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- Prebuild functions for the developers who want to add support for the advanced kevlar system.
- -- Assign the light kevlar to the player.
- cpk.GiveLightKelvar( ply )
- -- Assign the green kevlar to the player.
- cpk.GiveGreenKelvar( ply )
- -- Assign the blue kevlar to the player.
- cpk.GiveBlueKelvar( ply )
- -- Assign the light helm to the player.
- cpk.GiveLightHelm( ply )
- -- Assign the green helm to the player.
- cpk.GiveGreenHelm( ply )
- -- Assign the blue helm to the player.
- cpk.GiveBlueHelm( ply )
- -- Remove the light kevlar from the player.
- cpk.RemoveLightKelvar( ply )
- -- Remove the green kevlar from the player.
- cpk.RemoveGreenKelvar( ply )
- -- Remove the blue kevlar from the player.
- cpk.RemoveBlueKelvar( ply )
- -- Remove the light helm from the player.
- cpk.RemoveLightHelm( ply )
- -- Remove the green helm from the player.
- cpk.RemoveGreenHelm( ply )
- -- Remove the blue helm from the player.
- cpk.RemoveBlueHelm( ply )
- -- Create a notify through the system.
- cpk.CreateNotify( ply, text )
- -- Sync kevlars with everyone.
- ply (the player that needs the kevlar equipped), models ( the model you want to attach on the player ), vec ( vector postion of the model on the player ), ang ( angle postion of the model on the player ).
- SyncKevlar(ply, models, vec, ang)
- -- Sync helms with everyone.
- ply (the player that needs the helm equipped), models ( the model you want to attach on the player ), vec ( vector postion of the model on the player ), ang ( angle postion of the model on the player ).
- SyncHelm(ply, models, vec, ang)
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