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- Payday 2 Perk Deck Power Levels (As I understand them at least)
- Introduction:
- So, I'm gonna scale based on multiple factors, Killing Potential, Survivability, Point Cost, Team Support, And Consistency
- Definitions:
- Killing Potential: This is based on how good the deck works with crits or zerk
- D - Crits/Zerk Unusable (without unseen)
- C - Crits/Zerk usable but sacrifices something else
- B - Crits/Zerk usable but only one
- A - Crits/Zerk usable but one sacrifices something else
- S - Crits/Zerk usable at the same time without any sacrifices
- Survivability: This is how well the deck survives on DS
- Point Cost: This is how cheap the deck is on skill points
- Team Support: This is based on how well the deck can support teammates on its own
- Crew Chief
- KP - C
- S - C
- PC - D
- TS - S+
- C - A
- Notes: Only deck that uses hostages
- Muscle
- KP - B
- S - B
- PC - B
- TS - D
- C - S
- Notes: Use suit and go for crits, play like kingpin while off injector.
- Armorer
- KP - B
- S - A
- PC - D
- TS - F
- C - A
- Notes: 2s godmode go brr, go for zerk.
- Rogue
- KP - A
- S - D
- PC - A
- TS - F-
- C - F
- Notes: Just run hacker
- Hitman
- KP - C
- S - F
- PC - D
- TS - F
- C - B
- Notes: If you want fast armor recovery, Ex President does it better, If you want armor gating, Anarchist does it better.
- Crook
- KP - S
- S - C
- PC - F
- TS - F
- C - D
- Notes: Costs a lot of points to make it work but 2 shot HBV with zerk/crits can be pretty funny.
- Burglar
- KP - A
- S - D
- PC - A
- TS - F
- C - D
- Notes: Usually better for stealth anyways
- Infiltrator
- KP - C
- S - B
- PC - D
- TS - F
- C - B
- Notes: Zerk cuts your survivability down considerably, Crits requires unseen or it also cuts survivability.
- Sociopath
- KP - C
- S - A
- PC - D
- TS - D
- C - B
- Notes: Infiltrator but you can panic enemies and you can armorgate
- Gambler
- KP - B
- S - D
- PC - C
- TS - B
- C - A
- Notes: Good in concept, meh in execution, can't play aggressively enough to really make use of the deck.
- Grinder
- KP - A
- S - B
- PC - C
- TS - F
- C - A
- Notes: Anarchist but health and defensive
- Yakuza
- KP - A
- S - F
- PC - D
- TS - F
- C - S
- Notes: Worst deck in the game, usually ran by memelords who find DSOD too easy anyways.
- Ex-President
- KP - B
- S - C
- PC - B
- TS - F
- C - B
- Notes: Armor Recovery, Health, and dodge? nice.
- Maniac
- KP - B
- S - C
- PC - C
- TS - C
- C - F
- Notes: Highly Inconsistant due to timers desyncing over time
- Anarchist
- KP - S
- S - B
- PC - B
- TS - F
- C - B
- Notes: Killing is your survivability
- Biker
- KP - C
- S - C
- PC - C
- TS - F
- C - D
- Notes: Just use anarchist or ex president
- Kingpin
- KP - B
- S - S+
- PC - S+
- TS - D
- C - A
- Notes: Injector is broken enough that the only "required" skills are bullseye and duck & cover, even then you can remove both and it's still good, Consistancy isn't S because green dozers exist.
- Sicario
- KP - B
- S - B
- PC - B
- TS - A
- C - D
- Notes: Can make objectives trivial
- Stoic
- KP - C
- S - S
- PC - A
- TS - F
- C - S
- Notes: HBV is the optimal way to play cause crits, but you can play ICTV, Going down is way more brutal on Stoic than other decks.
- Tag Team
- KP - B
- S - A
- PC - B
- TS - A
- C - A
- Notes: You are now the medic from tf2
- Hacker
- KP - B
- S - B
- PC - A
- TS - C
- C - D
- Notes: Rogue but healing :)
- Leech
- KP - S- (Zerk is inconsistant)
- S - S
- PC - S
- TS - A
- C - B
- Notes: So for some ungodly reason this deck exists, and it synergizes with both crits AND ZERK despite being a HP deck, it has swan song & messiah basically built in, and it has 10 seconds of health segment gating, oh and it heals teammates, why does this exist?
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