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Nov 23rd, 2017
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  1. sb.End();
  2. sb.GraphicsDevice.Clear(Color.Black);
  3. sb.Begin();
  4. effect.CurrentTechnique.Passes[0].Apply();
  5.  
  6. sb.Draw(GameTexture, new Vector2(0, 0),null, new Color(255, 255, 255, 0),0,Vector2.Zero,1,SpriteEffects.None,1);
  7. sb.End();
  8. sb.Begin();
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