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- for i = 1, 100 do
- game.ReplicatedStorage.Events.Shop:FireServer(workspace.EventSecurity.Value, "LargeWeights", 500)
- end
- wait(1)
- local rw = game:service'RunService'.RenderStepped;
- coroutine.wrap(function()
- while true do
- game.ReplicatedStorage.Events.EXP:FireServer(workspace.EventSecurity.Value, "LargeWeights")
- rw:wait()
- end
- end)()
- while wait(0.1) do
- game.ReplicatedStorage.Events.Shop:FireServer(workspace.EventSecurity.Value, "LargeWeights", 500)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("LargeWeights") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.LargeWeights)
- end
- end
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