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Sep 22nd, 2022
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  1. { "IgniRed;common", "Ahsoka/tracks/fulcrum2.wav",
  2. /* copyright Fett263 FallenOrder (Crystal Chamber) OS6 Style
  3. fett263-proffieOS6-style-library.html#FallenOrder
  4. OS6.5 v1.0
  5. This Style Contains 72 Unique Combinations
  6. Style Options:
  7. Default (0): Fallen Order Cal Kestis
  8. 1: Fallen Order Second Sister
  9. Off Behavior Options: Default (0): Heart Beat, 1: Kyber Flow Up
  10. --Effects Included--
  11. Ignition Effect: Instant
  12. PowerUp Effect Options: Default (0): Disable, 1: Unstable Power Up Forward, 2: Power Burst Forward
  13. Retraction Effect: Instant
  14. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Power Burst Reverse
  15. Swing Effect Options: Default (0): Disable, 1: Force Slow
  16. */
  17. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Black,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<Black,Int<0>>,TransitionEffectL<TrConcat<TrExtend<30000,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,0,0>>>,3000>,TrFade<300>>,EFFECT_FORCE>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrExtendX<IgnitionTime<0>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrExtendX<IgnitionTime<0>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,InOutTrL<TrInstant,TrInstant,ColorSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,TrFade<1200>>>,Stripes<5000,-2500,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<255,0,0>>>>>>>(),
  18.  
  19. StylePtr<
  20. Layers<
  21. Stripes<2000,-2500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,
  22. TransitionLoopL<TrConcat<TrWaveX<RandomFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>>>,
  23. AlphaL<BrownNoiseFlicker<Red,Black,300>,SwingSpeed<400>>,
  24. // Dim Blade 50% "Power Save" button combo
  25. EffectSequence<EFFECT_POWERSAVE,
  26. AlphaL<Black,Int<16384>>,
  27. AlphaL<Black,Int<0>>>,
  28. // Clash
  29. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  30. // Stab
  31. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  32. // Universal color blade Blast
  33. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  34. BlastL<ColorSequence<300,White,DarkOrange>,400,250,401>,
  35. AlphaL<White,BlastF<300,300,100000>>,
  36. // Lockup
  37. LockupTrL<Layers<
  38. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  39. AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  40. TrConcat<TrInstant,
  41. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  42. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  43. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  44. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  45. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  46. // Non-Responsive Drag
  47. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  48. // Lightning Block
  49. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  50. //Begin Lightning Transition
  51. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
  52. //End Lightning Transition
  53. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
  54. // Melt
  55. LockupTrL<
  56. // Melt Colors
  57. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,0>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  58. // Melt Shape
  59. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  60. //Melt Begin and End transitions
  61. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  62. TransitionEffectL<TrConcat<TrDelay<150>,AlphaL<Black,Int<0>>,TrFade<500>,AlphaL<Strobe<White,Black,40,40>,Bump<Int<0>,Int<80000>>>,TrDelay<350>>,EFFECT_RETRACTION>,
  63. AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>,
  64. InOutTrL<
  65. TrConcat<TrInstant,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<20>,Black,TrWipe<300>,StyleFire<Stripes<2500,5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,1,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,20,0>>,70>,RotateColorsX<Variation,Rgb<128,34,0>>>,RotateColorsX<Variation,Rgb<80,11,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrWipe<100>,Black,TrBoing<300,3>>,
  66. TrConcat<TrInstant,BrownNoiseFlicker<White,DarkOrange,300>,TrFade<250>,AlphaL<Black,Int<0>>,TrJoin<TrWipeInX<Int<1200>>,TrWaveX<White,Int<2000>,Int<400>,Int<700>,Int<32768>>>>>,
  67. // Comment out this following line for non-stutter on actual ignition
  68. TransitionEffectL<TrConcat<TrWaveX<White,Int<800>,Int<200>,Int<300>,Int<0>>,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<20>,Black,TrDelay<650>,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<20>,Black,TrDelay<100>,BrownNoiseFlicker<White,Red,70>,TrFade<500>,Black,TrInstant>,EFFECT_IGNITION>,
  69. TransitionEffectL<TrConcat<TrDelay<1000>,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<50>>,EFFECT_RETRACTION>,
  70. TransitionEffectL<TrConcat<
  71. TrInstant,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrFade<100>,Black,
  72. TrDelay<50>,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<50000>>>,TrDelay<150>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<70000>>>,TrFade<150>,Black,
  73. TrFade<100>,AlphaL<BrownNoiseFlicker<Rgb<255,100,100>,Black,40>,Bump<Int<0>,Int<40000>>>,TrFade<400>,AlphaL<BrownNoiseFlicker<Red,Black,40>,Bump<Int<0>,Int<20000>>>,TrFade<400>,Black,
  74.  
  75. TrInstant,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<70000>>>,TrDelay<250>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<50000>>>,TrFade<200>,Black,
  76. TrFade<100>,AlphaL<BrownNoiseFlicker<Rgb<255,100,100>,Black,40>,Bump<Int<0>,Int<40000>>>,TrFade<500>,AlphaL<BrownNoiseFlicker<Red,Black,40>,Bump<Int<0>,Int<20000>>>,TrFade<600>,Black,
  77. TrInstant,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<10000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<5000>>>,TrFade<150>,Black,
  78. TrDelay<300>,Black,
  79. TrInstant,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<10000>>>,TrDelay<70>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<5000>>>,TrFade<40>,Black,
  80. TrDelay<20>,Black,
  81. TrInstant,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrFade<100>,Black,
  82. TrDelay<50>,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<50000>>>,TrDelay<150>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<70000>>>,TrFade<150>,Black,
  83. TrFade<100>,AlphaL<BrownNoiseFlicker<Rgb<255,100,100>,Black,40>,Bump<Int<0>,Int<40000>>>,TrFade<300>,AlphaL<BrownNoiseFlicker<Red,Black,40>,Bump<Int<0>,Int<20000>>>,TrFade<100>,
  84. AlphaL<BrownNoiseFlicker<White,Red,100>,Bump<Int<0>,Int<10000>>>,
  85. TrFade<180>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<20000>>>,TrFade<180>,AlphaL<BrownNoiseFlicker<White,Red,100>,Bump<Int<0>,Int<10000>>>,
  86. TrFade<115>,AlphaL<BrownNoiseFlicker<White,DarkOrange,100>,Bump<Int<0>,Int<40000>>>,TrFade<115>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<20000>>>,
  87. TrFade<100>,AlphaL<BrownNoiseFlicker<White,DarkOrange,100>,Bump<Int<0>,Int<80000>>>,TrFade<100>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<40000>>>,
  88. TrFade<125>,BrownNoiseFlicker<White,DarkOrange,300>,
  89. TrInstant>,EFFECT_PREON>,
  90. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>
  91. >>(),
  92. "ignition\nredux"
  93. },
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