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DrawingJhon

Set Dummies

Oct 1st, 2020 (edited)
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Lua 0.88 KB | None | 0 0
  1. script.Name = "asdf"
  2. script.Parent = nil
  3.  
  4. local function make(dum)
  5.     if not dum.Name:match("Dummy") then return end
  6.     if game:GetService("Players"):GetPlayerFromCharacter(dum) then return end
  7.     local c = false
  8.     local function scann(part)
  9.         if part:IsA("CharacterMesh") or part:IsA("Accessory") then
  10.             if part:IsA("Accessory") and c then
  11.                 return
  12.             elseif part:IsA("Accessory") then
  13.                 c = true
  14.             end
  15.             coroutine.wrap(function()
  16.                 for i = 1,100 do
  17.                     part:Destroy()
  18.                     wait()
  19.                 end
  20.             end)()
  21.         end
  22.     end
  23.     dum.ChildAdded:Connect(scann)
  24.     for i, v in pairs(dum:GetChildren()) do
  25.         scann(v)
  26.     end
  27.     local conn
  28.     dum.Name = "Default Dummy"
  29.     conn = dum.Changed:Connect(function(a)
  30.         if a == "Name" then
  31.             dum.Name = "Default Dummy"
  32.             conn:Disconnect()
  33.         end
  34.     end)
  35. end
  36. for i, v in pairs(workspace:GetChildren()) do
  37.     make(v)
  38. end
  39. workspace.ChildAdded:connect(make)
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