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- sb.End();
- sb.GraphicsDevice.Clear(Color.Black);
- sb.Begin();
- effect.CurrentTechnique.Passes[0].Apply();
- sb.Draw(GameTexture, new Vector2(0, 0),null, new Color(255, 255, 255, 0),0,Vector2.Zero,1,SpriteEffects.None,1);
- sb.End();
- sb.Begin();
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