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- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run"
- chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/upload-symbols"
- "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run" -gsp "${PROJECT_DIR}/GoogleService-Info.plist"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Wiping output directory...
- Building the dependency project GameAssembly...
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 12 supplied, 0 built
- + Frameworks: 1 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building libGameAssembly.a for iphoneos (configuration: Release)
- + Creating portable copy of Unity il2cpp compiler: 2022.3.20f1
- + Using Unity il2cpp compiler: 2022.3.20f1
- + Calling the Unity il2cpp compiler to build the game assembly library...
- PLEASE NOTE: this step MAY take time, and Unity doesn't always display
- its progress. You can tell it's working by checking your CPU activity.
- It should display 20 instances of clang.exe associated with il2cpp.exe.
- ======================= il2cpp output BEGIN =======================
- Starting: C:\iOS\Unity Builds\RAAH Survivor\Il2CppOutputProject\IL2CPP\build\deploy_win64\bee_backend\win-x64\bee_backend.exe --verbose --threads=20 --profile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
- WorkingDir: C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
- ExitCode: 4 Duration: 0s137ms
- ExitCode: 0 Duration: 0s1ms
- Starting: C:\iOS\Unity Builds\RAAH Survivor\Il2CppOutputProject\IL2CPP\build\deploy_win64\bee_backend\win-x64\bee_backend.exe --verbose --threads=20 --profile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
- WorkingDir: C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
- ExitCode: 0 Duration: 3m:08s
- Build succeeded with 648 successful nodes and 0 failed ones
- ======================== il2cpp output END ========================
- + Creating universal library (arm64)...
- + Done.
- Build time: 200 seconds (0 h 3 min 20 s)
- Output directory: build\Release-iphoneos\GameAssembly\GameAssembly.lib
- Building the dependency project UnityFramework...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run"
- chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/upload-symbols"
- "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run" -gsp "${PROJECT_DIR}/GoogleService-Info.plist"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 12 supplied, 12 built
- + Frameworks: 1 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building UnityFramework for iphoneos (configuration: Release)
- + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKTournamentUpdater.swift...
- + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKTournament.swift...
- + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKShareTournamentDialog.swift...
- + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKTournamentFetcher.swift...
- + [arm64] Compiling Dummy.swift...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+visionos.mm...
- + [arm64] Compiling .\Classes\Unity\UnityWebRequest.mm...
- + [arm64] Compiling .\Libraries\Il2CppOptions.cpp...
- + [arm64] Compiling .\Classes\Unity\CMVideoSampling.mm...
- + [arm64] Compiling .\Classes\UI\UnityView+iOS.mm...
- Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:error: no such module 'FBSDKCoreKit'
- import FBSDKCoreKit
- 21 :8: ^
- error: no such module 'FBSDKCoreKit'
- import FBSDKCoreKit
- ^
- Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: error: no such module 'FBSDKCoreKit'
- import FBSDKCoreKit
- ^
- Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: error: no such module 'FBSDKCoreKit'
- import FBSDKCoreKit
- ^
- Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: error: no such module 'FBSDKCoreKit'
- import FBSDKCoreKit
- ^
- + [arm64] Compiling .\Classes\PluginBase\AppDelegateListener.mm...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+tvOS.mm...
- + [arm64] Compiling .\Classes\UI\UnityView+Keyboard.mm...
- + [arm64] Compiling .\Classes\Unity\UnityReplayKit.mm...
- + [arm64] Compiling .\Classes\UI\UnityView+tvOS.mm...
- + [arm64] Compiling .\Classes\UI\UnityViewControllerBase.mm...
- + [arm64] Compiling .\Classes\Unity\UnityReplayKit_Scripting.mm...
- + [arm64] Compiling .\Classes\UI\UnityAppController+ViewHandling.mm...
- detected compiler error, aborting multithreaded build.
- Press any key to continue . . .
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