Advertisement
FakeMelon

Untitled

Apr 20th, 2024
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.80 KB | None | 0 0
  1. =============================================================================
  2. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  3. without being translated first.
  4. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  5. in their build phases, or translate them to batch scripts and call them in a
  6. pre-packaging script (or ignore this warning if the scripts are non-critical)
  7. In Xcode project: Unity-iPhone.xcodeproj
  8. -----------------------------------------------------------------------------
  9. shell script found:
  10. chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run"
  11. chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/upload-symbols"
  12. "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run" -gsp "${PROJECT_DIR}/GoogleService-Info.plist"
  13. =============================================================================
  14. These scripts might be non critical - attempting to proceed anyway.
  15. + Wiping output directory...
  16. Building the dependency project GameAssembly...
  17. + Preparing output directory...
  18. + XCFrameworks: 0 supplied
  19. + Libraries: 12 supplied, 0 built
  20. + Frameworks: 1 supplied, 0 built
  21. + Pruning compilation results...
  22. + Pre-parsing project files...
  23. + Building libGameAssembly.a for iphoneos (configuration: Release)
  24. + Creating portable copy of Unity il2cpp compiler: 2022.3.20f1
  25. + Using Unity il2cpp compiler: 2022.3.20f1
  26. + Calling the Unity il2cpp compiler to build the game assembly library...
  27. PLEASE NOTE: this step MAY take time, and Unity doesn't always display
  28. its progress. You can tell it's working by checking your CPU activity.
  29. It should display 20 instances of clang.exe associated with il2cpp.exe.
  30. ======================= il2cpp output BEGIN =======================
  31. Starting: C:\iOS\Unity Builds\RAAH Survivor\Il2CppOutputProject\IL2CPP\build\deploy_win64\bee_backend\win-x64\bee_backend.exe --verbose --threads=20 --profile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
  32. WorkingDir: C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
  33. ExitCode: 4 Duration: 0s137ms
  34. ExitCode: 0 Duration: 0s1ms
  35. Starting: C:\iOS\Unity Builds\RAAH Survivor\Il2CppOutputProject\IL2CPP\build\deploy_win64\bee_backend\win-x64\bee_backend.exe --verbose --threads=20 --profile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
  36. WorkingDir: C:/iOS/Unity Builds/RAAH Survivor/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
  37. ExitCode: 0 Duration: 3m:08s
  38. Build succeeded with 648 successful nodes and 0 failed ones
  39.  
  40. ======================== il2cpp output END ========================
  41. + Creating universal library (arm64)...
  42. + Done.
  43.  
  44. Build time: 200 seconds (0 h 3 min 20 s)
  45. Output directory: build\Release-iphoneos\GameAssembly\GameAssembly.lib
  46.  
  47. Building the dependency project UnityFramework...
  48. =============================================================================
  49. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  50. without being translated first.
  51. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  52. in their build phases, or translate them to batch scripts and call them in a
  53. pre-packaging script (or ignore this warning if the scripts are non-critical)
  54. In Xcode project: Unity-iPhone.xcodeproj
  55. -----------------------------------------------------------------------------
  56. shell script found:
  57. chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run"
  58. chmod u+x "${PROJECT_DIR}/Pods/FirebaseCrashlytics/upload-symbols"
  59. "${PROJECT_DIR}/Pods/FirebaseCrashlytics/run" -gsp "${PROJECT_DIR}/GoogleService-Info.plist"
  60. =============================================================================
  61. These scripts might be non critical - attempting to proceed anyway.
  62. + Preparing output directory...
  63. + XCFrameworks: 0 supplied
  64. + Libraries: 12 supplied, 12 built
  65. + Frameworks: 1 supplied, 0 built
  66. + Pruning compilation results...
  67. + Pre-parsing project files...
  68. + Building UnityFramework for iphoneos (configuration: Release)
  69. + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKTournamentUpdater.swift...
  70. + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKTournament.swift...
  71. + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKShareTournamentDialog.swift...
  72. + [arm64] Compiling Libraries\Plugins\FacebookSDK\SDK\Editor\iOS\Swift\FBSDKTournamentFetcher.swift...
  73. + [arm64] Compiling Dummy.swift...
  74. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+visionos.mm...
  75. + [arm64] Compiling .\Classes\Unity\UnityWebRequest.mm...
  76. + [arm64] Compiling .\Libraries\Il2CppOptions.cpp...
  77. + [arm64] Compiling .\Classes\Unity\CMVideoSampling.mm...
  78. + [arm64] Compiling .\Classes\UI\UnityView+iOS.mm...
  79. Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:error: no such module 'FBSDKCoreKit'
  80. import FBSDKCoreKit
  81. 21 :8: ^
  82. error: no such module 'FBSDKCoreKit'
  83. import FBSDKCoreKit
  84. ^
  85. Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: error: no such module 'FBSDKCoreKit'
  86. import FBSDKCoreKit
  87. ^
  88. Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: error: no such module 'FBSDKCoreKit'
  89. import FBSDKCoreKit
  90. ^
  91. Libraries/Plugins/FacebookSDK/SDK/Editor/iOS/Swift/FBSDKTournamentUpdater.swift:21:8: error: no such module 'FBSDKCoreKit'
  92. import FBSDKCoreKit
  93. ^
  94. + [arm64] Compiling .\Classes\PluginBase\AppDelegateListener.mm...
  95. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase+tvOS.mm...
  96. + [arm64] Compiling .\Classes\UI\UnityView+Keyboard.mm...
  97. + [arm64] Compiling .\Classes\Unity\UnityReplayKit.mm...
  98. + [arm64] Compiling .\Classes\UI\UnityView+tvOS.mm...
  99. + [arm64] Compiling .\Classes\UI\UnityViewControllerBase.mm...
  100. + [arm64] Compiling .\Classes\Unity\UnityReplayKit_Scripting.mm...
  101. + [arm64] Compiling .\Classes\UI\UnityAppController+ViewHandling.mm...
  102. detected compiler error, aborting multithreaded build.
  103.  
  104. Press any key to continue . . .
  105.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement