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- return model =
- name: 'Epsilon Gunship'
- level: 6
- model: 3
- size: 3.5
- specs:
- shield:
- capacity: [300,400]
- reload: [5,7]
- generator:
- capacity: [80,140]
- reload: [35,45]
- ship:
- mass: 175
- speed: [90,100]
- rotation: [70,90]
- acceleration: [110,130]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-110,-99,-78,-50,20,100,70]
- z: [-45,-50,-40,-10,0,0,0]
- width: [2,15,20,17,38,25,0]
- height: [0,12,14,15,25,25,0]
- texture: [4,11,8,11,11,12]
- propeller: true
- main_sides:
- section_segments: 12
- offset:
- x: 50
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,-10,0]
- y: [0,9,-46,-30,20,100,90]
- z: [0,0,-8,-10,0,0,0]
- width: [0,0,0,7,28,15,0]
- height: [0,0,0,5,15,15,0]
- texture: [4,11,8,11,11,12]
- propeller: true
- cockpit:
- section_segments: 8
- offset:
- x: 0
- y: -90
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-10,0,20,30,40]
- z: [-60,-45,-25,-10,-5]
- width: [0,3,10,10,8]
- height: [0,5,10,12,8]
- texture: [9]
- cannons:
- section_segments: 8
- offset:
- x: 38
- y: -85
- z: -40
- position:
- x: [0,0,0,0,0,0,0,0,0,0]
- y: [3,0,16,20,50,50,80,90,130]
- z: [0,0,0,0,0,0,0,0,0,0]
- width: [0,2,2,5,5,1.7,1.7,6,7]
- height: [0,5,5,7,7,4,4,7,7]
- texture: [12,13,4,8,4,4,3,8]
- propeller: false
- laser:
- damage: [18,25]
- rate: 3
- type: 2
- speed: [170,200]
- recoil: 25
- number: 1
- error: 0
- wings:
- back:
- doubleside: true
- offset:
- x: 25
- y: 50
- z: 0
- length: [50]
- width: [70,30]
- angle: [0]
- position: [0,30]
- texture: [18]
- bump:
- position: 40
- size: 80
- gun_supports:
- doubleside: true
- offset:
- x: 45
- y: 10
- z: -8
- length: [50]
- width: [35,20]
- angle: [-100]
- position: [0,20]
- texture: [63]
- bump:
- position: 10
- size: 10
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