manusoftar

shdn GTA class

Aug 19th, 2013
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  1. namespace GTA
  2. {
  3.     [Flags]
  4.     public enum AnimationFlags
  5.  
  6.     public sealed class AnimationSet
  7.  
  8.     [Serializable, DebuggerNonUserCode]
  9.     public sealed class Blip : HandleObject, iPositioned, iDeletable, iAddressableObject
  10.  
  11.     public enum BlipColor
  12.  
  13.     public enum BlipDisplay
  14.  
  15.     public enum BlipIcon
  16.  
  17.     public enum BlipType
  18.  
  19.     public enum Bone
  20.  
  21.     public enum BorderType
  22.  
  23.     [StructLayout(LayoutKind.Sequential)]
  24.     internal struct BoundCommandItem
  25.  
  26.     [StructLayout(LayoutKind.Sequential)]
  27.     internal struct BoundKeyItem
  28.  
  29.     [StructLayout(LayoutKind.Sequential)]
  30.     internal struct BoundPhoneNumberItem
  31.  
  32.     [StructLayout(LayoutKind.Sequential)]
  33.     internal struct BoundScriptCommandItem
  34.  
  35.     [Serializable, DebuggerNonUserCode]
  36.     public sealed class Camera : HandleObject, iPositioned, iRotatable, iDeletable
  37.  
  38.     [DebuggerNonUserCode]
  39.     public sealed class Checkpoint : ScriptChild
  40.  
  41.     [StructLayout(LayoutKind.Sequential), TypeConverter(typeof(ColorConverter))]
  42.     public struct ColorIndex
  43.  
  44.     [DebuggerNonUserCode, AttributeUsage(AttributeTargets.Property)]
  45.     public class ConfigItemAttribute : Attribute
  46.  
  47.     [DebuggerNonUserCode]
  48.     internal sealed class Console : Console
  49.  
  50.     public delegate void ConsoleCommandDelegate(ParameterCollection Parameter)
  51.  
  52.     [DebuggerNonUserCode]
  53.     internal sealed class ConsoleCommands
  54.  
  55.     [Serializable, DebuggerNonUserCode]
  56.     public class ConsoleEventArgs : SerializableEventArgs
  57.  
  58.     public delegate void ConsoleEventHandler(object sender, ConsoleEventArgs e)
  59.  
  60.     [DebuggerNonUserCode]
  61.     internal sealed class ContentCache
  62.  
  63.     internal enum cppHookVersion
  64.  
  65.     public enum CursorType
  66.  
  67.     public enum DecisionCategory
  68.  
  69.     public sealed class DecisionMaker : HandleObject, IDisposable
  70.  
  71.     internal sealed class Direct3D : IDisposable
  72.  
  73.     [StructLayout(LayoutKind.Sequential, Size=4), DebugInfoInPDB, NativeCppClass, MiscellaneousBits(0x40)]
  74.     internal struct Direct3DHookNative
  75.  
  76.     public enum DoorLock
  77.  
  78.     public enum DrivingStyle
  79.  
  80.     public enum ExplosionType
  81.  
  82.     public enum FloatStatistic
  83.  
  84.     [Serializable, DebuggerNonUserCode]
  85.     public sealed class Font : iD3DObject, IDisposable
  86.  
  87.     public enum FontEffect
  88.  
  89.     public enum FontScaling
  90.  
  91.     internal enum Format
  92.  
  93.     public enum FormStartPosition
  94.  
  95.     [StructLayout(LayoutKind.Sequential)]
  96.     internal struct FoundScript
  97.  
  98.     public sealed class Game
  99.  
  100.     public enum GameEpisode
  101.  
  102.     public enum GameKey
  103.  
  104.     [Flags]
  105.     public enum GameKeyDirection
  106.  
  107.     public enum GameMode
  108.  
  109.     public enum GameVersion
  110.  
  111.     public sealed class Garage
  112.  
  113.     public enum GarageType
  114.  
  115.     public enum Gender
  116.  
  117.     [DebuggerNonUserCode]
  118.     internal class GenericThread : NetThread
  119.  
  120.     [DebuggerNonUserCode]
  121.     public sealed class Graphics
  122.  
  123.     [Serializable, DebuggerNonUserCode]
  124.     public class GraphicsEventArgs : SerializableEventArgs
  125.  
  126.     public delegate void GraphicsEventHandler(object sender, GraphicsEventArgs e)
  127.  
  128.     public enum GroundType
  129.  
  130.     public sealed class Group : HandleObject, iGroup, iDeletable, IEnumerable<Ped>
  131.  
  132.     [DebuggerNonUserCode]
  133.     public sealed class Helper
  134.  
  135.     internal enum ImageFileFormat
  136.  
  137.     [Serializable, StructLayout(LayoutKind.Sequential), DebuggerNonUserCode]
  138.     internal struct ImageInformation : IEquatable<ImageInformation>
  139.  
  140.     public enum IntegerStatistic
  141.  
  142.     [DebuggerNonUserCode]
  143.     internal abstract class KeyboardLayout
  144.  
  145.     internal class KeyboardLayoutDE : KeyboardLayout
  146.  
  147.     internal class KeyboardLayoutUS : KeyboardLayout
  148.  
  149.     [Serializable, DebuggerNonUserCode]
  150.     public class KeyEventArgs : SerializableEventArgs
  151.  
  152.     public delegate void KeyEventHandler(object sender, KeyEventArgs e)
  153.  
  154.     public delegate void KeyPressDelegate()
  155.  
  156.     [DebuggerNonUserCode]
  157.     internal sealed class KeyWatchDog : IDisposable
  158.  
  159.     [DebuggerNonUserCode]
  160.     public sealed class Light : ScriptChild
  161.  
  162.     [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
  163.     public struct Matrix : IEquatable<Matrix>
  164.  
  165.     [DebuggerNonUserCode]
  166.     public class MemoryStream : Stream
  167.  
  168.     [Serializable, StructLayout(LayoutKind.Sequential)]
  169.     public struct Model
  170.  
  171.     [Serializable, DebuggerNonUserCode]
  172.     public class MouseEventArgs : SerializableEventArgs
  173.  
  174.     public delegate void MouseEventHandler(object sender, MouseEventArgs e)
  175.  
  176.     [DebuggerNonUserCode]
  177.     internal sealed class NetHook
  178.  
  179.     [DebuggerNonUserCode]
  180.     internal class NetThread
  181.  
  182.     public enum NetworkMode
  183.  
  184.     [DebuggerNonUserCode]
  185.     public class NonExistingObjectException : Exception
  186.  
  187.     [Serializable, DebuggerNonUserCode]
  188.     public sealed class Object : HandleObject, iComplexObject
  189.  
  190.     [Serializable, DefaultMember("Item"), DebuggerNonUserCode]
  191.     public class ObjectCollection : ReadOnlyCollection<object>
  192.  
  193.     [Serializable, DebuggerNonUserCode]
  194.     public class ObjectEventArgs : SerializableEventArgs
  195.  
  196.     public delegate void ObjectEventHandler(object sender, ObjectEventArgs e)
  197.  
  198.     [Serializable, DebuggerNonUserCode, DefaultMember("Item")]
  199.     public class ParameterCollection : ReadOnlyCollection<string>
  200.  
  201.     [Serializable, DebuggerNonUserCode]
  202.     public sealed class Ped : HandleObject, iComplexObject, iMissionObject
  203.  
  204.     [DebuggerNonUserCode, DefaultMember("Item")]
  205.     public class PedCollection : List<Ped>
  206.  
  207.     public enum PedComponent
  208.  
  209.     [DebuggerNonUserCode]
  210.     internal class PedDistanceComparer : IComparer<Ped>
  211.  
  212.     public enum PedFlag
  213.  
  214.     public enum PedProp
  215.  
  216.     public enum PedType
  217.  
  218.     public delegate void PhoneDialDelegate()
  219.  
  220.     [Serializable, DebuggerNonUserCode]
  221.     public class PhoneDialEventArgs : SerializableEventArgs
  222.  
  223.     public delegate void PhoneDialEventHandler(object sender, PhoneDialEventArgs e)
  224.  
  225.     [Serializable, DebuggerNonUserCode]
  226.     public sealed class Pickup : HandleObject, iPositioned, iInteriorObject, iDeletable
  227.  
  228.     public enum PickupType
  229.  
  230.     public sealed class Player
  231.  
  232.     [Serializable, StructLayout(LayoutKind.Sequential)]
  233.     public struct Quaternion
  234.  
  235.     public enum RadioStation
  236.  
  237.     public enum Relationship
  238.  
  239.     public enum RelationshipGroup
  240.  
  241.     [DebuggerNonUserCode]
  242.     internal sealed class RemoteConsole : Console
  243.  
  244.     internal enum RemoteEvent
  245.  
  246.     [Serializable, DebuggerNonUserCode]
  247.     internal class RemoteEventArgs : SerializableEventArgs
  248.  
  249.     [DebuggerNonUserCode]
  250.     internal sealed class RemoteProcessing
  251.  
  252.     internal enum RemoteProcessingTask
  253.  
  254.     [DebuggerNonUserCode]
  255.     internal sealed class RemoteScriptDomain : MarshalByRefObject
  256.  
  257.     internal enum ResourceType
  258.  
  259.     [StructLayout(LayoutKind.Sequential)]
  260.     public struct Room
  261.  
  262.     public abstract class Script : IDisposable
  263.  
  264.     internal enum ScriptAction
  265.  
  266.     public delegate void ScriptCommandDelegate(Script sender, ObjectCollection Parameter)
  267.  
  268.     [Serializable]
  269.     public class ScriptCommandEventArgs : SerializableEventArgs
  270.  
  271.     public delegate void ScriptCommandEventHandler(object sender, ScriptCommandEventArgs e)
  272.  
  273.     [DebuggerNonUserCode]
  274.     internal sealed class ScriptDomain
  275.  
  276.     [DebuggerNonUserCode]
  277.     public sealed class ScriptedFire : HandleObject, iDeletable
  278.  
  279.     internal enum ScriptEvent
  280.  
  281.     internal enum ScriptState
  282.  
  283.     [DebuggerNonUserCode]
  284.     internal class ScriptThread : NetThread
  285.  
  286.     [Serializable, DebuggerNonUserCode]
  287.     public class SerializableEventArgs : EventArgs
  288.  
  289.     public delegate void SerializableEventHandler(object sender, SerializableEventArgs e)
  290.  
  291.     [DebuggerNonUserCode]
  292.     internal class SettingCategory
  293.  
  294.     [DebuggerNonUserCode]
  295.     public class SettingsFile : IDisposable
  296.  
  297.     [DebuggerNonUserCode]
  298.     internal class SettingValue
  299.  
  300.     [Serializable, StructLayout(LayoutKind.Sequential)]
  301.     internal struct sEvent
  302.  
  303.     public enum ShootMode
  304.  
  305.     [DebuggerNonUserCode]
  306.     public sealed class SkinTemplate
  307.  
  308.     internal delegate void SomeFunction()
  309.  
  310.     public sealed class TaskSequence : IDisposable
  311.  
  312.     public enum TextAlignment
  313.  
  314.     [Serializable, DebuggerNonUserCode]
  315.     public sealed class Texture : iD3DObject, IDisposable
  316.  
  317.     [DebuggerNonUserCode]
  318.     public class Timer : ScriptChild
  319.  
  320.     internal enum TransformState
  321.  
  322.     [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
  323.     public struct Vector2 : IEquatable<Vector2>
  324.  
  325.     [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
  326.     public struct Vector3
  327.  
  328.     [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
  329.     public struct Vector4 : IEquatable<Vector4>
  330.  
  331.     [Serializable, DebuggerNonUserCode]
  332.     public sealed class Vehicle : HandleObject, iComplexObject, iMissionObject
  333.  
  334.     public enum VehicleDoor
  335.  
  336.     public enum VehicleSeat
  337.  
  338.     [Flags]
  339.     public enum VehicleType
  340.  
  341.     public enum VehicleWheel
  342.  
  343.     public enum VehicleWindow
  344.  
  345.     [StructLayout(LayoutKind.Sequential)]
  346.     internal struct Viewport : IEquatable<Viewport>
  347.  
  348.     public enum Weapon
  349.  
  350.     public enum WeaponSlot
  351.  
  352.     public enum Weather
  353.  
  354.     public sealed class World
  355. }
  356.  
  357.  
  358. Expand Types
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