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Damienlunas

Mira Level X

Jan 20th, 2012
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  1. Mira Level X
  2.  
  3. Treat trainer level as 100
  4.  
  5. You gain a pokemon turn, on which you may use the moves and stats of your Level X pokemon.
  6.  
  7. combine trainer HP with pokemon HP
  8.  
  9. May use pokemon defenses and typing, or use neutral typing and no defenses
  10.  
  11. All trainer stats are doubled
  12.  
  13. Features
  14.  
  15. Doublecast: May use 2 "Magic" features with one trainer action
  16.  
  17. Magic: Each Level of spells shares a certain amount of uses.
  18.  
  19. Level 1 Spells
  20.  
  21. 9 Uses
  22. Regen: Target recovers 1/8th hp per turn for the rest of the encounter
  23. Iron Wall: Target gains 3 defense combat stages
  24. Sword Rain: AC 2 attack, deals 4d12+20+X steel damage where X = double your int score plus your pokemon's special attack.
  25.  
  26. Level 2 Spells
  27. 7 Uses
  28.  
  29. Haste: Target takes one extra trainer action or pokemon move per turn for 3 turns. If the target has multitasking, it may only take 3 trainer actions per turn.
  30. Quicken: The target takes a free turn instantly. You may not target yourself.
  31. Slow: AC 4 The target takes 1 less action for 5 turns. This does not stack.
  32.  
  33. Level 3 spells
  34. 5 Uses
  35.  
  36. Unlimited Blade Works: Continue making attacks at AC 2 until you miss. Each hit does an additional 1d20+X damage where X is half your int score and pokemon attack.
  37. Random Summon: Roll 1d999. This attack does that much damage to the target.
  38. Dark Flare: AC 4 - 10d12+60+X Dark Damage where X equals double your int score plus your pokemon's attack.
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