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May 1st, 2019
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  1. //Nex-AC by Nexius v1.9.46 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #include <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.46"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CONFIG_FILE
  35.     #define AC_CONFIG_FILE              "nex-ac_settings.cfg"
  36. #endif
  37.  
  38. #if !defined AC_NOP_CONFIG_FILE
  39.     #define AC_NOP_CONFIG_FILE          "nex-ac_nop_settings.cfg"
  40. #endif
  41.  
  42. #if !defined AC_MAX_CLASSES
  43.     #define AC_MAX_CLASSES              320
  44. #endif
  45.  
  46. #if !defined AC_DEFAULT_COLOR
  47.     #define AC_DEFAULT_COLOR            -1
  48. #endif
  49.  
  50. #if !defined AC_USE_VENDING_MACHINES
  51.     #define AC_USE_VENDING_MACHINES     true
  52. #endif
  53.  
  54. #if !defined AC_USE_TUNING_GARAGES
  55.     #define AC_USE_TUNING_GARAGES       true
  56. #endif
  57.  
  58. #if !defined AC_USE_PICKUP_WEAPONS
  59.     #define AC_USE_PICKUP_WEAPONS       true
  60. #endif
  61.  
  62. #if !defined AC_USE_AMMUNATIONS
  63.     #define AC_USE_AMMUNATIONS          true
  64. #endif
  65.  
  66. #if !defined AC_USE_RESTAURANTS
  67.     #define AC_USE_RESTAURANTS          true
  68. #endif
  69.  
  70. #if !defined AC_USE_PAYNSPRAY
  71.     #define AC_USE_PAYNSPRAY            true
  72. #endif
  73.  
  74. #if !defined AC_USE_CASINOS
  75.     #define AC_USE_CASINOS              true
  76. #endif
  77.  
  78. #if !defined AC_USE_QUERY
  79.     #define AC_USE_QUERY                true
  80. #endif
  81.  
  82. #if !defined AC_USE_NPC
  83.     #define AC_USE_NPC                  true
  84. #endif
  85.  
  86. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  87.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  88. #endif
  89.  
  90. #if !defined AC_MAX_CONNECTS_FROM_IP
  91.     #define AC_MAX_CONNECTS_FROM_IP         1
  92. #endif
  93.  
  94. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  95.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  96. #endif
  97.  
  98. #if !defined AC_MAX_MSGS_REC_DIFF
  99.     #define AC_MAX_MSGS_REC_DIFF            800
  100. #endif
  101.  
  102. #if !defined AC_MAX_PING
  103.     #define AC_MAX_PING                     500
  104. #endif
  105.  
  106. #if !defined AC_MIN_TIME_RECONNECT
  107.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  108. #endif
  109.  
  110. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  111.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  112. #endif
  113.  
  114. #if !defined AC_MAX_NOP_WARNINGS
  115.     #define AC_MAX_NOP_WARNINGS             8
  116. #endif
  117.  
  118. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  119.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  120. #endif
  121.  
  122. #if !defined AC_MAX_PING_WARNINGS
  123.     #define AC_MAX_PING_WARNINGS            8
  124. #endif
  125.  
  126. #if !defined AC_MAX_AIR_WARNINGS
  127.     #define AC_MAX_AIR_WARNINGS             4
  128. #endif
  129.  
  130. #if !defined AC_MAX_AIR_VEH_WARNINGS
  131.     #define AC_MAX_AIR_VEH_WARNINGS         4
  132. #endif
  133.  
  134. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  135.     #define AC_MAX_FLYHACK_VEH_WARNINGS     3
  136. #endif
  137.  
  138. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  139.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    5
  140. #endif
  141.  
  142. #if !defined AC_MAX_CARSHOT_WARNINGS
  143.     #define AC_MAX_CARSHOT_WARNINGS         4
  144. #endif
  145.  
  146. #if !defined AC_MAX_PRO_AIM_WARNINGS
  147.     #define AC_MAX_PRO_AIM_WARNINGS         2
  148. #endif
  149.  
  150. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  151.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  152. #endif
  153.  
  154. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  155.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  156. #endif
  157.  
  158. #if !defined AC_MAX_AUTO_C_WARNINGS
  159.     #define AC_MAX_AUTO_C_WARNINGS          8
  160. #endif
  161.  
  162. #if !defined AC_MAX_GODMODE_WARNINGS
  163.     #define AC_MAX_GODMODE_WARNINGS         3
  164. #endif
  165.  
  166. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  167.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  168. #endif
  169.  
  170. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  171.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  172. #endif
  173.  
  174. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  175.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  176. #endif
  177.  
  178. #if !defined AC_MAX_FLYHACK_WARNINGS
  179.     #define AC_MAX_FLYHACK_WARNINGS         2
  180. #endif
  181.  
  182. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  183.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  184. #endif
  185.  
  186. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  187.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  188. #endif
  189.  
  190. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  191.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  192. #endif
  193.  
  194. #if !defined AC_MAX_CJ_RUN_WARNINGS
  195.     #define AC_MAX_CJ_RUN_WARNINGS          3
  196. #endif
  197.  
  198. #if !defined AC_MAX_MONEY_WARNINGS
  199.     #define AC_MAX_MONEY_WARNINGS           2
  200. #endif
  201.  
  202. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  203. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  204. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  205.  
  206. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  207. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  208. static bool:ac_ACAllow[] =
  209. {
  210.     true,   //0 Anti-AirBreak (onfoot)
  211.     true,   //1 Anti-AirBreak (in vehicle)
  212.     true,   //2 Anti-teleport hack (onfoot)
  213.     true,   //3 Anti-teleport hack (in vehicle)
  214.     true,   //4 Anti-teleport hack (into/between vehicles)
  215.     true,   //5 Anti-teleport hack (vehicle to player)
  216.     true,   //6 Anti-teleport hack (pickups)
  217.     true,   //7 Anti-FlyHack (onfoot)
  218.     true,   //8 Anti-FlyHack (in vehicle)
  219.     true,   //9 Anti-SpeedHack (onfoot)
  220.     true,   //10 Anti-SpeedHack (in vehicle)
  221.     true,   //11 Anti-Health hack (in vehicle)
  222.     true,   //12 Anti-Health hack (onfoot)
  223.     true,   //13 Anti-Armour hack
  224.     true,   //14 Anti-Money hack
  225.     true,   //15 Anti-Weapon hack
  226.     true,   //16 Anti-Ammo hack (add)
  227.     true,   //17 Anti-Ammo hack (infinite)
  228.     true,   //18 Anti-Special actions hack
  229.     true,   //19 Anti-GodMode from bullets (onfoot)
  230.     true,   //20 Anti-GodMode from bullets (in vehicle)
  231.     true,   //21 Anti-Invisible hack
  232.     true,   //22 Anti-lagcomp-spoof
  233.     true,   //23 Anti-Tuning hack
  234.     false//24 Anti-Parkour mod
  235.     true,   //25 Anti-Quick turn
  236.     true,   //26 Anti-Rapid fire
  237.     true,   //27 Anti-FakeSpawn
  238.     true,   //28 Anti-FakeKill
  239.     true,   //29 Anti-Pro Aim
  240.     true,   //30 Anti-CJ run
  241.     true,   //31 Anti-CarShot
  242.     true,   //32 Anti-CarJack
  243.     false//33 Anti-UnFreeze
  244.     true,   //34 Anti-AFK Ghost
  245.     true,   //35 Anti-Full Aiming
  246.  
  247.     false//36 Anti-Fake NPC
  248.     true,   //37 Anti-Reconnect
  249.     true,   //38 Anti-High ping
  250.     true,   //39 Anti-Dialog hack
  251.     true,   //40 Protection from sandbox
  252.     true,   //41 Protection from invalid version
  253.     true,   //42 Anti-Rcon hack
  254.  
  255.     true,   //43 Anti-Tuning crasher
  256.     true,   //44 Anti-Invalid seat crasher
  257.     true,   //45 Anti-Dialog crasher
  258.     true,   //46 Anti-Attached object crasher
  259.     true,   //47 Anti-Weapon Crasher
  260.  
  261.     true,   //48 Protection from connection flood in one slot
  262.     true,   //49 Anti-callback functions flood
  263.     true,   //50 Anti-flood by seat changing
  264.  
  265.     true,   //51 Anti-Ddos
  266.  
  267.     true    //52 Anti-NOP's
  268. },
  269.  
  270. bool:ac_NOPAllow[] =
  271. {
  272.     true,   //0 Anti-NOP GivePlayerWeapon
  273.     true,   //1 Anti-NOP SetPlayerAmmo
  274.     true,   //2 Anti-NOP SetPlayerInterior
  275.     true,   //3 Anti-NOP SetPlayerHealth
  276.     true,   //4 Anti-NOP SetVehicleHealth
  277.     true,   //5 Anti-NOP SetPlayerArmour
  278.     true,   //6 Anti-NOP SetPlayerSpecialAction
  279.     true,   //7 Anti-NOP PutPlayerInVehicle
  280.     true,   //8 Anti-NOP TogglePlayerSpectating
  281.     true,   //9 Anti-NOP SpawnPlayer
  282.     true,   //10 Anti-NOP SetPlayerPos
  283.     true    //11 Anti-NOP RemovePlayerFromVehicle
  284. };
  285.  
  286. static const ac_Mtfc[][] =
  287. {
  288.     {150, 5},   //0 OnDialogResponse
  289.     {800, 2},   //1 OnEnterExitModShop
  290.     {250, 5},   //2 OnPlayerClickMap
  291.     {450, 5},   //3 OnPlayerClickPlayer
  292.     {50, 11},   //4 OnPlayerClickTextDraw
  293.     {400, 5},   //5 OnPlayerCommandText
  294.     {50, 8},    //6 OnPlayerEnterVehicle
  295.     {50, 11},   //7 OnPlayerExitVehicle
  296.     {150, 8},   //8 OnPlayerPickUpPickup
  297.     {150, 8},   //9 OnPlayerRequestClass
  298.     {150, 5},   //10 OnPlayerSelectedMenuRow
  299.     {600, 5},   //11 OnPlayerStateChange
  300.     {450, 2},   //12 OnVehicleMod
  301.     {450, 2},   //13 OnVehiclePaintjob
  302.     {450, 2},   //14 OnVehicleRespray
  303.     {300, 1},   //15 OnVehicleDeath
  304.     {450, 3},   //16 OnPlayerText
  305.     {150, 8},   //17 OnPlayerEnterCheckpoint
  306.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  307.     {150, 5},   //19 OnPlayerRequestSpawn
  308.     {150, 5},   //20 OnPlayerExitedMenu
  309.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  310.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  311.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  312.     {51, 9},    //24 OnVehicleDamageStatusUpdate
  313.     {150, 8},   //25 OnVehicleSirenStateChange
  314.     {150, 5},   //26 OnPlayerSelectObject
  315.     {50, 11}    //27 Cross-public
  316. },
  317.  
  318. ac_wSlot[] =
  319. {
  320.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  321.     10, 8, 8, 8, 0, 0, 0, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  322.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  323. },
  324.  
  325. ac_vType[] =
  326. {
  327.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  328.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  329.     0, 0, 0, 0, 0, 0, 3, 2, 5, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  330.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  331.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  332.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  333.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  334.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  335.     0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  336.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  337.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  338. },
  339.  
  340. #if AC_USE_PICKUP_WEAPONS
  341.     ac_wModel[] =
  342.     {
  343.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  344.         326, 342, 343, 344, 0, 0, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  345.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  346.     },
  347.  
  348.     ac_pAmmo[] =
  349.     {
  350.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  351.         1, 1, 1, 8, 8, 8, 0, 0, 4, 30, 10, 10, 15,
  352.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  353.         100, 500, 5, 1, 500, 500, 36, 1, 1, 1
  354.     },
  355. #endif
  356.  
  357. #if AC_USE_TUNING_GARAGES
  358.     ac_cPrice[] =
  359.     {
  360.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  361.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  362.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  363.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  364.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  365.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  366.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  367.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  368.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  369.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  370.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  371.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  372.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  373.     },
  374. #endif
  375.  
  376. #if AC_USE_AMMUNATIONS
  377.     ac_AmmuNationInfo[][] =
  378.     {
  379.         {200, 30}, {600, 30}, {1200, 15},
  380.         {600, 15}, {800, 12}, {1000, 10},
  381.         {500, 60}, {2000, 90}, {3500, 120},
  382.         {4500, 150}, {300, 60}
  383.     },
  384.  
  385.     Float:ac_AmmuNations[][] =
  386.     {
  387.         {296.5541, -38.5138, 1001.5156},
  388.         {295.7008, -80.8109, 1001.5156},
  389.         {290.1963, -109.7721, 1001.5156},
  390.         {312.2592, -166.1385, 999.601}
  391.     },
  392. #endif
  393.  
  394. #if AC_USE_RESTAURANTS
  395.     Float:ac_Restaurants[][] =
  396.     {
  397.         {374.0, -119.641, 1001.4922},
  398.         {368.789, -6.857, 1001.8516},
  399.         {375.566, -68.222, 1001.5151}
  400.     },
  401. #endif
  402.  
  403. #if AC_USE_PAYNSPRAY
  404.     Float:ac_PayNSpray[][] =
  405.     {
  406.         {2064.2842, -1831.4736, 13.5469},
  407.         {-2425.7822, 1021.1392, 50.3977},
  408.         {-1420.5195, 2584.2305, 55.8433},
  409.         {487.6401, -1739.9479, 11.1385},
  410.         {1024.8651, -1024.087, 32.1016},
  411.         {-1904.7019, 284.5968, 41.0469},
  412.         {1975.2384, 2162.5088, 11.0703},
  413.         {2393.4456, 1491.5537, 10.5616},
  414.         {720.0854, -455.2807, 16.3359},
  415.         {-99.9417, 1117.9048, 19.7417}
  416.     },
  417. #endif
  418.  
  419. #if AC_USE_VENDING_MACHINES
  420.     Float:ac_vMachines[][] =
  421.     {
  422.         {-862.82, 1536.6, 21.98},
  423.         {2271.72, -76.46, 25.96},
  424.         {1277.83, 372.51, 18.95},
  425.         {662.42, -552.16, 15.71},
  426.         {201.01, -107.61, 0.89},
  427.         {-253.74, 2597.95, 62.24},
  428.         {-253.74, 2599.75, 62.24},
  429.         {-76.03, 1227.99, 19.12},
  430.         {-14.7, 1175.35, 18.95},
  431.         {-1455.11, 2591.66, 55.23},
  432.         {2352.17, -1357.15, 23.77},
  433.         {2325.97, -1645.13, 14.21},
  434.         {2139.51, -1161.48, 23.35},
  435.         {2153.23, -1016.14, 62.23},
  436.         {1928.73, -1772.44, 12.94},
  437.         {1154.72, -1460.89, 15.15},
  438.         {2480.85, -1959.27, 12.96},
  439.         {2060.11, -1897.64, 12.92},
  440.         {1729.78, -1943.04, 12.94},
  441.         {1634.1, -2237.53, 12.89},
  442.         {1789.21, -1369.26, 15.16},
  443.         {-2229.18, 286.41, 34.7},
  444.         {2319.99, 2532.85, 10.21},
  445.         {2845.72, 1295.04, 10.78},
  446.         {2503.14, 1243.69, 10.21},
  447.         {2647.69, 1129.66, 10.21},
  448.         {-2420.21, 984.57, 44.29},
  449.         {-2420.17, 985.94, 44.29},
  450.         {2085.77, 2071.35, 10.45},
  451.         {1398.84, 2222.6, 10.42},
  452.         {1659.46, 1722.85, 10.21},
  453.         {1520.14, 1055.26, 10.0},
  454.         {-1980.78, 142.66, 27.07},
  455.         {-2118.96, -423.64, 34.72},
  456.         {-2118.61, -422.41, 34.72},
  457.         {-2097.27, -398.33, 34.72},
  458.         {-2092.08, -490.05, 34.72},
  459.         {-2063.27, -490.05, 34.72},
  460.         {-2005.64, -490.05, 34.72},
  461.         {-2034.46, -490.05, 34.72},
  462.         {-2068.56, -398.33, 34.72},
  463.         {-2039.85, -398.33, 34.72},
  464.         {-2011.14, -398.33, 34.72},
  465.         {-1350.11, 492.28, 10.58},
  466.         {-1350.11, 493.85, 10.58},
  467.         {2222.36, 1602.64, 1000.06},
  468.         {2222.2, 1606.77, 1000.05},
  469.         {2155.9, 1606.77, 1000.05},
  470.         {2155.84, 1607.87, 1000.06},
  471.         {2209.9, 1607.19, 1000.05},
  472.         {2202.45, 1617.0, 1000.06},
  473.         {2209.24, 1621.21, 1000.06},
  474.         {2576.7, -1284.43, 1061.09},
  475.         {330.67, 178.5, 1020.07},
  476.         {331.92, 178.5, 1020.07},
  477.         {350.9, 206.08, 1008.47},
  478.         {361.56, 158.61, 1008.47},
  479.         {371.59, 178.45, 1020.07},
  480.         {374.89, 188.97, 1008.47},
  481.         {-19.03, -57.83, 1003.63},
  482.         {-36.14, -57.87, 1003.63},
  483.         {316.87, -140.35, 998.58},
  484.         {2225.2, -1153.42, 1025.9},
  485.         {-15.1, -140.22, 1003.63},
  486.         {-16.53, -140.29, 1003.63},
  487.         {-35.72, -140.22, 1003.63},
  488.         {373.82, -178.14, 1000.73},
  489.         {379.03, -178.88, 1000.73},
  490.         {495.96, -24.32, 1000.73},
  491.         {500.56, -1.36, 1000.73},
  492.         {501.82, -1.42, 1000.73},
  493.         {-33.87, -186.76, 1003.63},
  494.         {-32.44, -186.69, 1003.63},
  495.         {-16.11, -91.64, 1003.63},
  496.         {-17.54, -91.71, 1003.63}
  497.     },
  498. #endif
  499.  
  500. #if AC_USE_CASINOS
  501.     Float:ac_Casinos[][] =
  502.     {
  503.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  504.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  505.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  506.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  507.         {2230.4717, 1604.484, 1006.186, 6.0},
  508.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  509.         {2251.9407, 1586.1736, 1006.186, 1.0},
  510.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  511.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  512.         {2218.5408, 1589.3229, 1006.184, 1.0},
  513.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  514.         {2221.926, 1603.8285, 1006.1797, 1.0},
  515.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  516.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  517.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  518.         {2218.731, 1619.8046, 1006.1794, 1.0},
  519.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  520.         {2218.668, 1615.4681, 1006.1797, 1.0},
  521.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  522.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  523.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  524.         {2255.1565, 1608.8784, 1006.186, 1.0},
  525.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  526.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  527.         {2255.033, 1614.8892, 1006.1797, 1.0},
  528.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  529.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  530.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  531.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  532.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  533.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  534.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  535.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  536.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  537.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  538.         {2262.8486, 1590.026, 1006.1797, 5.0},
  539.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  540.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  541.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  542.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  543.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  544.         {2254.9907, 1596.241, 1006.1797, 5.0},
  545.         {1956.9524, 988.2533, 992.4688, 2.0},
  546.         {1961.6155, 993.0375, 992.4688, 2.0},
  547.         {1963.7998, 998.4406, 992.4745, 2.0},
  548.         {1936.2885, 987.1995, 992.4745, 2.0},
  549.         {1944.9768, 986.3937, 992.4688, 2.0},
  550.         {1940.7397, 990.9521, 992.4609, 2.0},
  551.         {1940.0966, 1005.8996, 992.4688, 6.0},
  552.         {1938.8785, 1014.1768, 992.4688, 6.0},
  553.         {1938.8811, 1021.4434, 992.4688, 6.0},
  554.         {1966.5975, 1006.6469, 992.4745, 6.0},
  555.         {1966.5979, 1014.1024, 992.4688, 6.0},
  556.         {1939.8351, 1029.912, 992.4688, 6.0},
  557.         {1956.854, 1047.3718, 992.4688, 6.0},
  558.         {1961.356, 1042.8112, 992.4688, 6.0},
  559.         {1963.811, 1037.1263, 992.4745, 6.0},
  560.         {1961.733, 1025.8929, 992.4688, 10.0},
  561.         {1961.708, 1010.3194, 992.4688, 10.0},
  562.         {1966.5989, 1029.7954, 992.4745, 6.0},
  563.         {1961.4139, 1017.8281, 992.4688, 10.0},
  564.         {1966.5985, 1021.7686, 992.4688, 6.0},
  565.         {1128.7106, -1.9779, 1000.6797, 1.0},
  566.         {1125.2388, 1.61, 1000.6797, 1.0},
  567.         {1125.1249, -5.0489, 1000.6797, 1.0},
  568.         {1127.4139, 3.0199, 1000.6797, 1.0},
  569.         {1135.0634, -3.8695, 1000.6797, 1.0},
  570.         {1135.0861, 0.6107, 1000.6797, 1.0},
  571.         {1132.8943, -1.7139, 1000.6797, 1.0},
  572.         {1125.3727, 3.0315, 1000.6797, 1.0},
  573.         {1119.0272, -1.4916, 1000.6924, 1.0}
  574.     },
  575. #endif
  576.  
  577. ac_MaxPassengers[] =
  578. {
  579.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  580.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  581.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  582.     0x11111110, 0x11100031, 0x11130221, 0x33113311, 0x11111101,
  583.     0x33101133, 0x10100550, 0x03133111, 0xFF11113F, 0x13330111,
  584.     0xFF131111, 0x0000FF3F
  585. },
  586.  
  587. ac_vMods[] =
  588. {
  589.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  590.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  591.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  592.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  593.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  594.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  595.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  596.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  597.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  598.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  599.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  600.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  601.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  602.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  603.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  604.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  605.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  606.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  607.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  608.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  609.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  610.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  611.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  612.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  613.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  614.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  615.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  616.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  617.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  618.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  619.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  620.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  621.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  622.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  624.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  625.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  630.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  631.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  635.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  638.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  648.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  650.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  652.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  653.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  654.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  656.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  657.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  658.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  659.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  662.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  666.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  667.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  670.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  671.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  679.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  681.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  683.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  687.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  689.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  690.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  694.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  695.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  696.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  697.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  698.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  699.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  702.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  703.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  706.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  707.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  709.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  710.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  712.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  713.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  715.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  716.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  717.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  719.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  721.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  723.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  724.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  725.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  727.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  728.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  729.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  730.     0x00000007, 0x00000000, 0x00000000
  731. };
  732.  
  733. static stock const Float:ac_wRange[] =
  734. {
  735.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  736.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  737.     50.0, 50.0, 50.0, 4.0, 65.0
  738. };
  739.  
  740. enum acInfo
  741. {
  742.     Float:acPosX,
  743.     Float:acPosY,
  744.     Float:acPosZ,
  745.     Float:acDropJpX,
  746.     Float:acDropJpY,
  747.     Float:acDropJpZ,
  748.     Float:acSpawnPosX,
  749.     Float:acSpawnPosY,
  750.     Float:acSpawnPosZ,
  751.     Float:acSetVehHealth,
  752.     Float:acLastPosX,
  753.     Float:acLastPosY,
  754.     Float:acSetPosX,
  755.     Float:acSetPosY,
  756.     Float:acSetPosZ,
  757.     acSpeed,
  758.     acHealth,
  759.     acArmour,
  760.     acMoney,
  761.     acLastShot,
  762.     acLastWeapon,
  763.     acEnterSeat,
  764.     acEnterVeh,
  765.     acKickVeh,
  766.     acVeh,
  767.     acSeat,
  768.     acDialog,
  769.     acNextDialog,
  770.     acInt,
  771.     acAnim,
  772.     acDmgRes,
  773.     acSpecAct,
  774.     acNextSpecAct,
  775.     acLastSpecAct,
  776.     acLastPickup,
  777.     acReloadTick,
  778.     acShotTick,
  779.     acSpawnTick,
  780.     acTimerTick,
  781.     acSetPosTick,
  782.     acUpdateTick,
  783.     acEnterVehTick,
  784.     acSpawnWeapon1,
  785.     acSpawnWeapon2,
  786.     acSpawnWeapon3,
  787.     acSpawnAmmo1,
  788.     acSpawnAmmo2,
  789.     acSpawnAmmo3,
  790.     acSpawnRes,
  791.     acIssuerID,
  792.     acTimerID,
  793.     acKickTimerID,
  794.     acParachute,
  795.     acIntRet,
  796.     acKicked,
  797.     acIp[16],
  798.     acSet[13],
  799.     acGtc[20],
  800.     acWeapon[13],
  801.     acAmmo[13],
  802.     acSetWeapon[13],
  803.     acGiveAmmo[13],
  804.     acGtcSetWeapon[13],
  805.     acGtcGiveAmmo[13],
  806.     acNOPCount[12],
  807.     acCheatCount[22],
  808.     acCall[sizeof ac_Mtfc],
  809.     acFloodCount[sizeof ac_Mtfc],
  810.     bool:acNOPAllow[sizeof ac_NOPAllow],
  811.     bool:acACAllow[sizeof ac_ACAllow],
  812.     bool:acStuntBonus,
  813.     bool:acModShop,
  814.     bool:acUnFrozen,
  815.     bool:acOnline,
  816.     bool:acDeathRes,
  817.     bool:acVehDmgRes,
  818.     bool:acSpawned,
  819.     bool:acDead,
  820.     bool:acTpToZ,
  821.     bool:acIntEnterExits,
  822.     bool:acSpec
  823. }
  824.  
  825. enum acVehInfo
  826. {
  827.     Float:acVelX,
  828.     Float:acVelY,
  829.     Float:acVelZ,
  830.     Float:acPosX,
  831.     Float:acPosY,
  832.     Float:acPosZ,
  833.     Float:acSpawnPosX,
  834.     Float:acSpawnPosY,
  835.     Float:acSpawnPosZ,
  836.     Float:acSpawnZAngle,
  837.     Float:acPosDiff,
  838.     Float:acZAngle,
  839.     Float:acHealth,
  840.     acLastSpeed,
  841.     acSpeedDiff,
  842.     acDriver,
  843.     acInt,
  844.     acPaintJob,
  845.     bool:acSpawned
  846. }
  847.  
  848. enum acPickInfo
  849. {
  850.     Float:acPosX,
  851.     Float:acPosY,
  852.     Float:acPosZ,
  853.     acType,
  854.     acWeapon
  855. }
  856.  
  857. static
  858.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  859.     ac_ClassWeapon[AC_MAX_CLASSES][3][2],
  860.  
  861.     ac_sInfo[6],
  862.  
  863.     ACInfo[MAX_PLAYERS][acInfo],
  864.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  865.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  866.  
  867.     bool:ac_IntEnterExits = true,
  868.     bool:ac_StuntBonus = true,
  869.     bool:ac_LagCompMode,
  870.     #if !AC_USE_QUERY
  871.         bool:ac_QueryEnable,
  872.     #endif
  873.     bool:ac_RconEnable,
  874.     bool:ac_PedAnims;
  875.  
  876. static stock bool:ac_VehFriendlyFire;
  877.  
  878. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  879. {
  880.     ACVehInfo[vehicleid][acInt] =
  881.     ACVehInfo[vehicleid][acLastSpeed] =
  882.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  883.     ACVehInfo[vehicleid][acPaintJob] = 3;
  884.     ACVehInfo[vehicleid][acSpawned] = true;
  885.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  886.     ACVehInfo[vehicleid][acPosDiff] =
  887.     ACVehInfo[vehicleid][acVelX] =
  888.     ACVehInfo[vehicleid][acVelY] =
  889.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  890.     ACVehInfo[vehicleid][acSpawnPosX] =
  891.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  892.     ACVehInfo[vehicleid][acSpawnPosY] =
  893.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  894.     ACVehInfo[vehicleid][acSpawnPosZ] =
  895.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  896.     ACVehInfo[vehicleid][acSpawnZAngle] =
  897.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  898.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  899.     return 1;
  900. }
  901.  
  902. ac_fpublic ac_CreateVehicle(vehicleid, ac_vehicletype, Float:x, Float:y, Float:z, Float:rotation)
  903. {
  904.     ACVehInfo[vehicleid][acInt] =
  905.     ACVehInfo[vehicleid][acLastSpeed] =
  906.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  907.     ACVehInfo[vehicleid][acPaintJob] = 3;
  908.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  909.     ACVehInfo[vehicleid][acPosDiff] =
  910.     ACVehInfo[vehicleid][acVelX] =
  911.     ACVehInfo[vehicleid][acVelY] =
  912.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  913.     ACVehInfo[vehicleid][acSpawnPosX] =
  914.     ACVehInfo[vehicleid][acPosX] = x;
  915.     ACVehInfo[vehicleid][acSpawnPosY] =
  916.     ACVehInfo[vehicleid][acPosY] = y;
  917.     ACVehInfo[vehicleid][acSpawnPosZ] =
  918.     ACVehInfo[vehicleid][acPosZ] = z;
  919.     ACVehInfo[vehicleid][acSpawnZAngle] =
  920.     ACVehInfo[vehicleid][acZAngle] = rotation;
  921.     if(!(569 <= ac_vehicletype <= 570)) ACVehInfo[vehicleid][acSpawned] = true;
  922.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  923.     return 1;
  924. }
  925.  
  926. ac_fpublic ac_AddPlayerClass(ac_classid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
  927. {
  928.     if(0 <= ac_classid < AC_MAX_CLASSES)
  929.     {
  930.         #undef AC_MAX_CLASSES
  931.         ac_ClassPos[ac_classid][0] = ac_spawn_x;
  932.         ac_ClassPos[ac_classid][1] = ac_spawn_y;
  933.         ac_ClassPos[ac_classid][2] = ac_spawn_z;
  934.         ac_ClassWeapon[ac_classid][0][0] = ac_weapon1;
  935.         ac_ClassWeapon[ac_classid][0][1] = ac_weapon1_ammo;
  936.         ac_ClassWeapon[ac_classid][1][0] = ac_weapon2;
  937.         ac_ClassWeapon[ac_classid][1][1] = ac_weapon2_ammo;
  938.         ac_ClassWeapon[ac_classid][2][0] = ac_weapon3;
  939.         ac_ClassWeapon[ac_classid][2][1] = ac_weapon3_ammo;
  940.     }
  941.     return 1;
  942. }
  943.  
  944. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
  945. {
  946.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)) return 0;
  947.     ACInfo[playerid][acSpawnPosX] = ac_x;
  948.     ACInfo[playerid][acSpawnPosY] = ac_y;
  949.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  950.     ACInfo[playerid][acSpawnWeapon1] = ac_weapon1;
  951.     ACInfo[playerid][acSpawnAmmo1] = ac_weapon1_ammo;
  952.     ACInfo[playerid][acSpawnWeapon2] = ac_weapon2;
  953.     ACInfo[playerid][acSpawnAmmo2] = ac_weapon2_ammo;
  954.     ACInfo[playerid][acSpawnWeapon3] = ac_weapon3;
  955.     ACInfo[playerid][acSpawnAmmo3] = ac_weapon3_ammo;
  956.     return 1;
  957. }
  958.  
  959. ac_fpublic ac_AddStaticPickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  960. {
  961.     #if AC_USE_PICKUP_WEAPONS
  962.         ACPickInfo[pickupid][acWeapon] = 0;
  963.         switch(ac_type)
  964.         {
  965.             case 2, 3, 15, 22:
  966.             {
  967.                 switch(ac_model)
  968.                 {
  969.                     case 370: ACPickInfo[pickupid][acType] = 2;
  970.                     case 1240: ACPickInfo[pickupid][acType] = 3;
  971.                     case 1242: ACPickInfo[pickupid][acType] = 4;
  972.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  973.                     {
  974.                         for(new ac_i = 46; ac_i >= 0; --ac_i)
  975.                         {
  976.                             if(ac_wModel[ac_i] == ac_model)
  977.                             {
  978.                                 ACPickInfo[pickupid][acType] = 1;
  979.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  980.                                 break;
  981.                             }
  982.                         }
  983.                     }
  984.                 }
  985.             }
  986.         }
  987.     #endif
  988.     ACPickInfo[pickupid][acPosX] = ac_X;
  989.     ACPickInfo[pickupid][acPosY] = ac_Y;
  990.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  991.     return 1;
  992. }
  993.  
  994. ac_fpublic ac_CreatePickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  995. {
  996.     #if AC_USE_PICKUP_WEAPONS
  997.         ACPickInfo[pickupid][acWeapon] = 0;
  998.         switch(ac_type)
  999.         {
  1000.             case 2, 3, 15, 22:
  1001.             {
  1002.                 switch(ac_model)
  1003.                 {
  1004.                     case 370: ACPickInfo[pickupid][acType] = 2;
  1005.                     case 1240: ACPickInfo[pickupid][acType] = 3;
  1006.                     case 1242: ACPickInfo[pickupid][acType] = 4;
  1007.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1008.                     {
  1009.                         for(new ac_i = 46; ac_i >= 0; --ac_i)
  1010.                         {
  1011.                             if(ac_wModel[ac_i] == ac_model)
  1012.                             {
  1013.                                 ACPickInfo[pickupid][acType] = 1;
  1014.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1015.                                 break;
  1016.                             }
  1017.                         }
  1018.                     }
  1019.                 }
  1020.             }
  1021.         }
  1022.     #endif
  1023.     ACPickInfo[pickupid][acPosX] = ac_X;
  1024.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1025.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1026.     return 1;
  1027. }
  1028.  
  1029. #if AC_USE_PICKUP_WEAPONS\
  1030.     && defined Streamer_SetIntData
  1031.     #if defined STREAMER_ENABLE_TAGS
  1032.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, ac_modelid, ac_type)
  1033.     #else
  1034.         ac_fpublic ac_CreateDynamicPickup(pickupid, ac_modelid, ac_type)
  1035.     #endif
  1036.     {
  1037.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1038.         switch(ac_type)
  1039.         {
  1040.             case 2, 3, 15, 22:
  1041.             {
  1042.                 switch(ac_modelid)
  1043.                 {
  1044.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1045.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1046.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 4);
  1047.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1048.                     {
  1049.                         for(new ac_i = 46; ac_i >= 0; --ac_i)
  1050.                         {
  1051.                             if(ac_wModel[ac_i] == ac_modelid)
  1052.                             {
  1053.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1054.                                 break;
  1055.                             }
  1056.                         }
  1057.                     }
  1058.                 }
  1059.             }
  1060.         }
  1061.         return 1;
  1062.     }
  1063. #endif
  1064.  
  1065. #if defined Streamer_UpdateEx
  1066.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1067.     {
  1068.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1069.         if(compensatedtime >= 0)
  1070.         {
  1071.             ACInfo[playerid][acSet][8] = 4;
  1072.             ACInfo[playerid][acNOPCount][10] = 0;
  1073.             ACInfo[playerid][acSetPosX] = x;
  1074.             ACInfo[playerid][acSetPosY] = y;
  1075.             ACInfo[playerid][acSetPosZ] = z;
  1076.             ACInfo[playerid][acSetPosTick] =
  1077.             ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1078.         }
  1079.         return 1;
  1080.     }
  1081.  
  1082.     #if defined _ALS_Streamer_UpdateEx
  1083.         #undef Streamer_UpdateEx
  1084.     #else
  1085.         #define _ALS_Streamer_UpdateEx
  1086.     #endif
  1087.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1088. #endif
  1089.  
  1090. stock ac_GetPlayerVersion(playerid, version[], len)
  1091. {
  1092.     new ac_ret = GetPlayerVersion(playerid, version, len);
  1093.     for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1094.     {
  1095.         if(version[ac_i] == '%')
  1096.         {
  1097.             strdel(version, ac_i, ac_i + 1);
  1098.             ac_ret--;
  1099.         }
  1100.     }
  1101.     return ac_ret;
  1102. }
  1103.  
  1104. #if defined _ALS_GetPlayerVersion
  1105.     #undef GetPlayerVersion
  1106. #else
  1107.     #define _ALS_GetPlayerVersion
  1108. #endif
  1109. #define GetPlayerVersion ac_GetPlayerVersion
  1110.  
  1111. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1112. {
  1113.     if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1114.     if(ang != ang) ang = 0.0;
  1115.     ang = ac_AbsoluteAngle(ang);
  1116.     return 1;
  1117. }
  1118.  
  1119. #if defined _ALS_GetPlayerFacingAngle
  1120.     #undef GetPlayerFacingAngle
  1121. #else
  1122.     #define _ALS_GetPlayerFacingAngle
  1123. #endif
  1124. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1125.  
  1126. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1127. {
  1128.     if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1129.     if(z_angle != z_angle) z_angle = 0.0;
  1130.     z_angle = ac_AbsoluteAngle(z_angle);
  1131.     #undef ac_AbsoluteAngle
  1132.     return 1;
  1133. }
  1134.  
  1135. #if defined _ALS_GetVehicleZAngle
  1136.     #undef GetVehicleZAngle
  1137. #else
  1138.     #define _ALS_GetVehicleZAngle
  1139. #endif
  1140. #define GetVehicleZAngle ac_GetVehicleZAngle
  1141.  
  1142. ac_fpublic ac_DestroyVehicle(vehicleid)
  1143. {
  1144.     if(!DestroyVehicle(vehicleid)) return 0;
  1145.     ACVehInfo[vehicleid][acSpawned] = false;
  1146.     return 1;
  1147. }
  1148.  
  1149. ac_fpublic ac_DestroyPickup(pickupid)
  1150. {
  1151.     if(!DestroyPickup(pickupid)) return 0;
  1152.     ACPickInfo[pickupid][acType] = 0;
  1153.     return 1;
  1154. }
  1155.  
  1156. ac_fpublic ac_DisableInteriorEnterExits()
  1157. {
  1158.     ac_IntEnterExits = false;
  1159.     return DisableInteriorEnterExits();
  1160. }
  1161.  
  1162. ac_fpublic ac_UsePlayerPedAnims()
  1163. {
  1164.     ac_PedAnims = true;
  1165.     return UsePlayerPedAnims();
  1166. }
  1167.  
  1168. #if defined EnableVehicleFriendlyFire
  1169.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1170.     {
  1171.         ac_VehFriendlyFire = true;
  1172.         return EnableVehicleFriendlyFire();
  1173.     }
  1174. #endif
  1175.  
  1176. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1177. {
  1178.     ac_StuntBonus = !!enable;
  1179.     #if defined foreach
  1180.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1181.     #else
  1182.         #if defined GetPlayerPoolSize
  1183.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1184.         #else
  1185.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1186.         #endif
  1187.         {
  1188.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1189.         }
  1190.     #endif
  1191.     return EnableStuntBonusForAll(enable);
  1192. }
  1193.  
  1194. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1195. {
  1196.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1197.     ACInfo[playerid][acStuntBonus] = !!enable;
  1198.     return 1;
  1199. }
  1200.  
  1201. ac_fpublic ac_ShowPlayerDialog(playerid, ac_dialogid)
  1202. {
  1203.     ACInfo[playerid][acDialog] = ac_dialogid;
  1204.     return 1;
  1205. }
  1206.  
  1207. ac_fpublic ac_fs_ShowPlayerDialog(playerid, ac_dialogid)
  1208. {
  1209.     ACInfo[playerid][acNextDialog] = ac_dialogid;
  1210.     return 1;
  1211. }
  1212.  
  1213. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1214. {
  1215.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1216.     ACInfo[playerid][acUnFrozen] = !!toggle;
  1217.     return 1;
  1218. }
  1219.  
  1220. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1221. {
  1222.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1223.     if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || ACInfo[playerid][acSet][6] != -1)
  1224.     {
  1225.         if(!toggle)
  1226.         {
  1227.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 4;
  1228.             else
  1229.             {
  1230.                 ACInfo[playerid][acSet][3] =
  1231.                 ACInfo[playerid][acSet][4] =
  1232.                 ACInfo[playerid][acSet][6] =
  1233.                 ACInfo[playerid][acSet][8] =
  1234.                 ACInfo[playerid][acSet][9] =
  1235.                 ACInfo[playerid][acNextSpecAct] = -1;
  1236.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1237.                 {
  1238.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1239.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1240.                 }
  1241.                 ACInfo[playerid][acTpToZ] = false;
  1242.                 ACInfo[playerid][acUnFrozen] = true;
  1243.                 ACInfo[playerid][acSet][7] = 1;
  1244.             }
  1245.             ACInfo[playerid][acSpawnRes]++;
  1246.             ACInfo[playerid][acSpec] = false;
  1247.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1248.             ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1249.         }
  1250.     }
  1251.     else if(toggle)
  1252.     {
  1253.         ACInfo[playerid][acSet][6] = 1;
  1254.         ACInfo[playerid][acNOPCount][8] = 0;
  1255.         ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1256.     }
  1257.     return 1;
  1258. }
  1259.  
  1260. ac_fpublic ac_SpawnPlayer(playerid)
  1261. {
  1262.     if(!SpawnPlayer(playerid)) return 0;
  1263.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 5;
  1264.     else
  1265.     {
  1266.         ACInfo[playerid][acSet][3] =
  1267.         ACInfo[playerid][acSet][4] =
  1268.         ACInfo[playerid][acSet][8] =
  1269.         ACInfo[playerid][acSet][9] =
  1270.         ACInfo[playerid][acNextSpecAct] = -1;
  1271.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1272.         {
  1273.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1274.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1275.         }
  1276.         ACInfo[playerid][acTpToZ] = false;
  1277.         ACInfo[playerid][acUnFrozen] = true;
  1278.         ACInfo[playerid][acSet][7] = 2;
  1279.     }
  1280.     ACInfo[playerid][acSpawnRes]++;
  1281.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1282.     ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1283.     return 1;
  1284. }
  1285.  
  1286. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1287. {
  1288.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1289.     if(ac_health < 0.0) ac_health = 0.0;
  1290.     ACInfo[playerid][acNOPCount][3] = 0;
  1291.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1292.     ACInfo[playerid][acGtc][3] = GetTickCount() + 2650;
  1293.     return 1;
  1294. }
  1295.  
  1296. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1297. {
  1298.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1299.     if(ac_armour < 0.0) ac_armour = 0.0;
  1300.     ACInfo[playerid][acNOPCount][5] = 0;
  1301.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1302.     ACInfo[playerid][acGtc][5] = GetTickCount() + 2650;
  1303.     return 1;
  1304. }
  1305.  
  1306. ac_fpublic ac_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo)
  1307. {
  1308.     if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46)
  1309.     {
  1310.         new ac_s = ac_wSlot[ac_weaponid];
  1311.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1312.         if(16 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 43)
  1313.         {
  1314.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1315.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == ac_weaponid)
  1316.             {
  1317.                 ACInfo[playerid][acGiveAmmo][ac_s] =
  1318.                 (ACInfo[playerid][acGiveAmmo][ac_s] == -65535 ? ACInfo[playerid][acAmmo][ac_s]
  1319.                 : ACInfo[playerid][acGiveAmmo][ac_s]) + ac_ammo;
  1320.             }
  1321.             else ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1322.             if(ACInfo[playerid][acGiveAmmo][ac_s] < -32768) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = -32768;
  1323.             else if(ACInfo[playerid][acGiveAmmo][ac_s] > 32767) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = 32767;
  1324.             ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
  1325.             ACInfo[playerid][acReloadTick] = 0;
  1326.         }
  1327.         else
  1328.         {
  1329.             ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1330.             ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
  1331.         }
  1332.         ACInfo[playerid][acGtcGiveAmmo][ac_s] =
  1333.         ACInfo[playerid][acGtcSetWeapon][ac_s] = ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1334.     }
  1335.     return GivePlayerWeapon(playerid, ac_weaponid, ac_ammo);
  1336. }
  1337.  
  1338. ac_fpublic ac_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo)
  1339. {
  1340.     if(ac_ammo < -32768) ac_ammo = -32768;
  1341.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1342.     if(16 <= ac_weaponslot <= 43)
  1343.     {
  1344.         new ac_s = ac_wSlot[ac_weaponslot];
  1345.         if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
  1346.         {
  1347.             ACInfo[playerid][acNOPCount][1] = 0;
  1348.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1349.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2650;
  1350.         }
  1351.     }
  1352.     return SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo);
  1353. }
  1354.  
  1355. ac_fpublic ac_SetPlayerArmedWeapon(playerid, ac_weaponid)
  1356. {
  1357.     if(!SetPlayerArmedWeapon(playerid, ac_weaponid)) return 0;
  1358.     if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46)
  1359.     {
  1360.         new ac_s = ac_wSlot[ac_weaponid];
  1361.         if((ac_weaponid == ACInfo[playerid][acWeapon][ac_s] || ac_weaponid == ACInfo[playerid][acSetWeapon][ac_s]) &&
  1362.         (ACInfo[playerid][acAmmo][ac_s] != 0 || ACInfo[playerid][acGiveAmmo][ac_s] != 0))
  1363.         {
  1364.             ACInfo[playerid][acNOPCount][0] = 0;
  1365.             ACInfo[playerid][acSet][3] = ac_weaponid;
  1366.             ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1367.         }
  1368.     }
  1369.     return 1;
  1370. }
  1371.  
  1372. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1373. {
  1374.     if(!ResetPlayerWeapons(playerid)) return 0;
  1375.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1376.     {
  1377.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1378.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1379.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1380.     }
  1381.     ACInfo[playerid][acSet][3] = -1;
  1382.     ACInfo[playerid][acGtc][7] = GetTickCount() + 2650;
  1383.     return 1;
  1384. }
  1385.  
  1386. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1387. {
  1388.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1389.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1390.     ACInfo[playerid][acMoney] += ac_money;
  1391.     #undef AC_MAX_MONEY_WARNINGS
  1392.     return 1;
  1393. }
  1394.  
  1395. ac_fpublic ac_ResetPlayerMoney(playerid)
  1396. {
  1397.     if(!ResetPlayerMoney(playerid)) return 0;
  1398.     ACInfo[playerid][acNOPCount][11] = 0;
  1399.     ACInfo[playerid][acMoney] = 0;
  1400.     return 1;
  1401. }
  1402.  
  1403. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1404. {
  1405.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1406.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || SPECIAL_ACTION_CUFFED <= ac_actionid <= 25 ||
  1407.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1408.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1409.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1410.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1411.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1412.     {
  1413.         ACInfo[playerid][acNOPCount][6] = 0;
  1414.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE ||
  1415.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) && SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1416.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1417.         (ac_actionid == SPECIAL_ACTION_NONE || SPECIAL_ACTION_CUFFED <= ac_actionid <= 25) && ACInfo[playerid][acVeh] ||
  1418.         SPECIAL_ACTION_CUFFED <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1419.         else
  1420.         {
  1421.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1422.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1423.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1424.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1425.             else ACInfo[playerid][acNextSpecAct] = -1;
  1426.             ACInfo[playerid][acSet][4] = ac_actionid;
  1427.             ACInfo[playerid][acGtc][6] = GetTickCount() + 3250;
  1428.         }
  1429.     }
  1430.     return 1;
  1431. }
  1432.  
  1433. ac_fpublic ac_SetPlayerInterior(playerid, ac_interiorid)
  1434. {
  1435.     if(!SetPlayerInterior(playerid, ac_interiorid)) return 0;
  1436.     ACInfo[playerid][acNOPCount][2] = 0;
  1437.     ACInfo[playerid][acSet][0] = ac_interiorid % 256;
  1438.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1439.     return 1;
  1440. }
  1441.  
  1442. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1443. {
  1444.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1445.     ACInfo[playerid][acSet][8] = 1;
  1446.     ACInfo[playerid][acNOPCount][10] = 0;
  1447.     ACInfo[playerid][acSetPosX] = ac_x;
  1448.     ACInfo[playerid][acSetPosY] = ac_y;
  1449.     ACInfo[playerid][acSetPosZ] = ac_z;
  1450.     ACInfo[playerid][acSetPosTick] =
  1451.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1452.     return 1;
  1453. }
  1454.  
  1455. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1456. {
  1457.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1458.     ACInfo[playerid][acSet][8] = 2;
  1459.     ACInfo[playerid][acTpToZ] = true;
  1460.     ACInfo[playerid][acNOPCount][10] = 0;
  1461.     ACInfo[playerid][acSetPosX] = ac_x;
  1462.     ACInfo[playerid][acSetPosY] = ac_y;
  1463.     ACInfo[playerid][acSetPosTick] =
  1464.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1465.     return 1;
  1466. }
  1467.  
  1468. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1469. {
  1470.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1471.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1472.     ACInfo[playerid][acGtc][10] = GetTickCount() + 1650;
  1473.     return 1;
  1474. }
  1475.  
  1476. ac_fpublic ac_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)
  1477. {
  1478.     if(!PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)) return 0;
  1479.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1480.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1481.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(ac_vehicleid))
  1482.     {
  1483.         new ac_model = GetVehicleModel(ac_vehicleid);
  1484.         ACInfo[playerid][acNOPCount][7] = 0;
  1485.         ACInfo[playerid][acSet][9] = ac_vehicleid;
  1486.         if(ac_model == 431 || ac_model == 437 || ac_IsVehicleSeatOccupied(ac_vehicleid, ac_seatid) ||
  1487.         ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][5] = -1;
  1488.         else ACInfo[playerid][acSet][5] = ac_seatid;
  1489.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1490.     }
  1491.     return 1;
  1492. }
  1493.  
  1494. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1495. {
  1496.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1497.     ACInfo[playerid][acSet][11] = 1;
  1498.     ACInfo[playerid][acGtc][8] = GetTickCount() + 4650;
  1499.     return 1;
  1500. }
  1501.  
  1502. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1503. {
  1504.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1505.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1506.     if(ac_driver != INVALID_PLAYER_ID)
  1507.     {
  1508.         ACInfo[ac_driver][acSet][8] = 3;
  1509.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1510.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1511.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1512.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1513.         ACInfo[ac_driver][acSetPosTick] =
  1514.         ACInfo[ac_driver][acGtc][11] = GetTickCount() + 3250;
  1515.     }
  1516.     return 1;
  1517. }
  1518.  
  1519. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1520. {
  1521.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1522.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1523.     if(ac_driver != INVALID_PLAYER_ID)
  1524.     {
  1525.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1526.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1527.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1528.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1529.     }
  1530.     return 1;
  1531. }
  1532.  
  1533. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1534. {
  1535.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1536.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1537.     if(ac_driver != INVALID_PLAYER_ID)
  1538.     {
  1539.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1540.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1541.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1542.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1543.     }
  1544.     return 1;
  1545. }
  1546.  
  1547. ac_fpublic ac_LinkVehicleToInterior(vehicleid, ac_interiorid)
  1548. {
  1549.     if(!LinkVehicleToInterior(vehicleid, ac_interiorid)) return 0;
  1550.     ACVehInfo[vehicleid][acInt] = ac_interiorid % 256;
  1551.     return 1;
  1552. }
  1553.  
  1554. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, ac_paintjobid)
  1555. {
  1556.     if(GetVehicleModel(vehicleid) > 0) ACVehInfo[vehicleid][acPaintJob] = ac_paintjobid;
  1557.     return ChangeVehiclePaintjob(vehicleid, ac_paintjobid);
  1558. }
  1559.  
  1560. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1561. {
  1562.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1563.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1564.     if(ac_driver != INVALID_PLAYER_ID)
  1565.     {
  1566.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1567.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1568.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1569.     }
  1570.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1571.     return 1;
  1572. }
  1573.  
  1574. ac_fpublic ac_RepairVehicle(vehicleid)
  1575. {
  1576.     if(!RepairVehicle(vehicleid)) return 0;
  1577.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1578.     if(ac_driver != INVALID_PLAYER_ID)
  1579.     {
  1580.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1581.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1582.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1583.     }
  1584.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1585.     return 1;
  1586. }
  1587.  
  1588. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1589. {
  1590.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1591.     if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1592.     return SetVehicleToRespawn(vehicleid);
  1593. }
  1594.  
  1595. ac_fpublic ac_EnableAntiCheat(code, enable)
  1596. {
  1597.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1598.     if(code == 42)
  1599.     {
  1600.         if(enable)
  1601.         {
  1602.             if(!ac_ACAllow[code])
  1603.             {
  1604.                 #if !AC_USE_QUERY
  1605.                     ac_QueryEnable = !!GetServerVarAsBool("query");
  1606.                 #endif
  1607.                 ac_RconEnable = !!GetServerVarAsBool("rcon");
  1608.             }
  1609.             #if !AC_USE_QUERY
  1610.                 SendRconCommand("query 0");
  1611.             #endif
  1612.             SendRconCommand("rcon 0");
  1613.         }
  1614.         else
  1615.         {
  1616.             static ac_strtmp[9];
  1617.             #if !AC_USE_QUERY
  1618.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1619.                 SendRconCommand(ac_strtmp);
  1620.             #endif
  1621.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1622.             SendRconCommand(ac_strtmp);
  1623.         }
  1624.     }
  1625.     ac_ACAllow[code] = !!enable;
  1626.     if(enable)
  1627.     {
  1628.         #if defined foreach
  1629.             foreach(new ac_i : Player)
  1630.         #else
  1631.             #if defined GetPlayerPoolSize
  1632.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1633.             #else
  1634.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1635.             #endif
  1636.             {
  1637.                 if(IsPlayerConnected(ac_i))
  1638.         #endif
  1639.         {
  1640.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1641.             switch(code)
  1642.             {
  1643.                 case 7: ACInfo[ac_i][acCheatCount][15] = 0;
  1644.                 case 8: ACInfo[ac_i][acCheatCount][3] = 0;
  1645.                 case 9: ACInfo[ac_i][acCheatCount][17] = 0;
  1646.                 case 10: ACInfo[ac_i][acCheatCount][16] = ACInfo[ac_i][acCheatCount][20] = 0;
  1647.                 case 15: ACInfo[ac_i][acCheatCount][10] = 0;
  1648.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1649.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1650.                 case 20: ACInfo[ac_i][acCheatCount][11] = 0;
  1651.                 case 23: ACInfo[ac_i][acCheatCount][12] = 0;
  1652.                 case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0;
  1653.                 case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0;
  1654.                 case 30: ACInfo[ac_i][acCheatCount][19] = 0;
  1655.                 case 31: ACInfo[ac_i][acCheatCount][4] = 0;
  1656.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1657.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1658.                 case 47: ACInfo[ac_i][acCheatCount][18] = 0;
  1659.             }
  1660.         }
  1661.         #if !defined foreach
  1662.             }
  1663.         #endif
  1664.     }
  1665.     else
  1666.     {
  1667.         #if defined foreach
  1668.             foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1669.         #else
  1670.             #if defined GetPlayerPoolSize
  1671.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1672.             #else
  1673.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1674.             #endif
  1675.             {
  1676.                 if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1677.             }
  1678.         #endif
  1679.     }
  1680.     #if AUTOSAVE_SETTINGS_IN_CONFIG
  1681.         static ac_strtmp[10];
  1682.         new ac_string[415], File:ac_cfgFile;
  1683.         if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  1684.         {
  1685.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1686.             {
  1687.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1688.                 strcat(ac_string, ac_strtmp);
  1689.             }
  1690.             fwrite(ac_cfgFile, ac_string);
  1691.             fclose(ac_cfgFile);
  1692.         }
  1693.     #endif
  1694.     return 1;
  1695. }
  1696.  
  1697. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1698. {
  1699.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1700.     ac_NOPAllow[nopcode] = !!enable;
  1701.     #if defined foreach
  1702.         foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1703.     #else
  1704.         #if defined GetPlayerPoolSize
  1705.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1706.         #else
  1707.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1708.         #endif
  1709.         {
  1710.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1711.         }
  1712.     #endif
  1713.     #if AUTOSAVE_SETTINGS_IN_CONFIG
  1714.         static ac_strtmp[10];
  1715.         new ac_string[87], File:ac_cfgFile;
  1716.         if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  1717.         {
  1718.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1719.             {
  1720.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1721.                 strcat(ac_string, ac_strtmp);
  1722.             }
  1723.             fwrite(ac_cfgFile, ac_string);
  1724.             fclose(ac_cfgFile);
  1725.         }
  1726.     #endif
  1727.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1728.     return 1;
  1729. }
  1730.  
  1731. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1732. {
  1733.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1734.     ACInfo[playerid][acACAllow][code] = !!enable;
  1735.     if(enable)
  1736.     {
  1737.         switch(code)
  1738.         {
  1739.             case 7: ACInfo[playerid][acCheatCount][15] = 0;
  1740.             case 8: ACInfo[playerid][acCheatCount][3] = 0;
  1741.             case 9: ACInfo[playerid][acCheatCount][17] = 0;
  1742.             case 10: ACInfo[playerid][acCheatCount][16] = ACInfo[playerid][acCheatCount][20] = 0;
  1743.             case 15: ACInfo[playerid][acCheatCount][10] = 0;
  1744.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1745.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1746.             case 20: ACInfo[playerid][acCheatCount][11] = 0;
  1747.             case 23: ACInfo[playerid][acCheatCount][12] = 0;
  1748.             case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0;
  1749.             case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0;
  1750.             case 30: ACInfo[playerid][acCheatCount][19] = 0;
  1751.             case 31: ACInfo[playerid][acCheatCount][4] = 0;
  1752.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1753.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1754.             case 47: ACInfo[playerid][acCheatCount][18] = 0;
  1755.         }
  1756.     }
  1757.     return 1;
  1758. }
  1759.  
  1760. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1761. {
  1762.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1763.     ACInfo[playerid][acNOPAllow][nopcode] = !!enable;
  1764.     return 1;
  1765. }
  1766.  
  1767. ac_fpublic ac_IsAntiCheatEnabled(code)
  1768. {
  1769.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1770.     return ac_ACAllow[code];
  1771. }
  1772.  
  1773. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1774. {
  1775.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1776.     return ac_NOPAllow[nopcode];
  1777. }
  1778.  
  1779. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1780. {
  1781.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1782.     return ACInfo[playerid][acACAllow][code];
  1783. }
  1784.  
  1785. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1786. {
  1787.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1788.     return ACInfo[playerid][acNOPAllow][nopcode];
  1789. }
  1790.  
  1791. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1792.  
  1793. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1794.  
  1795. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1796.  
  1797. ac_fpublic ac_AntiCheatGetMoney(playerid) return ACInfo[playerid][acMoney];
  1798.  
  1799. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1800.  
  1801. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1802.  
  1803. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon];
  1804.  
  1805. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1806.  
  1807. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1808.  
  1809. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1810.  
  1811. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot];
  1812.  
  1813. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1814.  
  1815. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1816.  
  1817. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1818.  
  1819. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1820.  
  1821. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1822.  
  1823. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1824.  
  1825. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1826.  
  1827. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  1828.  
  1829. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  1830.  
  1831. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  1832.  
  1833. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  1834.  
  1835. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  1836.  
  1837. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  1838. {
  1839.     if(ACInfo[playerid][acKicked] > 0) return 0;
  1840.     new ac_gpp = GetPlayerPing(playerid) + 150;
  1841.     #if defined SetPlayerTimerEx_
  1842.         ACInfo[playerid][acKickTimerID] = SetPlayerTimerEx_(playerid, "ac_KickTimer", 0, (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), 1, "i", playerid);
  1843.     #else
  1844.         ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  1845.     #endif
  1846.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1847.     {
  1848.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  1849.         ACInfo[playerid][acKicked] = 2;
  1850.     }
  1851.     else ACInfo[playerid][acKicked] = 1;
  1852.     return 1;
  1853. }
  1854.  
  1855. ac_fpublic ac_AntiCheatIsKickedWithDecync(playerid) return ACInfo[playerid][acKicked];
  1856.  
  1857. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  1858.  
  1859. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  1860.  
  1861. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  1862.  
  1863. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  1864.  
  1865. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1866.  
  1867. #endif
  1868.  
  1869. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  1870. {
  1871.     new ac_vehicleid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  1872.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  1873.     {
  1874.         #if defined FILTERSCRIPT
  1875.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1876.         #else
  1877.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1878.         #endif
  1879.     }
  1880.     return ac_vehicleid;
  1881. }
  1882.  
  1883. #if defined _ALS_AddStaticVehicle
  1884.     #undef AddStaticVehicle
  1885. #else
  1886.     #define _ALS_AddStaticVehicle
  1887. #endif
  1888. #define AddStaticVehicle acc_AddStaticVehicle
  1889.  
  1890. #if defined OnVehicleSirenStateChange
  1891.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  1892.     {
  1893.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  1894. #else
  1895.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  1896.     {
  1897.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  1898. #endif
  1899.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  1900.     {
  1901.         #if defined FILTERSCRIPT
  1902.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1903.         #else
  1904.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1905.         #endif
  1906.     }
  1907.     return ac_vehicleid;
  1908. }
  1909.  
  1910. #if defined _ALS_AddStaticVehicleEx
  1911.     #undef AddStaticVehicleEx
  1912. #else
  1913.     #define _ALS_AddStaticVehicleEx
  1914. #endif
  1915. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  1916.  
  1917. #if defined OnVehicleSirenStateChange
  1918.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  1919.     {
  1920.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  1921. #else
  1922.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  1923.     {
  1924.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  1925. #endif
  1926.     if(ac_vehicleid != INVALID_VEHICLE_ID && ac_vehicleid > 0)
  1927.     {
  1928.         #if defined FILTERSCRIPT
  1929.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehicleid, vehicletype, x, y, z, rotation);
  1930.         #else
  1931.             ac_CreateVehicle(ac_vehicleid, vehicletype, x, y, z, rotation);
  1932.         #endif
  1933.     }
  1934.     return ac_vehicleid;
  1935. }
  1936.  
  1937. #if defined _ALS_CreateVehicle
  1938.     #undef CreateVehicle
  1939. #else
  1940.     #define _ALS_CreateVehicle
  1941. #endif
  1942. #define CreateVehicle acc_CreateVehicle
  1943.  
  1944. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1945. {
  1946.     new ac_classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1947.     #if defined FILTERSCRIPT
  1948.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1949.     #else
  1950.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1951.     #endif
  1952.     return ac_classid;
  1953. }
  1954.  
  1955. #if defined _ALS_AddPlayerClass
  1956.     #undef AddPlayerClass
  1957. #else
  1958.     #define _ALS_AddPlayerClass
  1959. #endif
  1960. #define AddPlayerClass acc_AddPlayerClass
  1961.  
  1962. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1963. {
  1964.     new ac_classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1965.     #if defined FILTERSCRIPT
  1966.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1967.     #else
  1968.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1969.     #endif
  1970.     return ac_classid;
  1971. }
  1972.  
  1973. #if defined _ALS_AddPlayerClassEx
  1974.     #undef AddPlayerClassEx
  1975. #else
  1976.     #define _ALS_AddPlayerClassEx
  1977. #endif
  1978. #define AddPlayerClassEx acc_AddPlayerClassEx
  1979.  
  1980. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1981.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1982.  
  1983. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1984. {
  1985.     #if defined FILTERSCRIPT
  1986.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1987.     #else
  1988.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1989.     #endif
  1990. }
  1991.  
  1992. #if defined _ALS_SetSpawnInfo
  1993.     #undef SetSpawnInfo
  1994. #else
  1995.     #define _ALS_SetSpawnInfo
  1996. #endif
  1997. #define SetSpawnInfo acc_SetSpawnInfo
  1998.  
  1999. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2000. {
  2001.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2002.     if(ac_pickupid != -1)
  2003.     {
  2004.         #if defined FILTERSCRIPT
  2005.             return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2006.         #else
  2007.             return ac_AddStaticPickup(ac_pickupid, model, type, X, Y, Z);
  2008.         #endif
  2009.     }
  2010.     return 0;
  2011. }
  2012.  
  2013. #if defined _ALS_AddStaticPickup
  2014.     #undef AddStaticPickup
  2015. #else
  2016.     #define _ALS_AddStaticPickup
  2017. #endif
  2018. #define AddStaticPickup acc_AddStaticPickup
  2019.  
  2020. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2021. {
  2022.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2023.     if(ac_pickupid != -1)
  2024.     {
  2025.         #if defined FILTERSCRIPT
  2026.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2027.         #else
  2028.             ac_CreatePickup(ac_pickupid, model, type, X, Y, Z);
  2029.         #endif
  2030.     }
  2031.     return ac_pickupid;
  2032. }
  2033.  
  2034. #if defined _ALS_CreatePickup
  2035.     #undef CreatePickup
  2036. #else
  2037.     #define _ALS_CreatePickup
  2038. #endif
  2039. #define CreatePickup acc_CreatePickup
  2040.  
  2041. #if defined CreateDynamicPickup
  2042.     #if defined STREAMER_ENABLE_TAGS
  2043.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2044.         {
  2045.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2046.     #else
  2047.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, areaid = -1, priority = 0)
  2048.         {
  2049.             new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2050.     #endif
  2051.         if(_:ac_pickupid > 0)
  2052.         {
  2053.             #if defined FILTERSCRIPT
  2054.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2055.             #else
  2056.                 #if AC_USE_PICKUP_WEAPONS
  2057.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2058.                 #endif
  2059.             #endif
  2060.         }
  2061.         return ac_pickupid;
  2062.     }
  2063.  
  2064.     #if defined _ALS_CreateDynamicPickup
  2065.         #undef CreateDynamicPickup
  2066.     #else
  2067.         #define _ALS_CreateDynamicPickup
  2068.     #endif
  2069.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2070. #endif
  2071.  
  2072. #if defined CreateDynamicPickupEx
  2073.     #if defined STREAMER_ENABLE_TAGS
  2074.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2075.         {
  2076.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2077.     #else
  2078.             stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2079.         {
  2080.             new ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2081.     #endif
  2082.         if(_:ac_pickupid > 0)
  2083.         {
  2084.             #if defined FILTERSCRIPT
  2085.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2086.             #else
  2087.                 #if AC_USE_PICKUP_WEAPONS
  2088.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2089.                 #endif
  2090.             #endif
  2091.         }
  2092.         return ac_pickupid;
  2093.     }
  2094.  
  2095.     #if defined _ALS_CreateDynamicPickupEx
  2096.         #undef CreateDynamicPickupEx
  2097.     #else
  2098.         #define _ALS_CreateDynamicPickupEx
  2099.     #endif
  2100.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2101. #endif
  2102.  
  2103. stock acc_DestroyVehicle(vehicleid)
  2104. {
  2105.     #if defined FILTERSCRIPT
  2106.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2107.     #else
  2108.         return ac_DestroyVehicle(vehicleid);
  2109.     #endif
  2110. }
  2111.  
  2112. #if defined _ALS_DestroyVehicle
  2113.     #undef DestroyVehicle
  2114. #else
  2115.     #define _ALS_DestroyVehicle
  2116. #endif
  2117. #define DestroyVehicle acc_DestroyVehicle
  2118.  
  2119. stock acc_DestroyPickup(pickup)
  2120. {
  2121.     #if defined FILTERSCRIPT
  2122.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2123.     #else
  2124.         return ac_DestroyPickup(pickup);
  2125.     #endif
  2126. }
  2127.  
  2128. #if defined _ALS_DestroyPickup
  2129.     #undef DestroyPickup
  2130. #else
  2131.     #define _ALS_DestroyPickup
  2132. #endif
  2133. #define DestroyPickup acc_DestroyPickup
  2134.  
  2135. stock acc_DisableInteriorEnterExits()
  2136. {
  2137.     #if defined FILTERSCRIPT
  2138.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2139.     #else
  2140.         return ac_DisableInteriorEnterExits();
  2141.     #endif
  2142. }
  2143.  
  2144. #if defined _ALS_DisableInteriorEnterExits
  2145.     #undef DisableInteriorEnterExits
  2146. #else
  2147.     #define _ALS_DisableInteriorEnterExits
  2148. #endif
  2149. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2150.  
  2151. stock acc_UsePlayerPedAnims()
  2152. {
  2153.     #if defined FILTERSCRIPT
  2154.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2155.     #else
  2156.         return ac_UsePlayerPedAnims();
  2157.     #endif
  2158. }
  2159.  
  2160. #if defined _ALS_UsePlayerPedAnims
  2161.     #undef UsePlayerPedAnims
  2162. #else
  2163.     #define _ALS_UsePlayerPedAnims
  2164. #endif
  2165. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2166.  
  2167. #if defined EnableVehicleFriendlyFire
  2168.     stock acc_EnableVehicleFriendlyFire()
  2169.     {
  2170.         #if defined FILTERSCRIPT
  2171.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2172.         #else
  2173.             return ac_EnableVehicleFriendlyFire();
  2174.         #endif
  2175.     }
  2176.  
  2177.     #if defined _ALS_EnableVehicleFriendlyFire
  2178.         #undef EnableVehicleFriendlyFire
  2179.     #else
  2180.         #define _ALS_EnableVehicleFriendlyFire
  2181.     #endif
  2182.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2183. #endif
  2184.  
  2185. stock acc_EnableStuntBonusForAll(enable)
  2186. {
  2187.     #if defined FILTERSCRIPT
  2188.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2189.     #else
  2190.         return ac_EnableStuntBonusForAll(enable);
  2191.     #endif
  2192. }
  2193.  
  2194. #if defined _ALS_EnableStuntBonusForAll
  2195.     #undef EnableStuntBonusForAll
  2196. #else
  2197.     #define _ALS_EnableStuntBonusForAll
  2198. #endif
  2199. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2200.  
  2201. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2202. {
  2203.     #if defined FILTERSCRIPT
  2204.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2205.     #else
  2206.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2207.     #endif
  2208. }
  2209.  
  2210. #if defined _ALS_EnableStuntBonusForPlayer
  2211.     #undef EnableStuntBonusForPlayer
  2212. #else
  2213.     #define _ALS_EnableStuntBonusForPlayer
  2214. #endif
  2215. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2216.  
  2217. #if defined _inc_y_dialog || defined _INC_y_dialog
  2218.     stock ac_Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
  2219.     {
  2220.         if(!(0 <= playerid < MAX_PLAYERS))
  2221.         {
  2222.             #if defined FILTERSCRIPT
  2223.                 CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialog);
  2224.             #else
  2225.                 ac_ShowPlayerDialog(playerid, dialog);
  2226.             #endif
  2227.         }
  2228.         return Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
  2229.     }
  2230.  
  2231.     #if defined _ALS_Dialog_Show
  2232.         #undef Dialog_Show
  2233.     #else
  2234.         #define _ALS_Dialog_Show
  2235.     #endif
  2236.     #define Dialog_Show ac_Dialog_Show
  2237. #endif
  2238.  
  2239. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2240.  
  2241. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2242. {
  2243.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2244.     {
  2245.         #if defined FILTERSCRIPT
  2246.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2247.         #else
  2248.             return ac_ShowPlayerDialog(playerid, dialogid);
  2249.         #endif
  2250.     }
  2251.     return 0;
  2252. }
  2253.  
  2254. #if defined _ALS_ShowPlayerDialog
  2255.     #undef ShowPlayerDialog
  2256. #else
  2257.     #define _ALS_ShowPlayerDialog
  2258. #endif
  2259. #define ShowPlayerDialog acc_ShowPlayerDialog
  2260.  
  2261. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2262.  
  2263. stock acc_TogglePlayerControllable(playerid, toggle)
  2264. {
  2265.     #if defined FILTERSCRIPT
  2266.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2267.     #else
  2268.         return ac_TogglePlayerControllable(playerid, toggle);
  2269.     #endif
  2270. }
  2271.  
  2272. #if defined _ALS_TogglePlayerControllable
  2273.     #undef TogglePlayerControllable
  2274. #else
  2275.     #define _ALS_TogglePlayerControllable
  2276. #endif
  2277. #define TogglePlayerControllable acc_TogglePlayerControllable
  2278.  
  2279. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2280.  
  2281. stock acc_TogglePlayerSpectating(playerid, toggle)
  2282. {
  2283.     #if defined FILTERSCRIPT
  2284.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2285.     #else
  2286.         return ac_TogglePlayerSpectating(playerid, toggle);
  2287.     #endif
  2288. }
  2289.  
  2290. #if defined _ALS_TogglePlayerSpectating
  2291.     #undef TogglePlayerSpectating
  2292. #else
  2293.     #define _ALS_TogglePlayerSpectating
  2294. #endif
  2295. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2296.  
  2297. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2298.  
  2299. stock acc_SpawnPlayer(playerid)
  2300. {
  2301.     #if defined FILTERSCRIPT
  2302.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2303.     #else
  2304.         return ac_SpawnPlayer(playerid);
  2305.     #endif
  2306. }
  2307.  
  2308. #if defined _ALS_SpawnPlayer
  2309.     #undef SpawnPlayer
  2310. #else
  2311.     #define _ALS_SpawnPlayer
  2312. #endif
  2313. #define SpawnPlayer acc_SpawnPlayer
  2314.  
  2315. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2316.  
  2317. stock acc_SetPlayerHealth(playerid, Float:health)
  2318. {
  2319.     #if defined FILTERSCRIPT
  2320.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2321.     #else
  2322.         return ac_SetPlayerHealth(playerid, health);
  2323.     #endif
  2324. }
  2325.  
  2326. #if defined _ALS_SetPlayerHealth
  2327.     #undef SetPlayerHealth
  2328. #else
  2329.     #define _ALS_SetPlayerHealth
  2330. #endif
  2331. #define SetPlayerHealth acc_SetPlayerHealth
  2332.  
  2333. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2334.  
  2335. stock acc_SetPlayerArmour(playerid, Float:armour)
  2336. {
  2337.     #if defined FILTERSCRIPT
  2338.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2339.     #else
  2340.         return ac_SetPlayerArmour(playerid, armour);
  2341.     #endif
  2342. }
  2343.  
  2344. #if defined _ALS_SetPlayerArmour
  2345.     #undef SetPlayerArmour
  2346. #else
  2347.     #define _ALS_SetPlayerArmour
  2348. #endif
  2349. #define SetPlayerArmour acc_SetPlayerArmour
  2350.  
  2351. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2352.  
  2353. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2354. {
  2355.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2356.     #if defined FILTERSCRIPT
  2357.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2358.     #else
  2359.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2360.     #endif
  2361. }
  2362.  
  2363. #if defined _ALS_GivePlayerWeapon
  2364.     #undef GivePlayerWeapon
  2365. #else
  2366.     #define _ALS_GivePlayerWeapon
  2367. #endif
  2368. #define GivePlayerWeapon acc_GivePlayerWeapon
  2369.  
  2370. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2371.  
  2372. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2373. {
  2374.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2375.     #if defined FILTERSCRIPT
  2376.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2377.     #else
  2378.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2379.     #endif
  2380. }
  2381.  
  2382. #if defined _ALS_SetPlayerAmmo
  2383.     #undef SetPlayerAmmo
  2384. #else
  2385.     #define _ALS_SetPlayerAmmo
  2386. #endif
  2387. #define SetPlayerAmmo acc_SetPlayerAmmo
  2388.  
  2389. stock orig_SetPlayerArmedWeapon(playerid, weaponid) return SetPlayerArmedWeapon(playerid, weaponid);
  2390.  
  2391. stock acc_SetPlayerArmedWeapon(playerid, weaponid)
  2392. {
  2393.     #if defined FILTERSCRIPT
  2394.         return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, weaponid);
  2395.     #else
  2396.         return ac_SetPlayerArmedWeapon(playerid, weaponid);
  2397.     #endif
  2398. }
  2399.  
  2400. #if defined _ALS_SetPlayerArmedWeapon
  2401.     #undef SetPlayerArmedWeapon
  2402. #else
  2403.     #define _ALS_SetPlayerArmedWeapon
  2404. #endif
  2405. #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon
  2406.  
  2407. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2408.  
  2409. stock acc_ResetPlayerWeapons(playerid)
  2410. {
  2411.     #if defined FILTERSCRIPT
  2412.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2413.     #else
  2414.         return ac_ResetPlayerWeapons(playerid);
  2415.     #endif
  2416. }
  2417.  
  2418. #if defined _ALS_ResetPlayerWeapons
  2419.     #undef ResetPlayerWeapons
  2420. #else
  2421.     #define _ALS_ResetPlayerWeapons
  2422. #endif
  2423. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2424.  
  2425. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2426.  
  2427. stock acc_GivePlayerMoney(playerid, money)
  2428. {
  2429.     #if defined FILTERSCRIPT
  2430.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2431.     #else
  2432.         return ac_GivePlayerMoney(playerid, money);
  2433.     #endif
  2434. }
  2435.  
  2436. #if defined _ALS_GivePlayerMoney
  2437.     #undef GivePlayerMoney
  2438. #else
  2439.     #define _ALS_GivePlayerMoney
  2440. #endif
  2441. #define GivePlayerMoney acc_GivePlayerMoney
  2442.  
  2443. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2444.  
  2445. stock acc_ResetPlayerMoney(playerid)
  2446. {
  2447.     #if defined FILTERSCRIPT
  2448.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2449.     #else
  2450.         return ac_ResetPlayerMoney(playerid);
  2451.     #endif
  2452. }
  2453.  
  2454. #if defined _ALS_ResetPlayerMoney
  2455.     #undef ResetPlayerMoney
  2456. #else
  2457.     #define _ALS_ResetPlayerMoney
  2458. #endif
  2459. #define ResetPlayerMoney acc_ResetPlayerMoney
  2460.  
  2461. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2462.  
  2463. stock acc_GetPlayerMoney(playerid)
  2464. {
  2465.     if(!IsPlayerConnected(playerid)) return 0;
  2466.     #if defined FILTERSCRIPT
  2467.         return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid);
  2468.     #else
  2469.         return ac_AntiCheatGetMoney(playerid);
  2470.     #endif
  2471. }
  2472.  
  2473. #if defined _ALS_GetPlayerMoney
  2474.     #undef GetPlayerMoney
  2475. #else
  2476.     #define _ALS_GetPlayerMoney
  2477. #endif
  2478. #define GetPlayerMoney acc_GetPlayerMoney
  2479.  
  2480. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2481.  
  2482. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2483. {
  2484.     #if defined FILTERSCRIPT
  2485.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2486.     #else
  2487.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2488.     #endif
  2489. }
  2490.  
  2491. #if defined _ALS_SetPlayerSpecialAction
  2492.     #undef SetPlayerSpecialAction
  2493. #else
  2494.     #define _ALS_SetPlayerSpecialAction
  2495. #endif
  2496. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2497.  
  2498. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2499.  
  2500. stock acc_SetPlayerInterior(playerid, interiorid)
  2501. {
  2502.     #if defined FILTERSCRIPT
  2503.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2504.     #else
  2505.         return ac_SetPlayerInterior(playerid, interiorid);
  2506.     #endif
  2507. }
  2508.  
  2509. #if defined _ALS_SetPlayerInterior
  2510.     #undef SetPlayerInterior
  2511. #else
  2512.     #define _ALS_SetPlayerInterior
  2513. #endif
  2514. #define SetPlayerInterior acc_SetPlayerInterior
  2515.  
  2516. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2517.  
  2518. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2519. {
  2520.     #if defined FILTERSCRIPT
  2521.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2522.     #else
  2523.         return ac_SetPlayerPos(playerid, x, y, z);
  2524.     #endif
  2525. }
  2526.  
  2527. #if defined _ALS_SetPlayerPos
  2528.     #undef SetPlayerPos
  2529. #else
  2530.     #define _ALS_SetPlayerPos
  2531. #endif
  2532. #define SetPlayerPos acc_SetPlayerPos
  2533.  
  2534. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2535.  
  2536. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2537. {
  2538.     #if defined FILTERSCRIPT
  2539.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2540.     #else
  2541.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2542.     #endif
  2543. }
  2544.  
  2545. #if defined _ALS_SetPlayerPosFindZ
  2546.     #undef SetPlayerPosFindZ
  2547. #else
  2548.     #define _ALS_SetPlayerPosFindZ
  2549. #endif
  2550. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2551.  
  2552. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2553.  
  2554. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2555. {
  2556.     #if defined FILTERSCRIPT
  2557.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2558.     #else
  2559.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2560.     #endif
  2561. }
  2562.  
  2563. #if defined _ALS_SetPlayerVelocity
  2564.     #undef SetPlayerVelocity
  2565. #else
  2566.     #define _ALS_SetPlayerVelocity
  2567. #endif
  2568. #define SetPlayerVelocity acc_SetPlayerVelocity
  2569.  
  2570. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2571.  
  2572. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2573. {
  2574.     #if defined FILTERSCRIPT
  2575.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2576.     #else
  2577.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2578.     #endif
  2579. }
  2580.  
  2581. #if defined _ALS_PutPlayerInVehicle
  2582.     #undef PutPlayerInVehicle
  2583. #else
  2584.     #define _ALS_PutPlayerInVehicle
  2585. #endif
  2586. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2587.  
  2588. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2589.  
  2590. stock acc_RemovePlayerFromVehicle(playerid)
  2591. {
  2592.     #if defined FILTERSCRIPT
  2593.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2594.     #else
  2595.         return ac_RemovePlayerFromVehicle(playerid);
  2596.     #endif
  2597. }
  2598.  
  2599. #if defined _ALS_RemovePlayerFromVehicle
  2600.     #undef RemovePlayerFromVehicle
  2601. #else
  2602.     #define _ALS_RemovePlayerFromVehicle
  2603. #endif
  2604. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2605.  
  2606. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2607.  
  2608. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2609. {
  2610.     #if defined FILTERSCRIPT
  2611.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2612.     #else
  2613.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2614.     #endif
  2615. }
  2616.  
  2617. #if defined _ALS_SetVehiclePos
  2618.     #undef SetVehiclePos
  2619. #else
  2620.     #define _ALS_SetVehiclePos
  2621. #endif
  2622. #define SetVehiclePos acc_SetVehiclePos
  2623.  
  2624. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2625.  
  2626. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2627. {
  2628.     #if defined FILTERSCRIPT
  2629.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2630.     #else
  2631.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2632.     #endif
  2633. }
  2634.  
  2635. #if defined _ALS_SetVehicleVelocity
  2636.     #undef SetVehicleVelocity
  2637. #else
  2638.     #define _ALS_SetVehicleVelocity
  2639. #endif
  2640. #define SetVehicleVelocity acc_SetVehicleVelocity
  2641.  
  2642. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2643.  
  2644. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2645. {
  2646.     #if defined FILTERSCRIPT
  2647.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2648.     #else
  2649.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2650.     #endif
  2651. }
  2652.  
  2653. #if defined _ALS_SetVehicleAngularVelocity
  2654.     #undef SetVehicleAngularVelocity
  2655. #else
  2656.     #define _ALS_SetVehicleAngularVelocity
  2657. #endif
  2658. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2659.  
  2660. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2661.  
  2662. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2663. {
  2664.     #if defined FILTERSCRIPT
  2665.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2666.     #else
  2667.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2668.     #endif
  2669. }
  2670.  
  2671. #if defined _ALS_LinkVehicleToInterior
  2672.     #undef LinkVehicleToInterior
  2673. #else
  2674.     #define _ALS_LinkVehicleToInterior
  2675. #endif
  2676. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2677.  
  2678. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2679.  
  2680. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2681. {
  2682.     #if defined FILTERSCRIPT
  2683.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2684.     #else
  2685.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2686.     #endif
  2687. }
  2688.  
  2689. #if defined _ALS_ChangeVehiclePaintjob
  2690.     #undef ChangeVehiclePaintjob
  2691. #else
  2692.     #define _ALS_ChangeVehiclePaintjob
  2693. #endif
  2694. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2695.  
  2696. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2697.  
  2698. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2699. {
  2700.     if(health < 0.0) health = 0.0;
  2701.     #if defined FILTERSCRIPT
  2702.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2703.     #else
  2704.         return ac_SetVehicleHealth(vehicleid, health);
  2705.     #endif
  2706. }
  2707.  
  2708. #if defined _ALS_SetVehicleHealth
  2709.     #undef SetVehicleHealth
  2710. #else
  2711.     #define _ALS_SetVehicleHealth
  2712. #endif
  2713. #define SetVehicleHealth acc_SetVehicleHealth
  2714.  
  2715. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2716.  
  2717. stock acc_RepairVehicle(vehicleid)
  2718. {
  2719.     #if defined FILTERSCRIPT
  2720.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2721.     #else
  2722.         return ac_RepairVehicle(vehicleid);
  2723.     #endif
  2724. }
  2725.  
  2726. #if defined _ALS_RepairVehicle
  2727.     #undef RepairVehicle
  2728. #else
  2729.     #define _ALS_RepairVehicle
  2730. #endif
  2731. #define RepairVehicle acc_RepairVehicle
  2732.  
  2733. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2734.  
  2735. stock acc_SetVehicleToRespawn(vehicleid)
  2736. {
  2737.     if(GetVehicleModel(vehicleid) > 0)
  2738.     {
  2739.         #if defined FILTERSCRIPT
  2740.             return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2741.         #else
  2742.             return ac_SetVehicleToRespawn(vehicleid);
  2743.         #endif
  2744.     }
  2745.     return 0;
  2746. }
  2747.  
  2748. #if defined _ALS_SetVehicleToRespawn
  2749.     #undef SetVehicleToRespawn
  2750. #else
  2751.     #define _ALS_SetVehicleToRespawn
  2752. #endif
  2753. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2754.  
  2755. stock EnableAntiCheat(code, enable)
  2756. {
  2757.     #if defined FILTERSCRIPT
  2758.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2759.     #else
  2760.         return ac_EnableAntiCheat(code, enable);
  2761.     #endif
  2762. }
  2763.  
  2764. stock EnableAntiNOP(nopcode, enable)
  2765. {
  2766.     #if defined FILTERSCRIPT
  2767.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2768.     #else
  2769.         return ac_EnableAntiNOP(nopcode, enable);
  2770.     #endif
  2771. }
  2772.  
  2773. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2774. {
  2775.     if(!IsPlayerConnected(playerid)) return 0;
  2776.     #if defined FILTERSCRIPT
  2777.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2778.     #else
  2779.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2780.     #endif
  2781. }
  2782.  
  2783. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2784. {
  2785.     if(!IsPlayerConnected(playerid)) return 0;
  2786.     #if defined FILTERSCRIPT
  2787.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2788.     #else
  2789.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2790.     #endif
  2791. }
  2792.  
  2793. stock IsAntiCheatEnabled(code)
  2794. {
  2795.     #if defined FILTERSCRIPT
  2796.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  2797.     #else
  2798.         return ac_IsAntiCheatEnabled(code);
  2799.     #endif
  2800. }
  2801.  
  2802. stock IsAntiNOPEnabled(nopcode)
  2803. {
  2804.     #if defined FILTERSCRIPT
  2805.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  2806.     #else
  2807.         return ac_IsAntiNOPEnabled(nopcode);
  2808.     #endif
  2809. }
  2810.  
  2811. stock IsAntiCheatEnabledForPlayer(playerid, code)
  2812. {
  2813.     if(!IsPlayerConnected(playerid)) return 0;
  2814.     #if defined FILTERSCRIPT
  2815.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  2816.     #else
  2817.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  2818.     #endif
  2819. }
  2820.  
  2821. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  2822. {
  2823.     if(!IsPlayerConnected(playerid)) return 0;
  2824.     #if defined FILTERSCRIPT
  2825.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  2826.     #else
  2827.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  2828.     #endif
  2829. }
  2830.  
  2831. stock AntiCheatGetSpeed(playerid)
  2832. {
  2833.     if(!IsPlayerConnected(playerid)) return 0;
  2834.     #if defined FILTERSCRIPT
  2835.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  2836.     #else
  2837.         return ac_AntiCheatGetSpeed(playerid);
  2838.     #endif
  2839. }
  2840.  
  2841. stock AntiCheatGetAnimationIndex(playerid)
  2842. {
  2843.     if(!IsPlayerConnected(playerid)) return 0;
  2844.     #if defined FILTERSCRIPT
  2845.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  2846.     #else
  2847.         return ac_AntiCheatGetAnimationIndex(playerid);
  2848.     #endif
  2849. }
  2850.  
  2851. stock AntiCheatGetDialog(playerid)
  2852. {
  2853.     if(!IsPlayerConnected(playerid)) return -1;
  2854.     #if defined FILTERSCRIPT
  2855.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  2856.     #else
  2857.         return ac_AntiCheatGetDialog(playerid);
  2858.     #endif
  2859. }
  2860.  
  2861. stock AntiCheatGetMoney(playerid)
  2862. {
  2863.     if(!IsPlayerConnected(playerid)) return 0;
  2864.     #if defined FILTERSCRIPT
  2865.         return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid);
  2866.     #else
  2867.         return ac_AntiCheatGetMoney(playerid);
  2868.     #endif
  2869. }
  2870.  
  2871. stock AntiCheatGetEnterVehicle(playerid)
  2872. {
  2873.     if(!IsPlayerConnected(playerid)) return 0;
  2874.     #if defined FILTERSCRIPT
  2875.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  2876.     #else
  2877.         return ac_AntiCheatGetEnterVehicle(playerid);
  2878.     #endif
  2879. }
  2880.  
  2881. stock AntiCheatGetVehicleID(playerid)
  2882. {
  2883.     if(!IsPlayerConnected(playerid)) return 0;
  2884.     #if defined FILTERSCRIPT
  2885.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  2886.     #else
  2887.         return ac_AntiCheatGetVehicleID(playerid);
  2888.     #endif
  2889. }
  2890.  
  2891. stock AntiCheatGetWeapon(playerid)
  2892. {
  2893.     if(!IsPlayerConnected(playerid)) return -1;
  2894.     #if defined FILTERSCRIPT
  2895.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  2896.     #else
  2897.         return ac_AntiCheatGetWeapon(playerid);
  2898.     #endif
  2899. }
  2900.  
  2901. stock AntiCheatGetVehicleSeat(playerid)
  2902. {
  2903.     if(!IsPlayerConnected(playerid)) return -1;
  2904.     #if defined FILTERSCRIPT
  2905.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  2906.     #else
  2907.         return ac_AntiCheatGetVehicleSeat(playerid);
  2908.     #endif
  2909. }
  2910.  
  2911. stock AntiCheatGetSpecialAction(playerid)
  2912. {
  2913.     if(!IsPlayerConnected(playerid)) return 0;
  2914.     #if defined FILTERSCRIPT
  2915.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  2916.     #else
  2917.         return ac_AntiCheatGetSpecialAction(playerid);
  2918.     #endif
  2919. }
  2920.  
  2921. stock AntiCheatGetLastSpecialAction(playerid)
  2922. {
  2923.     if(!IsPlayerConnected(playerid)) return 0;
  2924.     #if defined FILTERSCRIPT
  2925.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  2926.     #else
  2927.         return ac_AntiCheatGetLastSpecialActio(playerid);
  2928.     #endif
  2929. }
  2930.  
  2931. stock AntiCheatGetLastShotWeapon(playerid)
  2932. {
  2933.     if(!IsPlayerConnected(playerid)) return -1;
  2934.     #if defined FILTERSCRIPT
  2935.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  2936.     #else
  2937.         return ac_AntiCheatGetLastShotWeapon(playerid);
  2938.     #endif
  2939. }
  2940.  
  2941. stock AntiCheatGetLastPickup(playerid)
  2942. {
  2943.     if(!IsPlayerConnected(playerid)) return -1;
  2944.     #if defined FILTERSCRIPT
  2945.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  2946.     #else
  2947.         return ac_AntiCheatGetLastPickup(playerid);
  2948.     #endif
  2949. }
  2950.  
  2951. stock AntiCheatGetLastUpdateTime(playerid)
  2952. {
  2953.     if(!IsPlayerConnected(playerid)) return 0;
  2954.     #if defined FILTERSCRIPT
  2955.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  2956.     #else
  2957.         return ac_AntiCheatGetLastUpdateTime(playerid);
  2958.     #endif
  2959. }
  2960.  
  2961. stock AntiCheatGetLastReloadTime(playerid)
  2962. {
  2963.     if(!IsPlayerConnected(playerid)) return 0;
  2964.     #if defined FILTERSCRIPT
  2965.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  2966.     #else
  2967.         return ac_AntiCheatGetLastReloadTime(playerid);
  2968.     #endif
  2969. }
  2970.  
  2971. stock AntiCheatGetLastEnteredVehTime(playerid)
  2972. {
  2973.     if(!IsPlayerConnected(playerid)) return 0;
  2974.     #if defined FILTERSCRIPT
  2975.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  2976.     #else
  2977.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  2978.     #endif
  2979. }
  2980.  
  2981. stock AntiCheatGetLastShotTime(playerid)
  2982. {
  2983.     if(!IsPlayerConnected(playerid)) return 0;
  2984.     #if defined FILTERSCRIPT
  2985.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  2986.     #else
  2987.         return ac_AntiCheatGetLastShotTime(playerid);
  2988.     #endif
  2989. }
  2990.  
  2991. stock AntiCheatGetLastSpawnTime(playerid)
  2992. {
  2993.     if(!IsPlayerConnected(playerid)) return 0;
  2994.     #if defined FILTERSCRIPT
  2995.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  2996.     #else
  2997.         return ac_AntiCheatGetLastSpawnTime(playerid);
  2998.     #endif
  2999. }
  3000.  
  3001. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3002. {
  3003.     if(!IsPlayerConnected(playerid)) return 0;
  3004.     #if defined FILTERSCRIPT
  3005.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3006.     #else
  3007.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3008.     #endif
  3009. }
  3010.  
  3011. stock AntiCheatStuntBonusIsEnabled(playerid)
  3012. {
  3013.     if(!IsPlayerConnected(playerid)) return 0;
  3014.     #if defined FILTERSCRIPT
  3015.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3016.     #else
  3017.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3018.     #endif
  3019. }
  3020.  
  3021. stock AntiCheatIsInModShop(playerid)
  3022. {
  3023.     if(!IsPlayerConnected(playerid)) return 0;
  3024.     #if defined FILTERSCRIPT
  3025.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3026.     #else
  3027.         return ac_AntiCheatIsInModShop(playerid);
  3028.     #endif
  3029. }
  3030.  
  3031. stock AntiCheatIsFrozen(playerid)
  3032. {
  3033.     if(!IsPlayerConnected(playerid)) return 0;
  3034.     #if defined FILTERSCRIPT
  3035.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3036.     #else
  3037.         return ac_AntiCheatIsFrozen(playerid);
  3038.     #endif
  3039. }
  3040.  
  3041. stock AntiCheatIsDead(playerid)
  3042. {
  3043.     if(!IsPlayerConnected(playerid)) return 0;
  3044.     #if defined FILTERSCRIPT
  3045.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3046.     #else
  3047.         return ac_AntiCheatIsDead(playerid);
  3048.     #endif
  3049. }
  3050.  
  3051. stock AntiCheatIsConnected(playerid)
  3052. {
  3053.     if(!IsPlayerConnected(playerid)) return 0;
  3054.     #if defined FILTERSCRIPT
  3055.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3056.     #else
  3057.         return ac_AntiCheatIsConnected(playerid);
  3058.     #endif
  3059. }
  3060.  
  3061. stock AntiCheatKickWithDesync(playerid, code)
  3062. {
  3063.     if(!IsPlayerConnected(playerid)) return 0;
  3064.     #if defined FILTERSCRIPT
  3065.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3066.     #else
  3067.         return ac_AntiCheatKickWithDesync(playerid, code);
  3068.     #endif
  3069. }
  3070.  
  3071. stock AntiCheatIsKickedWithDecync(playerid)
  3072. {
  3073.     if(!IsPlayerConnected(playerid)) return 3;
  3074.     #if defined FILTERSCRIPT
  3075.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDecync", "i", playerid);
  3076.     #else
  3077.         return ac_AntiCheatIsKickedWithDecync(playerid);
  3078.     #endif
  3079. }
  3080.  
  3081. stock AntiCheatGetVehicleDriver(vehicleid)
  3082. {
  3083.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3084.     #if defined FILTERSCRIPT
  3085.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3086.     #else
  3087.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3088.     #endif
  3089. }
  3090.  
  3091. stock AntiCheatGetVehicleInterior(vehicleid)
  3092. {
  3093.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3094.     #if defined FILTERSCRIPT
  3095.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3096.     #else
  3097.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3098.     #endif
  3099. }
  3100.  
  3101. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3102. {
  3103.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3104.     #if defined FILTERSCRIPT
  3105.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3106.     #else
  3107.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3108.     #endif
  3109. }
  3110.  
  3111. stock AntiCheatGetInterior(playerid)
  3112. {
  3113.     if(!IsPlayerConnected(playerid)) return 0;
  3114.     #if defined FILTERSCRIPT
  3115.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3116.     #else
  3117.         return ac_AntiCheatGetInterior(playerid);
  3118.     #endif
  3119. }
  3120.  
  3121. #if defined _inc_y_hooks || defined _INC_y_hooks
  3122.     DEFINE_HOOK_REPLACEMENT(SirenState, Siren);
  3123.     DEFINE_HOOK_REPLACEMENT(Vehicle, Veh);
  3124. #endif
  3125.  
  3126. #if defined FILTERSCRIPT
  3127.  
  3128. static fs_AntiCheatGetNextDialog(playerid)
  3129. {
  3130.     if(!IsPlayerConnected(playerid)) return -1;
  3131.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3132. }
  3133.  
  3134. static fs_AntiCheatSetDialog(playerid, dialogid)
  3135. {
  3136.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3137.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3138. }
  3139.  
  3140. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3141. {
  3142.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3143.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3144. }
  3145.  
  3146. #else
  3147.  
  3148. public OnGameModeInit()
  3149. {
  3150.     if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3151.     if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3152.     if(ac_ACAllow[42])
  3153.     {
  3154.         #if !AC_USE_QUERY
  3155.             ac_QueryEnable = !!GetServerVarAsBool("query");
  3156.             SendRconCommand("query 0");
  3157.         #endif
  3158.         #undef AC_USE_QUERY
  3159.         ac_RconEnable = !!GetServerVarAsBool("rcon");
  3160.         SendRconCommand("rcon 0");
  3161.     }
  3162.     #if AC_MAX_CONNECTS_FROM_IP > 1
  3163.         ac_ACAllow[37] = false;
  3164.     #endif
  3165.     ac_LagCompMode = !!GetServerVarAsInt("lagcompmode");
  3166.     print(" ");
  3167.     print("--------------------------------------");
  3168.     print(LOADED_MSG_1);
  3169.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3170.     print(LOADED_MSG_3);
  3171.     print("--------------------------------------\n");
  3172.     new ac_a = 1;
  3173.     #if defined ac_OnGameModeInit
  3174.         ac_a = ac_OnGameModeInit();
  3175.     #endif
  3176.     static ac_strtmp[10];
  3177.     GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3178.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3179.     #undef AC_SERVER_DL_VERSION
  3180.     #undef AC_SERVER_VERSION
  3181.     return ac_a;
  3182. }
  3183.  
  3184. #if defined _ALS_OnGameModeInit
  3185.     #undef OnGameModeInit
  3186. #else
  3187.     #define _ALS_OnGameModeInit
  3188. #endif
  3189. #define OnGameModeInit ac_OnGameModeInit
  3190. #if defined ac_OnGameModeInit
  3191.     forward ac_OnGameModeInit();
  3192. #endif
  3193.  
  3194. public OnGameModeExit()
  3195. {
  3196.     new ac_a = 1;
  3197.     #if defined ac_OnGameModeExit
  3198.         ac_a = ac_OnGameModeExit();
  3199.     #endif
  3200.     print(" ");
  3201.     print("--------------------------------------");
  3202.     print(STATS_STRING_1);
  3203.     print(STATS_STRING_2);
  3204.     printf(STATS_STRING_3, ac_sInfo[0]);
  3205.     printf(STATS_STRING_4, ac_sInfo[1]);
  3206.     printf(STATS_STRING_5, ac_sInfo[2]);
  3207.     printf(STATS_STRING_6, ac_sInfo[3]);
  3208.     printf(STATS_STRING_7, ac_sInfo[4]);
  3209.     printf(STATS_STRING_8, ac_sInfo[5]);
  3210.     print("--------------------------------------\n");
  3211.     return ac_a;
  3212. }
  3213.  
  3214. #if defined _ALS_OnGameModeExit
  3215.     #undef OnGameModeExit
  3216. #else
  3217.     #define _ALS_OnGameModeExit
  3218. #endif
  3219. #define OnGameModeExit ac_OnGameModeExit
  3220. #if defined ac_OnGameModeExit
  3221.     forward ac_OnGameModeExit();
  3222. #endif
  3223.  
  3224. #if defined _inc_y_hooks || defined _INC_y_hooks
  3225.     hook OnPlayerConnect(playerid)
  3226. #else
  3227.     public OnPlayerConnect(playerid)
  3228. #endif
  3229. {
  3230.     ACInfo[playerid][acVeh] =
  3231.     ACInfo[playerid][acKicked] =
  3232.     ACInfo[playerid][acKickVeh] = 0;
  3233.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3234.     #if AC_USE_NPC
  3235.         if(IsPlayerNPC(playerid))
  3236.         {
  3237.             if(ac_ACAllow[36] && strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3238.             ACInfo[playerid][acTimerID] = 0;
  3239.         }
  3240.         else
  3241.         {
  3242.     #else
  3243.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3244.     #endif
  3245.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3246.         if(ac_ACAllow[41])
  3247.         {
  3248.             static ac_ver[24];
  3249.             GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3250.             if(!strcmp(ac_ver, "unknown", true))
  3251.             {
  3252.                 #if defined DEBUG
  3253.                     printf(DEBUG_CODE_2, playerid, ac_ver);
  3254.                 #endif
  3255.                 ac_KickWithCode(playerid, "", 0, 41);
  3256.             }
  3257.         }
  3258.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3259.         if(ac_ACAllow[40])
  3260.         {
  3261.             #if defined foreach
  3262.                 foreach(new ac_j : Player)
  3263.                 {
  3264.                     #if AC_USE_NPC
  3265.                         if(ac_j != playerid && !IsPlayerNPC(ac_j) && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3266.                     #else
  3267.                         if(ac_j != playerid && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3268.                     #endif
  3269.             #else
  3270.                 #if defined GetPlayerPoolSize
  3271.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3272.                 #else
  3273.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3274.                 #endif
  3275.                 {
  3276.                     #if AC_USE_NPC
  3277.                         if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j) &&
  3278.                         !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3279.                     #else
  3280.                         if(ac_j != playerid && IsPlayerConnected(ac_j) &&
  3281.                         !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3282.                     #endif
  3283.             #endif
  3284.                 {
  3285.                     ac_i--;
  3286.                     if(ac_i < 1)
  3287.                     {
  3288.                         #if defined DEBUG
  3289.                             printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3290.                         #endif
  3291.                         #undef AC_MAX_CONNECTS_FROM_IP
  3292.                         ac_KickWithCode(playerid, "", 0, 40);
  3293.                         break;
  3294.                     }
  3295.                 }
  3296.             }
  3297.         }
  3298.         ACInfo[playerid][acSpec] =
  3299.         ACInfo[playerid][acSpawned] =
  3300.         ACInfo[playerid][acDeathRes] = false;
  3301.         ACInfo[playerid][acDead] = true;
  3302.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3303.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3304.         ACInfo[playerid][acCheatCount][0] =
  3305.         ACInfo[playerid][acLastWeapon] =
  3306.         ACInfo[playerid][acSpawnRes] =
  3307.         ACInfo[playerid][acMoney] =
  3308.         ACInfo[playerid][acAnim] =
  3309.         ACInfo[playerid][acInt] = 0;
  3310.         ACInfo[playerid][acSet][12] =
  3311.         ACInfo[playerid][acSet][10] =
  3312.         ACInfo[playerid][acSet][0] =
  3313.         ACInfo[playerid][acNextDialog] =
  3314.         ACInfo[playerid][acDialog] = -1;
  3315.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3316.         {
  3317.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3318.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3319.         }
  3320.         for(ac_i = 27; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3321.         ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 25000.0;
  3322.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3323.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3324.         if(ACInfo[playerid][acKicked] < 1)
  3325.         {
  3326.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3327.             #if defined SetPlayerTimerEx_
  3328.                 ACInfo[playerid][acTimerID] = SetPlayerTimerEx_(playerid, "ac_Timer", 0, 1000, 1, "i", playerid);
  3329.             #else
  3330.                 ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3331.             #endif
  3332.         }
  3333.     #if AC_USE_NPC
  3334.         }
  3335.     #endif
  3336.     ACInfo[playerid][acOnline] = true;
  3337.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3338.         && defined ac_OnPlayerConnect
  3339.         return ac_OnPlayerConnect(playerid);
  3340.     #else
  3341.         return 1;
  3342.     #endif
  3343. }
  3344.  
  3345. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3346.     #if defined _ALS_OnPlayerConnect
  3347.         #undef OnPlayerConnect
  3348.     #else
  3349.         #define _ALS_OnPlayerConnect
  3350.     #endif
  3351.     #define OnPlayerConnect ac_OnPlayerConnect
  3352.     #if defined ac_OnPlayerConnect
  3353.         forward ac_OnPlayerConnect(playerid);
  3354.     #endif
  3355. #endif
  3356.  
  3357. #if defined _inc_y_hooks || defined _INC_y_hooks
  3358.     hook OnPlayerDisconnect(playerid, reason)
  3359. #else
  3360.     public OnPlayerDisconnect(playerid, reason)
  3361. #endif
  3362. {
  3363.     #if AC_USE_NPC
  3364.         if(!IsPlayerNPC(playerid))
  3365.         {
  3366.     #endif
  3367.         #if defined KillPlayerTimer
  3368.             KillPlayerTimer(ACInfo[playerid][acTimerID]);
  3369.         #else
  3370.             KillTimer(ACInfo[playerid][acTimerID]);
  3371.         #endif
  3372.         #if defined BlockIpAddress
  3373.             if(ACInfo[playerid][acACAllow][37]) BlockIpAddress(ACInfo[playerid][acIp],
  3374.             (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3375.         #endif
  3376.         #undef AC_MIN_TIME_RECONNECT
  3377.     #if AC_USE_NPC
  3378.         }
  3379.     #endif
  3380.     #if defined KillPlayerTimer
  3381.         KillPlayerTimer(ACInfo[playerid][acKickTimerID]);
  3382.     #else
  3383.         KillTimer(ACInfo[playerid][acKickTimerID]);
  3384.     #endif
  3385.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3386.     if(ac_vehid > 0)
  3387.     {
  3388.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3389.         if(ACInfo[playerid][acKicked] == 2)
  3390.         {
  3391.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3392.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3393.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3394.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3395.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3396.         }
  3397.     }
  3398.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3399.     {
  3400.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3401.         if(ACInfo[playerid][acKicked] == 2)
  3402.         {
  3403.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3404.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3405.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3406.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3407.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3408.         }
  3409.     }
  3410.     ACInfo[playerid][acOnline] = false;
  3411.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3412.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3413.         && defined ac_OnPlayerDisconnect
  3414.         return ac_OnPlayerDisconnect(playerid, reason);
  3415.     #else
  3416.         return 1;
  3417.     #endif
  3418. }
  3419.  
  3420. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3421.     #if defined _ALS_OnPlayerDisconnect
  3422.         #undef OnPlayerDisconnect
  3423.     #else
  3424.         #define _ALS_OnPlayerDisconnect
  3425.     #endif
  3426.     #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3427.     #if defined ac_OnPlayerDisconnect
  3428.         forward ac_OnPlayerDisconnect(playerid, reason);
  3429.     #endif
  3430. #endif
  3431.  
  3432. #if defined _inc_y_hooks || defined _INC_y_hooks
  3433.     hook OnPlayerSpawn(playerid)
  3434. #else
  3435.     public OnPlayerSpawn(playerid)
  3436. #endif
  3437. {
  3438.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3439.     #if AC_USE_NPC
  3440.         if(!IsPlayerNPC(playerid))
  3441.         {
  3442.     #endif
  3443.         new ac_i, ac_gtc = GetTickCount();
  3444.         if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][7] < 2)
  3445.         {
  3446.             ACInfo[playerid][acSet][3] =
  3447.             ACInfo[playerid][acSet][4] =
  3448.             ACInfo[playerid][acSet][8] =
  3449.             ACInfo[playerid][acSet][9] = -1;
  3450.             ACInfo[playerid][acSpec] = false;
  3451.         }
  3452.         else
  3453.         {
  3454.             if(ACInfo[playerid][acACAllow][27] &&
  3455.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc < ACInfo[playerid][acSpawnTick] + 1000))
  3456.             {
  3457.                 #if defined DEBUG
  3458.                     printf("[Nex-AC debug] Spawn res: %d, Respawn time: %d",
  3459.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3460.                 #endif
  3461.                 ac_KickWithCode(playerid, "", 0, 27);
  3462.                 #if defined OnCheatDetected
  3463.                     ACInfo[playerid][acSpawnRes] = 1;
  3464.                 #endif
  3465.             }
  3466.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3467.             if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3468.             {
  3469.                 for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3470.                 SetPlayerHealth(playerid, 100.0);
  3471.                 SetPlayerArmour(playerid, 0.0);
  3472.                 SetPlayerInterior(playerid, 0);
  3473.             }
  3474.         }
  3475.         if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3476.         {
  3477.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3478.             {
  3479.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3480.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3481.             }
  3482.             ACInfo[playerid][acNextSpecAct] = -1;
  3483.             ACInfo[playerid][acUnFrozen] = true;
  3484.             ACInfo[playerid][acTpToZ] = false;
  3485.         }
  3486.         for(ac_i = 12; ac_i >= 0; --ac_i) ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  3487.         ACInfo[playerid][acModShop] =
  3488.         ACInfo[playerid][acDead] = false;
  3489.         ACInfo[playerid][acSpawned] = true;
  3490.         ACInfo[playerid][acLastPickup] =
  3491.         ACInfo[playerid][acEnterSeat] =
  3492.         ACInfo[playerid][acSet][7] =
  3493.         ACInfo[playerid][acSeat] = -1;
  3494.         ACInfo[playerid][acCheatCount][5] =
  3495.         ACInfo[playerid][acCheatCount][6] =
  3496.         ACInfo[playerid][acCheatCount][7] =
  3497.         ACInfo[playerid][acCheatCount][8] =
  3498.         ACInfo[playerid][acCheatCount][9] =
  3499.         ACInfo[playerid][acCheatCount][13] =
  3500.         ACInfo[playerid][acCheatCount][14] =
  3501.         ACInfo[playerid][acCheatCount][16] =
  3502.         ACInfo[playerid][acCheatCount][18] =
  3503.         ACInfo[playerid][acCheatCount][20] =
  3504.         ACInfo[playerid][acLastSpecAct] =
  3505.         ACInfo[playerid][acLastWeapon] =
  3506.         ACInfo[playerid][acParachute] =
  3507.         ACInfo[playerid][acEnterVeh] =
  3508.         ACInfo[playerid][acLastShot] =
  3509.         ACInfo[playerid][acKickVeh] =
  3510.         ACInfo[playerid][acSpecAct] =
  3511.         ACInfo[playerid][acDmgRes] =
  3512.         ACInfo[playerid][acIntRet] =
  3513.         ACInfo[playerid][acSpeed] =
  3514.         ACInfo[playerid][acVeh] = 0;
  3515.         ACInfo[playerid][acSetPosTick] =
  3516.         ACInfo[playerid][acGtc][7] = ac_gtc + 2650;
  3517.         ACInfo[playerid][acIssuerID] = INVALID_PLAYER_ID;
  3518.         if(1 <= ACInfo[playerid][acSpawnWeapon1] <= 46)
  3519.         {
  3520.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3521.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3522.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3523.         }
  3524.         if(1 <= ACInfo[playerid][acSpawnWeapon2] <= 46)
  3525.         {
  3526.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3527.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3528.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3529.         }
  3530.         if(1 <= ACInfo[playerid][acSpawnWeapon3] <= 46)
  3531.         {
  3532.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3533.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3534.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3535.         }
  3536.     #if AC_USE_NPC
  3537.         }
  3538.     #endif
  3539.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3540.         && defined ac_OnPlayerSpawn
  3541.         return ac_OnPlayerSpawn(playerid);
  3542.     #else
  3543.         return 1;
  3544.     #endif
  3545. }
  3546.  
  3547. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3548.     #if defined _ALS_OnPlayerSpawn
  3549.         #undef OnPlayerSpawn
  3550.     #else
  3551.         #define _ALS_OnPlayerSpawn
  3552.     #endif
  3553.     #define OnPlayerSpawn ac_OnPlayerSpawn
  3554.     #if defined ac_OnPlayerSpawn
  3555.         forward ac_OnPlayerSpawn(playerid);
  3556.     #endif
  3557. #endif
  3558.  
  3559. #if defined _inc_y_hooks || defined _INC_y_hooks
  3560.     hook OnPlayerDeath(playerid, killerid, reason)
  3561. #else
  3562.     public OnPlayerDeath(playerid, killerid, reason)
  3563. #endif
  3564. {
  3565.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3566.     if(ACInfo[playerid][acACAllow][28] &&
  3567.     (ACInfo[playerid][acDead] || killerid != INVALID_PLAYER_ID && ACInfo[playerid][acIssuerID] != killerid ||
  3568.     !ACInfo[playerid][acDeathRes] && reason != 255 && (reason != WEAPON_COLLISION || killerid != INVALID_PLAYER_ID)))
  3569.     {
  3570.         #if defined DEBUG
  3571.             printf("[Nex-AC debug] Is dead: %d, death res: %d, last issuerid: %d, killerid: %d, reason: %d",
  3572.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], ACInfo[playerid][acIssuerID], killerid, reason);
  3573.         #endif
  3574.         ac_KickWithCode(playerid, "", 0, 28);
  3575.     }
  3576.     ACInfo[playerid][acDead] = true;
  3577.     ACInfo[playerid][acDeathRes] = false;
  3578.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3579.     ACInfo[playerid][acSpawnRes] = 1;
  3580.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3581.         && defined ac_OnPlayerDeath
  3582.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3583.     #else
  3584.         return 1;
  3585.     #endif
  3586. }
  3587.  
  3588. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3589.     #if defined _ALS_OnPlayerDeath
  3590.         #undef OnPlayerDeath
  3591.     #else
  3592.         #define _ALS_OnPlayerDeath
  3593.     #endif
  3594.     #define OnPlayerDeath ac_OnPlayerDeath
  3595.     #if defined ac_OnPlayerDeath
  3596.         forward ac_OnPlayerDeath(playerid, killerid, reason);
  3597.     #endif
  3598. #endif
  3599.  
  3600. #if defined _inc_y_hooks || defined _INC_y_hooks
  3601.     #if defined OnPlayerWeaponShot
  3602.         hook OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3603.     #else
  3604.         hook OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3605.     #endif
  3606. #else
  3607.     #if defined OnPlayerWeaponShot
  3608.         public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3609.     #else
  3610.         public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3611.     #endif
  3612. #endif
  3613. {
  3614.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3615.     #if defined OnPlayerWeaponShot
  3616.         if(ACInfo[playerid][acACAllow][47] && (amount < 0.0 || !(3 <= bodypart <= 9)))
  3617.         {
  3618.             #if defined DEBUG
  3619.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3620.             #endif
  3621.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3622.             return 1;
  3623.         }
  3624.     #else
  3625.         if(ACInfo[playerid][acACAllow][47] && amount < 0.0)
  3626.         {
  3627.             #if defined DEBUG
  3628.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3629.             #endif
  3630.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3631.             return 1;
  3632.         }
  3633.     #endif
  3634.     if(!ACInfo[playerid][acDead])
  3635.     {
  3636.         ACInfo[playerid][acDeathRes] = true;
  3637.         if(issuerid != INVALID_PLAYER_ID) ACInfo[playerid][acIssuerID] = issuerid;
  3638.     }
  3639.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3640.         && defined ac_OnPlayerTakeDamage
  3641.         #if defined OnPlayerWeaponShot
  3642.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3643.         #else
  3644.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3645.         #endif
  3646.     #else
  3647.         return 0;
  3648.     #endif
  3649. }
  3650.  
  3651. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3652.     #if defined _ALS_OnPlayerTakeDamage
  3653.         #undef OnPlayerTakeDamage
  3654.     #else
  3655.         #define _ALS_OnPlayerTakeDamage
  3656.     #endif
  3657.     #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3658.     #if defined ac_OnPlayerTakeDamage
  3659.         #if defined OnPlayerWeaponShot
  3660.             forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3661.         #else
  3662.             forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3663.         #endif
  3664.     #endif
  3665. #endif
  3666.  
  3667. #if defined _inc_y_hooks || defined _INC_y_hooks
  3668.     #if defined OnPlayerWeaponShot
  3669.         hook OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3670.     #else
  3671.         hook OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3672.     #endif
  3673. #else
  3674.     #if defined OnPlayerWeaponShot
  3675.         public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3676.     #else
  3677.         public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3678.     #endif
  3679. #endif
  3680. {
  3681.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3682.     #if defined OnPlayerWeaponShot
  3683.         if(ACInfo[playerid][acACAllow][47])
  3684.         {
  3685.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) ||
  3686.             !(0 <= weaponid <= WEAPON_MOLTOV || WEAPON_COLT45 <= weaponid <= WEAPON_PARACHUTE))
  3687.             {
  3688.                 #if defined DEBUG
  3689.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3690.                     damagedid, amount, weaponid, bodypart);
  3691.                 #endif
  3692.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3693.                 return 1;
  3694.             }
  3695.             new ac_s = ac_wSlot[weaponid];
  3696.             if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3697.             ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3698.             {
  3699.                 #if defined DEBUG
  3700.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3701.                     damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3702.                 #endif
  3703.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  3704.                 return 1;
  3705.             }
  3706.         }
  3707.     #else
  3708.         if(ACInfo[playerid][acACAllow][47])
  3709.         {
  3710.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) ||
  3711.             !(0 <= weaponid <= WEAPON_MOLTOV || WEAPON_COLT45 <= weaponid <= WEAPON_PARACHUTE))
  3712.             {
  3713.                 #if defined DEBUG
  3714.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3715.                 #endif
  3716.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3717.                 return 1;
  3718.             }
  3719.             new ac_s = ac_wSlot[weaponid];
  3720.             if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3721.             ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3722.             {
  3723.                 #if defined DEBUG
  3724.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  3725.                     damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  3726.                 #endif
  3727.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  3728.                 return 1;
  3729.             }
  3730.         }
  3731.     #endif
  3732.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3733.         && defined ac_OnPlayerGiveDamage
  3734.         #if defined OnPlayerWeaponShot
  3735.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  3736.         #else
  3737.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  3738.         #endif
  3739.     #else
  3740.         return 0;
  3741.     #endif
  3742. }
  3743.  
  3744. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3745.     #if defined _ALS_OnPlayerGiveDamage
  3746.         #undef OnPlayerGiveDamage
  3747.     #else
  3748.         #define _ALS_OnPlayerGiveDamage
  3749.     #endif
  3750.     #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  3751.     #if defined ac_OnPlayerGiveDamage
  3752.         #if defined OnPlayerWeaponShot
  3753.             forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  3754.         #else
  3755.             forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  3756.         #endif
  3757.     #endif
  3758. #endif
  3759.  
  3760. #endif
  3761.  
  3762. #if defined FILTERSCRIPT
  3763.  
  3764. #if defined _inc_y_hooks || defined _INC_y_hooks
  3765.     hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3766. #else
  3767.     public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3768. #endif
  3769. {
  3770.     if(dialogid != AntiCheatGetDialog(playerid))
  3771.     {
  3772.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  3773.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  3774.     }
  3775.     fs_AntiCheatSetNextDialog(playerid, -1);
  3776.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3777.         && defined ac_fs_OnDialogResponse
  3778.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  3779.     #else
  3780.         return 0;
  3781.     #endif
  3782. }
  3783.  
  3784. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3785.     #if defined _ALS_OnDialogResponse
  3786.         #undef OnDialogResponse
  3787.     #else
  3788.         #define _ALS_OnDialogResponse
  3789.     #endif
  3790.     #define OnDialogResponse ac_fs_OnDialogResponse
  3791.     #if defined ac_fs_OnDialogResponse
  3792.         forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  3793.     #endif
  3794. #endif
  3795.  
  3796. #else
  3797.  
  3798. #if defined _inc_y_hooks || defined _INC_y_hooks
  3799.     hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3800. #else
  3801.     public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3802. #endif
  3803. {
  3804.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3805.     new ac_i = GetTickCount();
  3806.     if(ACInfo[playerid][acACAllow][49])
  3807.     {
  3808.         if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  3809.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  3810.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  3811.     }
  3812.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  3813.     {
  3814.         #if defined DEBUG
  3815.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  3816.             ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  3817.         #endif
  3818.         ac_KickWithCode(playerid, "", 0, 39);
  3819.         return 1;
  3820.     }
  3821.     ACInfo[playerid][acDialog] = -1;
  3822.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  3823.     if(ACInfo[playerid][acACAllow][45])
  3824.     {
  3825.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  3826.         {
  3827.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  3828.         }
  3829.     }
  3830.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3831.         && defined ac_OnDialogResponse
  3832.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  3833.     #else
  3834.         return 0;
  3835.     #endif
  3836. }
  3837.  
  3838. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3839.     #if defined _ALS_OnDialogResponse
  3840.         #undef OnDialogResponse
  3841.     #else
  3842.         #define _ALS_OnDialogResponse
  3843.     #endif
  3844.     #define OnDialogResponse ac_OnDialogResponse
  3845.     #if defined ac_OnDialogResponse
  3846.         forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  3847.     #endif
  3848. #endif
  3849.  
  3850. #if defined _inc_y_hooks || defined _INC_y_hooks
  3851.     hook OnEnterExitModShop(playerid, enterexit, interiorid)
  3852. #else
  3853.     public OnEnterExitModShop(playerid, enterexit, interiorid)
  3854. #endif
  3855. {
  3856.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3857.     #if !AC_USE_TUNING_GARAGES
  3858.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  3859.     #else
  3860.         if(ACInfo[playerid][acACAllow][23] &&
  3861.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 7);
  3862.     #endif
  3863.     new ac_i = GetTickCount();
  3864.     if(ACInfo[playerid][acACAllow][49])
  3865.     {
  3866.         if(ac_i < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  3867.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  3868.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  3869.     }
  3870.     ACInfo[playerid][acModShop] = !!enterexit;
  3871.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  3872.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][19] = ac_i + 3250;
  3873.     new ac_vehid = ACInfo[playerid][acVeh];
  3874.     if(ACInfo[playerid][acKicked] < 1)
  3875.     {
  3876.         ac_i = interiorid % 256;
  3877.         ACVehInfo[ac_vehid][acInt] = ac_i;
  3878.         #if defined foreach
  3879.             foreach(new ac_j : Player)
  3880.             {
  3881.                 if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  3882.             }
  3883.         #else
  3884.             #if defined GetPlayerPoolSize
  3885.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3886.             #else
  3887.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3888.             #endif
  3889.             {
  3890.                 if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  3891.             }
  3892.         #endif
  3893.     }
  3894.     else
  3895.     {
  3896.         #if defined foreach
  3897.             foreach(new ac_j : Player)
  3898.             {
  3899.                 if(ACInfo[ac_j][acVeh] == ac_vehid)
  3900.                 {
  3901.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  3902.                     else ACInfo[ac_j][acIntRet] = 1;
  3903.                 }
  3904.             }
  3905.         #else
  3906.             #if defined GetPlayerPoolSize
  3907.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3908.             #else
  3909.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3910.             #endif
  3911.             {
  3912.                 if(IsPlayerInVehicle(ac_j, ac_vehid))
  3913.                 {
  3914.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  3915.                     else ACInfo[ac_j][acIntRet] = 1;
  3916.                 }
  3917.             }
  3918.         #endif
  3919.     }
  3920.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3921.         && defined ac_OnEnterExitModShop
  3922.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  3923.     #else
  3924.         return 1;
  3925.     #endif
  3926. }
  3927.  
  3928. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3929.     #if defined _ALS_OnEnterExitModShop
  3930.         #undef OnEnterExitModShop
  3931.     #else
  3932.         #define _ALS_OnEnterExitModShop
  3933.     #endif
  3934.     #define OnEnterExitModShop ac_OnEnterExitModShop
  3935.     #if defined ac_OnEnterExitModShop
  3936.         forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  3937.     #endif
  3938. #endif
  3939.  
  3940. #if defined _inc_y_hooks || defined _INC_y_hooks
  3941.     hook OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3942. #else
  3943.     public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3944. #endif
  3945. {
  3946.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  3947.     if(ACInfo[playerid][acIntRet] > 0)
  3948.     {
  3949.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  3950.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  3951.         ACInfo[playerid][acIntRet] = 0;
  3952.     }
  3953.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  3954.     {
  3955.         if(ACInfo[playerid][acSet][0] == -1)
  3956.         {
  3957.             new ac_vehid = GetPlayerVehicleID(playerid);
  3958.             if(ac_vehid > 0)
  3959.             {
  3960.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  3961.                 {
  3962.                     #if defined DEBUG
  3963.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  3964.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ac_vehid);
  3965.                     #endif
  3966.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  3967.                 }
  3968.             }
  3969.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3250;
  3970.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  3971.             {
  3972.                 #if defined DEBUG
  3973.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  3974.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  3975.                 #endif
  3976.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  3977.             }
  3978.         }
  3979.     }
  3980.     else ACInfo[playerid][acSet][0] = -1;
  3981.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  3982.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3983.         && defined ac_OnPlayerInteriorChange
  3984.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  3985.     #else
  3986.         return 1;
  3987.     #endif
  3988. }
  3989.  
  3990. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3991.     #if defined _ALS_OnPlayerInteriorChange
  3992.         #undef OnPlayerInteriorChange
  3993.     #else
  3994.         #define _ALS_OnPlayerInteriorChange
  3995.     #endif
  3996.     #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  3997.     #if defined ac_OnPlayerInteriorChange
  3998.         forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  3999.     #endif
  4000. #endif
  4001.  
  4002. #if defined _inc_y_hooks || defined _INC_y_hooks
  4003.     hook OnRconLoginAttempt(ip[], password[], success)
  4004. #else
  4005.     public OnRconLoginAttempt(ip[], password[], success)
  4006. #endif
  4007. {
  4008.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4009.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4010.     for(; ac_i < ac_ipIndex && ac_i < sizeof ac_ipTables; ++ac_i)
  4011.     {
  4012.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4013.         {
  4014.             if(success) ac_ipTables[ac_i][1] = 0;
  4015.             else if(ac_ACAllow[42])
  4016.             {
  4017.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4018.                 {
  4019.                     #if defined DEBUG
  4020.                         printf(DEBUG_CODE_4, ip, password);
  4021.                     #endif
  4022.                     ac_ipTables[ac_i][1] = 0;
  4023.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4024.                 }
  4025.                 #if defined OnCheatWarning
  4026.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4027.                 #endif
  4028.             }
  4029.             ac_i = -1;
  4030.             break;
  4031.         }
  4032.     }
  4033.     if(ac_i != -1 && !success)
  4034.     {
  4035.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4036.         if(ac_ACAllow[42])
  4037.         {
  4038.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4039.             {
  4040.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4041.                 #if defined DEBUG
  4042.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4043.                 #endif
  4044.                 ac_ipTables[ac_ipIndex][1] = 0;
  4045.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4046.             }
  4047.             #if defined OnCheatWarning
  4048.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4049.             #endif
  4050.         }
  4051.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4052.         ac_ipTables[ac_ipIndex][1] = 0;
  4053.     }
  4054.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  4055.         && defined ac_OnRconLoginAttempt
  4056.         return ac_OnRconLoginAttempt(ip, password, success);
  4057.     #else
  4058.         return 1;
  4059.     #endif
  4060. }
  4061.  
  4062. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  4063.     #if defined _ALS_OnRconLoginAttempt
  4064.         #undef OnRconLoginAttempt
  4065.     #else
  4066.         #define _ALS_OnRconLoginAttempt
  4067.     #endif
  4068.     #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4069.     #if defined ac_OnRconLoginAttempt
  4070.         forward ac_OnRconLoginAttempt(ip[], password[], success);
  4071.     #endif
  4072. #endif
  4073.  
  4074. public OnPlayerUpdate(playerid)
  4075. {
  4076.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  4077.     new ac_gtc = GetTickCount(), ac_gpp;
  4078.     #if AC_USE_NPC
  4079.         if(!IsPlayerNPC(playerid))
  4080.         {
  4081.     #endif
  4082.         new ac_w, ac_sa = GetPlayerState(playerid);
  4083.         if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4084.         {
  4085.             ac_gpp = GetPlayerPing(playerid);
  4086.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4087.             if(ACInfo[playerid][acSet][3] != -1)
  4088.             {
  4089.                 if(ACInfo[playerid][acSet][3] == ac_w)
  4090.                 {
  4091.                     ACInfo[playerid][acSet][3] =
  4092.                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4093.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4094.                 }
  4095.                 else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0 || ACInfo[playerid][acSet][3] == 0 ||
  4096.                 ac_wSlot[ACInfo[playerid][acSet][3]] != ac_s && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp) ACInfo[playerid][acSet][3] = -1;
  4097.                 else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp)
  4098.                 {
  4099.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4100.                     {
  4101.                         if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4102.                         {
  4103.                             #if defined DEBUG
  4104.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmedWeapon");
  4105.                                 printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w);
  4106.                             #endif
  4107.                             #if defined OnCheatDetected
  4108.                                 ac_KickWithCode(playerid, "", 0, 52, 1);
  4109.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4110.                                 ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
  4111.                             #else
  4112.                                 return ac_KickWithCode(playerid, "", 0, 52, 1);
  4113.                             #endif
  4114.                         }
  4115.                         #if defined OnNOPWarning
  4116.                             else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4117.                         #endif
  4118.                     }
  4119.                     else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4120.                     {
  4121.                         ACInfo[playerid][acSetWeapon][ac_s] =
  4122.                         ACInfo[playerid][acSet][3] = -1;
  4123.                     }
  4124.                 }
  4125.             }
  4126.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4127.             {
  4128.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4129.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4130.                 ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4131.                 {
  4132.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4133.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4134.                 }
  4135.                 else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4136.                 {
  4137.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4138.                     {
  4139.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4140.                         {
  4141.                             #if defined DEBUG
  4142.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4143.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4144.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4145.                             #endif
  4146.                             #if defined OnCheatDetected
  4147.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  4148.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4149.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4150.                             #else
  4151.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4152.                             #endif
  4153.                         }
  4154.                         #if defined OnNOPWarning
  4155.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4156.                         #endif
  4157.                     }
  4158.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4159.                 }
  4160.             }
  4161.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4162.                 new ac_money = orig_GetPlayerMoney(playerid);
  4163.             #endif
  4164.             #if AC_USE_AMMUNATIONS
  4165.                 if(ACInfo[playerid][acSet][10] != -1)
  4166.                 {
  4167.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4168.                     ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][10] = -1;
  4169.                     else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  4170.                     {
  4171.                         if(ACInfo[playerid][acACAllow][15])
  4172.                         {
  4173.                             if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
  4174.                             {
  4175.                                 #if defined DEBUG
  4176.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4177.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4178.                                 #endif
  4179.                                 #if defined OnCheatDetected
  4180.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4181.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4182.                                     ACInfo[playerid][acSet][10] = -1;
  4183.                                 #else
  4184.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4185.                                 #endif
  4186.                             }
  4187.                             #if defined OnCheatWarning
  4188.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][10]);
  4189.                             #endif
  4190.                         }
  4191.                         else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4192.                     }
  4193.                 }
  4194.             #endif
  4195.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4196.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4197.             if(ACInfo[playerid][acLastWeapon] != ac_w)
  4198.             {
  4199.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4200.                 {
  4201.                     #if AC_USE_PICKUP_WEAPONS
  4202.                         #if defined Streamer_GetDistanceToItem\
  4203.                             && defined Streamer_GetIntData
  4204.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4205.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4206.                         ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  4207.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4208.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4209.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4210.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4211.                         ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4212.                         #else
  4213.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4214.                         ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  4215.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4216.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4217.                         #endif
  4218.                         {
  4219.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4220.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4221.                         }
  4222.                         else
  4223.                         {
  4224.                     #endif
  4225.                         #if AC_USE_AMMUNATIONS
  4226.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4227.                             {
  4228.                                 ACInfo[playerid][acCheatCount][10] = 0;
  4229.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4230.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4231.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4232.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4233.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4234.                                 ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  4235.                             }
  4236.                             else
  4237.                             {
  4238.                         #endif
  4239.                             if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4240.                             {
  4241.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4242.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4243.                                 ACInfo[playerid][acParachute] = 0;
  4244.                             }
  4245.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4246.                             {
  4247.                                 #if defined DEBUG
  4248.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4249.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4250.                                 #endif
  4251.                                 #if defined OnCheatDetected
  4252.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4253.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4254.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4255.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4256.                                 #else
  4257.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4258.                                 #endif
  4259.                             }
  4260.                         #if AC_USE_AMMUNATIONS
  4261.                             }
  4262.                         #endif
  4263.                     #if AC_USE_PICKUP_WEAPONS
  4264.                         }
  4265.                     #endif
  4266.                 }
  4267.             }
  4268.             else if(ACInfo[playerid][acAmmo][ac_s] != ac_a)
  4269.             {
  4270.                 switch(ac_w)
  4271.                 {
  4272.                     case 16..18, 35..37, 39, 41..43:
  4273.                     {
  4274.                         if(ac_sa != PLAYER_STATE_DRIVER && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4275.                         ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4276.                         {
  4277.                             if(ACInfo[playerid][acACAllow][16] &&
  4278.                             (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4279.                             ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4280.                             {
  4281.                                 #if defined DEBUG
  4282.                                     printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4283.                                     ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4284.                                 #endif
  4285.                                 #if defined OnCheatDetected
  4286.                                     ac_KickWithCode(playerid, "", 0, 16, 1);
  4287.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4288.                                 #else
  4289.                                     return ac_KickWithCode(playerid, "", 0, 16, 1);
  4290.                                 #endif
  4291.                             }
  4292.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4293.                         }
  4294.                     }
  4295.                 }
  4296.             }
  4297.             GetPlayerHealth(playerid, ac_tmp);
  4298.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4299.             if(ACInfo[playerid][acSet][1] != -1)
  4300.             {
  4301.                 if(ACInfo[playerid][acSet][1] > 255)
  4302.                 {
  4303.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4304.                     if(ACInfo[playerid][acSet][1] > ac_health + 255) ac_health += 256;
  4305.                 }
  4306.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4307.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4308.                 {
  4309.                     ACInfo[playerid][acSet][1] = -1;
  4310.                     ACInfo[playerid][acDmgRes] = 0;
  4311.                 }
  4312.                 else if(ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4313.                 {
  4314.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4315.                     {
  4316.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4317.                         {
  4318.                             #if defined DEBUG
  4319.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4320.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4321.                             #endif
  4322.                             #if defined OnCheatDetected
  4323.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4324.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4325.                                 ACInfo[playerid][acSet][1] = -1;
  4326.                             #else
  4327.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4328.                             #endif
  4329.                         }
  4330.                         #if defined OnNOPWarning
  4331.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4332.                         #endif
  4333.                     }
  4334.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][1] = -1;
  4335.                 }
  4336.             }
  4337.             else if(ACInfo[playerid][acACAllow][12])
  4338.             {
  4339.                 if(ACInfo[playerid][acHealth] > 255)
  4340.                 {
  4341.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4342.                     if(ACInfo[playerid][acHealth] > ac_health + 255) ac_health += 256;
  4343.                 }
  4344.                 if(ac_health > ACInfo[playerid][acHealth])
  4345.                 {
  4346.                     #if AC_USE_RESTAURANTS
  4347.                         if(ac_health > ACInfo[playerid][acHealth] + 70 || !ac_InRestaurant(playerid, ac_i))
  4348.                         {
  4349.                     #endif
  4350.                         #if AC_USE_VENDING_MACHINES
  4351.                             if(ac_health > ACInfo[playerid][acHealth] + 35 || !ac_NearVendingMachine(playerid, ac_i))
  4352.                             {
  4353.                         #endif
  4354.                             #if defined DEBUG
  4355.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4356.                             #endif
  4357.                             #if defined OnCheatDetected
  4358.                                 ac_KickWithCode(playerid, "", 0, 12);
  4359.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4360.                             #else
  4361.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4362.                             #endif
  4363.                         #if AC_USE_VENDING_MACHINES
  4364.                             }
  4365.                         #endif
  4366.                     #if AC_USE_RESTAURANTS
  4367.                         }
  4368.                     #endif
  4369.                 }
  4370.             }
  4371.             GetPlayerArmour(playerid, ac_tmp);
  4372.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4373.             if(ACInfo[playerid][acSet][2] != -1)
  4374.             {
  4375.                 if(ACInfo[playerid][acSet][2] > 255)
  4376.                 {
  4377.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4378.                     if(ACInfo[playerid][acSet][2] > ac_armour + 255) ac_armour += 256;
  4379.                 }
  4380.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4381.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4382.                 {
  4383.                     ACInfo[playerid][acSet][2] = -1;
  4384.                     ACInfo[playerid][acDmgRes] = 0;
  4385.                 }
  4386.                 else if(ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4387.                 {
  4388.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4389.                     {
  4390.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4391.                         {
  4392.                             #if defined DEBUG
  4393.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4394.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4395.                             #endif
  4396.                             #if defined OnCheatDetected
  4397.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4398.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4399.                                 ACInfo[playerid][acSet][2] = -1;
  4400.                             #else
  4401.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4402.                             #endif
  4403.                         }
  4404.                         #if defined OnNOPWarning
  4405.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4406.                         #endif
  4407.                     }
  4408.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][2] = -1;
  4409.                 }
  4410.             }
  4411.             else if(ACInfo[playerid][acACAllow][13])
  4412.             {
  4413.                 if(ACInfo[playerid][acArmour] > 255)
  4414.                 {
  4415.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4416.                     if(ACInfo[playerid][acArmour] > ac_armour + 255) ac_armour += 256;
  4417.                 }
  4418.                 if(ac_armour > ACInfo[playerid][acArmour])
  4419.                 {
  4420.                     #if AC_USE_AMMUNATIONS
  4421.                         if(ac_InAmmuNation(playerid, ac_i))
  4422.                         {
  4423.                             ACInfo[playerid][acCheatCount][10] = 0;
  4424.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4425.                             else ACInfo[playerid][acSet][10] = 200;
  4426.                             ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  4427.                         }
  4428.                         else
  4429.                         {
  4430.                     #endif
  4431.                         #if defined DEBUG
  4432.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4433.                         #endif
  4434.                         #if defined OnCheatDetected
  4435.                             ac_KickWithCode(playerid, "", 0, 13);
  4436.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4437.                         #else
  4438.                             return ac_KickWithCode(playerid, "", 0, 13);
  4439.                         #endif
  4440.                     #if AC_USE_AMMUNATIONS
  4441.                         }
  4442.                     #endif
  4443.                 }
  4444.             }
  4445.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4446.             {
  4447.                 ACInfo[playerid][acVehDmgRes] = false;
  4448.                 ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0;
  4449.             }
  4450.             else if(ACInfo[playerid][acACAllow][19] &&
  4451.             ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp)
  4452.             {
  4453.                 ACInfo[playerid][acDmgRes] = 0;
  4454.                 ACInfo[playerid][acVehDmgRes] = false;
  4455.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4456.                 {
  4457.                     #undef AC_MAX_GODMODE_WARNINGS
  4458.                     #if defined DEBUG
  4459.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4460.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4461.                     #endif
  4462.                     #if defined OnCheatDetected
  4463.                         ac_KickWithCode(playerid, "", 0, 19);
  4464.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4465.                         ACInfo[playerid][acCheatCount][9] = 0;
  4466.                     #else
  4467.                         return ac_KickWithCode(playerid, "", 0, 19);
  4468.                     #endif
  4469.                 }
  4470.                 #if defined OnCheatWarning
  4471.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4472.                 #endif
  4473.             }
  4474.             #if AC_USE_TUNING_GARAGES
  4475.             if(ACInfo[playerid][acSet][12] != -1)
  4476.             {
  4477.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4478.                 ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][12] = -1;
  4479.                 else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  4480.                 {
  4481.                     if(ACInfo[playerid][acACAllow][23])
  4482.                     {
  4483.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
  4484.                         {
  4485.                             #if defined DEBUG
  4486.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4487.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  4488.                             #endif
  4489.                             #if defined OnCheatDetected
  4490.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4491.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4492.                                 ACInfo[playerid][acSet][12] = -1;
  4493.                             #else
  4494.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4495.                             #endif
  4496.                         }
  4497.                         #if defined OnCheatWarning
  4498.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][12]);
  4499.                         #endif
  4500.                     }
  4501.                     else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  4502.                 }
  4503.             }
  4504.             #endif
  4505.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp)
  4506.             {
  4507.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4508.                 {
  4509.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4510.                     {
  4511.                         #if defined DEBUG
  4512.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4513.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4514.                         #endif
  4515.                         #if defined OnCheatDetected
  4516.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4517.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4518.                             ACInfo[playerid][acSet][0] = -1;
  4519.                         #else
  4520.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4521.                         #endif
  4522.                     }
  4523.                     #if defined OnNOPWarning
  4524.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4525.                     #endif
  4526.                 }
  4527.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4528.             }
  4529.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp)
  4530.             {
  4531.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4532.                 {
  4533.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4534.                     {
  4535.                         #if defined DEBUG
  4536.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4537.                         #endif
  4538.                         #if defined OnCheatDetected
  4539.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4540.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4541.                             ACInfo[playerid][acSet][6] = -1;
  4542.                         #else
  4543.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4544.                         #endif
  4545.                     }
  4546.                     #if defined OnNOPWarning
  4547.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4548.                     #endif
  4549.                 }
  4550.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4551.             }
  4552.             if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp)
  4553.             {
  4554.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4555.                 {
  4556.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4557.                     {
  4558.                         #if defined DEBUG
  4559.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4560.                             printf("[Nex-AC debug] acSet[7]: %d", ACInfo[playerid][acSet][7]);
  4561.                         #endif
  4562.                         #if defined OnCheatDetected
  4563.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4564.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4565.                             ACInfo[playerid][acSet][7] = -1;
  4566.                         #else
  4567.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4568.                         #endif
  4569.                     }
  4570.                     #if defined OnNOPWarning
  4571.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4572.                     #endif
  4573.                 }
  4574.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][7] = -1;
  4575.             }
  4576.             new ac_vehid = GetPlayerVehicleID(playerid);
  4577.             if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp)
  4578.             {
  4579.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4580.                 {
  4581.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4582.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4583.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4584.                     {
  4585.                         #if defined DEBUG
  4586.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4587.                             printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4588.                         #endif
  4589.                         #if defined OnCheatDetected
  4590.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4591.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4592.                             ACInfo[playerid][acSet][11] = -1;
  4593.                         #else
  4594.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4595.                         #endif
  4596.                     }
  4597.                 }
  4598.                 else ACInfo[playerid][acSet][11] = -1;
  4599.             }
  4600.             ac_s = GetPlayerVehicleSeat(playerid);
  4601.             if(ACInfo[playerid][acSet][9] != -1)
  4602.             {
  4603.                 if(ACInfo[playerid][acSet][9] == ac_vehid &&
  4604.                 (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1))
  4605.                 {
  4606.                     if(ACInfo[playerid][acVeh] > 0)
  4607.                     {
  4608.                         if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 2;
  4609.                         if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  4610.                     }
  4611.                     if(ac_s == 0)
  4612.                     {
  4613.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4614.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4615.                         ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
  4616.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4617.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4618.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4619.                     }
  4620.                     ACInfo[playerid][acEnterVeh] =
  4621.                     ACInfo[playerid][acCheatCount][11] = 0;
  4622.                     ACInfo[playerid][acVehDmgRes] = false;
  4623.                     ACInfo[playerid][acEnterSeat] =
  4624.                     ACInfo[playerid][acSet][11] =
  4625.                     ACInfo[playerid][acSet][9] =
  4626.                     ACInfo[playerid][acSet][8] = -1;
  4627.                     ACInfo[playerid][acSeat] = ac_s;
  4628.                 }
  4629.                 else if(ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp)
  4630.                 {
  4631.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4632.                     ACInfo[playerid][acSet][5] != -1 && ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned])
  4633.                     {
  4634.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4635.                         {
  4636.                             #if defined DEBUG
  4637.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4638.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4639.                                 ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s);
  4640.                             #endif
  4641.                             #if defined OnCheatDetected
  4642.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4643.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4644.                                 ACInfo[playerid][acSet][9] = -1;
  4645.                             #else
  4646.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4647.                             #endif
  4648.                         }
  4649.                         #if defined OnNOPWarning
  4650.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4651.                         #endif
  4652.                     }
  4653.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][9] = -1;
  4654.                 }
  4655.             }
  4656.             else
  4657.             {
  4658.                 new Float:ac_dist_set = 25000.0;
  4659.                 if(ACInfo[playerid][acSet][8] != -1)
  4660.                 {
  4661.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4662.                     if(ac_dist_set < 15.0)
  4663.                     {
  4664.                         ACInfo[playerid][acSet][8] = -1;
  4665.                         ACInfo[playerid][acGtc][11] = 0;
  4666.                         ACInfo[playerid][acTpToZ] = false;
  4667.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4668.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4669.                         ACInfo[playerid][acPosX] = ac_pX;
  4670.                         ACInfo[playerid][acPosY] = ac_pY;
  4671.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4672.                     }
  4673.                     else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4674.                     {
  4675.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4676.                         {
  4677.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4678.                             {
  4679.                                 #if defined DEBUG
  4680.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4681.                                     printf("[Nex-AC debug] Dist: %f, acSet[8]: %d", ac_dist_set, ACInfo[playerid][acSet][8]);
  4682.                                 #endif
  4683.                                 #if defined OnCheatDetected
  4684.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4685.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4686.                                     ACInfo[playerid][acTpToZ] = false;
  4687.                                     ACInfo[playerid][acSet][8] = -1;
  4688.                                 #else
  4689.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4690.                                 #endif
  4691.                             }
  4692.                             #if defined OnNOPWarning
  4693.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4694.                             #endif
  4695.                         }
  4696.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4697.                         {
  4698.                             ACInfo[playerid][acTpToZ] = false;
  4699.                             ACInfo[playerid][acSet][8] = -1;
  4700.                         }
  4701.                     }
  4702.                 }
  4703.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4704.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4705.                 if(ac_vehid > 0)
  4706.                 {
  4707.                     if(ACInfo[playerid][acVeh] > 0)
  4708.                     {
  4709.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4710.                         {
  4711.                             if(ACInfo[playerid][acACAllow][4])
  4712.                             {
  4713.                                 #if defined DEBUG
  4714.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4715.                                 #endif
  4716.                                 #if defined OnCheatDetected
  4717.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4718.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4719.                                 #else
  4720.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4721.                                 #endif
  4722.                             }
  4723.                         }
  4724.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4725.                         {
  4726.                             #if defined DEBUG
  4727.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh: %d", ACInfo[playerid][acSeat], ac_s, ac_vehid);
  4728.                             #endif
  4729.                             #if defined OnCheatDetected
  4730.                                 ac_KickWithCode(playerid, "", 0, 50);
  4731.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4732.                             #else
  4733.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4734.                             #endif
  4735.                         }
  4736.                     }
  4737.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4738.                     {
  4739.                         if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4740.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4741.                         {
  4742.                             #if defined DEBUG
  4743.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4744.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4745.                             #endif
  4746.                             #if defined OnCheatDetected
  4747.                                 ac_KickWithCode(playerid, "", 0, 32);
  4748.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4749.                             #else
  4750.                                 return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4751.                             #endif
  4752.                         }
  4753.                         new Float:ac_vHealth;
  4754.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  4755.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  4756.                         {
  4757.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  4758.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4759.                             {
  4760.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  4761.                                 ACInfo[playerid][acVehDmgRes] = false;
  4762.                             }
  4763.                             else if(ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4764.                             {
  4765.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  4766.                                 {
  4767.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  4768.                                     {
  4769.                                         #if defined DEBUG
  4770.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  4771.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  4772.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  4773.                                         #endif
  4774.                                         #if defined OnCheatDetected
  4775.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  4776.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4777.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  4778.                                         #else
  4779.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  4780.                                         #endif
  4781.                                     }
  4782.                                     #if defined OnNOPWarning
  4783.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  4784.                                     #endif
  4785.                                 }
  4786.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetVehHealth] = -1.0;
  4787.                             }
  4788.                         }
  4789.                         else if(ACInfo[playerid][acACAllow][11] &&
  4790.                         (ac_vHealth != ac_vHealth || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  4791.                         !ACInfo[playerid][acModShop] && ac_vHealth))
  4792.                         {
  4793.                             #if AC_USE_PAYNSPRAY
  4794.                                 if(!ac_InPayNSpray(playerid, ac_i))
  4795.                                 {
  4796.                             #endif
  4797.                                 #if defined DEBUG
  4798.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  4799.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  4800.                                 #endif
  4801.                                 #if defined OnCheatDetected
  4802.                                     ac_KickWithCode(playerid, "", 0, 11);
  4803.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4804.                                 #endif
  4805.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  4806.                             #if AC_USE_PAYNSPRAY
  4807.                                 }
  4808.                             #endif
  4809.                         }
  4810.                         if(ACInfo[playerid][acVehDmgRes])
  4811.                         {
  4812.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  4813.                             {
  4814.                                 ACInfo[playerid][acVehDmgRes] = false;
  4815.                                 ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0;
  4816.                             }
  4817.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp)
  4818.                             {
  4819.                                 ACInfo[playerid][acDmgRes] = 0;
  4820.                                 ACInfo[playerid][acVehDmgRes] = false;
  4821.                                 if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS)
  4822.                                 {
  4823.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  4824.                                     #if defined DEBUG
  4825.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  4826.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  4827.                                     #endif
  4828.                                     #if defined OnCheatDetected
  4829.                                         ac_KickWithCode(playerid, "", 0, 20);
  4830.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4831.                                         ACInfo[playerid][acCheatCount][11] = 0;
  4832.                                     #else
  4833.                                         return ac_KickWithCode(playerid, "", 0, 20);
  4834.                                     #endif
  4835.                                 }
  4836.                                 #if defined OnCheatWarning
  4837.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][11]);
  4838.                                 #endif
  4839.                             }
  4840.                         }
  4841.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4842.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  4843.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  4844.                         if(ac_dist > 0.8)
  4845.                         {
  4846.                             if(ac_dist >= 80.0 && ac_dist > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist / 2.6) * 1.8) &&
  4847.                             ac_dist_set >= 80.0 && ac_dist_set > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist_set / 2.6) * 1.8))
  4848.                             {
  4849.                                 #if defined VectorSize
  4850.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  4851.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  4852.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  4853.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  4854.                                 #else
  4855.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  4856.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  4857.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  4858.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  4859.                                 #endif
  4860.                                 {
  4861.                                     #if defined DEBUG
  4862.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  4863.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  4864.                                     #endif
  4865.                                     #if defined OnCheatDetected
  4866.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  4867.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4868.                                         ACInfo[playerid][acCheatCount][21] = 0;
  4869.                                     #else
  4870.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  4871.                                     #endif
  4872.                                 }
  4873.                                 else
  4874.                                 {
  4875.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  4876.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  4877.                                 }
  4878.                             }
  4879.                             else if(ac_vsp < 12 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4880.                             {
  4881.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  4882.                                 {
  4883.                                     if(ACInfo[playerid][acACAllow][3])
  4884.                                     {
  4885.                                         #if defined DEBUG
  4886.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  4887.                                         #endif
  4888.                                         #if defined OnCheatDetected
  4889.                                             ac_KickWithCode(playerid, "", 0, 3, 4);
  4890.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4891.                                         #else
  4892.                                             return ac_KickWithCode(playerid, "", 0, 3, 4);
  4893.                                         #endif
  4894.                                     }
  4895.                                 }
  4896.                                 else if(ACInfo[playerid][acACAllow][1])
  4897.                                 {
  4898.                                     if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  4899.                                     {
  4900.                                         #undef AC_MAX_AIR_VEH_WARNINGS
  4901.                                         #if defined DEBUG
  4902.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  4903.                                         #endif
  4904.                                         #if defined OnCheatDetected
  4905.                                             ac_KickWithCode(playerid, "", 0, 1);
  4906.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4907.                                             ACInfo[playerid][acCheatCount][2] = 0;
  4908.                                         #else
  4909.                                             return ac_KickWithCode(playerid, "", 0, 1);
  4910.                                         #endif
  4911.                                     }
  4912.                                     #if defined OnCheatWarning
  4913.                                         else OnCheatWarning(playerid, "", 0, 1, 0, ACInfo[playerid][acCheatCount][2]);
  4914.                                     #endif
  4915.                                 }
  4916.                             }
  4917.                         }
  4918.                         if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  4919.                         {
  4920.                             ac_i = GetVehicleModel(ac_vehid);
  4921.                             new ac_spDiff = ac_vsp - ac_GetSpeed(ACVehInfo[ac_vehid][acVelX], ACVehInfo[ac_vehid][acVelY], ACVehInfo[ac_vehid][acVelZ]);
  4922.                             if(ACInfo[playerid][acACAllow][10])
  4923.                             {
  4924.                                 if(ac_spDiff > 270)
  4925.                                 {
  4926.                                     #if defined DEBUG
  4927.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  4928.                                         ac_vsp, ac_vsp - ac_spDiff, ac_i);
  4929.                                     #endif
  4930.                                     #if defined OnCheatDetected
  4931.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  4932.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4933.                                     #else
  4934.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  4935.                                     #endif
  4936.                                 }
  4937.                                 else if(ac_spDiff >= 20 &&
  4938.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  4939.                                 !((ac_i == 432 || ac_i == 449 || 537 <= ac_i <= 538) && ac_spDiff < 65 ||
  4940.                                 ac_IsABicycle(ac_i) && floatabs(ac_vX) <= 0.3 && floatabs(ac_vY) <= 0.3 && floatabs(ac_vZ) <= 0.3 ||
  4941.                                 !(ac_IsABicycle(ac_i) || ac_i == 449 || 537 <= ac_i <= 538) && ACVehInfo[ac_vehid][acHealth] < 250.0))
  4942.                                 {
  4943.                                     ACInfo[playerid][acCheatCount][16] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  4944.                                     if(ACInfo[playerid][acCheatCount][16] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  4945.                                     {
  4946.                                         #if defined DEBUG
  4947.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  4948.                                             ac_vsp, ac_vsp - ac_spDiff, ac_i);
  4949.                                         #endif
  4950.                                         #if defined OnCheatDetected
  4951.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  4952.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4953.                                             ACInfo[playerid][acCheatCount][16] = 0;
  4954.                                         #else
  4955.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  4956.                                         #endif
  4957.                                     }
  4958.                                     #if defined OnCheatWarning
  4959.                                         else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][16] / AC_SPEEDHACK_VEH_RESET_DELAY));
  4960.                                     #endif
  4961.                                 }
  4962.                             }
  4963.                             if(ACInfo[playerid][acACAllow][25] &&
  4964.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  4965.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  4966.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  4967.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  4968.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  4969.                             {
  4970.                                 #undef ac_abs
  4971.                                 #if defined DEBUG
  4972.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  4973.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  4974.                                 #endif
  4975.                                 #if defined OnCheatDetected
  4976.                                     ac_KickWithCode(playerid, "", 0, 25);
  4977.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4978.                                 #else
  4979.                                     return ac_KickWithCode(playerid, "", 0, 25);
  4980.                                 #endif
  4981.                             }
  4982.                             if(ac_IsAnAircraft(ac_i))
  4983.                             {
  4984.                                 if(ACInfo[playerid][acACAllow][10] && (ac_vsp = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  4985.                                 {
  4986.                                     #if defined DEBUG
  4987.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d", ac_vsp, ac_i);
  4988.                                     #endif
  4989.                                     #if defined OnCheatDetected
  4990.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  4991.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4992.                                     #else
  4993.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  4994.                                     #endif
  4995.                                 }
  4996.                             }
  4997.                             else if(ACInfo[playerid][acACAllow][8])
  4998.                             {
  4999.                                 new Float:ac_zDiff = ac_pZ - ACInfo[playerid][acPosZ];
  5000.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5001.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_zDiff / 2.0 &&
  5002.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_zDiff / 2.0)
  5003.                                 {
  5004.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABicycle(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5005.                                     {
  5006.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5007.                                         #if defined DEBUG
  5008.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5009.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_zDiff, ac_vehid);
  5010.                                         #endif
  5011.                                         #if defined OnCheatDetected
  5012.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  5013.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5014.                                             ACInfo[playerid][acCheatCount][3] = 0;
  5015.                                         #else
  5016.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  5017.                                         #endif
  5018.                                     }
  5019.                                     #if defined OnCheatWarning
  5020.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5021.                                     #endif
  5022.                                 }
  5023.                                 else ACInfo[playerid][acCheatCount][3] = 0;
  5024.                             }
  5025.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5026.                         }
  5027.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5028.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5029.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5030.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5031.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5032.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5033.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5034.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5035.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5036.                     }
  5037.                     ACInfo[playerid][acSeat] = ac_s;
  5038.                 }
  5039.                 else
  5040.                 {
  5041.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5042.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5043.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5044.                     {
  5045.                         if(ac_sa == -1)
  5046.                         {
  5047.                             if(ACInfo[playerid][acACAllow][24])
  5048.                             {
  5049.                                 #if defined OnCheatDetected
  5050.                                     ac_KickWithCode(playerid, "", 0, 24);
  5051.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5052.                                 #else
  5053.                                     return ac_KickWithCode(playerid, "", 0, 24);
  5054.                                 #endif
  5055.                             }
  5056.                         }
  5057.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5058.                         {
  5059.                             ac_i = GetPlayerSkin(playerid);
  5060.                             if(ac_sa == 1231 && ac_w != 46 && 1 <= ac_i <= 311 && ac_i != 74)
  5061.                             {
  5062.                                 if(++ACInfo[playerid][acCheatCount][19] > AC_MAX_CJ_RUN_WARNINGS)
  5063.                                 {
  5064.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  5065.                                     #if defined DEBUG
  5066.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5067.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  5068.                                     #endif
  5069.                                     #if defined OnCheatDetected
  5070.                                         ac_KickWithCode(playerid, "", 0, 30);
  5071.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5072.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5073.                                     #else
  5074.                                         return ac_KickWithCode(playerid, "", 0, 30);
  5075.                                     #endif
  5076.                                 }
  5077.                                 #if defined OnCheatWarning
  5078.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][19]);
  5079.                                 #endif
  5080.                             }
  5081.                             else ACInfo[playerid][acCheatCount][19] = 0;
  5082.                         }
  5083.                     }
  5084.                     else if(ACInfo[playerid][acACAllow][7])
  5085.                     {
  5086.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5087.                         {
  5088.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5089.                             {
  5090.                                 #if defined DEBUG
  5091.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5092.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5093.                                 #endif
  5094.                                 #if defined OnCheatDetected
  5095.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  5096.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5097.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5098.                                 #else
  5099.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  5100.                                 #endif
  5101.                             }
  5102.                             #if defined OnCheatWarning
  5103.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][15]);
  5104.                             #endif
  5105.                         }
  5106.                         else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  5107.                         {
  5108.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5109.                             {
  5110.                                 #if defined DEBUG
  5111.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5112.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5113.                                 #endif
  5114.                                 #if defined OnCheatDetected
  5115.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  5116.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5117.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5118.                                 #else
  5119.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  5120.                                 #endif
  5121.                             }
  5122.                             #if defined OnCheatWarning
  5123.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][15]);
  5124.                             #endif
  5125.                         }
  5126.                         #if defined VectorSize
  5127.                         else if(958 <= ac_sa <= 979 && (ac_vZ > 0.08 || VectorSize(ac_vX, ac_vY, 0.0) > 0.9))
  5128.                         #else
  5129.                         else if(958 <= ac_sa <= 979 && (ac_vZ > 0.08 || floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0)) > 0.9))
  5130.                         #endif
  5131.                         {
  5132.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5133.                             {
  5134.                                 #undef AC_MAX_FLYHACK_WARNINGS
  5135.                                 #if defined DEBUG
  5136.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d",
  5137.                                     ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact);
  5138.                                 #endif
  5139.                                 #if defined OnCheatDetected
  5140.                                     ac_KickWithCode(playerid, "", 0, 7, 1);
  5141.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5142.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5143.                                 #else
  5144.                                     return ac_KickWithCode(playerid, "", 0, 7, 1);
  5145.                                 #endif
  5146.                             }
  5147.                             #if defined OnCheatWarning
  5148.                                 else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][15]);
  5149.                             #endif
  5150.                         }
  5151.                         else ACInfo[playerid][acCheatCount][15] = 0;
  5152.                     }
  5153.                     if(ACInfo[playerid][acSet][4] != -1)
  5154.                     {
  5155.                         if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1;
  5156.                         else if(ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp)
  5157.                         {
  5158.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5159.                             ac_specact != SPECIAL_ACTION_DUCK &&
  5160.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5161.                             {
  5162.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5163.                                 {
  5164.                                     #if defined DEBUG
  5165.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5166.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact);
  5167.                                     #endif
  5168.                                     #if defined OnCheatDetected
  5169.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  5170.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5171.                                         ACInfo[playerid][acSet][4] = -1;
  5172.                                     #else
  5173.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  5174.                                     #endif
  5175.                                 }
  5176.                                 #if defined OnNOPWarning
  5177.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5178.                                 #endif
  5179.                             }
  5180.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][4] = -1;
  5181.                             #undef AC_MAX_NOP_WARNINGS
  5182.                         }
  5183.                     }
  5184.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5185.                     {
  5186.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5187.                         else if(ACInfo[playerid][acACAllow][18])
  5188.                         {
  5189.                             switch(ac_specact)
  5190.                             {
  5191.                                 case SPECIAL_ACTION_NONE:
  5192.                                 {
  5193.                                     switch(ACInfo[playerid][acSpecAct])
  5194.                                     {
  5195.                                         case SPECIAL_ACTION_USECELLPHONE, SPECIAL_ACTION_CUFFED, 25:
  5196.                                         {
  5197.                                             #if defined OnCheatDetected
  5198.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5199.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5200.                                             #else
  5201.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5202.                                             #endif
  5203.                                         }
  5204.                                     }
  5205.                                 }
  5206.                                 case SPECIAL_ACTION_DUCK:
  5207.                                 {
  5208.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5209.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_CUFFED))
  5210.                                     {
  5211.                                         #if defined DEBUG
  5212.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5213.                                         #endif
  5214.                                         #if defined OnCheatDetected
  5215.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5216.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5217.                                         #else
  5218.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5219.                                         #endif
  5220.                                     }
  5221.                                 }
  5222.                                 case SPECIAL_ACTION_USEJETPACK:
  5223.                                 {
  5224.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) > 15.0)
  5225.                                     {
  5226.                                         #if defined DEBUG
  5227.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5228.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5229.                                         #endif
  5230.                                         #if defined OnCheatDetected
  5231.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5232.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5233.                                         #else
  5234.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5235.                                         #endif
  5236.                                     }
  5237.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5238.                                     ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 25000.0;
  5239.                                 }
  5240.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5241.                                 {
  5242.                                     switch(ACInfo[playerid][acSpecAct])
  5243.                                     {
  5244.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5245.                                         {
  5246.                                             #if defined OnCheatDetected
  5247.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5248.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5249.                                             #else
  5250.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5251.                                             #endif
  5252.                                         }
  5253.                                     }
  5254.                                 }
  5255.                                 default:
  5256.                                 {
  5257.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= SPECIAL_ACTION_CUFFED &&
  5258.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5259.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5260.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5261.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5262.                                     !(SPECIAL_ACTION_CUFFED <= ac_specact <= 25) &&
  5263.                                     ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5264.                                     {
  5265.                                         #if defined DEBUG
  5266.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5267.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5268.                                         #endif
  5269.                                         #if defined OnCheatDetected
  5270.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5271.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5272.                                         #else
  5273.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5274.                                         #endif
  5275.                                     }
  5276.                                 }
  5277.                             }
  5278.                         }
  5279.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5280.                     }
  5281.                     ac_a = GetPlayerSurfingVehicleID(playerid);
  5282.                     if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5283.                     {
  5284.                         if(ac_dist > 0.7)
  5285.                         {
  5286.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5287.                             {
  5288.                                 #if defined VectorSize
  5289.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5290.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5291.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5292.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5293.                                 #else
  5294.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5295.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5296.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5297.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5298.                                 #endif
  5299.                                 {
  5300.                                     #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5301.                                     #if defined DEBUG
  5302.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, old pos x, y, z: %f, %f, %f",
  5303.                                         ac_dist, ac_dist_set, ac_s, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5304.                                     #endif
  5305.                                     #if defined OnCheatDetected
  5306.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5307.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5308.                                         ACInfo[playerid][acCheatCount][21] = 0;
  5309.                                     #else
  5310.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5311.                                     #endif
  5312.                                 }
  5313.                                 else
  5314.                                 {
  5315.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5316.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5317.                                 }
  5318.                             }
  5319.                             else if(ac_s <= ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5320.                             {
  5321.                                 if(ac_s < 3 && ac_dist >= 20.0 && ac_dist_set >= 20.0)
  5322.                                 {
  5323.                                     if(ACInfo[playerid][acACAllow][2])
  5324.                                     {
  5325.                                         #if defined DEBUG
  5326.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5327.                                         #endif
  5328.                                         #if defined OnCheatDetected
  5329.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5330.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5331.                                         #else
  5332.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5333.                                         #endif
  5334.                                     }
  5335.                                 }
  5336.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5337.                                 {
  5338.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5339.                                     {
  5340.                                         #undef AC_MAX_AIR_WARNINGS
  5341.                                         #if defined DEBUG
  5342.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5343.                                         #endif
  5344.                                         #if defined OnCheatDetected
  5345.                                             ac_KickWithCode(playerid, "", 0, 0);
  5346.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5347.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5348.                                         #else
  5349.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5350.                                         #endif
  5351.                                     }
  5352.                                     #if defined OnCheatWarning
  5353.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5354.                                     #endif
  5355.                                 }
  5356.                             }
  5357.                         }
  5358.                         if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5359.                         {
  5360.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5361.                             {
  5362.                                 if(ac_s > 530)
  5363.                                 {
  5364.                                     #if defined DEBUG
  5365.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5366.                                     #endif
  5367.                                     #if defined OnCheatDetected
  5368.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5369.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5370.                                     #else
  5371.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5372.                                     #endif
  5373.                                 }
  5374.                                 else if((ac_s > 257 || (ac_i = ac_GetSpeed(ac_vX, ac_vY)) > 180) &&
  5375.                                 ACInfo[playerid][acHealth] <= ac_health)
  5376.                                 {
  5377.                                     if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5378.                                     {
  5379.                                         #if defined DEBUG
  5380.                                             printf("[Nex-AC debug] Speed: %d, speed x, y: %d, old speed: %d",
  5381.                                             ac_s, ac_i, ACInfo[playerid][acSpeed]);
  5382.                                         #endif
  5383.                                         #if defined OnCheatDetected
  5384.                                             ac_KickWithCode(playerid, "", 0, 9, 2);
  5385.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5386.                                             ACInfo[playerid][acCheatCount][17] = 0;
  5387.                                         #else
  5388.                                             return ac_KickWithCode(playerid, "", 0, 9, 2);
  5389.                                         #endif
  5390.                                     }
  5391.                                     #if defined OnCheatWarning
  5392.                                         else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][17]);
  5393.                                     #endif
  5394.                                 }
  5395.                                 else ACInfo[playerid][acCheatCount][17] = 0;
  5396.                             }
  5397.                             ACInfo[playerid][acSpeed] = ac_s;
  5398.                         }
  5399.                     }
  5400.                     else if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5401.                     {
  5402.                         if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5403.                         {
  5404.                             GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5405.                             new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5406.                             if(ac_s > ac_vsp + 80)
  5407.                             {
  5408.                                 if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5409.                                 {
  5410.                                     #undef AC_MAX_SPEEDHACK_WARNINGS
  5411.                                     #if defined DEBUG
  5412.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5413.                                         ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5414.                                     #endif
  5415.                                     #if defined OnCheatDetected
  5416.                                         ac_KickWithCode(playerid, "", 0, 9, 3);
  5417.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5418.                                         ACInfo[playerid][acCheatCount][17] = 0;
  5419.                                     #else
  5420.                                         return ac_KickWithCode(playerid, "", 0, 9, 3);
  5421.                                     #endif
  5422.                                 }
  5423.                                 #if defined OnCheatWarning
  5424.                                     else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][17]);
  5425.                                 #endif
  5426.                             }
  5427.                             else ACInfo[playerid][acCheatCount][17] = 0;
  5428.                         }
  5429.                         ACInfo[playerid][acSpeed] = ac_s;
  5430.                     }
  5431.                     ACInfo[playerid][acAnim] = ac_sa;
  5432.                 }
  5433.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5434.                 ACInfo[playerid][acHealth] = ac_health;
  5435.                 ACInfo[playerid][acArmour] = ac_armour;
  5436.             }
  5437.             ACInfo[playerid][acVeh] = ac_vehid;
  5438.             if(ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acLastWeapon] = ac_w;
  5439.             ACInfo[playerid][acPosX] = ac_pX;
  5440.             ACInfo[playerid][acPosY] = ac_pY;
  5441.             ACInfo[playerid][acPosZ] = ac_pZ;
  5442.         }
  5443.     #if AC_USE_NPC
  5444.         }
  5445.     #endif
  5446.     ac_gpp = 1;
  5447.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5448.     #if defined ac_OnPlayerUpdate
  5449.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5450.     #endif
  5451.     if(ACInfo[playerid][acACAllow][33] && ac_gpp) return ACInfo[playerid][acUnFrozen];
  5452.     return ac_gpp;
  5453. }
  5454.  
  5455. #if defined _ALS_OnPlayerUpdate
  5456.     #undef OnPlayerUpdate
  5457. #else
  5458.     #define _ALS_OnPlayerUpdate
  5459. #endif
  5460. #define OnPlayerUpdate ac_OnPlayerUpdate
  5461. #if defined ac_OnPlayerUpdate
  5462.     forward ac_OnPlayerUpdate(playerid);
  5463. #endif
  5464.  
  5465. #if defined _inc_y_hooks || defined _INC_y_hooks
  5466.     hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5467. #else
  5468.     public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5469. #endif
  5470. {
  5471.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5472.     #if AC_USE_NPC
  5473.         if(!IsPlayerNPC(playerid))
  5474.         {
  5475.     #endif
  5476.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5477.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5478.         {
  5479.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5480.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5481.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5482.         }
  5483.         new ac_w = GetPlayerWeapon(playerid);
  5484.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][14] = 0;
  5485.     #if AC_USE_NPC
  5486.         }
  5487.     #endif
  5488.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5489.         && defined ac_OnPlayerKeyStateChange
  5490.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5491.     #else
  5492.         return 1;
  5493.     #endif
  5494. }
  5495.  
  5496. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5497.     #if defined _ALS_OnPlayerKeyStateChange
  5498.         #undef OnPlayerKeyStateChange
  5499.     #else
  5500.         #define _ALS_OnPlayerKeyStateChange
  5501.     #endif
  5502.     #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5503.     #if defined ac_OnPlayerKeyStateChange
  5504.         forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5505.     #endif
  5506. #endif
  5507.  
  5508. #if defined _inc_y_hooks || defined _INC_y_hooks
  5509.     hook OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5510. #else
  5511.     public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5512. #endif
  5513. {
  5514.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5515.     new ac_gtc = GetTickCount();
  5516.     if(ACInfo[playerid][acACAllow][49])
  5517.     {
  5518.         if(ac_gtc < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5519.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5520.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5521.     }
  5522.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5523.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5524.         && defined ac_OnPlayerClickMap
  5525.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5526.     #else
  5527.         return 0;
  5528.     #endif
  5529. }
  5530.  
  5531. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5532.     #if defined _ALS_OnPlayerClickMap
  5533.         #undef OnPlayerClickMap
  5534.     #else
  5535.         #define _ALS_OnPlayerClickMap
  5536.     #endif
  5537.     #define OnPlayerClickMap ac_OnPlayerClickMap
  5538.     #if defined ac_OnPlayerClickMap
  5539.         forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5540.     #endif
  5541. #endif
  5542.  
  5543. #if defined _inc_y_hooks || defined _INC_y_hooks
  5544.     hook OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5545. #else
  5546.     public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5547. #endif
  5548. {
  5549.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5550.     new ac_gtc = GetTickCount();
  5551.     if(ACInfo[playerid][acACAllow][49])
  5552.     {
  5553.         if(ac_gtc < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0])
  5554.         {
  5555.             ac_FloodDetect(playerid, 3);
  5556.             return 1;
  5557.         }
  5558.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5559.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5560.     }
  5561.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5562.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5563.         && defined ac_OnPlayerClickPlayer
  5564.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5565.     #else
  5566.         return 0;
  5567.     #endif
  5568. }
  5569.  
  5570. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5571.     #if defined _ALS_OnPlayerClickPlayer
  5572.         #undef OnPlayerClickPlayer
  5573.     #else
  5574.         #define _ALS_OnPlayerClickPlayer
  5575.     #endif
  5576.     #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5577.     #if defined ac_OnPlayerClickPlayer
  5578.         forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5579.     #endif
  5580. #endif
  5581.  
  5582. #if defined _inc_y_hooks || defined _INC_y_hooks
  5583.     hook OnPlayerClickTextDraw(playerid, Text:clickedid)
  5584. #else
  5585.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5586. #endif
  5587. {
  5588.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5589.     new ac_gtc = GetTickCount();
  5590.     if(ACInfo[playerid][acACAllow][49])
  5591.     {
  5592.         if(ac_gtc < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0])
  5593.         {
  5594.             ac_FloodDetect(playerid, 4);
  5595.             return 1;
  5596.         }
  5597.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5598.         else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5599.     }
  5600.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5601.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5602.         && defined ac_OnPlayerClickTextDraw
  5603.         return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5604.     #else
  5605.         return 0;
  5606.     #endif
  5607. }
  5608.  
  5609. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5610.     #if defined _ALS_OnPlayerClickTextDraw
  5611.         #undef OnPlayerClickTextDraw
  5612.     #else
  5613.         #define _ALS_OnPlayerClickTextDraw
  5614.     #endif
  5615.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5616.     #if defined ac_OnPlayerClickTextDraw
  5617.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5618.     #endif
  5619. #endif
  5620.  
  5621. #if defined _inc_y_hooks || defined _INC_y_hooks
  5622.     hook OnPlayerCommandText(playerid, cmdtext[])
  5623. #else
  5624.     public OnPlayerCommandText(playerid, cmdtext[])
  5625. #endif
  5626. {
  5627.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5628.     #if AC_USE_NPC
  5629.         if(!IsPlayerNPC(playerid))
  5630.         {
  5631.     #endif
  5632.         new ac_gtc = GetTickCount();
  5633.         if(ACInfo[playerid][acACAllow][49])
  5634.         {
  5635.             if(ac_gtc < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0])
  5636.             {
  5637.                 ac_FloodDetect(playerid, 5);
  5638.                 return 1;
  5639.             }
  5640.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5641.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5642.         }
  5643.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5644.     #if AC_USE_NPC
  5645.         }
  5646.     #endif
  5647.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5648.         && defined ac_OnPlayerCommandText
  5649.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5650.     #else
  5651.         return 0;
  5652.     #endif
  5653. }
  5654.  
  5655. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5656.     #if defined _ALS_OnPlayerCommandText
  5657.         #undef OnPlayerCommandText
  5658.     #else
  5659.         #define _ALS_OnPlayerCommandText
  5660.     #endif
  5661.     #define OnPlayerCommandText ac_OnPlayerCommandText
  5662.     #if defined ac_OnPlayerCommandText
  5663.         forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5664.     #endif
  5665. #endif
  5666.  
  5667. #if defined _inc_y_hooks || defined _INC_y_hooks
  5668.     hook OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5669. #else
  5670.     public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5671. #endif
  5672. {
  5673.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5674.     new ac_gtc = GetTickCount();
  5675.     if(ACInfo[playerid][acACAllow][49])
  5676.     {
  5677.         if(ac_gtc < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5678.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5679.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5680.     }
  5681.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5682.     new ac_model = GetVehicleModel(vehicleid);
  5683.     if(ACInfo[playerid][acACAllow][44] && !(569 <= ac_model <= 570) && !IsVehicleStreamedIn(vehicleid, playerid))
  5684.     {
  5685.         #if defined DEBUG
  5686.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  5687.         #endif
  5688.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5689.     }
  5690.     #if defined SetVehicleFakePosForPlayer\
  5691.         && defined SetVehicleFakeZAngleForPlayer
  5692.         if(ACInfo[playerid][acACAllow][5] && !(ac_model == 449 || 537 <= ac_model <= 538 || 569 <= ac_model <= 570))
  5693.         {
  5694.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5695.             if(ac_dist > 25.0 || ac_dist > 15.0 && ac_model != 577 && ac_model != 592)
  5696.             {
  5697.                 #if defined DEBUG
  5698.                     printf("[Nex-AC debug] Veh model: %d, dist: %f, ispassenger: %d, playerid: %d",
  5699.                     ac_model, ac_dist, ispassenger, playerid);
  5700.                 #endif
  5701.                 #if defined OnCheatDetected
  5702.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  5703.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5704.                 #endif
  5705.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5706.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5707.             }
  5708.         }
  5709.     #endif
  5710.     new ac_doors, ac_tmp;
  5711.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5712.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5713.     {
  5714.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5715.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  5716.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5717.         {
  5718.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5719.             if(ac_model == 570 || ac_IsABoat(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  5720.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5721.         }
  5722.     }
  5723.     else
  5724.     {
  5725.         ACInfo[playerid][acEnterSeat] = -1;
  5726.         ACInfo[playerid][acEnterVeh] = 0;
  5727.     }
  5728.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5729.         && defined ac_OnPlayerEnterVehicle
  5730.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5731.     #else
  5732.         return 1;
  5733.     #endif
  5734. }
  5735.  
  5736. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5737.     #if defined _ALS_OnPlayerEnterVehicle
  5738.         #undef OnPlayerEnterVehicle
  5739.     #else
  5740.         #define _ALS_OnPlayerEnterVehicle
  5741.     #endif
  5742.     #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5743.     #if defined ac_OnPlayerEnterVehicle
  5744.         forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5745.     #endif
  5746. #endif
  5747.  
  5748. #if defined _inc_y_hooks || defined _INC_y_hooks
  5749.     hook OnPlayerExitVehicle(playerid, vehicleid)
  5750. #else
  5751.     public OnPlayerExitVehicle(playerid, vehicleid)
  5752. #endif
  5753. {
  5754.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5755.     new ac_gtc = GetTickCount();
  5756.     if(ACInfo[playerid][acACAllow][49])
  5757.     {
  5758.         if(ac_gtc < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  5759.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5760.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  5761.     }
  5762.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  5763.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  5764.     {
  5765.         #if defined DEBUG
  5766.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  5767.         #endif
  5768.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  5769.     }
  5770.     if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  5771.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  5772.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5773.         && defined ac_OnPlayerExitVehicle
  5774.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  5775.     #else
  5776.         return 1;
  5777.     #endif
  5778. }
  5779.  
  5780. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5781.     #if defined _ALS_OnPlayerExitVehicle
  5782.         #undef OnPlayerExitVehicle
  5783.     #else
  5784.         #define _ALS_OnPlayerExitVehicle
  5785.     #endif
  5786.     #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  5787.     #if defined ac_OnPlayerExitVehicle
  5788.         forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  5789.     #endif
  5790. #endif
  5791.  
  5792. #if defined OnPlayerPickUpDynamicPickup\
  5793.     && defined Streamer_GetDistanceToItem\
  5794.     && defined Streamer_GetIntData
  5795.     #if defined _inc_y_hooks || defined _INC_y_hooks
  5796.         #if defined STREAMER_ENABLE_TAGS
  5797.             hook OnPlayerPickUpDynPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  5798.         #else
  5799.             hook OnPlayerPickUpDynPickup(playerid, pickupid)
  5800.         #endif
  5801.     #else
  5802.         #if defined STREAMER_ENABLE_TAGS
  5803.             public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  5804.         #else
  5805.             public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  5806.         #endif
  5807.     #endif
  5808.     {
  5809.         if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5810.         new ac_i = GetTickCount();
  5811.         if(ACInfo[playerid][acACAllow][49])
  5812.         {
  5813.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  5814.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5815.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  5816.         }
  5817.         if(ACInfo[playerid][acACAllow][6])
  5818.         {
  5819.             new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist, Float:ac_dist_set;
  5820.             GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  5821.             Streamer_GetDistanceToItem(ac_x, ac_y, ac_z, STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  5822.             Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_z : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  5823.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  5824.             {
  5825.                 #if defined DEBUG
  5826.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  5827.                     _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  5828.                 #endif
  5829.                 #if defined OnCheatDetected
  5830.                     ac_KickWithCode(playerid, "", 0, 6, 2);
  5831.                 #endif
  5832.                 return 0;
  5833.             }
  5834.         }
  5835.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  5836.         #if AC_USE_PICKUP_WEAPONS
  5837.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  5838.             {
  5839.                 case 2: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  5840.                 case 3: ACInfo[playerid][acHealth] = 100;
  5841.                 case 4: ACInfo[playerid][acArmour] = 100;
  5842.                 default:
  5843.                 {
  5844.                     if(ac_i > 100)
  5845.                     {
  5846.                         ac_i -= 100;
  5847.                         new ac_s = ac_wSlot[ac_i];
  5848.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  5849.                         3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  5850.                     }
  5851.                 }
  5852.             }
  5853.         #endif
  5854.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  5855.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5856.             && defined ac_OnPlayerPickUpDynamicPickup
  5857.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  5858.         #else
  5859.             return 1;
  5860.         #endif
  5861.     }
  5862.  
  5863.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5864.         #if defined _ALS_OnPlayerPickUpDynamicPicku\
  5865.             || defined _ALS_OnPlayerPickUpDynPickup\
  5866.             || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  5867.             #undef OnPlayerPickUpDynamicPickup
  5868.         #else
  5869.             #define _ALS_OnPlayerPickUpDynPickup
  5870.         #endif
  5871.         #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  5872.         #if defined ac_OnPlayerPickUpDynamicPickup
  5873.             #if defined STREAMER_ENABLE_TAGS
  5874.                 forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  5875.             #else
  5876.                 forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  5877.             #endif
  5878.         #endif
  5879.     #endif
  5880. #endif
  5881.  
  5882. #if defined _inc_y_hooks || defined _INC_y_hooks
  5883.     hook OnPlayerPickUpPickup(playerid, pickupid)
  5884. #else
  5885.     public OnPlayerPickUpPickup(playerid, pickupid)
  5886. #endif
  5887. {
  5888.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  5889.     #if defined Streamer_GetItemStreamerID\
  5890.         && defined IsValidDynamicPickup
  5891.         #if defined STREAMER_ENABLE_TAGS
  5892.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  5893.         #else
  5894.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  5895.         #endif
  5896.         if(!IsValidDynamicPickup(streamerid))
  5897.         {
  5898.     #endif
  5899.         new ac_i = GetTickCount();
  5900.         if(ACInfo[playerid][acACAllow][49])
  5901.         {
  5902.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  5903.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5904.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  5905.         }
  5906.         if(ACInfo[playerid][acACAllow][6])
  5907.         {
  5908.             #if defined VectorSize
  5909.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  5910.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  5911.             #else
  5912.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  5913.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  5914.             #endif
  5915.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  5916.             {
  5917.                 #if defined DEBUG
  5918.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  5919.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  5920.                 #endif
  5921.                 #if defined OnCheatDetected
  5922.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  5923.                 #endif
  5924.                 return 0;
  5925.             }
  5926.         }
  5927.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  5928.         #if AC_USE_PICKUP_WEAPONS
  5929.             switch(ACPickInfo[pickupid][acType])
  5930.             {
  5931.                 case 1:
  5932.                 {
  5933.                     ac_i = ACPickInfo[pickupid][acWeapon];
  5934.                     new ac_s = ac_wSlot[ac_i];
  5935.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  5936.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  5937.                 }
  5938.                 case 2: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  5939.                 case 3: ACInfo[playerid][acHealth] = 100;
  5940.                 case 4: ACInfo[playerid][acArmour] = 100;
  5941.             }
  5942.         #endif
  5943.         ACInfo[playerid][acLastPickup] = pickupid;
  5944.     #if defined Streamer_GetItemStreamerID\
  5945.         && defined IsValidDynamicPickup
  5946.         }
  5947.     #endif
  5948.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5949.         && defined ac_OnPlayerPickUpPickup
  5950.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  5951.     #else
  5952.         return 1;
  5953.     #endif
  5954. }
  5955.  
  5956. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5957.     #if defined _ALS_OnPlayerPickUpPickup
  5958.         #undef OnPlayerPickUpPickup
  5959.     #else
  5960.         #define _ALS_OnPlayerPickUpPickup
  5961.     #endif
  5962.     #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  5963.     #if defined ac_OnPlayerPickUpPickup
  5964.         forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  5965.     #endif
  5966. #endif
  5967.  
  5968. #if defined _inc_y_hooks || defined _INC_y_hooks
  5969.     hook OnPlayerRequestClass(playerid, classid)
  5970. #else
  5971.     public OnPlayerRequestClass(playerid, classid)
  5972. #endif
  5973. {
  5974.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5975.     #if AC_USE_NPC
  5976.         if(!IsPlayerNPC(playerid))
  5977.         {
  5978.     #endif
  5979.         new ac_gtc = GetTickCount();
  5980.         if(ACInfo[playerid][acACAllow][49])
  5981.         {
  5982.             if(ac_gtc < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  5983.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5984.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  5985.         }
  5986.         if(ACInfo[playerid][acDead]) ACInfo[playerid][acSpawned] = false;
  5987.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_gtc;
  5988.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  5989.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  5990.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  5991.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0][0];
  5992.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassWeapon[classid][0][1];
  5993.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1][0];
  5994.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassWeapon[classid][1][1];
  5995.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2][0];
  5996.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassWeapon[classid][2][1];
  5997.     #if AC_USE_NPC
  5998.         }
  5999.     #endif
  6000.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6001.         && defined ac_OnPlayerRequestClass
  6002.         return ac_OnPlayerRequestClass(playerid, classid);
  6003.     #else
  6004.         return 1;
  6005.     #endif
  6006. }
  6007.  
  6008. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6009.     #if defined _ALS_OnPlayerRequestClass
  6010.         #undef OnPlayerRequestClass
  6011.     #else
  6012.         #define _ALS_OnPlayerRequestClass
  6013.     #endif
  6014.     #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6015.     #if defined ac_OnPlayerRequestClass
  6016.         forward ac_OnPlayerRequestClass(playerid, classid);
  6017.     #endif
  6018. #endif
  6019.  
  6020. #if defined _inc_y_hooks || defined _INC_y_hooks
  6021.     hook OnPlayerSelectedMenuRow(playerid, row)
  6022. #else
  6023.     public OnPlayerSelectedMenuRow(playerid, row)
  6024. #endif
  6025. {
  6026.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6027.     new ac_gtc = GetTickCount();
  6028.     if(ACInfo[playerid][acACAllow][49])
  6029.     {
  6030.         if(ac_gtc < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6031.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6032.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6033.     }
  6034.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6035.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6036.         && defined ac_OnPlayerSelectedMenuRow
  6037.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6038.     #else
  6039.         return 1;
  6040.     #endif
  6041. }
  6042.  
  6043. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6044.     #if defined _ALS_OnPlayerSelectedMenuRow
  6045.         #undef OnPlayerSelectedMenuRow
  6046.     #else
  6047.         #define _ALS_OnPlayerSelectedMenuRow
  6048.     #endif
  6049.     #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6050.     #if defined ac_OnPlayerSelectedMenuRow
  6051.         forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6052.     #endif
  6053. #endif
  6054.  
  6055. #if defined _inc_y_hooks || defined _INC_y_hooks
  6056.     hook OnPlayerStateChange(playerid, newstate, oldstate)
  6057. #else
  6058.     public OnPlayerStateChange(playerid, newstate, oldstate)
  6059. #endif
  6060. {
  6061.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6062.     #if AC_USE_NPC
  6063.         if(!IsPlayerNPC(playerid))
  6064.         {
  6065.     #endif
  6066.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6067.         if(ACInfo[playerid][acACAllow][49])
  6068.         {
  6069.             if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0])
  6070.             {
  6071.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6072.                 {
  6073.                     new ac_model;
  6074.                     if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6075.                     else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  6076.                     if(!ac_IsABoat(ac_model)) ac_FloodDetect(playerid, 11);
  6077.                 }
  6078.             }
  6079.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6080.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6081.         }
  6082.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  6083.         switch(oldstate)
  6084.         {
  6085.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6086.             {
  6087.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6088.                 {
  6089.                     #if defined DEBUG
  6090.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6091.                     #endif
  6092.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6093.                 }
  6094.             }
  6095.             case PLAYER_STATE_DRIVER:
  6096.             {
  6097.                 new ac_t;
  6098.                 if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  6099.                 GetPlayerWeaponData(playerid, 4, ac_t, ac_t);
  6100.                 if(ac_t < ACInfo[playerid][acAmmo][4] && !(ac_t < 0 <= ACInfo[playerid][acAmmo][4])) ACInfo[playerid][acAmmo][4] = ac_t;
  6101.                 ac_t = GetVehicleModel(ACInfo[playerid][acVeh]);
  6102.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABike(ac_t)) ACInfo[playerid][acHealth] = 5;
  6103.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6104.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6105.                 #if defined VectorSize
  6106.                 if(ACInfo[playerid][acACAllow][2] &&
  6107.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6108.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6109.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6110.                 #else
  6111.                 if(ACInfo[playerid][acACAllow][2] &&
  6112.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6113.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6114.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6115.                 #endif
  6116.                 {
  6117.                     if(!ac_IsAnAircraft(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6118.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6119.                     {
  6120.                         #if defined DEBUG
  6121.                             printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_t, ac_x);
  6122.                         #endif
  6123.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6124.                     }
  6125.                 }
  6126.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6127.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6128.                 if(ACInfo[playerid][acSet][8] == 3) ACInfo[playerid][acSet][8] = -1;
  6129.                 ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6130.             }
  6131.             case PLAYER_STATE_PASSENGER:
  6132.             {
  6133.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6134.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6135.                 #if defined VectorSize
  6136.                 if(ACInfo[playerid][acACAllow][2] &&
  6137.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6138.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6139.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6140.                 #else
  6141.                 if(ACInfo[playerid][acACAllow][2] &&
  6142.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6143.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6144.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6145.                 #endif
  6146.                 {
  6147.                     new ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6148.                     ac_s = ACVehInfo[ACInfo[playerid][acVeh]][acDriver];
  6149.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6150.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i < ACInfo[ac_s][acUpdateTick] + 2000) &&
  6151.                     !(ac_model == 449 || 537 <= ac_model <= 538 || 569 <= ac_model <= 570))
  6152.                     {
  6153.                         #if defined DEBUG
  6154.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_model, ac_x);
  6155.                             else printf("[Nex-AC debug] Veh model: %d, driver AFK time: %d, dist: %f", ac_model, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6156.                         #endif
  6157.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6158.                     }
  6159.                 }
  6160.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6161.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6162.                 ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6163.             }
  6164.         }
  6165.         switch(newstate)
  6166.         {
  6167.             case PLAYER_STATE_ONFOOT:
  6168.             {
  6169.                 ACInfo[playerid][acSet][11] = -1;
  6170.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6171.                 {
  6172.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6173.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6174.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6175.                 }
  6176.             }
  6177.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6178.             {
  6179.                 ACInfo[playerid][acSet][11] = -1;
  6180.                 ACInfo[playerid][acCheatCount][3] =
  6181.                 ACInfo[playerid][acCheatCount][4] = 0;
  6182.                 new ac_vehid = GetPlayerVehicleID(playerid);
  6183.                 ac_s = GetVehicleModel(ac_vehid);
  6184.                 if(ACInfo[playerid][acSet][9] == -1)
  6185.                 {
  6186.                     if(ACInfo[playerid][acACAllow][4])
  6187.                     {
  6188.                         new ac_seat = GetPlayerVehicleSeat(playerid);
  6189.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6190.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6191.                         ac_i < ACInfo[playerid][acEnterVehTick] + 300)
  6192.                         {
  6193.                             #if defined DEBUG
  6194.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6195.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6196.                             #endif
  6197.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6198.                         }
  6199.                         else
  6200.                         {
  6201.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6202.                             if(newstate == PLAYER_STATE_DRIVER)
  6203.                             {
  6204.                                 if(ac_dist > 25.0 || ac_dist > 15.0 && ac_s != 577 && ac_s != 592)
  6205.                                 {
  6206.                                     #if defined DEBUG
  6207.                                         printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6208.                                     #endif
  6209.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6210.                                 }
  6211.                             }
  6212.                             else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6213.                             {
  6214.                                 #if defined DEBUG
  6215.                                     printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6216.                                 #endif
  6217.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6218.                             }
  6219.                             #if defined SetVehicleFakePosForPlayer\
  6220.                                 && defined SetVehicleFakeZAngleForPlayer
  6221.                                 if(ACInfo[playerid][acKicked] < 1 && !(ac_s == 449 || 537 <= ac_s <= 538 || 569 <= ac_s <= 570))
  6222.                                 {
  6223.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6224.                                     if(newstate == PLAYER_STATE_DRIVER)
  6225.                                     {
  6226.                                         if(ac_dist > 25.0 || ac_dist > 15.0 && ac_s != 577 && ac_s != 592)
  6227.                                         {
  6228.                                             #if defined DEBUG
  6229.                                                 printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6230.                                             #endif
  6231.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6232.                                         }
  6233.                                     }
  6234.                                     else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6235.                                     {
  6236.                                         #if defined DEBUG
  6237.                                             printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6238.                                         #endif
  6239.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6240.                                     }
  6241.                                 }
  6242.                             #endif
  6243.                         }
  6244.                     }
  6245.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6246.                     {
  6247.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6248.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6249.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6250.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6251.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6252.                         ACInfo[playerid][acCheatCount][11] = 0;
  6253.                         ACInfo[playerid][acVehDmgRes] = false;
  6254.                     }
  6255.                     ACInfo[playerid][acEnterSeat] = -1;
  6256.                     ACInfo[playerid][acEnterVeh] = 0;
  6257.                 }
  6258.                 if(ACInfo[playerid][acACAllow][44])
  6259.                 {
  6260.                     ac_i = GetPlayerVehicleSeat(playerid);
  6261.                     if(ac_s < 400)
  6262.                     {
  6263.                         #if defined DEBUG
  6264.                             printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_i);
  6265.                         #endif
  6266.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6267.                     }
  6268.                     else if(ACInfo[playerid][acSet][9] == -1)
  6269.                     {
  6270.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6271.                         if(newstate == PLAYER_STATE_DRIVER)
  6272.                         {
  6273.                             if(ac_i != 0 || ac_maxseats == 15)
  6274.                             {
  6275.                                 #if defined DEBUG
  6276.                                     printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_i);
  6277.                                 #endif
  6278.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6279.                             }
  6280.                         }
  6281.                         else if(ac_i < 1 || ac_maxseats == 15 || ac_i > ac_maxseats && ac_s != 431 && ac_s != 437 && ac_s != 570)
  6282.                         {
  6283.                             #if defined DEBUG
  6284.                                 printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d", ac_s, ac_maxseats, ac_i);
  6285.                             #endif
  6286.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6287.                         }
  6288.                     }
  6289.                 }
  6290.             }
  6291.             case PLAYER_STATE_SPAWNED:
  6292.             {
  6293.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6294.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6295.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6296.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6297.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6298.             }
  6299.             case PLAYER_STATE_SPECTATING:
  6300.             {
  6301.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6302.                 ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6303.                 if(ACInfo[playerid][acKicked] < 1)
  6304.                 {
  6305.                     ACInfo[playerid][acHealth] = 100;
  6306.                     ACInfo[playerid][acSet][6] = -1;
  6307.                     ACInfo[playerid][acSpec] = true;
  6308.                 }
  6309.             }
  6310.         }
  6311.     #if AC_USE_NPC
  6312.         }
  6313.     #endif
  6314.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6315.         && defined ac_OnPlayerStateChange
  6316.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6317.     #else
  6318.         return 1;
  6319.     #endif
  6320. }
  6321.  
  6322. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6323.     #if defined _ALS_OnPlayerStateChange
  6324.         #undef OnPlayerStateChange
  6325.     #else
  6326.         #define _ALS_OnPlayerStateChange
  6327.     #endif
  6328.     #define OnPlayerStateChange ac_OnPlayerStateChange
  6329.     #if defined ac_OnPlayerStateChange
  6330.         forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6331.     #endif
  6332. #endif
  6333.  
  6334. #if defined OnPlayerWeaponShot
  6335.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6336.     {
  6337.         if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6338.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6339.         {
  6340.             #if defined OnCheatDetected
  6341.                 ac_KickWithCode(playerid, "", 0, 22);
  6342.             #endif
  6343.             return 0;
  6344.         }
  6345.         if(ACInfo[playerid][acACAllow][47] &&
  6346.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6347.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6348.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6349.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6350.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6351.         weaponid != 38 && !(22 <= weaponid <= 34)))
  6352.         {
  6353.             #if defined DEBUG
  6354.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6355.             #endif
  6356.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6357.         }
  6358.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6359.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6360.         if(ACInfo[playerid][acACAllow][34])
  6361.         {
  6362.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6363.             if(ac_dist > 50.0 || ac_dist > 15.0 && !IsPlayerInAnyVehicle(playerid) &&
  6364.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6365.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6366.             {
  6367.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6368.                 {
  6369.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6370.                     #if defined DEBUG
  6371.                         printf("[Nex-AC debug] Dist: %f", ac_dist);
  6372.                     #endif
  6373.                     #if defined OnCheatDetected
  6374.                         ac_KickWithCode(playerid, "", 0, 34);
  6375.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6376.                         ACInfo[playerid][acCheatCount][5] = 0;
  6377.                     #else
  6378.                         return ac_KickWithCode(playerid, "", 0, 34);
  6379.                     #endif
  6380.                 }
  6381.                 #if defined OnCheatWarning
  6382.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6383.                 #endif
  6384.             }
  6385.             else ACInfo[playerid][acCheatCount][5] = 0;
  6386.         }
  6387.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6388.         if(ACInfo[playerid][acACAllow][29])
  6389.         {
  6390.             new Float:ac_pX, Float:ac_pY, Float:ac_pZ;
  6391.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  6392.             if(hittype > BULLET_HIT_TYPE_NONE &&
  6393.             (fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6394.             ac_oX == ac_pX || ac_oY == ac_pY || floatabs(ac_oZ - ac_pZ) < 0.01))
  6395.             {
  6396.                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS)
  6397.                 {
  6398.                     #undef AC_MAX_SILENT_AIM_WARNINGS
  6399.                     #if defined DEBUG
  6400.                         printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6401.                         hittype, weaponid, ac_pZ, ac_oZ, fX, fY, fZ);
  6402.                     #endif
  6403.                     #if defined OnCheatDetected
  6404.                         ac_KickWithCode(playerid, "", 0, 29, 1);
  6405.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6406.                         ACInfo[playerid][acCheatCount][13] = 0;
  6407.                     #else
  6408.                         return ac_KickWithCode(playerid, "", 0, 29, 1);
  6409.                     #endif
  6410.                 }
  6411.                 #if defined OnCheatWarning
  6412.                     else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][13]);
  6413.                 #endif
  6414.             }
  6415.             else
  6416.             {
  6417.                 ACInfo[playerid][acCheatCount][13] = 0;
  6418.                 if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6419.                 !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6420.                 ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6421.                 {
  6422.                     new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6423.                     if(ac_dist > 50.0 || ac_dist > 20.0 && !IsPlayerInAnyVehicle(hitid) &&
  6424.                     !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6425.                     GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6426.                     {
  6427.                         if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6428.                         {
  6429.                             #undef AC_MAX_PRO_AIM_WARNINGS
  6430.                             #if defined DEBUG
  6431.                                 printf("[Nex-AC debug] Dist: %f", ac_dist);
  6432.                             #endif
  6433.                             #if defined OnCheatDetected
  6434.                                 ac_KickWithCode(playerid, "", 0, 29, 2);
  6435.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6436.                                 ACInfo[playerid][acCheatCount][6] = 0;
  6437.                             #else
  6438.                                 return ac_KickWithCode(playerid, "", 0, 29, 2);
  6439.                             #endif
  6440.                         }
  6441.                         #if defined OnCheatWarning
  6442.                             else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6443.                         #endif
  6444.                     }
  6445.                     else ACInfo[playerid][acCheatCount][6] = 0;
  6446.                 }
  6447.             }
  6448.         }
  6449.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6450.         switch(hittype)
  6451.         {
  6452.             case BULLET_HIT_TYPE_PLAYER:
  6453.             {
  6454.                 #if AC_USE_NPC
  6455.                     if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6456.                     ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6457.                     !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6458.                     IsPlayerInRangeOfPoint(hitid, ac_wRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6459.                     !(SPECIAL_ACTION_ENTER_VEHICLE <= GetPlayerSpecialAction(hitid) <= SPECIAL_ACTION_EXIT_VEHICLE))
  6460.                 #else
  6461.                     if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6462.                     !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6463.                     IsPlayerInRangeOfPoint(hitid, ac_wRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6464.                     !(SPECIAL_ACTION_ENTER_VEHICLE <= GetPlayerSpecialAction(hitid) <= SPECIAL_ACTION_EXIT_VEHICLE))
  6465.                 #endif
  6466.                 {
  6467.                     ac_t = GetPlayerTeam(playerid);
  6468.                     if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6469.                     {
  6470.                         ac_i = GetPlayerInterior(hitid);
  6471.                         #if AC_USE_RESTAURANTS
  6472.                             if(!ac_InRestaurant(hitid, ac_i))
  6473.                             {
  6474.                         #endif
  6475.                             #if AC_USE_AMMUNATIONS
  6476.                                 if(!ac_InAmmuNation(hitid, ac_i))
  6477.                                 {
  6478.                             #endif
  6479.                                 #if AC_USE_CASINOS
  6480.                                     if(!ac_InCasino(hitid, ac_i))
  6481.                                     {
  6482.                                 #endif
  6483.                                     ac_ur = true;
  6484.                                 #if AC_USE_CASINOS
  6485.                                     }
  6486.                                 #endif
  6487.                             #if AC_USE_AMMUNATIONS
  6488.                                 }
  6489.                             #endif
  6490.                         #if AC_USE_RESTAURANTS
  6491.                             }
  6492.                         #endif
  6493.                     }
  6494.                 }
  6495.             }
  6496.             case BULLET_HIT_TYPE_VEHICLE:
  6497.             {
  6498.                 if(hitid != INVALID_VEHICLE_ID)
  6499.                 {
  6500.                     ac_i = ACVehInfo[hitid][acDriver];
  6501.                     #if AC_USE_NPC
  6502.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i) &&
  6503.                         ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6504.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6505.                     #else
  6506.                         if(ac_i != INVALID_PLAYER_ID && ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6507.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6508.                     #endif
  6509.                     {
  6510.                         ac_t = GetPlayerTeam(playerid);
  6511.                         if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6512.                         {
  6513.                             ac_t = GetVehicleModel(hitid);
  6514.                             new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6515.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6516.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6517.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6518.                             #if defined VectorSize
  6519.                                 if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6520.                                 VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6521.                                 VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6522.                                 VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6523.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6524.                                 VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6525.                             #else
  6526.                                 if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6527.                                 floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6528.                                 floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6529.                                 floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6530.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6531.                                 floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6532.                             #endif
  6533.                         }
  6534.                     }
  6535.                 }
  6536.             }
  6537.         }
  6538.         if((ac_t = GetPlayerState(playerid)) != PLAYER_STATE_DRIVER)
  6539.         {
  6540.             new ac_s = ac_wSlot[weaponid];
  6541.             if(ACInfo[playerid][acACAllow][47])
  6542.             {
  6543.                 ac_i = GetPlayerWeapon(playerid);
  6544.                 if(ac_i != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6545.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6546.                 {
  6547.                     if(++ACInfo[playerid][acCheatCount][18] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6548.                     {
  6549.                         #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6550.                         #if defined DEBUG
  6551.                             printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6552.                             ac_i, ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6553.                         #endif
  6554.                         ac_KickWithCode(playerid, "", 0, 47, 2);
  6555.                         #if defined OnCheatDetected
  6556.                             ACInfo[playerid][acCheatCount][18] = 0;
  6557.                         #endif
  6558.                     }
  6559.                     #if defined OnCheatWarning
  6560.                         else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][18]);
  6561.                     #endif
  6562.                     return 0;
  6563.                 }
  6564.                 else ACInfo[playerid][acCheatCount][18] = 0;
  6565.             }
  6566.             if(ACInfo[playerid][acACAllow][26])
  6567.             {
  6568.                 ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6569.                 if(ACInfo[playerid][acLastShot] == weaponid)
  6570.                 {
  6571.                     if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
  6572.                     {
  6573.                         if(ac_gtc < ACInfo[playerid][acReloadTick] + 110)
  6574.                         {
  6575.                             #if defined DEBUG
  6576.                                 printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6577.                                 weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6578.                             #endif
  6579.                             #if defined OnCheatDetected
  6580.                                 ac_KickWithCode(playerid, "", 0, 26, 4);
  6581.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6582.                                 ACInfo[playerid][acReloadTick] = 0;
  6583.                             #else
  6584.                                 return ac_KickWithCode(playerid, "", 0, 26, 4);
  6585.                             #endif
  6586.                         }
  6587.                         else if(ac_i < 30 || ac_i < 50 && weaponid != 32 && !(28 <= weaponid <= 29))
  6588.                         {
  6589.                             if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6590.                             {
  6591.                                 #undef AC_MAX_RAPID_FIRE_WARNINGS
  6592.                                 #if defined DEBUG
  6593.                                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6594.                                 #endif
  6595.                                 #if defined OnCheatDetected
  6596.                                     ac_KickWithCode(playerid, "", 0, 26, 1);
  6597.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6598.                                     ACInfo[playerid][acCheatCount][8] = 0;
  6599.                                 #else
  6600.                                     return ac_KickWithCode(playerid, "", 0, 26, 1);
  6601.                                 #endif
  6602.                             }
  6603.                             #if defined OnCheatWarning
  6604.                                 else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6605.                             #endif
  6606.                         }
  6607.                         else ACInfo[playerid][acCheatCount][8] = 0;
  6608.                         if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6609.                         {
  6610.                             if(++ACInfo[playerid][acCheatCount][14] > AC_MAX_AUTO_C_WARNINGS)
  6611.                             {
  6612.                                 #undef AC_MAX_AUTO_C_WARNINGS
  6613.                                 #if defined DEBUG
  6614.                                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6615.                                 #endif
  6616.                                 #if defined OnCheatDetected
  6617.                                     ac_KickWithCode(playerid, "", 0, 26, 2);
  6618.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6619.                                     ACInfo[playerid][acCheatCount][14] = 0;
  6620.                                 #else
  6621.                                     return ac_KickWithCode(playerid, "", 0, 26, 2);
  6622.                                 #endif
  6623.                             }
  6624.                             #if defined OnCheatWarning
  6625.                                 else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][14]);
  6626.                             #endif
  6627.                         }
  6628.                     }
  6629.                 }
  6630.                 else if(ac_i < 30)
  6631.                 {
  6632.                     #if defined DEBUG
  6633.                         printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6634.                         ac_i, weaponid, ACInfo[playerid][acLastShot]);
  6635.                     #endif
  6636.                     #if defined OnCheatDetected
  6637.                         ac_KickWithCode(playerid, "", 0, 26, 3);
  6638.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6639.                     #else
  6640.                         return ac_KickWithCode(playerid, "", 0, 26, 3);
  6641.                     #endif
  6642.                 }
  6643.                 if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6644.             }
  6645.             if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6646.             ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  6647.             {
  6648.                 ac_t = GetPlayerAmmo(playerid);
  6649.                 if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6650.                 {
  6651.                     #if defined DEBUG
  6652.                         printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6653.                     #endif
  6654.                     #if defined OnCheatDetected
  6655.                         ac_KickWithCode(playerid, "", 0, 17, 1);
  6656.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6657.                         ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6658.                     #else
  6659.                         return ac_KickWithCode(playerid, "", 0, 17, 1);
  6660.                     #endif
  6661.                 }
  6662.                 if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6663.                 {
  6664.                     switch(weaponid)
  6665.                     {
  6666.                         case 38:
  6667.                         {
  6668.                             if(++ACInfo[playerid][acCheatCount][7] > 9)
  6669.                             {
  6670.                                 #if defined DEBUG
  6671.                                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6672.                                     weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6673.                                 #endif
  6674.                                 #if defined OnCheatDetected
  6675.                                     ac_KickWithCode(playerid, "", 0, 17, 2);
  6676.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6677.                                     ACInfo[playerid][acCheatCount][7] = 0;
  6678.                                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6679.                                 #else
  6680.                                     return ac_KickWithCode(playerid, "", 0, 17, 2);
  6681.                                 #endif
  6682.                             }
  6683.                             #if defined OnCheatWarning
  6684.                                 else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6685.                             #endif
  6686.                         }
  6687.                         default:
  6688.                         {
  6689.                             if(ac_t > ACInfo[playerid][acAmmo][ac_s] + 6)
  6690.                             {
  6691.                                 #if defined DEBUG
  6692.                                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6693.                                     weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6694.                                 #endif
  6695.                                 #if defined OnCheatDetected
  6696.                                     ac_KickWithCode(playerid, "", 0, 17, 3);
  6697.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6698.                                     ACInfo[playerid][acCheatCount][7] = 0;
  6699.                                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6700.                                 #else
  6701.                                     return ac_KickWithCode(playerid, "", 0, 17, 3);
  6702.                                 #endif
  6703.                             }
  6704.                         }
  6705.                     }
  6706.                 }
  6707.                 else ACInfo[playerid][acCheatCount][7] = 0;
  6708.             }
  6709.             if(ACInfo[playerid][acAmmo][ac_s] != 0)
  6710.             {
  6711.                 ACInfo[playerid][acAmmo][ac_s]--;
  6712.                 if(ACInfo[playerid][acAmmo][ac_s] == 0 &&
  6713.                 ACInfo[playerid][acSet][3] == weaponid) ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1;
  6714.             }
  6715.             if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6716.         }
  6717.         ACInfo[playerid][acLastShot] = weaponid;
  6718.         ACInfo[playerid][acShotTick] = ac_gtc;
  6719.         ac_i = 1;
  6720.         #if defined ac_OnPlayerWeaponShot
  6721.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6722.         #endif
  6723.         if(ac_i)
  6724.         {
  6725.             if(ac_ur)
  6726.             {
  6727.                 if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2;
  6728.                 else ACInfo[hitid][acDmgRes] = 1;
  6729.                 ACInfo[hitid][acGtc][14] = ac_gtc + 165;
  6730.             }
  6731.             if(ac_ur2)
  6732.             {
  6733.                 ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true;
  6734.                 ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc + 165;
  6735.             }
  6736.         }
  6737.         return ac_i;
  6738.     }
  6739.  
  6740.     #if defined _ALS_OnPlayerWeaponShot
  6741.         #undef OnPlayerWeaponShot
  6742.     #else
  6743.         #define _ALS_OnPlayerWeaponShot
  6744.     #endif
  6745.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  6746.     #if defined ac_OnPlayerWeaponShot
  6747.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  6748.     #endif
  6749. #endif
  6750.  
  6751. #if defined _inc_y_hooks || defined _INC_y_hooks
  6752.     hook OnVehicleMod(playerid, vehicleid, componentid)
  6753. #else
  6754.     public OnVehicleMod(playerid, vehicleid, componentid)
  6755. #endif
  6756. {
  6757.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6758.     new ac_i = GetTickCount();
  6759.     if(ACInfo[playerid][acACAllow][49])
  6760.     {
  6761.         if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  6762.         if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6763.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  6764.     }
  6765.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  6766.     {
  6767.         #if defined OnCheatDetected
  6768.             ac_KickWithCode(playerid, "", 0, 23, 2);
  6769.             if(ACInfo[playerid][acKicked] > 0) return 0;
  6770.         #else
  6771.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  6772.         #endif
  6773.     }
  6774.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  6775.     ACInfo[playerid][acGtc][17] = ac_i + 3250;
  6776.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  6777.     {
  6778.         #if defined DEBUG
  6779.             printf("[Nex-AC debug] Veh model: %d, componentid: %d", ac_i, componentid);
  6780.         #endif
  6781.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  6782.     }
  6783.     #if AC_USE_TUNING_GARAGES
  6784.         ac_i = componentid - 1000;
  6785.         if(ACInfo[playerid][acSet][12] != -1) ACInfo[playerid][acSet][12] += ac_cPrice[ac_i];
  6786.         else ACInfo[playerid][acSet][12] = ac_cPrice[ac_i];
  6787.         ACInfo[playerid][acCheatCount][12] = 0;
  6788.     #endif
  6789.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6790.         && defined ac_OnVehicleMod
  6791.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  6792.     #else
  6793.         return 1;
  6794.     #endif
  6795. }
  6796.  
  6797. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6798.     #if defined _ALS_OnVehicleMod
  6799.         #undef OnVehicleMod
  6800.     #else
  6801.         #define _ALS_OnVehicleMod
  6802.     #endif
  6803.     #define OnVehicleMod ac_OnVehicleMod
  6804.     #if defined ac_OnVehicleMod
  6805.         forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  6806.     #endif
  6807. #endif
  6808.  
  6809. #if defined _inc_y_hooks || defined _INC_y_hooks
  6810.     hook OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  6811. #else
  6812.     public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  6813. #endif
  6814. {
  6815.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6816.     new ac_gtc = GetTickCount();
  6817.     if(ACInfo[playerid][acACAllow][49])
  6818.     {
  6819.         if(ac_gtc < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  6820.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6821.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  6822.     }
  6823.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  6824.     {
  6825.         #if defined DEBUG
  6826.             printf("[Nex-AC debug] Veh model: %d, paintjobid: %d", GetVehicleModel(vehicleid), paintjobid);
  6827.         #endif
  6828.         ac_KickWithCode(playerid, "", 0, 43, 2);
  6829.     }
  6830.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  6831.     if(ACInfo[playerid][acKicked] < 1)
  6832.     {
  6833.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  6834.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  6835.     }
  6836.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  6837.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6838.         && defined ac_OnVehiclePaintjob
  6839.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  6840.     #else
  6841.         return 1;
  6842.     #endif
  6843. }
  6844.  
  6845. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6846.     #if defined _ALS_OnVehiclePaintjob
  6847.         #undef OnVehiclePaintjob
  6848.     #else
  6849.         #define _ALS_OnVehiclePaintjob
  6850.     #endif
  6851.     #define OnVehiclePaintjob ac_OnVehiclePaintjob
  6852.     #if defined ac_OnVehiclePaintjob
  6853.         forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  6854.     #endif
  6855. #endif
  6856.  
  6857. #if defined _inc_y_hooks || defined _INC_y_hooks
  6858.     hook OnVehicleRespray(playerid, vehicleid, color1, color2)
  6859. #else
  6860.     public OnVehicleRespray(playerid, vehicleid, color1, color2)
  6861. #endif
  6862. {
  6863.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6864.     new ac_gtc = GetTickCount();
  6865.     if(ACInfo[playerid][acACAllow][49])
  6866.     {
  6867.         if(ac_gtc < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  6868.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6869.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  6870.     }
  6871.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  6872.         if(ACInfo[playerid][acACAllow][23])
  6873.         {
  6874.             #if defined DEBUG
  6875.                 printf("[Nex-AC debug] Veh model: %d, color1: %d, color2: %d", GetVehicleModel(vehicleid), color1, color2);
  6876.             #endif
  6877.             #if defined OnCheatDetected
  6878.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  6879.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6880.             #else
  6881.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  6882.             #endif
  6883.         }
  6884.     #endif
  6885.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  6886.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6887.         && defined ac_OnVehicleRespray
  6888.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  6889.     #else
  6890.         return 1;
  6891.     #endif
  6892. }
  6893.  
  6894. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6895.     #if defined _ALS_OnVehicleRespray
  6896.         #undef OnVehicleRespray
  6897.     #else
  6898.         #define _ALS_OnVehicleRespray
  6899.     #endif
  6900.     #define OnVehicleRespray ac_OnVehicleRespray
  6901.     #if defined ac_OnVehicleRespray
  6902.         forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  6903.     #endif
  6904. #endif
  6905.  
  6906. #if defined _inc_y_hooks || defined _INC_y_hooks
  6907.     hook OnVehicleSpawn(vehicleid)
  6908. #else
  6909.     public OnVehicleSpawn(vehicleid)
  6910. #endif
  6911. {
  6912.     ACVehInfo[vehicleid][acPaintJob] = 3;
  6913.     ACVehInfo[vehicleid][acSpawned] = true;
  6914.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  6915.     ACVehInfo[vehicleid][acPosDiff] =
  6916.     ACVehInfo[vehicleid][acVelX] =
  6917.     ACVehInfo[vehicleid][acVelY] =
  6918.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  6919.     ACVehInfo[vehicleid][acLastSpeed] =
  6920.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  6921.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  6922.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  6923.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  6924.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  6925.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  6926.     new ac_gtc = GetTickCount() + 2650;
  6927.     #if defined foreach
  6928.         foreach(new ac_i : Player)
  6929.         {
  6930.             if(ACInfo[ac_i][acVeh] == vehicleid)
  6931.             {
  6932.                 ACInfo[ac_i][acSetPosTick] =
  6933.                 ACInfo[ac_i][acGtc][11] = ac_gtc;
  6934.             }
  6935.         }
  6936.     #else
  6937.         #if defined GetPlayerPoolSize
  6938.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  6939.         #else
  6940.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  6941.         #endif
  6942.         {
  6943.             if(IsPlayerInVehicle(ac_i, vehicleid))
  6944.             {
  6945.                 ACInfo[ac_i][acSetPosTick] =
  6946.                 ACInfo[ac_i][acGtc][11] = ac_gtc;
  6947.             }
  6948.         }
  6949.     #endif
  6950.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6951.         && defined ac_OnVehicleSpawn
  6952.         return ac_OnVehicleSpawn(vehicleid);
  6953.     #else
  6954.         return 1;
  6955.     #endif
  6956. }
  6957.  
  6958. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6959.     #if defined _ALS_OnVehicleSpawn
  6960.         #undef OnVehicleSpawn
  6961.     #else
  6962.         #define _ALS_OnVehicleSpawn
  6963.     #endif
  6964.     #define OnVehicleSpawn ac_OnVehicleSpawn
  6965.     #if defined ac_OnVehicleSpawn
  6966.         forward ac_OnVehicleSpawn(vehicleid);
  6967.     #endif
  6968. #endif
  6969.  
  6970. #if defined _inc_y_hooks || defined _INC_y_hooks
  6971.     hook OnVehicleDeath(vehicleid, killerid)
  6972. #else
  6973.     public OnVehicleDeath(vehicleid, killerid)
  6974. #endif
  6975. {
  6976.     #if AC_USE_NPC
  6977.     if(IsPlayerConnected(killerid) && !IsPlayerNPC(killerid))
  6978.     #else
  6979.     if(IsPlayerConnected(killerid))
  6980.     #endif
  6981.     {
  6982.         new ac_gtc = GetTickCount();
  6983.         if(ACInfo[killerid][acACAllow][49])
  6984.         {
  6985.             if(ac_gtc < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  6986.             else if(ac_gtc < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  6987.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  6988.         }
  6989.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  6990.     }
  6991.     new Float:ac_vHealth;
  6992.     GetVehicleHealth(vehicleid, ac_vHealth);
  6993.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  6994.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6995.         && defined ac_OnVehicleDeath
  6996.         return ac_OnVehicleDeath(vehicleid, killerid);
  6997.     #else
  6998.         return 1;
  6999.     #endif
  7000. }
  7001.  
  7002. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7003.     #if defined _ALS_OnVehicleDeath
  7004.         #undef OnVehicleDeath
  7005.     #else
  7006.         #define _ALS_OnVehicleDeath
  7007.     #endif
  7008.     #define OnVehicleDeath ac_OnVehicleDeath
  7009.     #if defined ac_OnVehicleDeath
  7010.         forward ac_OnVehicleDeath(vehicleid, killerid);
  7011.     #endif
  7012. #endif
  7013.  
  7014. #if defined _inc_y_hooks || defined _INC_y_hooks
  7015.     hook OnPlayerText(playerid, text[])
  7016. #else
  7017.     public OnPlayerText(playerid, text[])
  7018. #endif
  7019. {
  7020.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7021.     #if AC_USE_NPC
  7022.         if(!IsPlayerNPC(playerid))
  7023.         {
  7024.     #endif
  7025.         new ac_gtc = GetTickCount();
  7026.         if(ACInfo[playerid][acACAllow][49])
  7027.         {
  7028.             if(ac_gtc < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7029.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7030.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7031.         }
  7032.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7033.     #if AC_USE_NPC
  7034.         }
  7035.     #endif
  7036.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7037.         && defined ac_OnPlayerText
  7038.         return ac_OnPlayerText(playerid, text);
  7039.     #else
  7040.         return 1;
  7041.     #endif
  7042. }
  7043.  
  7044. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7045.     #if defined _ALS_OnPlayerText
  7046.         #undef OnPlayerText
  7047.     #else
  7048.         #define _ALS_OnPlayerText
  7049.     #endif
  7050.     #define OnPlayerText ac_OnPlayerText
  7051.     #if defined ac_OnPlayerText
  7052.         forward ac_OnPlayerText(playerid, text[]);
  7053.     #endif
  7054. #endif
  7055.  
  7056. #if defined _inc_y_hooks || defined _INC_y_hooks
  7057.     hook OnPlayerEnterCheckpoint(playerid)
  7058. #else
  7059.     public OnPlayerEnterCheckpoint(playerid)
  7060. #endif
  7061. {
  7062.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7063.     #if AC_USE_NPC
  7064.         if(!IsPlayerNPC(playerid))
  7065.         {
  7066.     #endif
  7067.         new ac_gtc = GetTickCount();
  7068.         if(ACInfo[playerid][acACAllow][49])
  7069.         {
  7070.             if(ac_gtc < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7071.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7072.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7073.         }
  7074.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7075.     #if AC_USE_NPC
  7076.         }
  7077.     #endif
  7078.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7079.         && defined ac_OnPlayerEnterCheckpoint
  7080.         return ac_OnPlayerEnterCheckpoint(playerid);
  7081.     #else
  7082.         return 1;
  7083.     #endif
  7084. }
  7085.  
  7086. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7087.     #if defined _ALS_OnPlayerEnterCheckpoint
  7088.         #undef OnPlayerEnterCheckpoint
  7089.     #else
  7090.         #define _ALS_OnPlayerEnterCheckpoint
  7091.     #endif
  7092.     #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7093.     #if defined ac_OnPlayerEnterCheckpoint
  7094.         forward ac_OnPlayerEnterCheckpoint(playerid);
  7095.     #endif
  7096. #endif
  7097.  
  7098. #if defined _inc_y_hooks || defined _INC_y_hooks
  7099.     hook OnPlayerLeaveCheckpoint(playerid)
  7100. #else
  7101.     public OnPlayerLeaveCheckpoint(playerid)
  7102. #endif
  7103. {
  7104.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7105.     #if AC_USE_NPC
  7106.         if(!IsPlayerNPC(playerid))
  7107.         {
  7108.     #endif
  7109.         new ac_gtc = GetTickCount();
  7110.         if(ACInfo[playerid][acACAllow][49])
  7111.         {
  7112.             if(ac_gtc < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7113.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7114.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7115.         }
  7116.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7117.     #if AC_USE_NPC
  7118.         }
  7119.     #endif
  7120.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7121.         && defined ac_OnPlayerLeaveCheckpoint
  7122.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7123.     #else
  7124.         return 1;
  7125.     #endif
  7126. }
  7127.  
  7128. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7129.     #if defined _ALS_OnPlayerLeaveCheckpoint
  7130.         #undef OnPlayerLeaveCheckpoint
  7131.     #else
  7132.         #define _ALS_OnPlayerLeaveCheckpoint
  7133.     #endif
  7134.     #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7135.     #if defined ac_OnPlayerLeaveCheckpoint
  7136.         forward ac_OnPlayerLeaveCheckpoint(playerid);
  7137.     #endif
  7138. #endif
  7139.  
  7140. public OnPlayerRequestSpawn(playerid)
  7141. {
  7142.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7143.     new ac_gtc;
  7144.     #if AC_USE_NPC
  7145.         if(!IsPlayerNPC(playerid))
  7146.         {
  7147.     #endif
  7148.         ac_gtc = GetTickCount();
  7149.         if(ACInfo[playerid][acACAllow][49])
  7150.         {
  7151.             if(ac_gtc < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7152.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7153.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7154.         }
  7155.     #if AC_USE_NPC
  7156.         }
  7157.     #endif
  7158.     new ac_i = 1;
  7159.     #if defined ac_OnPlayerRequestSpawn
  7160.         ac_i = ac_OnPlayerRequestSpawn(playerid);
  7161.     #endif
  7162.     if(ac_i)
  7163.     {
  7164.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7165.         if(!ACInfo[playerid][acSpawned])
  7166.         {
  7167.             ACInfo[playerid][acSet][7] = 3;
  7168.             ACInfo[playerid][acSpawnTick] =
  7169.             ACInfo[playerid][acNOPCount][9] = 0;
  7170.             ACInfo[playerid][acSpawnRes] = 1;
  7171.         }
  7172.     }
  7173.     return ac_i;
  7174. }
  7175.  
  7176. #if defined _ALS_OnPlayerRequestSpawn
  7177.     #undef OnPlayerRequestSpawn
  7178. #else
  7179.     #define _ALS_OnPlayerRequestSpawn
  7180. #endif
  7181. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7182. #if defined ac_OnPlayerRequestSpawn
  7183.     forward ac_OnPlayerRequestSpawn(playerid);
  7184. #endif
  7185.  
  7186. #if defined _inc_y_hooks || defined _INC_y_hooks
  7187.     hook OnPlayerExitedMenu(playerid)
  7188. #else
  7189.     public OnPlayerExitedMenu(playerid)
  7190. #endif
  7191. {
  7192.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  7193.     new ac_gtc = GetTickCount();
  7194.     if(ACInfo[playerid][acACAllow][49])
  7195.     {
  7196.         if(ac_gtc < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7197.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7198.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7199.     }
  7200.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7201.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7202.         && defined ac_OnPlayerExitedMenu
  7203.         return ac_OnPlayerExitedMenu(playerid);
  7204.     #else
  7205.         return 1;
  7206.     #endif
  7207. }
  7208.  
  7209. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7210.     #if defined _ALS_OnPlayerExitedMenu
  7211.         #undef OnPlayerExitedMenu
  7212.     #else
  7213.         #define _ALS_OnPlayerExitedMenu
  7214.     #endif
  7215.     #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7216.     #if defined ac_OnPlayerExitedMenu
  7217.         forward ac_OnPlayerExitedMenu(playerid);
  7218.     #endif
  7219. #endif
  7220.  
  7221. #if defined _inc_y_hooks || defined _INC_y_hooks
  7222.     hook OnPlayerEnterRaceCP(playerid)
  7223. #else
  7224.     public OnPlayerEnterRaceCheckpoint(playerid)
  7225. #endif
  7226. {
  7227.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7228.     #if AC_USE_NPC
  7229.         if(!IsPlayerNPC(playerid))
  7230.         {
  7231.     #endif
  7232.         new ac_gtc = GetTickCount();
  7233.         if(ACInfo[playerid][acACAllow][49])
  7234.         {
  7235.             if(ac_gtc < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7236.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7237.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7238.         }
  7239.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7240.     #if AC_USE_NPC
  7241.         }
  7242.     #endif
  7243.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7244.         && defined ac_OnPlayerEnterRaceCheckpoint
  7245.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7246.     #else
  7247.         return 1;
  7248.     #endif
  7249. }
  7250.  
  7251. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7252.     #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7253.         || defined _ALS_OnPlayerEnterRaceCP
  7254.         #undef OnPlayerEnterRaceCheckpoint
  7255.     #else
  7256.         #define _ALS_OnPlayerEnterRaceCP
  7257.     #endif
  7258.     #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7259.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7260.         forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7261.     #endif
  7262. #endif
  7263.  
  7264. #if defined _inc_y_hooks || defined _INC_y_hooks
  7265.     hook OnPlayerLeaveRaceCP(playerid)
  7266. #else
  7267.     public OnPlayerLeaveRaceCheckpoint(playerid)
  7268. #endif
  7269. {
  7270.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7271.     #if AC_USE_NPC
  7272.         if(!IsPlayerNPC(playerid))
  7273.         {
  7274.     #endif
  7275.         new ac_gtc = GetTickCount();
  7276.         if(ACInfo[playerid][acACAllow][49])
  7277.         {
  7278.             if(ac_gtc < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7279.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7280.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7281.         }
  7282.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7283.     #if AC_USE_NPC
  7284.         }
  7285.     #endif
  7286.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7287.         && defined ac_OnPlayerLeaveRaceCheckpoint
  7288.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7289.     #else
  7290.         return 1;
  7291.     #endif
  7292. }
  7293.  
  7294. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7295.     #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7296.         || defined _ALS_OnPlayerLeaveRaceCP
  7297.         #undef OnPlayerLeaveRaceCheckpoint
  7298.     #else
  7299.         #define _ALS_OnPlayerLeaveRaceCP
  7300.     #endif
  7301.     #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7302.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7303.         forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7304.     #endif
  7305. #endif
  7306.  
  7307. #if defined _inc_y_hooks || defined _INC_y_hooks
  7308.     hook OnPlayerClickPlayerTD(playerid, PlayerText:playertextid)
  7309. #else
  7310.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7311. #endif
  7312. {
  7313.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7314.     new ac_gtc = GetTickCount();
  7315.     if(ACInfo[playerid][acACAllow][49])
  7316.     {
  7317.         if(ac_gtc < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0])
  7318.         {
  7319.             ac_FloodDetect(playerid, 23);
  7320.             return 1;
  7321.         }
  7322.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7323.         else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7324.     }
  7325.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7326.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7327.         && defined ac_OnPlayerClickPlayerTextDraw
  7328.         return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7329.     #else
  7330.         return 0;
  7331.     #endif
  7332. }
  7333.  
  7334. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7335.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7336.         || defined _ALS_OnPlayerClickPlayerTD
  7337.         #undef OnPlayerClickPlayerTextDraw
  7338.     #else
  7339.         #define _ALS_OnPlayerClickPlayerTD
  7340.     #endif
  7341.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7342.     #if defined ac_OnPlayerClickPlayerTextDraw
  7343.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7344.     #endif
  7345. #endif
  7346.  
  7347. #if defined _inc_y_hooks || defined _INC_y_hooks
  7348.     hook OnVehDamageStatusUpd(vehicleid, playerid)
  7349. #else
  7350.     public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7351. #endif
  7352. {
  7353.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7354.     new ac_gtc = GetTickCount();
  7355.     if(ACInfo[playerid][acACAllow][49])
  7356.     {
  7357.         if(ac_gtc < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7358.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7359.         else
  7360.         {
  7361.             if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7362.             ACInfo[playerid][acFloodCount][27] = 0;
  7363.         }
  7364.     }
  7365.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7366.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7367.         && defined ac_OnVehicleDamageStatusUpdate
  7368.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7369.     #else
  7370.         return 0;
  7371.     #endif
  7372. }
  7373.  
  7374. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7375.     #if defined _ALS_OnVehicleDamageStatusUpdat\
  7376.         || defined _ALS_OnVehicleDamageStatusUpd
  7377.         #undef OnVehicleDamageStatusUpdate
  7378.     #else
  7379.         #define _ALS_OnVehicleDamageStatusUpd
  7380.     #endif
  7381.     #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7382.     #if defined ac_OnVehicleDamageStatusUpdate
  7383.         forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7384.     #endif
  7385. #endif
  7386.  
  7387. #if defined OnVehicleSirenStateChange
  7388.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7389.         hook OnVehicleSirenChange(playerid, vehicleid, newstate)
  7390.     #else
  7391.         public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7392.     #endif
  7393.     {
  7394.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7395.         #if AC_USE_NPC
  7396.             if(!IsPlayerNPC(playerid))
  7397.             {
  7398.         #endif
  7399.             new ac_gtc = GetTickCount();
  7400.             if(ACInfo[playerid][acACAllow][49])
  7401.             {
  7402.                 if(ac_gtc < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7403.                 else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7404.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7405.             }
  7406.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7407.         #if AC_USE_NPC
  7408.             }
  7409.         #endif
  7410.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7411.             && defined ac_OnVehicleSirenStateChange
  7412.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7413.         #else
  7414.             return 0;
  7415.         #endif
  7416.     }
  7417.  
  7418.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7419.         #if defined _ALS_OnVehicleSirenStateChange
  7420.             #undef OnVehicleSirenStateChange
  7421.         #else
  7422.             #define _ALS_OnVehicleSirenStateChange
  7423.         #endif
  7424.         #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7425.         #if defined ac_OnVehicleSirenStateChange
  7426.             forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7427.         #endif
  7428.     #endif
  7429. #endif
  7430.  
  7431. #if defined OnPlayerSelectDynamicObject
  7432.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7433.         #if defined STREAMER_ENABLE_TAGS
  7434.             hook OnPlayerSelectDynObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7435.         #else
  7436.             hook OnPlayerSelectDynObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7437.         #endif
  7438.     #else
  7439.         #if defined STREAMER_ENABLE_TAGS
  7440.             public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7441.         #else
  7442.             public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7443.         #endif
  7444.     #endif
  7445.     {
  7446.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7447.         new ac_gtc = GetTickCount();
  7448.         if(ACInfo[playerid][acACAllow][49])
  7449.         {
  7450.             if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7451.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7452.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7453.         }
  7454.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7455.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7456.             && defined ac_OnPlayerSelectDynamicObject
  7457.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7458.         #else
  7459.             return 1;
  7460.         #endif
  7461.     }
  7462.  
  7463.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7464.         #if defined _ALS_OnPlayerSelectDynamicObjec\
  7465.             || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7466.             #undef OnPlayerSelectDynamicObject
  7467.         #else
  7468.             #define _ALS_OnPlayerSelectDynObject
  7469.         #endif
  7470.         #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7471.         #if defined ac_OnPlayerSelectDynamicObject
  7472.             #if defined STREAMER_ENABLE_TAGS
  7473.                 forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7474.             #else
  7475.                 forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7476.             #endif
  7477.         #endif
  7478.     #endif
  7479. #endif
  7480.  
  7481. #if defined _inc_y_hooks || defined _INC_y_hooks
  7482.     hook OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7483. #else
  7484.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7485. #endif
  7486. {
  7487.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7488.     new ac_gtc = GetTickCount();
  7489.     if(ACInfo[playerid][acACAllow][49])
  7490.     {
  7491.         if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0])
  7492.         {
  7493.             ac_FloodDetect(playerid, 26);
  7494.             return 1;
  7495.         }
  7496.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7497.         else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7498.     }
  7499.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7500.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7501.         && defined ac_OnPlayerSelectObject
  7502.         return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7503.     #else
  7504.         return 0;
  7505.     #endif
  7506. }
  7507.  
  7508. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7509.     #if defined _ALS_OnPlayerSelectObject
  7510.         #undef OnPlayerSelectObject
  7511.     #else
  7512.         #define _ALS_OnPlayerSelectObject
  7513.     #endif
  7514.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7515.     #if defined ac_OnPlayerSelectObject
  7516.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7517.     #endif
  7518. #endif
  7519.  
  7520. #if defined OnTrailerUpdate
  7521.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7522. #elseif defined GetServerTickRate
  7523.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7524. #else
  7525.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7526. #endif
  7527. {
  7528.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7529.     #if defined OnTrailerUpdate
  7530.         if(ACInfo[playerid][acACAllow][31] &&
  7531.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7532.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7533.         vel_x - ACVehInfo[vehicleid][acVelX] >= 20.0 || vel_y - ACVehInfo[vehicleid][acVelY] >= 20.0 || vel_z - ACVehInfo[vehicleid][acVelZ] >= 20.0 ||
  7534.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0))
  7535.         {
  7536.             #if defined DEBUG
  7537.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7538.             #endif
  7539.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7540.         }
  7541.     #elseif defined GetServerTickRate
  7542.         if(ACInfo[playerid][acACAllow][31] &&
  7543.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7544.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7545.         {
  7546.             #if defined DEBUG
  7547.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7548.             #endif
  7549.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7550.         }
  7551.     #endif
  7552.     #if defined GetServerTickRate
  7553.         new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7554.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7555.         if(passenger_seat > 0)
  7556.         {
  7557.             new Float:ac_zDiff = new_z - ac_z;
  7558.             #if defined OnTrailerUpdate
  7559.             if(ACInfo[playerid][acACAllow][31] &&
  7560.             ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7561.             (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7562.             floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7563.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0)))
  7564.             {
  7565.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7566.                 {
  7567.                     #if defined DEBUG
  7568.                         printf("[Nex-AC debug] Vel x, y: %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7569.                         vel_x, vel_y, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7570.                     #endif
  7571.                     #if defined OnCheatDetected
  7572.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7573.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7574.                         ACInfo[playerid][acCheatCount][4] = 0;
  7575.                     #else
  7576.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7577.                     #endif
  7578.                 }
  7579.                 #if defined OnCheatWarning
  7580.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7581.                 #endif
  7582.             }
  7583.             #else
  7584.             if(ACInfo[playerid][acACAllow][31] &&
  7585.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0))
  7586.             {
  7587.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7588.                 {
  7589.                     #if defined DEBUG
  7590.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7591.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7592.                     #endif
  7593.                     #if defined OnCheatDetected
  7594.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7595.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7596.                         ACInfo[playerid][acCheatCount][4] = 0;
  7597.                     #else
  7598.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7599.                     #endif
  7600.                 }
  7601.                 #if defined OnCheatWarning
  7602.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7603.                 #endif
  7604.             }
  7605.             #endif
  7606.             #if defined OnTrailerUpdate
  7607.             else if(ACInfo[playerid][acACAllow][8] &&
  7608.             vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7609.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0)
  7610.             {
  7611.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7612.                 {
  7613.                     #if defined DEBUG
  7614.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7615.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7616.                     #endif
  7617.                     #if defined OnCheatDetected
  7618.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7619.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7620.                         ACInfo[playerid][acCheatCount][3] = 0;
  7621.                     #else
  7622.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7623.                     #endif
  7624.                 }
  7625.                 #if defined OnCheatWarning
  7626.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7627.                 #endif
  7628.             }
  7629.             #endif
  7630.             else
  7631.             {
  7632.                 if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7633.                 ACInfo[playerid][acCheatCount][3] = 0;
  7634.             }
  7635.         }
  7636.         if(ACInfo[playerid][acACAllow][5] &&
  7637.         (ac_dist >= 25.0 || ac_dist >= 15.0 && GetTickCount() > ACInfo[playerid][acGtc][18] + GetPlayerPing(playerid)) &&
  7638.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7639.         (ac_z > -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7640.         {
  7641.             #if defined DEBUG
  7642.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7643.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, playerid);
  7644.             #endif
  7645.             #if defined OnCheatDetected
  7646.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7647.             #endif
  7648.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7649.             #if defined SetVehicleFakeZAngleForPlayer
  7650.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7651.             #else
  7652.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7653.             #endif
  7654.             #if defined SetVehicleFakePosForPlayer
  7655.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7656.             #else
  7657.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7658.             #endif
  7659.             return 0;
  7660.         }
  7661.     #else
  7662.         new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7663.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7664.         if(passenger_seat > 0)
  7665.         {
  7666.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7667.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7668.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 12.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 12.0))
  7669.             {
  7670.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7671.                 {
  7672.                     #if defined DEBUG
  7673.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7674.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7675.                     #endif
  7676.                     #if defined OnCheatDetected
  7677.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7678.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7679.                         ACInfo[playerid][acCheatCount][4] = 0;
  7680.                     #else
  7681.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7682.                     #endif
  7683.                 }
  7684.                 #if defined OnCheatWarning
  7685.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7686.                 #endif
  7687.             }
  7688.             else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7689.         }
  7690.         #if defined VectorSize
  7691.         if(ACInfo[playerid][acACAllow][5] &&
  7692.         (ac_dist >= 25.0 || ac_dist >= 15.0 && GetTickCount() > ACInfo[playerid][acGtc][18] + GetPlayerPing(playerid)) &&
  7693.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7694.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7695.         #else
  7696.         if(ACInfo[playerid][acACAllow][5] &&
  7697.         (ac_dist >= 25.0 || ac_dist >= 15.0 && GetTickCount() > ACInfo[playerid][acGtc][18] + GetPlayerPing(playerid)) &&
  7698.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7699.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7700.         #endif
  7701.         {
  7702.             #if defined DEBUG
  7703.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7704.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, playerid);
  7705.             #endif
  7706.             #if defined OnCheatDetected
  7707.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7708.             #endif
  7709.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7710.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7711.             return 0;
  7712.         }
  7713.     #endif
  7714.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7715.     #undef AC_MAX_CARSHOT_WARNINGS
  7716.     new ac_a = 1;
  7717.     #if defined ac_OnUnoccupiedVehicleUpdate
  7718.         #if defined OnTrailerUpdate
  7719.             ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7720.         #elseif defined GetServerTickRate
  7721.             ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7722.         #else
  7723.             ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7724.         #endif
  7725.     #endif
  7726.     #if defined OnTrailerUpdate
  7727.         if(ac_a)
  7728.         {
  7729.             ACVehInfo[vehicleid][acSpeedDiff] = ac_GetSpeed(vel_x, vel_y, vel_z) - ac_GetSpeed(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], ACVehInfo[vehicleid][acVelZ]);
  7730.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7731.             ACVehInfo[vehicleid][acPosX] = new_x;
  7732.             ACVehInfo[vehicleid][acPosY] = new_y;
  7733.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7734.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7735.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7736.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7737.         }
  7738.     #elseif defined GetServerTickRate
  7739.         if(ac_a)
  7740.         {
  7741.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7742.             ACVehInfo[vehicleid][acPosX] = new_x;
  7743.             ACVehInfo[vehicleid][acPosY] = new_y;
  7744.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7745.         }
  7746.     #else
  7747.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7748.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7749.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7750.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7751.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7752.     #endif
  7753.     return ac_a;
  7754. }
  7755.  
  7756. #if defined _ALS_OnUnoccupiedVehicleUpdate
  7757.     #undef OnUnoccupiedVehicleUpdate
  7758. #else
  7759.     #define _ALS_OnUnoccupiedVehicleUpdate
  7760. #endif
  7761. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7762. #if defined ac_OnUnoccupiedVehicleUpdate
  7763.     #if defined OnTrailerUpdate
  7764.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7765.     #elseif defined GetServerTickRate
  7766.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7767.     #else
  7768.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7769.     #endif
  7770. #endif
  7771.  
  7772. #if defined OnTrailerUpdate
  7773.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7774.         hook OnTrailerUpdate(playerid, vehicleid)
  7775.     #else
  7776.         public OnTrailerUpdate(playerid, vehicleid)
  7777.     #endif
  7778.     {
  7779.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7780.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7781.             && defined ac_OnTrailerUpdate
  7782.             return ac_OnTrailerUpdate(playerid, vehicleid);
  7783.         #else
  7784.             return 1;
  7785.         #endif
  7786.     }
  7787.  
  7788.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7789.         #if defined _ALS_OnTrailerUpdate
  7790.             #undef OnTrailerUpdate
  7791.         #else
  7792.             #define _ALS_OnTrailerUpdate
  7793.         #endif
  7794.         #define OnTrailerUpdate ac_OnTrailerUpdate
  7795.         #if defined ac_OnTrailerUpdate
  7796.             forward ac_OnTrailerUpdate(playerid, vehicleid);
  7797.         #endif
  7798.     #endif
  7799. #endif
  7800.  
  7801. #if defined _inc_y_hooks || defined _INC_y_hooks
  7802.     hook OnPlayerEditAttachedObj(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7803. #else
  7804.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7805. #endif
  7806. {
  7807.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7808.     if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  7809.     {
  7810.         #if defined DEBUG
  7811.             printf("[Nex-AC debug] Object modelid: %d", modelid);
  7812.         #endif
  7813.         ac_KickWithCode(playerid, "", 0, 46);
  7814.         return 1;
  7815.     }
  7816.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7817.         && defined ac_OnPlayerEditAttachedObject
  7818.         return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  7819.     #else
  7820.         return 0;
  7821.     #endif
  7822. }
  7823.  
  7824. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7825.     #if defined _ALS_OnPlayerEditAttachedObject
  7826.         #undef OnPlayerEditAttachedObject
  7827.     #else
  7828.         #define _ALS_OnPlayerEditAttachedObject
  7829.     #endif
  7830.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  7831.     #if defined ac_OnPlayerEditAttachedObject
  7832.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  7833.     #endif
  7834. #endif
  7835.  
  7836. #if defined PAWNRAKNET_INC_
  7837.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  7838.     {
  7839.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7840.         if(packetid == 209)
  7841.         {
  7842.             new ac_uData[PR_UnoccupiedSync];
  7843.             BS_IgnoreBits(bs, 8);
  7844.             BS_ReadUnoccupiedSync(bs, ac_uData);
  7845.             if(ac_uData[PR_seatId] > 0 &&
  7846.             (ac_uData[PR_seatId] != GetPlayerVehicleSeat(playerid) || !IsPlayerInVehicle(playerid, ac_uData[PR_vehicleId])) ||
  7847.             ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  7848.             ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  7849.             ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  7850.             ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  7851.             ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  7852.             ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  7853.             ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  7854.             ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  7855.             ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  7856.             floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  7857.             floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  7858.             floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  7859.             floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  7860.             floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  7861.             floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  7862.             floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  7863.             floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  7864.             floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0) return 0;
  7865.         }
  7866.         else if(packetid == 210)
  7867.         {
  7868.             new ac_tData[PR_TrailerSync];
  7869.             BS_IgnoreBits(bs, 8);
  7870.             BS_ReadTrailerSync(bs, ac_tData);
  7871.             if(!(1 <= ac_tData[PR_trailerId] < MAX_VEHICLES) ||
  7872.             ACVehInfo[ac_tData[PR_trailerId]][acDriver] != INVALID_PLAYER_ID) return 0;
  7873.             else if(ACInfo[playerid][acACAllow][5])
  7874.             {
  7875.                 new Float:ac_dist = GetVehicleDistanceFromPoint(ac_tData[PR_trailerId], ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  7876.                 if(ac_dist >= 80.0)
  7877.                 {
  7878.                     new Float:ac_x, Float:ac_y, Float:ac_z;
  7879.                     GetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7880.                     #if defined DEBUG
  7881.                         printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d",
  7882.                         ac_dist, ac_z, ac_tData[PR_trailerId], playerid);
  7883.                     #endif
  7884.                     #if defined OnCheatDetected
  7885.                         ac_KickWithCode(playerid, "", 0, 5, 2);
  7886.                     #endif
  7887.                     GetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7888.                     #if defined SetVehicleFakeZAngleForPlayer
  7889.                         SetVehicleFakeZAngleForPlayer(playerid, ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7890.                     #else
  7891.                         SetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7892.                     #endif
  7893.                     #if defined SetVehicleFakePosForPlayer
  7894.                         SetVehicleFakePosForPlayer(playerid, ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7895.                     #else
  7896.                         SetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7897.                     #endif
  7898.                     return 0;
  7899.                 }
  7900.             }
  7901.         }
  7902.         else if(packetid == 211)
  7903.         {
  7904.             new ac_pData[PR_PassengerSync];
  7905.             BS_IgnoreBits(bs, 8);
  7906.             BS_ReadPassengerSync(bs, ac_pData);
  7907.             if(ACInfo[playerid][acACAllow][44] && ac_pData[PR_seatId] < 1)
  7908.             {
  7909.                 #if defined DEBUG
  7910.                     printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  7911.                     ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  7912.                 #endif
  7913.                 #if defined OnCheatDetected
  7914.                     ac_KickWithCode(playerid, "", 0, 44, 6);
  7915.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  7916.                 #else
  7917.                     return ac_KickWithCode(playerid, "", 0, 44, 6);
  7918.                 #endif
  7919.             }
  7920.         }
  7921.         #if defined ac_OnIncomingPacket
  7922.             return ac_OnIncomingPacket(playerid, packetid, bs);
  7923.         #else
  7924.             return 1;
  7925.         #endif
  7926.     }
  7927.  
  7928.     #if defined _ALS_OnIncomingPacket
  7929.         #undef OnIncomingPacket
  7930.     #else
  7931.         #define _ALS_OnIncomingPacket
  7932.     #endif
  7933.     #define OnIncomingPacket ac_OnIncomingPacket
  7934.     #if defined ac_OnIncomingPacket
  7935.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  7936.     #endif
  7937.  
  7938.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  7939.     {
  7940.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  7941.         #if defined ac_OnIncomingRPC
  7942.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  7943.         #else
  7944.             return 1;
  7945.         #endif
  7946.     }
  7947.  
  7948.     #if defined _ALS_OnIncomingRPC
  7949.         #undef OnIncomingRPC
  7950.     #else
  7951.         #define _ALS_OnIncomingRPC
  7952.     #endif
  7953.     #define OnIncomingRPC ac_OnIncomingRPC
  7954.     #if defined ac_OnIncomingRPC
  7955.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  7956.     #endif
  7957.  
  7958.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  7959.     {
  7960.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  7961.         new BitStream:bs = BS_New();
  7962.         BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  7963.         BS_RPC(bs, playerid, 159);
  7964.         BS_Delete(bs);
  7965.         return 1;
  7966.     }
  7967.  
  7968.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  7969.     {
  7970.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  7971.         new BitStream:bs = BS_New();
  7972.         BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  7973.         BS_RPC(bs, playerid, 160);
  7974.         BS_Delete(bs);
  7975.         return 1;
  7976.     }
  7977. #endif
  7978.  
  7979. ac_fpublic ac_Timer(playerid)
  7980. {
  7981.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  7982.     new ac_gpp;
  7983.     #if defined NetStats_MessagesRecvPerSecond
  7984.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  7985.         {
  7986.             #if defined DEBUG
  7987.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  7988.             #endif
  7989.             ac_KickWithCode(playerid, "", 0, 51);
  7990.         }
  7991.     #endif
  7992.     #undef AC_MAX_MSGS_REC_DIFF
  7993.     ac_gpp = GetPlayerPing(playerid);
  7994.     if(ACInfo[playerid][acACAllow][38])
  7995.     {
  7996.         if(ac_gpp > AC_MAX_PING && ac_gpp != 65535)
  7997.         {
  7998.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  7999.             {
  8000.                 #if defined DEBUG
  8001.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8002.                 #endif
  8003.                 #undef AC_MAX_PING
  8004.                 #undef AC_MAX_PING_WARNINGS
  8005.                 ac_KickWithCode(playerid, "", 0, 38);
  8006.                 #if defined OnCheatDetected
  8007.                     ACInfo[playerid][acCheatCount][0] = 0;
  8008.                 #endif
  8009.             }
  8010.             #if defined OnCheatWarning
  8011.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8012.             #endif
  8013.         }
  8014.         else ACInfo[playerid][acCheatCount][0] = 0;
  8015.     }
  8016.     new ac_gtc = GetTickCount();
  8017.     if(ac_gtc < ACInfo[playerid][acUpdateTick] + 1500)
  8018.     {
  8019.         new ac_t, ac_s;
  8020.         #if AC_USE_AMMUNATIONS || AC_USE_CASINOS
  8021.             new ac_int = GetPlayerInterior(playerid);
  8022.         #endif
  8023.         #if AC_USE_PICKUP_WEAPONS\
  8024.             && defined Streamer_GetDistanceToItem\
  8025.             && defined Streamer_GetIntData
  8026.             new Float:ac_pick_dist;
  8027.             if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8028.             {
  8029.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  8030.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  8031.                 Streamer_GetDistanceToItem(ac_x, ac_y, ac_z, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8032.                 ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8033.             }
  8034.         #endif
  8035.         if(!ACInfo[playerid][acDead] && (ac_s = GetPlayerWeapon(playerid)) != -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  8036.         {
  8037.             #if AC_USE_AMMUNATIONS
  8038.                 new ac_m;
  8039.             #endif
  8040.             ac_s = ac_wSlot[ac_s];
  8041.             for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8042.             {
  8043.                 GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8044.                 if(ac_w == 39) ac_cw = true;
  8045.                 if(ac_s != ac_i)
  8046.                 {
  8047.                     if(ACInfo[playerid][acSetWeapon][ac_i] != -1)
  8048.                     {
  8049.                         if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8050.                         {
  8051.                             if(ACInfo[playerid][acSet][3] == ac_w) ACInfo[playerid][acSet][3] = -1;
  8052.                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8053.                             ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8054.                         }
  8055.                         else if(ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp)
  8056.                         {
  8057.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8058.                             {
  8059.                                 if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8060.                                 {
  8061.                                     #if defined DEBUG
  8062.                                         printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8063.                                         printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8064.                                     #endif
  8065.                                     ac_KickWithCode(playerid, "", 0, 52, 13);
  8066.                                     #if defined OnCheatDetected
  8067.                                         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8068.                                     #endif
  8069.                                 }
  8070.                                 #if defined OnNOPWarning
  8071.                                     else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8072.                                 #endif
  8073.                             }
  8074.                             else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8075.                         }
  8076.                     }
  8077.                     else
  8078.                     {
  8079.                         if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8080.                         {
  8081.                             #if AC_USE_PICKUP_WEAPONS
  8082.                                 #if defined Streamer_GetDistanceToItem\
  8083.                                     && defined Streamer_GetIntData
  8084.                                 if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8085.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8086.                                 ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  8087.                                 IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8088.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8089.                                 ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8090.                                 ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8091.                                 #else
  8092.                                 if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8093.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8094.                                 ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  8095.                                 IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8096.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8097.                                 #endif
  8098.                                 {
  8099.                                     ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8100.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8101.                                 }
  8102.                                 else
  8103.                                 {
  8104.                             #endif
  8105.                                 if(ac_w == 0 || ac_w == 40 && ac_cw ||
  8106.                                 ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8107.                                 {
  8108.                                     ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8109.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8110.                                     ACInfo[playerid][acParachute] = 0;
  8111.                                 }
  8112.                                 else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  8113.                                 {
  8114.                                     #if defined DEBUG
  8115.                                         printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8116.                                         ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8117.                                     #endif
  8118.                                     ac_KickWithCode(playerid, "", 0, 15, 2);
  8119.                                     #if defined OnCheatDetected
  8120.                                         if(ACInfo[playerid][acKicked] < 1)
  8121.                                         {
  8122.                                             ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8123.                                             ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8124.                                         }
  8125.                                     #endif
  8126.                                 }
  8127.                             #if AC_USE_PICKUP_WEAPONS
  8128.                                 }
  8129.                             #endif
  8130.                             #undef AC_USE_PICKUP_WEAPONS
  8131.                         }
  8132.                         if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8133.                         {
  8134.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8135.                             ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8136.                             ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  8137.                             {
  8138.                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8139.                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8140.                             }
  8141.                             else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  8142.                             {
  8143.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8144.                                 {
  8145.                                     if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8146.                                     {
  8147.                                         #if defined DEBUG
  8148.                                             printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8149.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8150.                                             ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8151.                                         #endif
  8152.                                         ac_KickWithCode(playerid, "", 0, 52, 14);
  8153.                                         #if defined OnCheatDetected
  8154.                                             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8155.                                         #endif
  8156.                                     }
  8157.                                     #if defined OnNOPWarning
  8158.                                         else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8159.                                     #endif
  8160.                                 }
  8161.                                 else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8162.                             }
  8163.                         }
  8164.                         else if(16 <= ac_w <= 43)
  8165.                         {
  8166.                             if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8167.                             else if(ACInfo[playerid][acACAllow][16] && ac_w != 40 &&
  8168.                             (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8169.                             (!ac_LagCompMode || ac_w != 38 && !(22 <= ac_w <= 34) || ac_gtc > ACInfo[playerid][acShotTick] + 3650))
  8170.                             {
  8171.                                 #if defined DEBUG
  8172.                                     printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8173.                                     ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8174.                                 #endif
  8175.                                 ac_KickWithCode(playerid, "", 0, 16, 2);
  8176.                                 #if defined OnCheatDetected
  8177.                                     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8178.                                 #endif
  8179.                             }
  8180.                         }
  8181.                     }
  8182.                 }
  8183.                 else if(ac_w == 38 || 22 <= ac_w <= 34)
  8184.                 {
  8185.                     if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8186.                     {
  8187.                         if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8188.                         {
  8189.                             #if AC_USE_AMMUNATIONS
  8190.                                 if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_int) &&
  8191.                                 (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8192.                                 {
  8193.                                     if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8194.                                     else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8195.                                     ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8196.                                     ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  8197.                                     ACInfo[playerid][acCheatCount][10] = 0;
  8198.                                 }
  8199.                                 else
  8200.                                 {
  8201.                             #endif
  8202.                                 if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc > ACInfo[playerid][acShotTick] + 3650))
  8203.                                 {
  8204.                                     #if defined DEBUG
  8205.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8206.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8207.                                     #endif
  8208.                                     ac_KickWithCode(playerid, "", 0, 16, 3);
  8209.                                     #if defined OnCheatDetected
  8210.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8211.                                     #endif
  8212.                                 }
  8213.                             #if AC_USE_AMMUNATIONS
  8214.                                 }
  8215.                             #endif
  8216.                         }
  8217.                     }
  8218.                     else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8219.                 }
  8220.             }
  8221.         }
  8222.         if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8223.         {
  8224.             ac_t = GetPlayerVehicleID(playerid);
  8225.             new Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  8226.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  8227.             GetVehicleVelocity(ac_t, ac_vX, ac_vY, ac_vZ);
  8228.             if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8229.             if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][9] == -1)
  8230.             {
  8231.                 new Float:ac_time, Float:ac_maxdist = 140.0,
  8232.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ac_pZ),
  8233.                 Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_pZ);
  8234.                 if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8235.                 if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8236.                 {
  8237.                     #if defined DEBUG
  8238.                         printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, veh: %d",
  8239.                         ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ac_GetSpeed(ac_vX, ac_vY, ac_vZ), ac_t);
  8240.                     #endif
  8241.                     ac_KickWithCode(playerid, "", 0, 3, 3);
  8242.                 }
  8243.             }
  8244.             ACInfo[playerid][acLastPosX] = ac_pX;
  8245.             ACInfo[playerid][acLastPosY] = ac_pY;
  8246.             ac_s = ac_GetSpeed(ac_vX, ac_vY);
  8247.             if(ACInfo[playerid][acACAllow][10] && ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  8248.             {
  8249.                 new ac_model = GetVehicleModel(ac_t), Float:ac_time, ac_maxdiff = 80;
  8250.                 if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0) > 1.0) ac_maxdiff = floatround(ac_maxdiff * ac_time);
  8251.                 if(ac_s >= ACVehInfo[ac_t][acLastSpeed] + ac_maxdiff && !(ac_model == 449 || 537 <= ac_model <= 538))
  8252.                 {
  8253.                     ACInfo[playerid][acCheatCount][20] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8254.                     if(ACInfo[playerid][acCheatCount][20] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8255.                     {
  8256.                         #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8257.                         #if defined DEBUG
  8258.                             printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d",
  8259.                             ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model);
  8260.                         #endif
  8261.                         ac_KickWithCode(playerid, "", 0, 10, 4);
  8262.                         #if defined OnCheatDetected
  8263.                             ACInfo[playerid][acCheatCount][20] = 0;
  8264.                         #endif
  8265.                     }
  8266.                     #if defined OnCheatWarning
  8267.                         else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][20] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8268.                     #endif
  8269.                     #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8270.                 }
  8271.             }
  8272.             ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8273.         }
  8274.         else if(ac_s == PLAYER_STATE_ONFOOT)
  8275.         {
  8276.             new Float:ac_pX, Float:ac_pY, Float:ac_pZ;
  8277.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  8278.             if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][9] == -1 &&
  8279.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8280.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8281.             {
  8282.                 new Float:ac_time, Float:ac_maxdist = 80.0,
  8283.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ac_pZ),
  8284.                 Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_pZ);
  8285.                 if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8286.                 if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8287.                 {
  8288.                     #if defined DEBUG
  8289.                         new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  8290.                         GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  8291.                         printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, old pos x, y: %f, %f",
  8292.                         ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ac_GetSpeed(ac_vX, ac_vY, ac_vZ), ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8293.                     #endif
  8294.                     ac_KickWithCode(playerid, "", 0, 2, 6);
  8295.                 }
  8296.             }
  8297.             ACInfo[playerid][acLastPosX] = ac_pX;
  8298.             ACInfo[playerid][acLastPosY] = ac_pY;
  8299.         }
  8300.         ac_t = orig_GetPlayerMoney(playerid);
  8301.         #if AC_USE_AMMUNATIONS
  8302.             if(ACInfo[playerid][acSet][10] != -1)
  8303.             {
  8304.                 if(ac_t < ACInfo[playerid][acMoney] &&
  8305.                 ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][10] = -1;
  8306.                 else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  8307.                 {
  8308.                     if(ACInfo[playerid][acACAllow][15])
  8309.                     {
  8310.                         if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS)
  8311.                         {
  8312.                             #if defined DEBUG
  8313.                                 printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8314.                                 ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8315.                             #endif
  8316.                             ac_KickWithCode(playerid, "", 0, 15, 4);
  8317.                             #if defined OnCheatDetected
  8318.                                 ACInfo[playerid][acSet][10] = -1;
  8319.                             #endif
  8320.                         }
  8321.                         #if defined OnCheatWarning
  8322.                             else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][10]);
  8323.                         #endif
  8324.                     }
  8325.                     else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8326.                 }
  8327.             }
  8328.         #endif
  8329.         #if AC_USE_TUNING_GARAGES
  8330.             if(ACInfo[playerid][acSet][12] != -1)
  8331.             {
  8332.                 if(ac_t < ACInfo[playerid][acMoney] &&
  8333.                 ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][12] = -1;
  8334.                 else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  8335.                 {
  8336.                     if(ACInfo[playerid][acACAllow][23])
  8337.                     {
  8338.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS)
  8339.                         {
  8340.                             #if defined DEBUG
  8341.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8342.                                 ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  8343.                             #endif
  8344.                             ac_KickWithCode(playerid, "", 0, 23, 6);
  8345.                             #if defined OnCheatDetected
  8346.                                 ACInfo[playerid][acSet][12] = -1;
  8347.                             #endif
  8348.                         }
  8349.                         #if defined OnCheatWarning
  8350.                             else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][12]);
  8351.                         #endif
  8352.                     }
  8353.                     else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  8354.                 }
  8355.             }
  8356.         #endif
  8357.         #undef AC_USE_TUNING_GARAGES
  8358.         #undef AC_MAX_NOP_TIMER_WARNINGS
  8359.         if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8360.         else
  8361.         {
  8362.             if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8363.             (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0))
  8364.             {
  8365.                 #if AC_USE_CASINOS
  8366.                     if(!ac_InCasino(playerid, ac_int))
  8367.                     {
  8368.                 #endif
  8369.                     #if defined DEBUG
  8370.                         printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8371.                         ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8372.                     #endif
  8373.                     #if defined OnCheatDetected
  8374.                         ac_KickWithCode(playerid, "", 0, 14);
  8375.                     #endif
  8376.                     ac_t = ACInfo[playerid][acMoney];
  8377.                     ResetPlayerMoney(playerid);
  8378.                     GivePlayerMoney(playerid, ac_t);
  8379.                 #if AC_USE_CASINOS
  8380.                     }
  8381.                 #endif
  8382.             }
  8383.             ACInfo[playerid][acMoney] = ac_t;
  8384.         }
  8385.     }
  8386.     ACInfo[playerid][acCheatCount][1] =
  8387.     ACInfo[playerid][acCheatCount][2] =
  8388.     ACInfo[playerid][acCheatCount][21] = 0;
  8389.     if(ACInfo[playerid][acCheatCount][16] > 0) ACInfo[playerid][acCheatCount][16]--;
  8390.     if(ACInfo[playerid][acCheatCount][20] > 0) ACInfo[playerid][acCheatCount][20]--;
  8391.     if(ACInfo[playerid][acKicked] < 1)
  8392.     {
  8393.         ACInfo[playerid][acTimerTick] = ac_gtc;
  8394.         #if defined SetPlayerTimerEx_
  8395.             ACInfo[playerid][acTimerID] = SetPlayerTimerEx_(playerid, "ac_Timer", 0, 1000, 1, "i", playerid);
  8396.         #else
  8397.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8398.         #endif
  8399.     }
  8400.     return 1;
  8401. }
  8402.  
  8403. //Don't make changes in this public
  8404. //To customize punishments, declare 'OnCheatDetected' in your script
  8405. ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8406. {
  8407.     if(type)
  8408.     {
  8409.         #if defined BlockIpAddress
  8410.             BlockIpAddress(ip_address, 0);
  8411.         #else
  8412.             new ac_strtmp[32];
  8413.             format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8414.             SendRconCommand(ac_strtmp);
  8415.         #endif
  8416.     }
  8417.     else
  8418.     {
  8419.         switch(code)
  8420.         {
  8421.             case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8422.             case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8423.             default:
  8424.             {
  8425.                 static ac_strtmp[sizeof KICK_MSG];
  8426.                 format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8427.                 SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8428.                 #undef AC_DEFAULT_COLOR
  8429.             }
  8430.         }
  8431.         AntiCheatKickWithDesync(playerid, code);
  8432.     }
  8433.     return 1;
  8434. }
  8435.  
  8436. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8437.  
  8438. #undef ac_fpublic
  8439.  
  8440. stock AntiCheatGetHealth(playerid, &Float:health)
  8441. {
  8442.     if(!IsPlayerConnected(playerid)) return 0;
  8443.     health = ACInfo[playerid][acHealth];
  8444.     return 1;
  8445. }
  8446.  
  8447. stock AntiCheatGetArmour(playerid, &Float:armour)
  8448. {
  8449.     if(!IsPlayerConnected(playerid)) return 0;
  8450.     armour = ACInfo[playerid][acArmour];
  8451.     return 1;
  8452. }
  8453.  
  8454. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8455. {
  8456.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8457.     health = ACVehInfo[vehicleid][acHealth];
  8458.     return 1;
  8459. }
  8460.  
  8461. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8462. {
  8463.     if(!IsPlayerConnected(playerid)) return 0;
  8464.     weapons = ACInfo[playerid][acWeapon][slot];
  8465.     ammo = ACInfo[playerid][acAmmo][slot];
  8466.     return 1;
  8467. }
  8468.  
  8469. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8470. {
  8471.     if(!IsPlayerConnected(playerid)) return 0;
  8472.     x = ACInfo[playerid][acSpawnPosX];
  8473.     y = ACInfo[playerid][acSpawnPosY];
  8474.     z = ACInfo[playerid][acSpawnPosZ];
  8475.     return 1;
  8476. }
  8477.  
  8478. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8479. {
  8480.     if(!IsPlayerConnected(playerid)) return 0;
  8481.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8482.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8483.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8484.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8485.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8486.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8487.     return 1;
  8488. }
  8489.  
  8490. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8491. {
  8492.     if(!IsPlayerConnected(playerid)) return 0;
  8493.     x = ACInfo[playerid][acPosX];
  8494.     y = ACInfo[playerid][acPosY];
  8495.     z = ACInfo[playerid][acPosZ];
  8496.     return 1;
  8497. }
  8498.  
  8499. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8500. {
  8501.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8502.     x = ACVehInfo[vehicleid][acVelX];
  8503.     y = ACVehInfo[vehicleid][acVelY];
  8504.     z = ACVehInfo[vehicleid][acVelZ];
  8505.     return 1;
  8506. }
  8507.  
  8508. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8509. {
  8510.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8511.     x = ACVehInfo[vehicleid][acPosX];
  8512.     y = ACVehInfo[vehicleid][acPosY];
  8513.     z = ACVehInfo[vehicleid][acPosZ];
  8514.     return 1;
  8515. }
  8516.  
  8517. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8518. {
  8519.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8520.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8521.     return 1;
  8522. }
  8523.  
  8524. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8525. {
  8526.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8527.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8528.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8529.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8530.     return 1;
  8531. }
  8532.  
  8533. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8534. {
  8535.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8536.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8537.     return 1;
  8538. }
  8539.  
  8540. static ac_IsAnAircraft(modelid) return (417 <= modelid <= 593 && 1 <= ac_vType[modelid - 400] <= 2);
  8541.  
  8542. static ac_IsABoat(modelid) return (430 <= modelid <= 595 && ac_vType[modelid - 400] == 3);
  8543.  
  8544. static ac_IsABicycle(modelid) return (481 <= modelid <= 510 && ac_vType[modelid - 400] == 4);
  8545.  
  8546. static ac_IsABike(modelid) return (448 <= modelid <= 586 && 4 <= ac_vType[modelid - 400] <= 5);
  8547.  
  8548. #if defined VectorSize
  8549.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8550. #else
  8551.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8552. #endif
  8553.  
  8554. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8555. {
  8556.     #if defined foreach
  8557.         foreach(new ac_i : Player)
  8558.         {
  8559.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8560.         }
  8561.     #else
  8562.         #if defined GetPlayerPoolSize
  8563.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  8564.         #else
  8565.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  8566.         #endif
  8567.         {
  8568.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  8569.         }
  8570.     #endif
  8571.     return 0;
  8572. }
  8573.  
  8574. #if AC_USE_RESTAURANTS
  8575.     static ac_InRestaurant(playerid, interiorid)
  8576.     {
  8577.         new ac_i;
  8578.         switch(interiorid)
  8579.         {
  8580.             case 5: ac_i = 0;
  8581.             case 9: ac_i = 1;
  8582.             case 10: ac_i = 2;
  8583.             default: return 0;
  8584.         }
  8585.         return IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[ac_i][0], ac_Restaurants[ac_i][1], ac_Restaurants[ac_i][2]);
  8586.     }
  8587. #endif
  8588. #undef AC_USE_RESTAURANTS
  8589.  
  8590. #if AC_USE_AMMUNATIONS
  8591.     static ac_InAmmuNation(playerid, interiorid)
  8592.     {
  8593.         new ac_i, ac_s;
  8594.         switch(interiorid)
  8595.         {
  8596.             case 1: ac_i = 0, ac_s = -1;
  8597.             case 4: ac_i = 1, ac_s = 0;
  8598.             case 6: ac_i = 3, ac_s = 1;
  8599.             default: return 0;
  8600.         }
  8601.         for(; ac_i > ac_s; --ac_i)
  8602.         {
  8603.             if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[ac_i][0],
  8604.             ac_AmmuNations[ac_i][1], ac_AmmuNations[ac_i][2])) return 1;
  8605.         }
  8606.         return 0;
  8607.     }
  8608. #endif
  8609. #undef AC_USE_AMMUNATIONS
  8610.  
  8611. #if AC_USE_PAYNSPRAY
  8612.     static ac_InPayNSpray(playerid, interiorid)
  8613.     {
  8614.         if(interiorid == 0)
  8615.         {
  8616.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  8617.             {
  8618.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  8619.             }
  8620.         }
  8621.         return 0;
  8622.     }
  8623. #endif
  8624. #undef AC_USE_PAYNSPRAY
  8625.  
  8626. #if AC_USE_VENDING_MACHINES
  8627.     static ac_NearVendingMachine(playerid, interiorid)
  8628.     {
  8629.         new ac_i, ac_s;
  8630.         switch(interiorid)
  8631.         {
  8632.             case 0: ac_i = 44, ac_s = -1;
  8633.             case 1: ac_i = 51, ac_s = 44;
  8634.             case 2: ac_i = 52, ac_s = 51;
  8635.             case 3: ac_i = 58, ac_s = 52;
  8636.             case 6: ac_i = 60, ac_s = 58;
  8637.             case 7: ac_i = 61, ac_s = 60;
  8638.             case 15: ac_i = 62, ac_s = 61;
  8639.             case 16: ac_i = 65, ac_s = 62;
  8640.             case 17: ac_i = 72, ac_s = 65;
  8641.             case 18: ac_i = 74, ac_s = 72;
  8642.             default: return 0;
  8643.         }
  8644.         for(; ac_i > ac_s; --ac_i)
  8645.         {
  8646.             if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8647.         }
  8648.         return 0;
  8649.     }
  8650. #endif
  8651. #undef AC_USE_VENDING_MACHINES
  8652.  
  8653. #if AC_USE_CASINOS
  8654.     static ac_InCasino(playerid, interiorid)
  8655.     {
  8656.         new ac_i, ac_s;
  8657.         switch(interiorid)
  8658.         {
  8659.             case 1: ac_i = 41, ac_s = -1;
  8660.             case 10: ac_i = 61, ac_s = 41;
  8661.             case 12: ac_i = 70, ac_s = 61;
  8662.             default: return 0;
  8663.         }
  8664.         for(; ac_i > ac_s; --ac_i)
  8665.         {
  8666.             if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0],
  8667.             ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8668.         }
  8669.         return 0;
  8670.     }
  8671. #endif
  8672. #undef AC_USE_CASINOS
  8673.  
  8674. static ac_IsCompatible(modelid, componentid)
  8675. {
  8676.     if(400 <= modelid <= 611)
  8677.     {
  8678.         switch(componentid)
  8679.         {
  8680.             case 1000..1191:
  8681.             {
  8682.                 componentid -= 1000;
  8683.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  8684.             }
  8685.             case 1192, 1193:
  8686.             {
  8687.                 if(modelid == 576) return 1;
  8688.             }
  8689.         }
  8690.     }
  8691.     return 0;
  8692. }
  8693.  
  8694. static ac_GetMaxPassengers(modelid)
  8695. {
  8696.     if(400 <= modelid <= 611)
  8697.     {
  8698.         modelid -= 400;
  8699.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  8700.     }
  8701.     return 0xF;
  8702. }
  8703.  
  8704. static ac_IpToInt(const ip[])
  8705. {
  8706.     new ac_bytes[1], ac_pos;
  8707.     ac_bytes{0} = strval(ip[ac_pos]);
  8708.     while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8709.     ac_bytes{1} = strval(ip[ac_pos]);
  8710.     while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8711.     ac_bytes{2} = strval(ip[ac_pos]);
  8712.     while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8713.     ac_bytes{3} = strval(ip[ac_pos]);
  8714.     return ac_bytes[0];
  8715. }
  8716.  
  8717. static ac_FloodDetect(playerid, publicid)
  8718. {
  8719.     if(ACInfo[playerid][acKicked] < 1)
  8720.     {
  8721.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  8722.         {
  8723.             #if defined DEBUG
  8724.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  8725.                 #if !defined mysql_included
  8726.                     #undef DEBUG
  8727.                 #endif
  8728.             #endif
  8729.             #if defined OnCheatDetected
  8730.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  8731.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  8732.             #else
  8733.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  8734.             #endif
  8735.         }
  8736.         #if defined OnFloodWarning
  8737.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  8738.         #endif
  8739.         ACInfo[playerid][acCall][publicid] = ACInfo[playerid][acCall][27] = GetTickCount();
  8740.     }
  8741.     return 0;
  8742. }
  8743.  
  8744. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  8745. {
  8746.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  8747.     ac_sInfo[5]++;
  8748.     switch(code)
  8749.     {
  8750.         case 0..35, 37, 39, 51: ac_sInfo[0]++;
  8751.         case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  8752.         case 42: ac_sInfo[1]++;
  8753.         case 47..49: ac_sInfo[3]++;
  8754.         case 43..46: ac_sInfo[2]++;
  8755.     }
  8756.     #if defined NO_SUSPICION_LOGS
  8757.         #pragma unused code2
  8758.     #else
  8759.         new ac_strtmp[6];
  8760.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  8761.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  8762.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  8763.     #endif
  8764.     #if defined OnCheatDetected
  8765.         OnCheatDetected(playerid, ip_address, type, code);
  8766.     #else
  8767.         ac_OnCheatDetected(playerid, ip_address, type, code);
  8768.     #endif
  8769.     return 0;
  8770. }
  8771.  
  8772. static ac_LoadCfg()
  8773. {
  8774.     static ac_strtmp[10];
  8775.     new ac_i, ac_string[415], File:ac_cfgFile;
  8776.     if(fexist(AC_CONFIG_FILE))
  8777.     {
  8778.         if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  8779.         {
  8780.             #if defined sscanf
  8781.                 new ac_j;
  8782.             #endif
  8783.             while(fread(ac_cfgFile, ac_string) > 0)
  8784.             {
  8785.                 #if defined sscanf
  8786.                     sscanf(ac_string, "i'//'i", ac_j, ac_i);
  8787.                     ac_ACAllow[ac_i] = !!ac_j;
  8788.                 #else
  8789.                     if((ac_i = strfind(ac_string, "//")) != -1)
  8790.                     {
  8791.                         strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  8792.                         if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string);
  8793.                     }
  8794.                 #endif
  8795.             }
  8796.             fclose(ac_cfgFile);
  8797.         }
  8798.         else return 0;
  8799.     }
  8800.     else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  8801.     {
  8802.         #undef AC_CONFIG_FILE
  8803.         for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  8804.         {
  8805.             format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  8806.             strcat(ac_string, ac_strtmp);
  8807.         }
  8808.         fwrite(ac_cfgFile, ac_string);
  8809.         fclose(ac_cfgFile);
  8810.     }
  8811.     else return 0;
  8812.     return 1;
  8813. }
  8814.  
  8815. static ac_LoadNOPCfg()
  8816. {
  8817.     static ac_strtmp[10];
  8818.     new ac_i, ac_string[87], File:ac_cfgFile;
  8819.     if(fexist(AC_NOP_CONFIG_FILE))
  8820.     {
  8821.         if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  8822.         {
  8823.             #if defined sscanf
  8824.                 new ac_j;
  8825.             #endif
  8826.             while(fread(ac_cfgFile, ac_string) > 0)
  8827.             {
  8828.                 #if defined sscanf
  8829.                     sscanf(ac_string, "i'//'i", ac_j, ac_i);
  8830.                     ac_NOPAllow[ac_i] = !!ac_j;
  8831.                 #else
  8832.                     if((ac_i = strfind(ac_string, "//")) != -1)
  8833.                     {
  8834.                         strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  8835.                         if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = !!strval(ac_string);
  8836.                     }
  8837.                 #endif
  8838.             }
  8839.             fclose(ac_cfgFile);
  8840.         }
  8841.         else return 0;
  8842.     }
  8843.     else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  8844.     {
  8845.         #undef AC_NOP_CONFIG_FILE
  8846.         for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  8847.         {
  8848.             format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  8849.             strcat(ac_string, ac_strtmp);
  8850.         }
  8851.         fwrite(ac_cfgFile, ac_string);
  8852.         fclose(ac_cfgFile);
  8853.     }
  8854.     else return 0;
  8855.     return 1;
  8856. }
  8857.  
  8858. #endif
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