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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("say g/fc to fix camera")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- wait(0.4)
- warn([[
- Hello, credits to sprinkie22
- ]])
- LP = owner
- local a1 = Instance.new("Model", workspace)
- local leg = Instance.new("Part", a1)
- local textpart = Instance.new("Part", a1)
- local arm = Instance.new("Part", a1)
- local set = Instance.new("Seat", a1)
- local sit = Instance.new("Seat", a1)
- local sit2 = Instance.new("Seat", a1)
- local sit3 = Instance.new("Seat", a1)
- local sit4 = Instance.new("Seat", a1)
- local sit5 = Instance.new("Seat", a1)
- arm.Name = "Right Arm"
- arm.CanCollide=false
- arm.Transparency=1
- leg.Transparency=1
- set.CanCollide=false
- sit.CanCollide=false
- sit2.CanCollide=false
- sit3.CanCollide=false
- sit4.CanCollide=false
- sit5.CanCollide=false
- local textWeld = Instance.new("WeldConstraint", textpart)
- textWeld.Part0=textpart
- textWeld.Part1=a2
- textpart.Transparency=1
- local a2 = Instance.new("Part", a1)
- local a4 = Instance.new("Part", a1)
- local li = Instance.new("PointLight", a4)
- li.Brightness=20
- --local One = Instance.new("Decal", a2)
- --One.Texture = "http://www.roblox.com/asset/?id=144075659"
- a4.CanCollide = false
- a2.CFrame = CFrame.new(1000, 1000, 1000)
- a2.Name = "Torso"
- --a2.Transparency=1
- leg.Name = "Right Leg"
- a4.Material=Enum.Material.Plastic
- leg.Material=Enum.Material.SmoothPlastic
- leg.Position = a4.Position
- a4.Name = "Head"
- local YES = Instance.new("Sound", a2)
- YES.SoundId = "rbxassetid://5723164132"
- YES.Volume = 0.26
- YES.Looped=true
- YES.Playing=true
- if YES==nil then
- YES=true
- end
- a2.Size=Vector3.new(2.1, 1.1, 4.1)
- a4.Size=Vector3.new(2, 1, 4)
- leg.Size=Vector3.new(0, 0, 0)
- set.Size=Vector3.new(2, 1, 2)
- sit.Size=Vector3.new(2, 1, 2)
- sit2.Size=Vector3.new(2, 1, 2)
- sit3.Size=Vector3.new(2, 1, 2)
- sit4.Size=Vector3.new(2, 1, 2)
- sit5.Size=Vector3.new(2, 1, 2)
- textpart.Size=Vector3.new(2, 3, 2)
- textpart.CanCollide=false
- a1.Name = "Brick"
- set.Transparency=1
- sit.Transparency=1
- sit2.Transparency=1
- sit3.Transparency=1
- sit4.Transparency=1
- sit5.Transparency=1
- local Weld = Instance.new('WeldConstraint',a2)
- local Weldset = Instance.new('WeldConstraint',a2)
- local Weldsit = Instance.new('WeldConstraint',a2)
- local Weldsit2 = Instance.new('WeldConstraint',a2)
- local Weldsit3 = Instance.new('WeldConstraint',a2)
- local Weldsit4 = Instance.new('WeldConstraint',a2)
- local Weldsit5 = Instance.new('WeldConstraint',a2)
- local Weldleg = Instance.new('WeldConstraint',leg)
- local Weldarm = Instance.new('WeldConstraint',a2)
- Weldset.Part0 = set
- Weldset.Part1 = a2
- Weldsit.Part0 = sit
- Weldsit.Part1 = a2
- Weldsit2.Part1 = a2
- Weldsit2.Part0 = sit2
- Weldsit3.Part1 = a2
- Weldsit3.Part0 = sit3
- Weldsit4.Part0 = sit4
- Weldsit4.Part1 = a2
- Weldsit5.Part0 = sit5
- Weldsit5.Part1 = a2
- Weldarm.Part0 = a2
- Weldarm.Part1 = arm
- Weldleg.Part0 = leg
- Weldleg.Part1 = a2
- Weld.Part0 = a2
- Weld.Part1 = a4
- a2.Position = a4.Position
- local ball = Instance.new("BallSocketConstraint",a2)
- local a = Instance.new("Attachment", a2)
- local b = Instance.new("Attachment", a4)
- ball.Attachment0=a
- ball.Attachment1=b
- local WELD = Instance.new("WeldConstraint",a2)
- WELD.Part0=a2
- WELD.Part1=a4
- local a3 = Instance.new("Humanoid",a1 )
- local rain = Instance.new("ForceField",a1)
- rain.Visible=false
- a3.Sit=true
- a3.MaxHealth=math.huge;a3.Health=math.huge
- wait(0.4)
- LP.Character= a1
- a3.Health=math.huge
- a4.BrickColor=BrickColor.Random()
- local ff = Instance.new("ForceField",a1)
- ff.Visible=false
- a2.Material=Enum.Material.ForceField
- a4.Material=Enum.Material.Plastic
- local billboard = Instance.new("BillboardGui", a2)
- billboard.Adornee = a2
- billboard.StudsOffset = Vector3.new(-5.5, 4, 0)
- billboard.Size = UDim2.new(4,0,2,0)
- local text = Instance.new("TextLabel", billboard)
- text.Text = "Classic Brick"
- text.BackgroundTransparency = 1
- text.TextScaled = true
- text.TextStrokeTransparency = 0
- text.TextStrokeColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- text.Size = billboard.Size
- text.Font = "Code"
- text.TextColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- ---a4.BrickColor=BrickColor.new (math.random())
- while true do
- text.TextColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- a3.Health=math.huge
- wait(0.1)
- a3.Health=math.huge
- wait(0.1)
- text.TextStrokeColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- wait(0.1)
- text.TextColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- a4.BrickColor=BrickColor.Random()
- a2.BrickColor=BrickColor.new("Really Black")
- a3.Health=math.huge
- a4.BrickColor=BrickColor.Random()
- li.Color = Color3.fromRGB(249,233,153)
- wait(0.2)
- li.Color = Color3.fromRGB(242,243,243)
- wait(0.1)
- li.Color = Color3.fromRGB(244,263,143)
- wait(0.2)
- li.Color = Color3.fromRGB("Really Red")
- a4.BrickColor=BrickColor.Random()
- wait(0.1)
- text.TextStrokeColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- text.TextColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255))
- wait(0.1)
- end
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