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- namespace GTA
- {
- [Flags]
- public enum AnimationFlags
- public sealed class AnimationSet
- [Serializable, DebuggerNonUserCode]
- public sealed class Blip : HandleObject, iPositioned, iDeletable, iAddressableObject
- public enum BlipColor
- public enum BlipDisplay
- public enum BlipIcon
- public enum BlipType
- public enum Bone
- public enum BorderType
- [StructLayout(LayoutKind.Sequential)]
- internal struct BoundCommandItem
- [StructLayout(LayoutKind.Sequential)]
- internal struct BoundKeyItem
- [StructLayout(LayoutKind.Sequential)]
- internal struct BoundPhoneNumberItem
- [StructLayout(LayoutKind.Sequential)]
- internal struct BoundScriptCommandItem
- [Serializable, DebuggerNonUserCode]
- public sealed class Camera : HandleObject, iPositioned, iRotatable, iDeletable
- [DebuggerNonUserCode]
- public sealed class Checkpoint : ScriptChild
- [StructLayout(LayoutKind.Sequential), TypeConverter(typeof(ColorConverter))]
- public struct ColorIndex
- [DebuggerNonUserCode, AttributeUsage(AttributeTargets.Property)]
- public class ConfigItemAttribute : Attribute
- [DebuggerNonUserCode]
- internal sealed class Console : Console
- public delegate void ConsoleCommandDelegate(ParameterCollection Parameter)
- [DebuggerNonUserCode]
- internal sealed class ConsoleCommands
- [Serializable, DebuggerNonUserCode]
- public class ConsoleEventArgs : SerializableEventArgs
- public delegate void ConsoleEventHandler(object sender, ConsoleEventArgs e)
- [DebuggerNonUserCode]
- internal sealed class ContentCache
- internal enum cppHookVersion
- public enum CursorType
- public enum DecisionCategory
- public sealed class DecisionMaker : HandleObject, IDisposable
- internal sealed class Direct3D : IDisposable
- [StructLayout(LayoutKind.Sequential, Size=4), DebugInfoInPDB, NativeCppClass, MiscellaneousBits(0x40)]
- internal struct Direct3DHookNative
- public enum DoorLock
- public enum DrivingStyle
- public enum ExplosionType
- public enum FloatStatistic
- [Serializable, DebuggerNonUserCode]
- public sealed class Font : iD3DObject, IDisposable
- public enum FontEffect
- public enum FontScaling
- internal enum Format
- public enum FormStartPosition
- [StructLayout(LayoutKind.Sequential)]
- internal struct FoundScript
- public sealed class Game
- public enum GameEpisode
- public enum GameKey
- [Flags]
- public enum GameKeyDirection
- public enum GameMode
- public enum GameVersion
- public sealed class Garage
- public enum GarageType
- public enum Gender
- [DebuggerNonUserCode]
- internal class GenericThread : NetThread
- [DebuggerNonUserCode]
- public sealed class Graphics
- [Serializable, DebuggerNonUserCode]
- public class GraphicsEventArgs : SerializableEventArgs
- public delegate void GraphicsEventHandler(object sender, GraphicsEventArgs e)
- public enum GroundType
- public sealed class Group : HandleObject, iGroup, iDeletable, IEnumerable<Ped>
- [DebuggerNonUserCode]
- public sealed class Helper
- internal enum ImageFileFormat
- [Serializable, StructLayout(LayoutKind.Sequential), DebuggerNonUserCode]
- internal struct ImageInformation : IEquatable<ImageInformation>
- public enum IntegerStatistic
- [DebuggerNonUserCode]
- internal abstract class KeyboardLayout
- internal class KeyboardLayoutDE : KeyboardLayout
- internal class KeyboardLayoutUS : KeyboardLayout
- [Serializable, DebuggerNonUserCode]
- public class KeyEventArgs : SerializableEventArgs
- public delegate void KeyEventHandler(object sender, KeyEventArgs e)
- public delegate void KeyPressDelegate()
- [DebuggerNonUserCode]
- internal sealed class KeyWatchDog : IDisposable
- [DebuggerNonUserCode]
- public sealed class Light : ScriptChild
- [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
- public struct Matrix : IEquatable<Matrix>
- [DebuggerNonUserCode]
- public class MemoryStream : Stream
- [Serializable, StructLayout(LayoutKind.Sequential)]
- public struct Model
- [Serializable, DebuggerNonUserCode]
- public class MouseEventArgs : SerializableEventArgs
- public delegate void MouseEventHandler(object sender, MouseEventArgs e)
- [DebuggerNonUserCode]
- internal sealed class NetHook
- [DebuggerNonUserCode]
- internal class NetThread
- public enum NetworkMode
- [DebuggerNonUserCode]
- public class NonExistingObjectException : Exception
- [Serializable, DebuggerNonUserCode]
- public sealed class Object : HandleObject, iComplexObject
- [Serializable, DefaultMember("Item"), DebuggerNonUserCode]
- public class ObjectCollection : ReadOnlyCollection<object>
- [Serializable, DebuggerNonUserCode]
- public class ObjectEventArgs : SerializableEventArgs
- public delegate void ObjectEventHandler(object sender, ObjectEventArgs e)
- [Serializable, DebuggerNonUserCode, DefaultMember("Item")]
- public class ParameterCollection : ReadOnlyCollection<string>
- [Serializable, DebuggerNonUserCode]
- public sealed class Ped : HandleObject, iComplexObject, iMissionObject
- [DebuggerNonUserCode, DefaultMember("Item")]
- public class PedCollection : List<Ped>
- public enum PedComponent
- [DebuggerNonUserCode]
- internal class PedDistanceComparer : IComparer<Ped>
- public enum PedFlag
- public enum PedProp
- public enum PedType
- public delegate void PhoneDialDelegate()
- [Serializable, DebuggerNonUserCode]
- public class PhoneDialEventArgs : SerializableEventArgs
- public delegate void PhoneDialEventHandler(object sender, PhoneDialEventArgs e)
- [Serializable, DebuggerNonUserCode]
- public sealed class Pickup : HandleObject, iPositioned, iInteriorObject, iDeletable
- public enum PickupType
- public sealed class Player
- [Serializable, StructLayout(LayoutKind.Sequential)]
- public struct Quaternion
- public enum RadioStation
- public enum Relationship
- public enum RelationshipGroup
- [DebuggerNonUserCode]
- internal sealed class RemoteConsole : Console
- internal enum RemoteEvent
- [Serializable, DebuggerNonUserCode]
- internal class RemoteEventArgs : SerializableEventArgs
- [DebuggerNonUserCode]
- internal sealed class RemoteProcessing
- internal enum RemoteProcessingTask
- [DebuggerNonUserCode]
- internal sealed class RemoteScriptDomain : MarshalByRefObject
- internal enum ResourceType
- [StructLayout(LayoutKind.Sequential)]
- public struct Room
- public abstract class Script : IDisposable
- internal enum ScriptAction
- public delegate void ScriptCommandDelegate(Script sender, ObjectCollection Parameter)
- [Serializable]
- public class ScriptCommandEventArgs : SerializableEventArgs
- public delegate void ScriptCommandEventHandler(object sender, ScriptCommandEventArgs e)
- [DebuggerNonUserCode]
- internal sealed class ScriptDomain
- [DebuggerNonUserCode]
- public sealed class ScriptedFire : HandleObject, iDeletable
- internal enum ScriptEvent
- internal enum ScriptState
- [DebuggerNonUserCode]
- internal class ScriptThread : NetThread
- [Serializable, DebuggerNonUserCode]
- public class SerializableEventArgs : EventArgs
- public delegate void SerializableEventHandler(object sender, SerializableEventArgs e)
- [DebuggerNonUserCode]
- internal class SettingCategory
- [DebuggerNonUserCode]
- public class SettingsFile : IDisposable
- [DebuggerNonUserCode]
- internal class SettingValue
- [Serializable, StructLayout(LayoutKind.Sequential)]
- internal struct sEvent
- public enum ShootMode
- [DebuggerNonUserCode]
- public sealed class SkinTemplate
- internal delegate void SomeFunction()
- public sealed class TaskSequence : IDisposable
- public enum TextAlignment
- [Serializable, DebuggerNonUserCode]
- public sealed class Texture : iD3DObject, IDisposable
- [DebuggerNonUserCode]
- public class Timer : ScriptChild
- internal enum TransformState
- [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
- public struct Vector2 : IEquatable<Vector2>
- [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
- public struct Vector3
- [Serializable, StructLayout(LayoutKind.Sequential, Pack=4)]
- public struct Vector4 : IEquatable<Vector4>
- [Serializable, DebuggerNonUserCode]
- public sealed class Vehicle : HandleObject, iComplexObject, iMissionObject
- public enum VehicleDoor
- public enum VehicleSeat
- [Flags]
- public enum VehicleType
- public enum VehicleWheel
- public enum VehicleWindow
- [StructLayout(LayoutKind.Sequential)]
- internal struct Viewport : IEquatable<Viewport>
- public enum Weapon
- public enum WeaponSlot
- public enum Weather
- public sealed class World
- }
- Expand Types
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