Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.4.1 --> 0.5.0
- # MUSICAL CHANGES
- - Updated main theme.
- - All sounds converted to OGG.
- # GRAPHICAL CHANGES
- - New credits screen.
- - Stone edges.
- - Removed unused graphics.
- - New willow and dead tree graphics.
- - Minor(ish) GUI changes.
- # FIXES
- - Massive world generation fixes and tweak!
- - Optimised the stat system (not based off FPS anymore).
- - Fixed the invisible blocked objects.
- - Faster world generation.
- - Biomes now fill the entire map.
- - Proper world clearing.
- - Fixed energy being taken when missing.
- - Fixed energy regenerating whilst in combat.
- - Fixed the file not found error with Unforgiving worlds.
- - Fixed the permadeath input check bug.
- - Proper player clearing.
- - Fixed the inventory not taking 3 random items in normal mode.
- - Fixed not being able to have multiple items of the same name on the map.
- - Fixed the daynight cycle not advancing whilst in a dungeon/house.
- - Smoother walking.
- - Fixed tree stacking.
- - Fixed flower, dirt, tall grass and swamp grass stacking.
- - Fixed the number of trees displayed on the map.
- - Optimised the world generation a bit more.
- - Fixed the GUI not properly adjusting after resizing the window.
- - The options now properly save after resizing the window.
- - Fixed the ridiculous amount of monsters in dungeons.
- - Fixed broken textures.
- - Fixed the dungeon portal not being aligned.
- - The game now properly starts maximised if it should.
- - Fixed all the stats.
- - Fixed some range issues.
- - Fixed trees spawning in houses.
- - Fixed saving the options messing up GUI elements.
- - Fixed NPCs disappearing after coming out of a dungeon.
- - Fixed spawning in trees and dungeon walls.
- - Fixed collision!
- - Fixed constantly being in combat.
- - Fixed permadeath.
- - Fixed house interior generation.
- # CHANGES
- - Replaced world passwords with a confirmation box.
- - Night is less dark.
- - The GUI is now hidden by the H key.
- - Moved the door inside houses to the left a bit.
- - Made walking and running a bit faster.
- - Animals no longer drop random loot.
- - Animals no longer despawn on death.
- - Damage is now increased depending on the animal.
- - You can no longer spam attack.
- - Diseases can now happen from eating raw food
- - Diseases can now happen from being near dead animals.
- - Removed airborne (random) diseases.
- - Updated the combat tutorial.
- - The health bar is now a blood content bar.
- - Baskets now can be searched using right-click.
- - Added proper items to baskets.
- - Added proper items to chests and pots.
- - You now have to unlock steel chests.
- - Removed the sand biome.
- - Animal damage is now based off the world difficulty.
- - Stone no longer spawns in the overworld.
- - Hit chance is now based off the player's arms' health.
- - Energy reduction is now based off the player's legs' health.
- - Disease chance is now based off the world mode.
- - Animals can no longer simply hit you for 0 damage.
- - Items are now actually saved in the world file.
- - Hunger depending on your world's mode is now taken after a day passes.
- - Removed diagonal movement.
- - Removed the need for misc.cwl and items.cwl files.
- - Increased the day night cycle to last exactly 20 minutes.
- - The world is now surrounded by a body of water.
- - The height of housefloors (the stone ones) are now randomised.
- - The world is now surrounded by a body of water.
- - The height of housefloors (the stone ones) are now randomised.
- - Increased the world size five fold. (Might take a while sending the world serverside).
- - Changed the birch tree texture.
- - Removed dead trees from the swamp.
- - Put player movement speed back up.
- - Items no longer spawn under you and are now directionally positioned.
- - Reduced the number of villagers down to only 2.
- - New oak tree textures.
- - Removed languages.
- - Dungeons are now room based.
- - Removed keys from chests and pots - added different things instead.
- - Dungeon monsters now drop gold keys (30% chance).
- # ADDITIONS
- - Building!
- - Equipable weapons & armour.
- - Equipment interface.
- - New items.
- - Animals can now be skinned and butchered.
- - Animals can now be picked up.
- - Added Villager trading.
- - Added a disease and health tutorial.
- - Worlds are now automatically saved every 10 mins.
- - You can now 'Quick Save' with F.
- - Skills! (Woodcutting, Fishing)
- - Health & Disease tutorials.
- - The ability to bleed.
- - Right click menus.
- - Loaaads more items.
- - New health system based on body parts.
- - Drag and drop in inventory.
- - You can now re-view the tutorial using the T key.
- - Swamp plants!
- - Multiplayer!
- - Chatbox.
- - Added back buttons to the mode select, world select and world creation menus.
- - Proper item dropping (can now be seen on the ground).
- - Trees can now die (rate is high now for people to see it happening).
- - Saving message on exit.
- - Combat music.
- - Sharp rocks that can be used to skin animals. They can be picked up using right-click.
- - Sharp bones can now be taken from animals.
- - Added 1080p resolutions to the list of resolutions in the options menu.
- - The ability to craft Crude Tools.
- - You can now configure you controls in the settings menu.
- - Added cracks, twigs and pebbles.
- - Portals for room-hopping in dungeons.
- - Increased the stat take chance and decrease the stat regen chance for all stats.
- - Added a suicide key, K.
- - You can now carve logs! (Right-click on the log with a knife-like tool in your inventory).
- - You can now make fishing rods (Attach sinew to a stick).
- - Added new items to the villagers' tradeable items.
- - Completely revamped the menu!
- - You can now specify a seed for world generation.
- - You can now stop bleeding: attach fur (or leaves) and then tie sinew around the wound.
- - You can now optionally enter a seed (between 1 and 1,000,001).
- - New rabbit fur and branch textures.
- - Added leaves, they drop from trees.
- 0.4.0 --> 0.4.1
- # FIXES
- - Fixed the GUI not showing up after perma-dieing.
- - Fixed debug stuff being able to be used when not in debug mode.
- - Fixed the typing sound.
- - Minor world generation fixes and tweaks.
- - Fixed caves spawning under holes.
- 0.3.1a --> 0.4.0
- # KNOWN BUGS
- - NPC names are not functioning well, they've been turned off.
- # GRAPHICAL CHANGES
- - Updated the disease graphic.
- - Fixed up the item description box.
- - Completely new and revamped house interior graphics.
- - New sandstone edges.
- - New tree types: willows and dead trees.
- - Revamped the options menu buttons.
- - Revamped the mode buttons.
- - Revamped the options menu.
- - Language options are now in their specific language.
- # FIXES
- - Hitting no in the esc menu in fullscreen mode should no longer quit the game.
- - You can no longer create new worlds if you already have 3 worlds.
- - World data folders should now properly be cleared.
- - Various optmisations.
- - Fixed random teleportation to dungeons (non-existant holes).
- - Fixed the random tree leaves without stumps.
- - The enter key should no longer break textboxes.
- - Fixed some NPCs not having names.
- - Fixed the wrong amount of chairs and tables spawning in houses.
- - Fixed and improved house generation.
- - Fixed combat sounds being cut off.
- - Fixed chests giving EXP instead of items.
- - Hitting 'N' to go back to the menu should now properly save the world.
- - Fixed sprite walking.
- - You can no longer gain sanity whilst having a sanity-based disease.
- # CHANGES
- - You can no longer press the delete button if you have no worlds to delete.
- - You can now only press the play button if you're in "delete mode".
- - Holes now need Ladders in order for you to not die.
- - You have a 1 in 50 chance of dieing whilst going down a Hole with a Ladder.
- - Removed the binary language.
- - You no longer drop all your items in easy mode on death.
- - You only lose a third of your exp in easy mode and half on normal mode when you die.
- - You now only drop 3 random items in normal mode.
- - Shortened disease rates in normal and easy mode.
- - Lengthened disease rates in hard and unforgiving mode.
- - Tree's no longer have a randomised height (variations coming soon).
- - NPCs are now saved into the world file.
- - NPC locations in dungeons are now saved.
- - Rewrote the item system, works a lot better now.
- # ADDITIONS
- - The ability to name your world!
- - Worlds can now be password-locked.
- - House exits.
- - New dungeon theme.
- - Varied tree heights.
- - Cleaner and generally better looking world generation.
- - 20 new NPC names!
- - NPC interaction (click to talk).
- - Ladders can now be added to Holes.
- - Carpets.
- - Fireplaces.
- - Beds.
- - New tutorials! (+ Revamped the old one).
- - Consumable items (fully functional this time).
- - Crit system (20% chance).
- - Right-click support to screen resolution options and language options.
- - 10 new items.
- - 2 new item types: material and misc.
- 0.3.1 --> 0.3.1a
- # FIXES
- - Fixed being able to attack at long distance.
- - Fixed combat sounds.
- 0.3.0 --> 0.3.1
- # FIXES
- - Esc should now close the game when in fullscreen mode.
- - Minor world generation fixes and tweaks.
- - You will no longer gain energy if you have an energy-based disease.
- - Dungeons should now properly render all their walls.
- - Fixed changing to fullscreen whilst the game is maximised.
- - Worlds should now properly be cleared when deleted.
- - Worlds should no longer duplicate when being generated.
- # CHANGES
- - Your health now drains at under 25% (on any bar, e.g. hunger).
- 0.2.5 --> 0.3.0
- # GRAPHICAL CHANGES
- - New bars.
- - Improved the day-night cycle so it's more realistic.
- - NPC names turn red when they become hostile (i.e. at night).
- - Added a item description box.
- - Added a death menu.
- - Added information boxes for world modes.
- # FIXES
- - Fixed sound and music.
- - Fixed sound and music options.
- - Fixed the camera system!
- - Fixed the merchant not changing to his zombie sprite at night.
- - Fixed NPC names not centering.
- - Fixed the save button in the options menu not working.
- - Fixed inputs not being recognized.
- - Fixed action messages (e.g. "Level Up!").
- - Fixed pressing esc in menus opening the options window.
- - Fixed chests being able to give you multiple portions of EXP.
- - Fixed diseases not properly generating.
- - Fixed diseases not properly clearing.
- - Fixed chests blocking.
- - Fixed world border collision.
- - Fixed spawning outside dungeons after logging out.
- - Fixed tree collision.
- - World loading should now be much faster.
- - Fixed resizing in fullscreen mode.
- - Fixed music in the options menu.
- - Fixed action message positioning and fading.
- - Fixed item drops jumping about.
- # CHANGES
- - New random generation.
- - Reduced Merchant spawn rate.
- - Increased disease rate.
- - Going below 50% hunger or thirst will drain your health.
- - Dungeons are no longer saved in the world file.
- - All worlds except Unforgiving worlds are now based on 'death chances':
- - Die once: sent back to respawn point.
- - Die twice: lose items, exp, etc.
- - Die three times: like Unforgiving mode, your world is deleted.
- - Hard mode only has two chances: lose items, exp, etc and permadeath.
- - Reverted dungeons back to old maze format, temporarily.
- - Even more code cleaning!
- - NPCs now respawn every 30 seconds.
- - Improved NPC AI to comply with the new collision system.
- - Folder cleaning.
- - Added more NPCs to dungeons.
- - Time is now saved in the world data folder.
- - Removed F to unlock FPS.
- - Randomised the spawn point.
- - Added a border around the world.
- - Increased the energy regen rate.
- - Sound engine no longer loads if music or sound isn't enabled.
- - Chests now open (visually) after being used.
- - Attacking is now based off energy and health.
- - Balanced disease rate a bit more.
- - Randomised the Merchant spawn point.
- - The Merchant will now leave if you enter a dungeon.
- - You can now delete multiple worlds.
- - NPCs now drop loot. Stays on the ground for 30 seconds.
- - NPCs' attack hits are now based off their health.
- - All inventory items are now dropped on your 2nd death.
- - Attached the inventory to the player files.
- - Items now drop to the ground (and are pickup-able).
- - Earthquakes!
- - Changed the position of returning from a dungeon to stop holes bugging out.
- - Rewrote the village system.
- - Made the amount of villagers dependent on the amount of houses.
- - Changed baskets to follow chest logic.
- - Dungeons are now saved in the world file.
- - Dungeons now have a randomised spawn area.
- - Animals no longer become 'evil' animals at night. Realism, etc.
- - Bunnies now have a 70% chance to run away from you.
- - Faster intro sequence.
- - Balanced out the animal's damage.
- - Animals' damage are now based on the type of animal they are.
- - NPC AI tweaks.
- - The intro can now be skipped using Space.
- - Folder structure and name changes.
- - Chests, baskets and pots now give you items instead of EXP.
- - You now need at least 14 energy to run now.
- - You lose 10 energy for not sleeping at night.
- - Villagers now spawn outside their specific houses.
- - Villagers now spawn with a random direction.
- - Villagers' names are now saved.
- - Combat is now click-to-attack instead of walk-into-to-attack.
- - Easy mode no longer has permadeath.
- # ADDITIONS
- - Health bar.
- - Holes now teleport you to dungeons.
- - Collisions.
- - EXP bar.
- - You now gain 15 EXP per day and 30 EXP per week.
- - Very minimal and temporary combat system.
- - NPC health bars.
- - Dungeon portals to teleport you back home.
- - Escape to exit to the main menu whilst not in-game.
- - F to hide/show the GUI.
- - M to hide/show world info.
- - Added action messages.
- - Proper inventory system.
- - More NPC names.
- - Biomes.
- - New seed type: long grass.
- - New seed type: cactus.
- - New seed type: dead weed.
- - New seed type: sandstone.
- - Improved the world generator to be more realistic.
- - Cut down on world generation time significantly.
- - Dungeon themes.
- - Chickens!
- - Dungeon pots.
- - Added back running.
- - You can now enter houses!
- - GUI scaling for the world info.
- - Language support for the new strings.
- - Hit and impact sounds.
- - 'Miss', 'Dodge' and 'Parry' luck rates.
- - N to return to the menu (while in-game).
- - Right-clicking the 'world mode' button will now cycle it backwards.
- --------------------
- OLD CRAWLE:
- 0.2.4a --> 0.2.5
- # FIXES
- - None necessary.
- # CHANGES
- - Removed all useless features and code.
- 0.2.4 --> 0.2.4a
- # FIXES
- - Fixed menu scaling in fullscreen.
- - Fixed flower saving.
- - Fixed day/night cycle.
- - Fixed world scaling.
- # CHANGES
- - Removed Dev Mode.
- - Made worlds big again.
- 0.2.3 --> 0.2.4
- # GRAPHICAL CHANGES
- - Gave the player sprite some clothes.
- - Changed font of the world names in the world selection menu.
- # CHANGES
- - Days are now around 10 mins long.
- - Bears now become plagued bears.
- - Rabbits become blood rabbits.
- # FIXES
- - Villagers appearing in dungeons.
- - Chests spawning outside dungeon rooms.
- - Fixed villages (to an extent).
- # ADDITIONS
- - Tentative day/week system.
- - Tentative torch system.
- - New font (to be used in certain areas).
- - Escape to view options.
- - Travelling merchant.
- - Tentative inventory system.
- - Mode scaling.
- - Permadeath on all modes.
- - Added corners to stone floors on houses.
- 0.2.2 --> 0.2.3
- # GRAPHICAL CHANGES
- - Made the world selection look a bit better.
- # CHANGES
- - Changed dungeons to room based.
- - Added back the 'Play' button (world selection).
- # FIXES
- - Holding shift without moving no longer drains energy.
- - Player saving/death messages on startup.
- - Fixed textures going outside the world.
- - World times are now saved.
- # ADDITIONS
- - Dev Mode (temporary), activated with 'B':
- - Ability to speed up day night cycle ('O' key).
- - Run faster.
- - Disease curing ('R' key).
- - Ghosts in dungeons.
- - Zombies at night.
- - World deletion.
- 0.2.1 --> 0.2.2
- # GRAPHICAL CHANGES
- - Cleaned up the main game GUI.
- - Fixed POT issues and file size issues.
- - Added a hover image to textboxes.
- - World creation & selection screens.
- - When diseased the screen will tint green.
- - New energy bar.
- # CHANGES
- - Changed EXP bar to Sanity bar.
- - You can only sprint when you have energy now.
- - Worlds now have their own names.
- - Worlds now have their own properties.
- - Sanity and Energy no longer regen when diseased.
- - Separated flower seeds from tree seeds.
- - Upped the amount of flowers and details on the map.
- - Removed water edges (temporary).
- - Birch trees now only have a 1/4 chance of spawning.
- - Code optimisations.
- - Slower intro screen.
- - Reduced the number of NPCs in the dungeon.
- - Moved the dungeon teleportation tip.
- # FIXES
- - Bars can no longer go over 100.
- - Memory leak fix.
- - Fixed dungeon walls.
- - NPCs no longer spawn outside the floor space.
- - Fixed NPC spawning causing world saving.
- - Fixed F to unlock FPS (don't do it!)
- # ADDITIONS
- - Added Sanity.
- - Added Energy.
- - World creation/deletion & selection.
- - Walking tutorial.
- - Diseases.
- - Smooth moving on NPCs.
- - NPC walking animations.
- - Multiple worlds.
- 0.2.0 --> 0.2.1
- - MAJOR FIXES
- - No longer teleported randomly into dungeons. Added text explaining how to get into (N) and return from (R) dungeons using keyboard keys.
- - MINOR FIXES
- - Removed click to move.
- - Removed animal names.
- - Removed player names in single player.
- - Added language support to 'NPCs on Map'
- - You don't die of hunger as fast anymore.
- - ADDITIONS
- - Random villager names.
- - Different coloured names.
- - New shadows.
- - New GUI.
- - F to uncap FPS.
- - Updater.
- - Seed edges.
- - Moved worlds to /worlds folder.
- - Changed worlds filename to world_playername.cwl (temporary).
- 0.1.1 --> 0.2.0
- - MAJOR FIXES
- - House roofs now save properly.
- - Not really a fix but NPCs are no longer stored in the world.
- - MINOR FIXES
- - If you haven't changed the display settings saving options will not
- change the display settings.
- - Changed the 'Back' button on the options screen to 'Save'.
- - Options no longer autosave, you need to click 'Save'.
- - More accurate bars.
- - Replaced some of the old ugly buttons.
- - ADDITIONS
- - House floors.
- - Holes (properly).
- - Resolution options (including custom resolutions).
- - Sound/Music options.
- - Multiplayer option.
- - New water.
- - New sand.
- - Replaced houses with villages.
- - Removed ladders from holes (need to be added manually).
- - Added baskets.
- - New types of flowers.
- - Modding support.
- - Dungeons.
- - Chests (in dungeons).
- - Sound & Music no longer player when the window isn't active.
- - Languages.
- - Villagers.
- - New music.
- 0.1.0 --> 0.1.1
- - MAJOR FIXES
- - Improved the NPC AI (still a long way to go)
- - MINOR FIXES
- - Fixed the logo on the opening title.
- - Days are now about 20 minutes long.
- - Night isn't as dark.
- - ADDITIONS
- - New exp bar.
- - Holding down 'M' now shows the seed info.
- - Typing sounds, cause hey, why not.
- - Player, NPC, Tree & Stump shadows.
- - Options and Options screen.
- - Houses.
- 0.0.6 --> 0.1.0
- - NEW SEED TYPES
- - Flowers.
- - Sand.
- - Stone.
- - MINOR FIXES
- - Organised the bloody changelog.
- - Fixed getting more EXP than the max.
- - Fixed POT issues with buttons & EXP bar.
- - MAJOR FIXES
- - Fixed FPS.
- - NPC movement + caching.
- - ADDITIONS
- - Camera system.
- - Julia fractal styled biome system.
- - Files now save as a .cwl.
- - Caching.
- - Levels.
- - R returns you to the spawn.
- - Fullscreen.
- - New font.
- - Water corners.
- - App. name changes when making a seed.
- - Seed info displayed under position.
- - Windowed game can now be resized as you like.
- - New icon!
- - Day night system.
- - NPCs.
- - Tentative account creation window.
- - Password field blocked out with asterisks'.
- - REMOVALS
- - No ommisions.
- - BUGS
- - None.
- --------------------
- OLDER CRAWLE:
- 0.0.5 --> 0.0.6
- - Fixed the bug where if you pressed a movement key your character animation changed while not having the actual window active.
- - Fixed a lot of code issues, made the game a lot faster.
- - Converted to binary saving.
- - Water now spawns under trees.
- - White trees (20% chance).
- - EXP added (gained/lost by moving, for now).
- - New water variant (50% chance).
- - Tree stumps (Around 5 per map).
- 0.0.4 --> 0.0.5
- - End key changes the character's direction.
- - Added trees.
- - Trees are randomly generated.
- - Trees are saved and loaded from a seed file.
Add Comment
Please, Sign In to add comment