Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mira Level X
- Treat trainer level as 100
- You gain a pokemon turn, on which you may use the moves and stats of your Level X pokemon.
- combine trainer HP with pokemon HP
- May use pokemon defenses and typing, or use neutral typing and no defenses
- All trainer stats are doubled
- Features
- Doublecast: May use 2 "Magic" features with one trainer action
- Magic: Each Level of spells shares a certain amount of uses.
- Level 1 Spells
- 9 Uses
- Regen: Target recovers 1/8th hp per turn for the rest of the encounter
- Iron Wall: Target gains 3 defense combat stages
- Sword Rain: AC 2 attack, deals 4d12+20+X steel damage where X = double your int score plus your pokemon's special attack.
- Level 2 Spells
- 7 Uses
- Haste: Target takes one extra trainer action or pokemon move per turn for 3 turns. If the target has multitasking, it may only take 3 trainer actions per turn.
- Quicken: The target takes a free turn instantly. You may not target yourself.
- Slow: AC 4 The target takes 1 less action for 5 turns. This does not stack.
- Level 3 spells
- 5 Uses
- Unlimited Blade Works: Continue making attacks at AC 2 until you miss. Each hit does an additional 1d20+X damage where X is half your int score and pokemon attack.
- Random Summon: Roll 1d999. This attack does that much damage to the target.
- Dark Flare: AC 4 - 10d12+60+X Dark Damage where X equals double your int score plus your pokemon's attack.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement