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Apr 4th, 2012
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  1. [foreplay@private-box build]$ grep -w rehash ~/build -R
  2. /home/foreplay/build/SkyFireEMU/dep/g3dlite/include/G3D/Table.h: // to collide. Detect this case and don't rehash when
  3. /home/foreplay/build/SkyFireEMU/dep/g3dlite/include/G3D/Table.h: // This m_bucket was really large; rehash if all elements
  4. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _creatureTemplateStore.rehash(result->GetRowCount());
  5. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _creatureModelStore.rehash(result->GetRowCount());
  6. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _creatureDataStore.rehash(result->GetRowCount());
  7. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _gameObjectDataStore.rehash(result->GetRowCount());
  8. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _itemSetNameStore.rehash(result->GetRowCount());
  9. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _gossipTextStore.rehash(result->GetRowCount());
  10. /home/foreplay/build/SkyFireEMU/src/server/game/Globals/ObjectMgr.cpp: _gameObjectTemplateStore.rehash(result->GetRowCount());
  11. Binary file /home/foreplay/build/SkyFireDB/Unsupported/db_converters/Main to Rebase character DB converter/dep/mysql/mysql.exe matches
  12. Binary file /home/foreplay/build/SkyFireDB/dep/mysql/mysql.exe matches
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