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- plr = game.Players.LocalPlayer
- char = plr.Character
- hrp = plr.Character.HumanoidRootPart
- mode = false
- tors = char.Torso
- m = plr:GetMouse()
- hum = char.Humanoid
- function sp()
- local S = Instance.new("Sound",game.Soundscape)
- S.Volume = 0.6
- S.Looped = true
- S:Play()
- end
- sp()
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- spawn(function()
- local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",char.Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",char.Torso.Parent)
- P.Anchored = true
- P.CanCollide = false
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- P.CanCollide = true
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.char.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- LOADED = 1
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- function smash()
- hum.WalkSpeed = 2
- hum.JumpPower = 1
- local S = Instance.new("Sound",game.Soundscape)
- S.SoundId = "rbxassetid://532971932"
- S.Volume = 1.5
- local S4 = Instance.new("Sound",game.Soundscape)
- S4.SoundId = "rbxassetid://991726501"
- S4.Volume = 1.5
- local S3 = Instance.new("Sound",game.Soundscape)
- S3.SoundId = "rbxassetid://610327604"
- S3.Volume = 0.3
- S3.PlaybackSpeed = 0.85
- local pe = Instance.new("ParticleEmitter",char:FindFirstChild("Right Arm"))
- pe.Texture = "rbxassetid://272050333"
- pe.Size = NumberSequence.new(1)
- pe.LightEmission = 1
- pe.LightInfluence = 1
- pe.Rate = 1000000.000
- pe.Rotation = NumberRange.new(0, 360)
- pe.Speed = NumberRange.new(10)
- pe.Color = ColorSequence.new(Color3.new(0,170,0))
- pe.Lifetime = NumberRange.new(0.06)
- pe.LockedToPart = true
- local pe2 = Instance.new("ParticleEmitter",char:FindFirstChild("Right Arm"))
- pe2.Texture = "http://www.roblox.com/asset/?id=243098098"
- pe2.Size = NumberSequence.new(3)
- pe2.LightEmission = 1
- pe2.LightInfluence = 1
- pe2.Rate = 1000
- pe2.Color = ColorSequence.new(Color3.new(0,170,0))
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(2)
- pe2.Speed = NumberRange.new(15)
- pe2.SpreadAngle = Vector2.new(360,306)
- pe2.Lifetime = NumberRange.new(0.06)
- pe2.ZOffset = 1
- pe2.LockedToPart = true
- pe2.Name = "ParticleEmitter2"
- S:Play()
- for _ = 1, 45 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- for _ = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
- end
- for l = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
- lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
- end
- local woosh = Instance.new("Part",workspace)
- woosh.Size = Vector3.new(12, 12, 20)
- woosh.BrickColor = BrickColor.new("Institutional white")
- local me = Instance.new("FileMesh",woosh)
- me.MeshId = "rbxassetid://437347603"
- me.Scale = Vector3.new(1.3, 1.3, 1)
- woosh.CanCollide = false
- woosh.Anchored = false
- woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
- woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
- woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local woosh2 = Instance.new("Part",workspace)
- woosh2.Size = Vector3.new(12, 12, 20)
- woosh2.BrickColor = BrickColor.new("Institutional white")
- local me2 = Instance.new("FileMesh",woosh2)
- me2.MeshId = "rbxassetid://3270017"
- me2.Scale = Vector3.new(1.3, 1.3, 0.4)
- woosh2.CanCollide = false
- woosh2.Anchored = true
- woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
- woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
- woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local woosh3 = Instance.new("Part",workspace)
- woosh3.Size = Vector3.new(12, 12, 20)
- woosh3.BrickColor = BrickColor.new("Institutional white")
- local me3 = Instance.new("FileMesh",woosh3)
- me3.MeshId = "rbxassetid://3270017"
- me3.Scale = Vector3.new(1, 1, 0.4)
- woosh3.CanCollide = false
- woosh3.Anchored = true
- woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
- woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
- woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local woosh1 = Instance.new("Part",workspace)
- woosh1.Size = Vector3.new(12, 12, 20)
- woosh1.BrickColor = BrickColor.new("Institutional white")
- local me1 = Instance.new("FileMesh",woosh1)
- me1.MeshId = "rbxassetid://489415447"
- me1.Scale = Vector3.new(1, 1, 0.4)
- woosh1.CanCollide = false
- woosh1.Anchored = true
- woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
- local woosh4 = Instance.new("Part",workspace)
- woosh4.Size = Vector3.new(12, 12, 20)
- woosh4.BrickColor = BrickColor.new("Institutional white")
- local me4 = Instance.new("FileMesh",woosh4)
- me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
- me4.Scale = Vector3.new(1.3,0.1,1)
- woosh4.CanCollide = false
- woosh4.Anchored = true
- woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
- local woosh4 = Instance.new("Part",workspace)
- woosh4.Size = Vector3.new(12, 12, 20)
- woosh4.BrickColor = BrickColor.new("Institutional white")
- local me4 = Instance.new("FileMesh",woosh4)
- me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
- me4.Scale = Vector3.new(2,3.3,2)
- woosh4.CanCollide = false
- woosh4.Anchored = true
- woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
- local v = Instance.new("BodyVelocity", woosh)
- v.velocity = woosh.CFrame.lookVector *100
- v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- S3:Play()
- pe:remove()
- pe2:remove()
- Crater()
- for i = 0.14,1,0.015 do
- wait()
- hito(woosh, 70, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
- woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
- woosh.Transparency = woosh.Transparency + 0.04
- woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
- woosh2.Transparency = woosh2.Transparency + 0.03
- me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
- woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
- woosh3.Transparency = woosh3.Transparency + 0.035
- me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
- me1.Scale = me1.Scale + Vector3.new(2,1,2)
- woosh1.Transparency = woosh1.Transparency + 0.04
- woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
- woosh4.Transparency = woosh4.Transparency + 0.02
- me4.Scale = me4.Scale + Vector3.new(2,4,2)
- end
- woosh3:remove()
- woosh2:remove()
- woosh1:remove()
- woosh4:remove()
- woosh:remove()
- for _ = 1, 24 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- S:remove()
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- wait(2.3)
- S4:remove()
- S3:remove()
- end
- function ring()
- local S4 = Instance.new("Sound",game.Soundscape)
- S4.SoundId = "rbxassetid://991726501"
- S4.Volume = 1.5
- local pe = Instance.new("ParticleEmitter",char:FindFirstChild("Right Leg"))
- pe.Texture = "rbxassetid://272050333"
- pe.Size = NumberSequence.new(1)
- pe.LightEmission = 1
- pe.LightInfluence = 1
- pe.Rate = 1000000.000
- pe.Rotation = NumberRange.new(0, 360)
- pe.Speed = NumberRange.new(10)
- pe.Color = ColorSequence.new(Color3.new(0,170,0))
- pe.Lifetime = NumberRange.new(0.06)
- pe.LockedToPart = true
- local pe2 = Instance.new("ParticleEmitter",char:FindFirstChild("Right Leg"))
- pe2.Texture = "http://www.roblox.com/asset/?id=243098098"
- pe2.Size = NumberSequence.new(3)
- pe2.LightEmission = 1
- pe2.LightInfluence = 1
- pe2.Rate = 1000
- pe2.Color = ColorSequence.new(Color3.new(0,170,0))
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(2)
- pe2.Speed = NumberRange.new(15)
- pe2.SpreadAngle = Vector2.new(360,306)
- pe2.Lifetime = NumberRange.new(0.06)
- pe2.ZOffset = 1
- pe2.LockedToPart = true
- pe2.Name = "ParticleEmitter2"
- wait(0.3)
- local me = Instance.new("Part",workspace)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = me
- me.Anchored = true
- me.CanCollide = false
- me.BrickColor = BrickColor.new("Institutional white")
- me.CFrame = me.CFrame:lerp(me.CFrame * CFrame.new(0, 0, -22), 0.4)
- me.CFrame = me.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- me.CFrame = hrp.CFrame * CFrame.new(0,-2.5,0)
- me.CFrame = me.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- me.Anchored = false
- local me2 = Instance.new("Part",workspace)
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "rbxassetid://3270017"
- mesh2.Scale = Vector3.new(12, 12, 0.05)
- mesh2.Parent = me2
- me2.Anchored = true
- me2.CanCollide = false
- me2.BrickColor = BrickColor.new("Institutional white")
- me2.CFrame = me2.CFrame:lerp(me2.CFrame * CFrame.new(0, 0, -22), 0.4)
- me2.CFrame = me2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- me2.CFrame = hrp.CFrame
- me2.CFrame = me2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local bfor = Instance.new("BodyPosition")
- bfor.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bfor.P = 2500
- bfor.Position = me.Position + Vector3.new(0, 50, 0)
- bfor.Parent = me
- me.Velocity = me.CFrame.lookVector *65
- local sound2 = Instance.new("Sound",game.Soundscape)
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.9
- local sound3 = Instance.new("Sound",game.Soundscape)
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 1.5
- sound2.Pitch = 0.6
- sound2:Play()
- sound3:Play()
- wait(0.4)
- local bfor = Instance.new("BodyPosition")
- bfor.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bfor.P = 2500
- bfor.Position = plr.Character.HumanoidRootPart.Position + Vector3.new(0, 500, 0)
- bfor.Parent = plr.Character.HumanoidRootPart
- plr.Character.HumanoidRootPart.Velocity=plr.Character.HumanoidRootPart.CFrame.lookVector *200
- S4:Play()
- local part = Instance.new("Part",workspace)
- part.Transparency = 1
- part.CanCollide = false
- part.Anchored = true
- part.CFrame = char:FindFirstChild("Right Leg").CFrame
- local smok = Instance.new("Smoke",part)
- smok.Opacity = 1
- smok.Size = 20
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 1)
- me.Transparency = me.Transparency + 0.04
- me.CFrame = me.CFrame:lerp( me.CFrame * CFrame.new(0, 0, -1), 0.4)
- me.CFrame = me.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- mesh2.Scale = mesh2.Scale + Vector3.new(8, 8, 3)
- me2.Transparency = me2.Transparency + 0.04
- me2.CFrame = me2.CFrame:lerp( me2.CFrame * CFrame.new(0, 0, -1), 0.4)
- me2.CFrame = me2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- smok.Size = smok.Size + 10
- wait()
- end
- S4:remove()
- pe:remove()
- pe2:remove()
- bfor:remove()
- me2:remove()
- me:remove()
- for i = 0,1,0.01 do
- wait()
- smok.Opacity = smok.Opacity - 0.01
- end
- part:remove()
- sound2:remove()
- sound3:remove()
- end
- function ring2()
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- local pe = Instance.new("ParticleEmitter",char:FindFirstChild("Right Leg"))
- pe.Texture = "rbxassetid://272050333"
- pe.Size = NumberSequence.new(1)
- pe.LightEmission = 1
- pe.LightInfluence = 1
- pe.Rate = 1000000.000
- pe.Rotation = NumberRange.new(0, 360)
- pe.Speed = NumberRange.new(10)
- pe.Color = ColorSequence.new(Color3.new(0,170,0))
- pe.Lifetime = NumberRange.new(0.06)
- pe.LockedToPart = true
- local pe2 = Instance.new("ParticleEmitter",char:FindFirstChild("Right Leg"))
- pe2.Texture = "http://www.roblox.com/asset/?id=243098098"
- pe2.Size = NumberSequence.new(3)
- pe2.LightEmission = 1
- pe2.LightInfluence = 1
- pe2.Rate = 1000
- pe2.Color = ColorSequence.new(Color3.new(0,170,0))
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(2)
- pe2.Speed = NumberRange.new(15)
- pe2.SpreadAngle = Vector2.new(360,306)
- pe2.Lifetime = NumberRange.new(0.06)
- pe2.ZOffset = 1
- pe2.LockedToPart = true
- pe2.Name = "ParticleEmitter2"
- for l = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- end
- local S4 = Instance.new("Sound",game.Soundscape)
- S4.SoundId = "rbxassetid://991726501"
- S4.Volume = 1.5
- wait(0.3)
- local me = Instance.new("Part",workspace)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = me
- me.Anchored = true
- me.CanCollide = false
- me.BrickColor = BrickColor.new("Institutional white")
- me.CFrame = me.CFrame:lerp(me.CFrame * CFrame.new(0, 0, -22), 0.4)
- me.CFrame = me.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- me.CFrame = hrp.CFrame * CFrame.new(0,-2.5,0)
- me.CFrame = me.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- me.Anchored = false
- local me2 = Instance.new("Part",workspace)
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "rbxassetid://3270017"
- mesh2.Scale = Vector3.new(12, 12, 0.05)
- mesh2.Parent = me2
- me2.Anchored = true
- me2.CanCollide = false
- me2.BrickColor = BrickColor.new("Institutional white")
- me2.CFrame = me2.CFrame:lerp(me2.CFrame * CFrame.new(0, 0, -22), 0.4)
- me2.CFrame = me2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- me2.CFrame = hrp.CFrame
- me2.CFrame = me2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local bfor = Instance.new("BodyPosition")
- bfor.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bfor.P = 2500
- bfor.Position = me.Position + Vector3.new(0, 50, 0)
- bfor.Parent = me
- me.Velocity = me.CFrame.lookVector *65
- local sound2 = Instance.new("Sound",game.Soundscape)
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.9
- local sound3 = Instance.new("Sound",game.Soundscape)
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 1.5
- sound2.Pitch = 0.6
- sound2:Play()
- sound3:Play()
- S4:Play()
- local part = Instance.new("Part",workspace)
- part.Transparency = 1
- part.CanCollide = false
- part.Anchored = true
- part.CFrame = char:FindFirstChild("Right Leg").CFrame
- local smok = Instance.new("Smoke",part)
- smok.Opacity = 1
- smok.Size = 20
- local woosh4 = Instance.new("Part",workspace)
- woosh4.Size = Vector3.new(12, 12, 20)
- woosh4.BrickColor = BrickColor.new("Institutional white")
- local me4 = Instance.new("FileMesh",woosh4)
- me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
- me4.Scale = Vector3.new(1.3,0.1,1)
- woosh4.CanCollide = false
- woosh4.Anchored = true
- woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
- local woosh4 = Instance.new("Part",workspace)
- woosh4.Size = Vector3.new(12, 12, 20)
- woosh4.BrickColor = BrickColor.new("Institutional white")
- local me4 = Instance.new("FileMesh",woosh4)
- me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
- me4.Scale = Vector3.new(2,3.3,2)
- woosh4.CanCollide = false
- woosh4.Anchored = true
- woosh4.CFrame = char:FindFirstChild("Right Leg").CFrame
- Crater()
- for e = 1, 30 do
- wait()
- hito(woosh4, 70, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- hito(me2, 70, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- hito(me, 70, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 1)
- me.Transparency = me.Transparency + 0.04
- me.CFrame = me.CFrame:lerp( me.CFrame * CFrame.new(0, 0, -1), 0.4)
- me.CFrame = me.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- mesh2.Scale = mesh2.Scale + Vector3.new(8, 8, 3)
- me2.Transparency = me2.Transparency + 0.04
- me2.CFrame = me2.CFrame:lerp( me2.CFrame * CFrame.new(0, 0, -1), 0.4)
- me2.CFrame = me2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- smok.Size = smok.Size + 10
- woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
- woosh4.Transparency = woosh4.Transparency + 0.06
- me4.Scale = me4.Scale + Vector3.new(2,4,2)
- wait()
- end
- for _ = 1, 18 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- woosh4:remove()
- S4:remove()
- pe:remove()
- pe2:remove()
- me2:remove()
- me:remove()
- for i = 0,1,0.01 do
- wait()
- smok.Opacity = smok.Opacity - 0.01
- end
- part:remove()
- sound2:remove()
- sound3:remove()
- end
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- m.KeyDown:connect(function(key)
- key = key:lower()
- if key == "e" and LOADED == 1 then
- LOADED = LOADED -1
- smash()
- LOADED = LOADED +1
- end
- end)
- m.KeyDown:connect(function(key)
- key = key:lower()
- if key == "z" and LOADED == 1 then
- LOADED = LOADED -1
- ring()
- wait(1)
- LOADED = LOADED +1
- end
- end)
- m.KeyDown:connect(function(key)
- key = key:lower()
- if key == "r" and LOADED == 1 then
- LOADED = LOADED -1
- ring2()
- wait(1)
- LOADED = LOADED +1
- end
- end)
- --One Punch Man Script
- p = game.Players.LocalPlayer
- char = p.Character
- des = false
- fling = true
- dot = false
- falling = false
- jump = true
- --char.Shirt:Remove()
- --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
- wait()--shirt = Instance.new("Shirt", char)
- --shirt.Name = "Shirt"
- --pants = Instance.new("Pants", char)
- --pants.Name = "Pants"
- --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=334755544"
- --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=315964941"
- tp = true
- shoot = true
- hum = char.Humanoid
- punch = true
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- hum.MaxHealth = 9999999999999999999999999999999999999999
- wait()
- hum.Health =hum.MaxHealth
- des = false
- root=char.HumanoidRootPart
- torso = char.Torso
- char.Head.face.Texture = "rbxassetid://400387868"
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- aa1={}
- torso=game.Players.LocalPlayer.Character.Torso
- local WorldUp = Vector3.new(0,1,0)
- function look2(Vec1,Vec2)
- local Orig = Vec1
- Vec1 = Vec1+Vector3.new(0,1,0)
- Vec2 = Vec2+Vector3.new(0,1,0)
- local Forward = (Vec2-Vec1).unit
- local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
- local Right = Up:Cross(Forward).unit
- Forward = -Forward
- Right = -Right
- return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function look(CFr,Vec2)
- local A = Vector3.new(0,0,0)
- local B = CFr:inverse()*Vec2
- local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
- if B.Z > 0 then
- CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
- elseif B.Z == 0 then
- if B.Y > 0 then
- CF = CFr*CFrame.Angles(math.pi/2,0,0)
- elseif B.Y < 0 then
- CF = CFr*CFrame.Angles(-math.pi/2,0,0)
- else
- CF = CFr
- end
- end
- local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
- local Up = Vector3.new(X,Y,Z)
- local Forward = (Vec2-CFr.p).unit
- local Right = Up:Cross(Forward)
- Forward = -Forward
- Right = -Right
- return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function simulate(j,d,m,r,t)
- local joint = j
- for i,v in ipairs(t) do
- if v[1]:FindFirstChild("Weld") then
- local stiff = m.CFrame.lookVector*0.03
- if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
- local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
- local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
- local pos = joint.p+(dir*(d*0.5))
- --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
- local inv = v[1].Weld.Part0.CFrame
- local rel1 = inv:inverse()*pos
- local rel2 = inv:inverse()*(pos-(dir*dis))
- local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
- v[1].Weld.C0 = cf
- v[2] = inv*cf
- --v[1].CFrame = cf
- end
- end
- end
- for i=1,8 do
- local p = Instance.new("Part",char)
- p.Anchored = false
- p.BrickColor = BrickColor.new("Institutional white")
- p.CanCollide = false
- p.FormFactor="Custom"
- p.Material = "SmoothPlastic"
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.Size=Vector3.new(2,.2,0.2)
- p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
- mesh = Instance.new("BlockMesh",p)
- mesh.Scale = Vector3.new(1,1,4)
- local w = Instance.new("Motor6D",p)
- w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
- w.Part1 = p
- w.Name = "Weld"
- --table.insert(aa1,p)
- aa1[i] = {p,p.CFrame}
- end
- game:service"RunService".Stepped:connect(function()
- simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
- end)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,0,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "* "
- gui.Size = UDim2.new(0,133,0,45)
- gui.Position=UDim2.new(0,57,0,-40)
- gui.TextColor3 = Color3.new(255,255,255)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextWrapped = true
- gui.TextScaled = true
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(0,0,0)
- punch2 = true
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(255,255,255)
- jump2 = true
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,46,0,47)
- img.Position = UDim2.new(0,10,0,-41)
- img.Image = "rbxassetid://447301252"
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- soka = Instance.new("Sound",char)
- soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
- soka.Volume = 1
- boom = Instance.new("Sound",char)
- boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
- boom.Volume = 1
- boom2 = Instance.new("Sound",char)
- boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
- boom2.Volume = 1
- boom3 = Instance.new("Sound",char)
- boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
- boom3.Volume = 1
- tps = Instance.new("Sound",char)
- tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
- tps.Volume = 1
- asd = Instance.new("Sound",char)
- asd.SoundId = "http://www.roblox.com/asset/?id = 358280695"
- asd.Volume =1
- asd1 = Instance.new("Sound",char)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
- asd2 = Instance.new("Sound",char)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 412795855"
- asd2.Looped = true
- asd2.Volume = 5
- asd3 = Instance.new("Sound",char)
- asd3.SoundId = "http://www.roblox.com/asset/?id = "
- asd3.Looped = true
- asd4 = Instance.new("Sound",char)
- asd4.SoundId = "http://www.roblox.com/asset/?id = "
- asd4.Looped = true
- asd5 = Instance.new("Sound",char)
- asd5.SoundId = "http://www.roblox.com/asset/?id = "
- asd5.Looped = true
- gas = Instance.new("Sound",char)
- gas.SoundId = "http://www.roblox.com/asset/?id = "
- asd6 = Instance.new("Sound",char)
- asd6.SoundId = "http://www.roblox.com/asset/?id = "
- asd6.Looped = true
- function play(play)
- asd:Play()
- wait(0.05)
- --asd1:Play()
- end
- ------------
- -------------------------
- function stream(origin,dir,length,size)
- local parts = {}
- for i = 1,length do
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.Transparency = 0.5
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(10,30,10) -- for now
- p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
- game:GetService("Debris"):AddItem(p,3)
- end
- Spawn(function()
- while parts do
- for i,v in pairs(parts) do
- if v[1].Parent == char then
- v[1].CFrame = v[1].CFrame*v[2]
- else
- parts = nil
- break
- end
- end
- wait(0.02)
- end
- end)
- end
- --[[-- listen for their chatting
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = ""
- gui.Visible = true
- gui1.Visible = true
- des = false
- img.Visible = true
- print(a)
- if dot == false then
- gui.Text = ""
- for i = 1,string.len(message) do
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)]]--
- m.KeyDown:connect(function(k)
- if k == "g" then
- asd2:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "r" then
- asd4:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "q" then
- asd3:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- img.Image = "rbxassetid://332766052"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "c" then
- img.Image = "rbxassetid://447301252"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "b" then
- asd6:Play()
- end
- end)
- mouse = p:GetMouse()
- m.KeyDown:connect(function(k)
- if k:byte() == 48 then
- hum.WalkSpeed = 100
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 50 then
- soka:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 52 then
- char.Head.face.Texture = "rbxassetid://444037452"
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 51 then
- char.Head.face.Texture = "rbxassetid://332768867"
- end
- end)
- m.KeyUp:connect(function(k)
- if k:byte() == 48 then
- hum.WalkSpeed = 16
- end
- end)
- p.Chatted:connect(function(m)
- if m == "Okay." then
- soka:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- gui.Text = "* "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "j" then
- if tp == true then
- tp = false
- tps:Play()
- char.Head.face.Parent = game.Lighting
- for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1
- end
- end
- wait(0.5)
- for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0
- end
- end
- char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
- char.HumanoidRootPart.Transparency = 1
- game.Lighting.face.Parent = char.Head
- wait(0.2)
- tp = true
- end
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "t" then
- if punch2 == true then
- punch2 = false
- punch = false
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(char.Head, "Mind if I get Serious?")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"Killer Move: Serious Series...")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head, "SERIOUS PUNCH.")
- neck.C0 = neckp
- wait(0.6)
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- wait()
- killbrick2 = Instance.new("Part",char)
- killbrick2.Size = Vector3.new(80,80,9000)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- wait(0.1)
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- local x = h.Parent:FindFirstChild("Humanoid")
- if x then
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x.Parent:BreakJoints()
- wait()
- safe = true
- end
- end
- end
- end)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.8
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Institutional white")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.8
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng1.Rotation = Vector3.new(math.pi/2,0,0)
- rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm1 = Instance.new("SpecialMesh", rng1)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(1, 1.3, 2)
- local p = (torso.CFrame*CFrame.new(-20,0,3))
- stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
- local p = (torso.CFrame*CFrame.new(20,0,3))
- stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
- local rng2 = Instance.new("Part", char)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Institutional white")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Ring"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.8
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng1.Rotation = Vector3.new(math.pi/2,0,0)
- rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- boom3:Play()
- coroutine.wrap(function()
- for i = 1, 35, 0.5 do
- rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
- rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
- rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
- wait()
- end
- wait()
- rng:Destroy()
- rng1:Destroy()
- rng2:Destroy()
- killbrick2:Remove()
- wait(0.5)
- char.Torso["Left Shoulder"].C0 = org
- wait(1)
- punch2 = true
- punch = true
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "k" then
- if punch == true then
- punch = false
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- killbrick = Instance.new("Part",char)
- killbrick.Size = Vector3.new(5,1,5)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- local wel = Instance.new("Weld",killbrick)
- wel.Part0 = killbrick
- wel.Part1 = char["Left Arm"]
- wel.C0 = CFrame.new(0,1,0)
- force = 90
- killbrick.Touched:connect(function(h)
- local x = h.Parent.Humanoid
- if x.Health >= 6000 then
- fling = false
- end
- if x.Health < 6000 then
- fling = true
- end
- local stop = h.Parent.Torso.Velocity
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- if fling == true then
- force = 900
- end
- if fling == false then
- force = 200
- end
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x:TakeDamage(5000)
- wait()
- safe = true
- bodyforc:Remove()
- h.Parent.Torso.Velocity = stop
- end
- end
- end)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.8
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- boom2:Play()
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- wait()
- end
- wait()
- rng:Destroy()
- killbrick:Remove()
- wait(0.5)
- char.Torso["Left Shoulder"].C0 = org
- wait(1)
- punch = true
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "m" then
- if jump == true then
- jump = false
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,20000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,100,0)
- boom:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- hum.WalkSpeed = 50
- wait(1)
- for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
- v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
- end end
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "n" then
- if falling == true then
- falling = false
- if jumping2 == true then
- jumping2 = false
- jump = false
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,-20000,0)
- BV.P = -1000
- BV.velocity = Vector3.new(0,-70,0)
- wait(0.6)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- boom:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
- v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 16
- end end
- wait()
- end)()
- end
- wait(.1)
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- asd6:Stop()
- asd5:Stop()
- end
- end)
- ------------
- -- ~CLarramore 2016
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