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- [foreplay@private-box build]$ grep -w rehash ~/build -R
- /home/foreplay/build/SkyFireEMU/dep/g3dlite/include/G3D/Table.h: // to collide. Detect this case and don't rehash when
- /home/foreplay/build/SkyFireEMU/dep/g3dlite/include/G3D/Table.h: // This m_bucket was really large; rehash if all elements
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _creatureTemplateStore.rehash(result->GetRowCount());
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _creatureModelStore.rehash(result->GetRowCount());
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _creatureDataStore.rehash(result->GetRowCount());
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _gameObjectDataStore.rehash(result->GetRowCount());
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _itemSetNameStore.rehash(result->GetRowCount());
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _gossipTextStore.rehash(result->GetRowCount());
- /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _gameObjectTemplateStore.rehash(result->GetRowCount());
- Binary file /home/foreplay/build/SkyFireDB/Unsupported/db_converters/Main to Rebase character DB converter/dep/mysql/mysql.exe matches
- Binary file /home/foreplay/build/SkyFireDB/dep/mysql/mysql.exe matches
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