Advertisement
CREAMPAN0408

Untitled

Mar 20th, 2019
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.43 KB | None | 0 0
  1. Options:
  2. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  3. #LostOfStories - skript
  4. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  5. #Made by CREAMPAN0408(もはや製作者が俺と言っていいほど書き換えた)
  6. #version: 0.9
  7. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  8.  
  9. #Log and Permission
  10. perm: LostOfStories.admin
  11.  
  12. #Prefix
  13. system: &9≫
  14. rank: &9[&cRank&aChanger&9]
  15.  
  16. #TAB
  17. tab_top: %nl%&9- &8&lLost&2Of&6Stories &9-%nl%
  18. tab_under: %nl%&6%number of all players%&8/&950%nl%&ePing&9: &a%ping of player%%nl%
  19.  
  20. #Death Message
  21. pvpdeathmessage: &8[&4Death&8] &c%victim% &9≪ &6%attacker% &8| &f%name of attacker's tool%
  22. notooldeathmessage: &8[&4Death&8] &c%victim% &9≪ &6%attacker%
  23. pvedeathmessage: &8[&4Death&8] &c%victim% &9≪ &8[&f%attacker's name%&8&l]
  24. nonamepvedeathmessage: &8[&4Death&8] &c%victim% &9≪ &8[&f%attacker%&8]
  25. otherdeathmessage: &8[&4Death&8] &c%victim%
  26. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  27. maxlvl: 500
  28. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  29. variables:
  30. {lvl::%player%} = 1
  31. {xp::%player%} = 0
  32. {sp::%player%} = 1
  33. {str::%player%} = 0
  34. {def::%player%} = 0
  35. {spd::%player%} = 0
  36. {up::%player%} = 130
  37. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  38. every 2 second: #2秒に一回スコアボード&アクションバーが更新される。
  39. loop all players:
  40. send action bar "&2[ &6Level&9: &a%{lvl::%loop-player%}%&2]" to loop-player
  41. wipe loop-player's sidebar
  42. set name of sidebar of loop-player to "&9- &cLost&2Of&6Stories &9-"
  43. set score "&8- &3&l&oステータス &8-" in sidebar of loop-player to 16
  44. set score "&a" in sidebar of loop-player to 15
  45. set score "&6&lLV&9: &a%{lvl::%loop-player%}%&8" in sidebar of loop-player to 14
  46. set score "" in sidebar of loop-player to 13
  47. set score "&5&lSP&9: &a%{sp::%loop-player%}%" in sidebar of loop-player to 12
  48. set score "&2" in sidebar of loop-player to 11
  49. set score "&cランク&9: %{prefix::%uuid of loop-player%}%" in sidebar of loop-player to 10
  50. set score "&9" in sidebar of loop-player to 9
  51. set score "&8- &2&l&oニュース &8-" in sidebar of loop-player to 8
  52. set score "製作中です(´・ω・`)" in sidebar of loop-player to 7
  53. set score "何にも無いんです" in sidebar of loop-player to 6
  54. set score "勘弁してください" in sidebar of loop-player to 5
  55.  
  56. On any movement:
  57. if {prefix::%uuid of player%} is set:
  58. if {suffix::%uuid of player%} is set:
  59. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%%{suffix::%uuid of player%}%"
  60. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%%{suffix::%uuid of player%}%"
  61. stop
  62. else:
  63. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%"
  64. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%{prefix::%uuid of player%}%%player%"
  65. stop
  66. else:
  67. if {suffix::%uuid of player%} is set:
  68. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%%{suffix::%uuid of player%}%"
  69. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%%{suffix::%uuid of player%}%"
  70. stop
  71. else:
  72. set display name of player to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%"
  73. set the player's tablist name to "&8[&6LV&9:&2%{lvl::%player%}%&8]&f%player%"
  74. stop
  75. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  76. on level change:
  77. set {_nowlevels} to "%{lvl::%player%}%"
  78. set {_nowsp} to "%{sp::%player%}%"
  79. add 1 to {lvl::%player%}
  80. add 1 to {sp::%player%}
  81. add 130 to {up::%player%}
  82. message "{@system} &a&lレベルアップ"
  83. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  84. On inventory click:
  85. if name of player's current inventory contains "&6%{nowinv::%player%}%&aのステータス":
  86. if clicked slot is 0:
  87. cancel event
  88. if clicked slot is 1:
  89. cancel event
  90. if clicked slot is 2:
  91. cancel event
  92. if clicked slot is 3:
  93. cancel event
  94. if clicked slot is 4:
  95. cancel event
  96. execute player command "statuspoint"
  97. if clicked slot is 5:
  98. cancel event
  99. if clicked slot is 6:
  100. cancel event
  101. if clicked slot is 7:
  102. cancel event
  103. if clicked slot is 8:
  104. cancel event
  105. if clicked slot is 9:
  106. cancel event
  107. if clicked slot is 10:
  108. cancel event
  109. if clicked slot is 11:
  110. cancel event
  111. if clicked slot is 12:
  112. cancel event
  113. if clicked slot is 13:
  114. cancel event
  115. if clicked slot is 14:
  116. cancel event
  117. if clicked slot is 15:
  118. cancel event
  119. if clicked slot is 16:
  120. cancel event
  121. if clicked slot is 17:
  122. cancel event
  123. if clicked slot is 18:
  124. cancel event
  125. if clicked slot is 19:
  126. cancel event
  127. if clicked slot is 20:
  128. cancel event
  129. if clicked slot is 21:
  130. cancel event
  131. if clicked slot is 22:
  132. cancel event
  133. if clicked slot is 23:
  134. cancel event
  135. if clicked slot is 24:
  136. cancel event
  137. if clicked slot is 25:
  138. cancel event
  139. if clicked slot is 26:
  140. cancel event
  141. if clicked slot is 27:
  142. cancel event
  143. if name of player's current inventory contains "&aステータスの&7&l振り分け":
  144. if clicked slot is 0:
  145. cancel event
  146. if clicked slot is 1:
  147. cancel event
  148. if clicked slot is 2:
  149. cancel event
  150. if clicked slot is 3:
  151. cancel event
  152. if clicked slot is 4:
  153. cancel event
  154. if clicked slot is 5:
  155. cancel event
  156. if clicked slot is 6:
  157. cancel event
  158. if clicked slot is 7:
  159. cancel event
  160. if clicked slot is 8:
  161. cancel event
  162. if clicked slot is 9:
  163. cancel event
  164. if clicked slot is 10:
  165. cancel event
  166. if {sp::%player%} is less than or equal to 0:
  167. message "{@system} &5SP&aがありません。" to player
  168. stop
  169. add 1 to {str::%player%}
  170. remove 1 from {sp::%player%}
  171. message "{@system} &cPower&aを上げました。" to player
  172. stop
  173. if clicked slot is 11:
  174. cancel event
  175. if {sp::%player%} is less than or equal to 0:
  176. message "{@system} &5SP&aがありません。" to player
  177. stop
  178. add 1 to {def::%player%}
  179. remove 1 from {sp::%player%}
  180. message "{@system} &9Defence&aを上げました。" to player
  181. stop
  182. if clicked slot is 12:
  183. cancel event
  184. if {sp::%player%} is less than or equal to 0:
  185. message "{@system} &5SP&aがありません。" to player
  186. stop
  187. add 1 to {spd::%player%}
  188. remove 1 from {sp::%player%}
  189. message "{@system} &bSpeed&aを上げました。" to player
  190. stop
  191. if clicked slot is 13:
  192. cancel event
  193. if clicked slot is 14:
  194. cancel event
  195. if clicked slot is 15:
  196. cancel event
  197. if clicked slot is 16:
  198. cancel event
  199. if clicked slot is 17:
  200. cancel event
  201. if clicked slot is 18:
  202. cancel event
  203. if clicked slot is 19:
  204. cancel event
  205. if clicked slot is 20:
  206. cancel event
  207. if clicked slot is 21:
  208. cancel event
  209. if clicked slot is 22:
  210. cancel event
  211. execute player command "status"
  212. if clicked slot is 23:
  213. cancel event
  214. if clicked slot is 24:
  215. cancel event
  216. if clicked slot is 25:
  217. cancel event
  218. if clicked slot is 26:
  219. cancel event
  220. if clicked slot is 27:
  221. cancel event
  222. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  223. Command /statuspoint:
  224. trigger:
  225. open chest with 3 row named "&aステータスの&7&l振り分け" to player
  226. wait 1 tick
  227. set {_slot} to 0
  228. set {_atk} to {str::%player%}
  229. set {_def} to {def::%player%}
  230. set {_spd} to {spd::%player%}
  231. set {_sp} to {sp::%player%}
  232. loop 27 times:
  233. set slot {_slot} of player's current inventory to glowing blue stained glass pane named "&f"
  234. add 1 to {_slot}
  235. wait 1 tick
  236. set slot 10 of player's current inventory to glowing red dye named "&cPower" with lore "&8[&a%{_atk}%&8]"
  237. wait 1 tick
  238. set slot 11 of player's current inventory to glowing blue dye named "&9Defence" with lore "&8[&a%{_def}%&8]"
  239. wait 1 tick
  240. set slot 12 of player's current inventory to glowing light blue dye named "&bSpeed" with lore "&8[&a%{_spd}%&8]"
  241. wait 1 tick
  242. set slot 13 of player's current inventory to air
  243. wait 1 tick
  244. set slot 14 of player's current inventory to air
  245. wait 1 tick
  246. set slot 15 of player's current inventory to air
  247. wait 1 tick
  248. set slot 16 of player's current inventory to glowing book named "&5SP" with lore "&8[&a%{_sp}%&8]"
  249. wait 1 tick
  250. set slot 22 of player's current inventory to glowing pink stained glass pane named "&aステータス"
  251. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  252. Command /status [<player>]:
  253. trigger:
  254. if arg-1 is set:
  255. open chest with 3 row named "&6%arg-1%&aのステータス" to player
  256. wait 1 tick
  257. set {nowinv::%player%} to arg-1
  258. set {_slot} to 0
  259. set {_lvl} to {lvl::%arg-1%}
  260. set {_up} to {up::%arg-1%}
  261. set {_sp} to {sp::%arg-1%}
  262. set {_atk} to {str::%arg-1%}
  263. set {_def} to {def::%arg-1%}
  264. set {_spd} to {spd::%arg-1%}
  265. set {_rank} to {prefix::%uuid of arg-1%}
  266. loop 27 times:
  267. set slot {_slot} of player's current inventory to glowing black stained glass pane named "&f"
  268. add 1 to {_slot}
  269. wait 1 tick
  270. set slot 10 of player's current inventory to glowing diamond named "&6Level" with lore "&8[&a%{_lvl}%&8]"
  271. wait 1 tick
  272. set slot 11 of player's current inventory to glowing slimeball named "&5SP" with lore "&8[&a%{_sp}%&8]"
  273. wait 1 tick
  274. set slot 12 of player's current inventory to glowing red dye named "&cPower" with lore "&8[&a%{_atk}%&8]"
  275. wait 1 tick
  276. set slot 13 of player's current inventory to glowing blue dye named "&9defense" with lore "&8[&a%{_def}%&8]"
  277. wait 1 tick
  278. set slot 14 of player's current inventory to glowing light blue dye named "&bSpeed" with lore "&8[&a%{_spd}%&8]"
  279. wait 1 tick
  280. set slot 15 of player's current inventory to glowing book named "&eRank" with lore "%{_rank}%"
  281. if arg-1 isn't set:
  282. open chest with 3 row named "&6%player%&aのステータス" to player
  283. wait 1 tick
  284. set {nowinv::%player%} to player
  285. set {_slot} to 0
  286. loop 27 times:
  287. set slot {_slot} of player's current inventory to glowing black stained glass pane named "&f"
  288. add 1 to {_slot}
  289. wait 1 tick
  290. set slot 4 of player's current inventory to glowing red stained glass pane named "&aステータスの&7&l振り分け"
  291. wait 1 tick
  292. set slot 10 of player's current inventory to glowing diamond named "&6Level" with lore "&8[&a%{lvl::%player%}%&8]"
  293. wait 1 tick
  294. set slot 11 of player's current inventory to glowing slimeball named "&5SP" with lore "&8[&a%{sp::%player%}%&8]"
  295. wait 1 tick
  296. set slot 12 of player's current inventory to glowing red dye named "&cPower" with lore "&8[&a%{str::%player%}%&8]"
  297. wait 1 tick
  298. set slot 13 of player's current inventory to glowing blue dye named "&9defense" with lore "&8[&a%{def::%player%}%&8]"
  299. wait 1 tick
  300. set slot 14 of player's current inventory to glowing light blue dye named "&bSpeed" with lore "&8[&a%{spd::%player%}%&8]"
  301. wait 1 tick
  302. set slot 15 of player's current inventory to glowing book named "&eRank" with lore "%{prefix::%uuid of player%}%"
  303. stop
  304. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  305. Command /statusreset [<player>]:
  306. permission: {@perm}
  307. trigger:
  308. if arg-1 isn't set:
  309. message "{@system} &6名前&aをいれてください。" to player
  310. stop
  311. else:
  312. message "{@system} &6%arg-1%&aのステータスをリセットしました。" to player
  313. set {lvl::%arg-1%} to 0
  314. set {up::%arg-1%} to 130
  315. set {sp::%arg-1%} to 0
  316. set {str::%arg-1%} to 0
  317. set {def::%arg-1%} to 0
  318. set {spd::%arg-1%} to 0
  319. command "xp -2147483648L %player%"
  320. command "effect %arg-1% clear"
  321. stop
  322. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  323. command /rank [<text>] [<player>] [<text>]:
  324. permission: {@perm}
  325. trigger:
  326. if arg-1 is "help":
  327. send "&8----------------------------------"
  328. send " {@rank} "
  329. send "&a"
  330. send "&c/rank &aprefix &6%player% &9(rank)"
  331. send "&7- &9Prefix&aを設定します。"
  332. send "&c/rank &asuffix &6%player% &9(rank)"
  333. send "&7- &9Suffix&aを設定します。"
  334. send "&c/rank &aclear &6%player% &9prefix/suffix/all"
  335. send "&7- &9RANKを消します &a(allはprefixsuffixどっちも消します)"
  336. send "&8----------------------------------"
  337. stop
  338. if arg-1 is "prefix":
  339. if arg-2 is set:
  340. if arg-3 is set:
  341. set {prefix::%uuid of arg-2%} to colored arg-3
  342. message "{@system} &6%arg-2%&aの&9Prefix&aを%colored arg-3%&aに設定しました。" to player
  343. stop
  344. else:
  345. message "{@system} &9prefix&aを書いてください。" to player
  346. stop
  347. else:
  348. message "{@system} &6名前を入れてください。" to player
  349. stop
  350. if arg-1 is "suffix":
  351. if arg-2 is set:
  352. if arg-3 is set:
  353. set {suffix::%uuid of arg-2%} to colored arg-3
  354. message "{@system} &6%arg-2%&aの&9Suffix&aを%colored arg-3%&aに設定しました。" to player
  355. stop
  356. else:
  357. message "{@system} &9Suffix&aを書いてください。" to player
  358. stop
  359. else:
  360. message "{@rank} &6名前をいれてください。" to player
  361. stop
  362. if arg-1 is "clear":
  363. if arg-2 is set:
  364. if arg-3 is "prefix":
  365. clear {prefix::%uuid of arg-2%}
  366. message "{@system} &6%arg-2%&aの&9Prefix&aを消しました" to player
  367. stop
  368. if arg-3 is "suffix":
  369. clear {suffix::%uuid of arg-2%}
  370. message "{@system} &6%arg-2%&aの&9Suffix&aを消しました。" to player
  371. stop
  372. if arg-3 is "all":
  373. clear {prefix::%uuid of arg-2%}
  374. clear {suffix::%uuid of arg-2%}
  375. message "{@system} &6%arg-2%&aの&9Prefix&aと&9Suffix&aを消しました。" to player
  376. stop
  377. else:
  378. message "{@system} &6なにを&a消すか決めてください。" to player
  379. stop
  380. else:
  381. message "{@system} &&名前をいれてください。" to player
  382. stop
  383. else:
  384. message "{@system} &6/rank help" to player
  385. stop
  386. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  387. on any movement:
  388. if {str::%player%} is greater or equal to 1:
  389. apply strength 1 to the player for 10 seconds
  390.  
  391. on any movement:
  392. if {str::%player%} is greater or equal to 20:
  393. apply strength 2 to the player for 10 seconds
  394.  
  395. on any movement:
  396. if {str::%player%} is greater or equal to 50:
  397. apply strength 3 to the player for 10 seconds
  398.  
  399. on any movement:
  400. if {str::%player%} is greater or equal to 100:
  401. apply strength 4 to the player for 10 seconds
  402.  
  403. #Defense
  404.  
  405. on any movement:
  406. if {def::%player%} is greater or equal to 1:
  407. apply resistance 1 to the player for 10 seconds
  408.  
  409. on any movement:
  410. if {def::%player%} is greater or equal to 20:
  411. apply resistance 2 to the player for 10 seconds
  412.  
  413. on any movement:
  414. if {def::%player%} is greater or equal to 50:
  415. apply resistance 3 to the player for 10 seconds
  416.  
  417. on any movement:
  418. if {def::%player%} is greater or equal to 100:
  419. apply resistance 4 to the player for 10 seconds
  420.  
  421. #speed
  422. on any movement:
  423. if {spd::%player%} is greater or equal to 1:
  424. apply speed 1 to the player for 10 seconds
  425.  
  426. on any movement:
  427. if {spd::%player%} is greater or equal to 100:
  428. apply speed 2 to the player for 10 seconds
  429. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  430. On death of player:
  431. attacker is a player:
  432. if name of attacker's tool is set:
  433. set the death message to "{@pvpdeathmessage}"
  434. else:
  435. set the death message to "{@notooldeathmessage}"
  436. stop
  437. attacker is an entity:
  438. if attacker's name is set:
  439. set the death message to "{@pvedeathmessage}"
  440. else:
  441. set the death message to "{@nonamepvedeathmessage}"
  442. stop
  443. set the death message to "{@otherdeathmessage}"
  444. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  445. command /close:
  446. permission: skript.admin
  447. trigger:
  448. command "/whitelist on"
  449. loop all players:
  450. loop-player is not an op
  451. kick the loop-player due to "this server is not open to pulic"
  452. message "this server is not open to public now"
  453. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
  454. command /c:
  455. permission: {@perm}
  456. trigger:
  457. give command block to player
  458. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement