading textures/effects/explosion20.dds...
- 21:11:56 [info] loading textures/effects/explosion21.dds...
- 21:11:56 [info] loading textures/effects/explosion22.dds...
- 21:11:56 [info] loading textures/effects/explosion23.dds...
- 21:11:56 [info] loading textures/effects/explosion24.dds...
- 21:11:56 [info] loading textures/effects/explosion25.dds...
- 21:11:56 [info] loading textures/effects/explosion26.dds...
- 21:11:56 [info] loading textures/effects/explosion27.dds...
- 21:11:56 [info] loading textures/pond_posz.dds...
- 21:11:56 [info] loading textures/pond_negz.dds...
- 21:11:56 [info] loading textures/pond_negx.dds...
- 21:11:56 [info] loading textures/pond_posx.dds...
- 21:11:56 [info] loading textures/pond_negy.dds...
- 21:11:56 [info] loading textures/pond_posy.dds...
- 21:11:56 [info] loading cubemap shaders/ambient.dds...
- 21:11:56 [info] client started
- 21:11:57 [error] unhandled exception occurred in thread "main"
- [...] org.lwjgl.opengl.OpenGLException: Invalid value (1281)
- [...] at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
- [...] at engine.eL.a(SourceFile:578)
- [...] at engine.dM.run(SourceFile:127)
- [...] at engine.Launch.main(SourceFile:54)
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