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- --THE WEBSITE https://docs.sirius.menu/rayfield/configuration/windows
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Bob UI",
- LoadingTitle = "Loading Bob UI",
- LoadingSubtitle = "by Bob YT",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Bob Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- -- WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local MainTab = Window:CreateTab("✋ Slap Battles ✋", nil) -- Title, Image
- local OtherTab = Window:CreateTab("🗿 Other 🗿", nil) -- Title, Image
- local OtherBitTab = Window:CreateTab("🏝 OTHER GUI 🏝", nil) -- Title, Image
- local LarryTab = Window:CreateTab("💂🏻♂️ Larry's Prison 💂🏻♂️", nil) -- Title, Image
- local BikeTab = Window:CreateTab("🚲 Obby but your on a bike 🚲", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("✋ Slap Battles ✋")
- local LarrySection = LarryTab:CreateSection("💂🏻♂️ Larry's Prison 💂🏻♂️")
- local OtherBitSection = OtherBitTab:CreateSection("🏝 OTHER GUI 🏝")
- local OtherSection = OtherTab:CreateSection("🗿 Other 🗿")
- local BikeSection = BikeTab:CreateSection("🚲 Obby but your on a bike 🚲")
- Rayfield:Notify({
- Title = "Hey",
- Content = "Idk",
- Duration = 2.5,
- Image = nil,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- -- WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local Button = MainTab:CreateButton({
- Name = "R20 Best 👍",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/cheesynob39/R2O/main/LOADSTRING.lua"))()
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Admin (Inf Yeild) 👍",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- end,
- })
- --WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local Button = MainTab:CreateButton({
- Name = "Anti-Void 👍",
- Callback = function()
- local part = Instance.new("Part")
- part.Size = Vector3.new(2000, 10, 2000)
- part.Position = Vector3.new(0, -13.5, 0) -- Y-position set to -13.5
- part.Anchored = true
- part.CanCollide = true
- part.BrickColor = BrickColor.new("Really black") -- Set the color to really black
- part.Transparency = 0.5 -- Set transparency to 50%
- part.Parent = game.Workspace
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Reset/Enable Walk 👍",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Reset/Enable Jump 👍",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end,
- })
- --WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local Button = OtherTab:CreateButton({
- Name = "Reset/Enable Walk 👍",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end,
- })
- local Button = OtherTab:CreateButton({
- Name = "Reset/Enable Jump 👍",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end,
- })
- local Slider = OtherTab:CreateSlider({
- Name = "Walk Speed",
- Range = {0, 500},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = OtherTab:CreateSlider({
- Name = "Jump Power",
- Range = {0, 1000},
- Increment = 1,
- Suffix = "Jump",
- CurrentValue = 50,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- --WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local Slider = MainTab:CreateSlider({
- Name = "Walk Speed",
- Range = {0, 69},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "Jump Power",
- Range = {0, 200},
- Increment = 1,
- Suffix = "Jump",
- CurrentValue = 50,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local Button = OtherTab:CreateButton({
- Name = "Lines Esp 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/JPsrp7L6'))()
- end,
- })
- local Button = OtherTab:CreateButton({
- Name = "ScreenGUI Esp 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/GWtaZFLF'))()
- end,
- })
- -- WWWWWWWWWWWWWWWWWWWWWW
- local Button = OtherTab:CreateButton({
- Name = "Esp Hitboxes 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/JNk5ueqB'))()
- end,
- })
- local Button = OtherTab:CreateButton({
- Name = "Aimbot (Right Click Use) 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/XYMgJX7r'))()
- end,
- })
- local Button = OtherTab:CreateButton({
- Name = "Fly (F To Use) 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/XYMgJX7r'))()
- end,
- })
- local Button = OtherTab:CreateButton({
- Name = "Noclip (Hold R To Use) 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/XYMgJX7r'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Noclip (Hold R To Use) 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/XYMgJX7r'))()
- end,
- })
- --2 WWWWWWWWWW noclip under hereWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
- local userInputService = game:GetService("UserInputService")
- local isHoldingR = false
- local function toggleCollision()
- for _, object in pairs(workspace:GetDescendants()) do
- if object:IsA("BasePart") then
- object.CanCollide = not isHoldingR
- end
- end
- end
- userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
- if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.R then
- isHoldingR = true
- toggleCollision()
- end
- end)
- userInputService.InputEnded:Connect(function(input, gameProcessedEvent)
- if input.KeyCode == Enum.KeyCode.R then
- isHoldingR = false
- toggleCollision()
- end
- end)
- local Button = BikeTab:CreateButton({
- Name = "1st Anti-Void 👍",
- Callback = function() -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- -- Reference to the RunService
- local runService = game:GetService("RunService")
- -- Create a new part
- local newPart = Instance.new("Part")
- newPart.Anchored = true -- To prevent it from falling down
- -- Function to update the part's position
- local function updatePartPosition()
- local localPlayer = game.Players.LocalPlayer
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- local newPosition = character.HumanoidRootPart.Position
- newPart.Position = Vector3.new(newPosition.X, 0, newPosition.Z)
- end
- end
- end
- -- Connect the updatePartPosition function to the heartbeat of the RunService
- runService.Heartbeat:Connect(updatePartPosition)
- -- Parent the new part to the workspace (you can change the parent as needed)
- newPart.Parent = game.Workspace
- -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "2nd Anti-Void 👍",
- Callback = function() -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- -- Reference to the RunService
- local runService = game:GetService("RunService")
- -- Create a new part
- local newPart = Instance.new("Part")
- newPart.Anchored = true -- To prevent it from falling down
- newPart.Name = ("WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW")
- -- Function to update the part's position
- local function updatePartPosition()
- local localPlayer = game.Players.LocalPlayer
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- local newPosition = character.HumanoidRootPart.Position
- newPart.Position = Vector3.new(newPosition.X, 25, newPosition.Z)
- end
- end
- end
- -- Connect the updatePartPosition function to the heartbeat of the RunService
- runService.Heartbeat:Connect(updatePartPosition)
- -- Parent the new part to the workspace (you can change the parent as needed)
- newPart.Parent = game.Workspace
- -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Deletes Anti-Voids 👍",
- Callback = function()
- loadstring(game:HttpGet(https://"pastebin.com/raw/ASG8g7v3"))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No KillBricks 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/5isQ0cgV'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No Ads 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/yTFeMBfV'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No Spining Bars 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/brEcvECG'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No SwingingBalls 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/fu9ZMG5p'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No Fans (Might no be possible for some levels) 👍",
- Callback = function()
- -- Find the folder you want to delete
- local worldMap = game.Workspace.WorldMap
- local FansFolder = worldMap:FindFirstChild("Fans")
- -- Check if the folder exists
- if FansFolder then
- -- Destroy the folder and its contents
- FansFolder:Destroy()
- print("Fans folder has been deleted.")
- else
- print("Fans folder not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Teleport To End 👍",
- Callback = function()
- -- Reference to the local player
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to move the player to
- local newPosition = Vector3.new(-3779, 1000, -492)
- -- Check if the local player exists and the coordinates are valid
- if localPlayer and newPosition then
- -- Check if the player has a character
- local character = localPlayer.Character
- if character and character:IsA("Model") and character:FindFirstChild("HumanoidRootPart") then
- -- Set the position of the player's character
- character:MoveTo(newPosition)
- print("Local player moved to the new position!")
- else
- print("Local player's character not found.")
- end
- else
- print("Local player not found or invalid coordinates.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Get Doom / Night Sky 👍",
- Callback = function()
- -- Doom / Night Sky
- local player = game.Players.LocalPlayer
- -- Save the player's current position
- local savedPosition = player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character.HumanoidRootPart.Position
- -- Check if the saved position is valid
- if savedPosition then
- -- Teleport the player to position (0, 100, 0)
- player.Character:MoveTo(Vector3.new(139, 100, -139))
- -- Wait for a moment (you can adjust this delay as needed)
- wait(.2)
- -- Teleport the player back to the saved position
- player.Character:MoveTo(savedPosition)
- else
- print("Player's position could not be saved or is invalid.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Get Super Speed 👍",
- Callback = function()
- -- Speed
- local player = game.Players.LocalPlayer
- -- Save the player's current position
- local savedPosition = player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character.HumanoidRootPart.Position
- -- Check if the saved position is valid
- if savedPosition then
- -- Teleport the player to position (0, 100, 0)
- player.Character:MoveTo(Vector3.new(138, 100, -156))
- -- Wait for a moment (you can adjust this delay as needed)
- wait(.2)
- -- Teleport the player back to the saved position
- player.Character:MoveTo(savedPosition)
- else
- print("Player's position could not be saved or is invalid.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Get Super Jump 👍",
- Callback = function()
- -- Jump
- local player = game.Players.LocalPlayer
- -- Save the player's current position
- local savedPosition = player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character.HumanoidRootPart.Position
- -- Check if the saved position is valid
- if savedPosition then
- -- Teleport the player to position (0, 100, 0)
- player.Character:MoveTo(Vector3.new(138, 100, -172))
- -- Wait for a moment (you can adjust this delay as needed)
- wait(.2)
- -- Teleport the player back to the saved position
- player.Character:MoveTo(savedPosition)
- else
- print("Player's position could not be saved or is invalid.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Get Low Gravity 👍",
- Callback = function()
- -- Low Grav
- local player = game.Players.LocalPlayer
- -- Save the player's current position
- local savedPosition = player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character.HumanoidRootPart.Position
- -- Check if the saved position is valid
- if savedPosition then
- -- Teleport the player to position (0, 100, 0)
- player.Character:MoveTo(Vector3.new(138, 100, -188))
- -- Wait for a moment (you can adjust this delay as needed)
- wait(.2)
- -- Teleport the player back to the saved position
- player.Character:MoveTo(savedPosition)
- else
- print("Player's position could not be saved or is invalid.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Teleport to Guard Room 👍",
- Callback = function()
- -- Guard Place
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to move the player to
- local newPosition = Vector3.new(197, 100, -55)
- -- Check if the local player exists and the coordinates are valid
- if localPlayer and newPosition then
- -- Check if the player has a character
- local character = localPlayer.Character
- if character and character:IsA("Model") and character:FindFirstChild("HumanoidRootPart") then
- -- Set the position of the player's character
- character:MoveTo(newPosition)
- print("Local player moved to the new position!")
- else
- print("Local player's character not found.")
- end
- else
- print("Local player not found or invalid coordinates.")
- end
- end,
- })
- local Button = OtherBitTab:CreateButton({
- Name = "OTHER GUI 👍",
- Callback = function()
- loadstring(game:HttpGet("https://pastebin.com/raw/FKV3U7en"))()
- end,
- })
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