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  1. 0.4.1 --> 0.5.0
  2. # MUSICAL CHANGES
  3. - Updated main theme.
  4. - All sounds converted to OGG.
  5.  
  6. # GRAPHICAL CHANGES
  7. - New credits screen.
  8. - Stone edges.
  9. - Removed unused graphics.
  10. - New willow and dead tree graphics.
  11. - Minor(ish) GUI changes.
  12.  
  13. # FIXES
  14. - Massive world generation fixes and tweak!
  15. - Optimised the stat system (not based off FPS anymore).
  16. - Fixed the invisible blocked objects.
  17. - Faster world generation.
  18. - Biomes now fill the entire map.
  19. - Proper world clearing.
  20. - Fixed energy being taken when missing.
  21. - Fixed energy regenerating whilst in combat.
  22. - Fixed the file not found error with Unforgiving worlds.
  23. - Fixed the permadeath input check bug.
  24. - Proper player clearing.
  25. - Fixed the inventory not taking 3 random items in normal mode.
  26. - Fixed not being able to have multiple items of the same name on the map.
  27. - Fixed the daynight cycle not advancing whilst in a dungeon/house.
  28. - Smoother walking.
  29. - Fixed tree stacking.
  30. - Fixed flower, dirt, tall grass and swamp grass stacking.
  31. - Fixed the number of trees displayed on the map.
  32. - Optimised the world generation a bit more.
  33. - Fixed the GUI not properly adjusting after resizing the window.
  34. - The options now properly save after resizing the window.
  35. - Fixed the ridiculous amount of monsters in dungeons.
  36. - Fixed broken textures.
  37. - Fixed the dungeon portal not being aligned.
  38. - The game now properly starts maximised if it should.
  39. - Fixed all the stats.
  40. - Fixed some range issues.
  41. - Fixed trees spawning in houses.
  42. - Fixed saving the options messing up GUI elements.
  43. - Fixed NPCs disappearing after coming out of a dungeon.
  44. - Fixed spawning in trees and dungeon walls.
  45. - Fixed collision!
  46. - Fixed constantly being in combat.
  47. - Fixed permadeath.
  48. - Fixed house interior generation.
  49.  
  50. # CHANGES
  51. - Replaced world passwords with a confirmation box.
  52. - Night is less dark.
  53. - The GUI is now hidden by the H key.
  54. - Moved the door inside houses to the left a bit.
  55. - Made walking and running a bit faster.
  56. - Animals no longer drop random loot.
  57. - Animals no longer despawn on death.
  58. - Damage is now increased depending on the animal.
  59. - You can no longer spam attack.
  60. - Diseases can now happen from eating raw food
  61. - Diseases can now happen from being near dead animals.
  62. - Removed airborne (random) diseases.
  63. - Updated the combat tutorial.
  64. - The health bar is now a blood content bar.
  65. - Baskets now can be searched using right-click.
  66. - Added proper items to baskets.
  67. - Added proper items to chests and pots.
  68. - You now have to unlock steel chests.
  69. - Removed the sand biome.
  70. - Animal damage is now based off the world difficulty.
  71. - Stone no longer spawns in the overworld.
  72. - Hit chance is now based off the player's arms' health.
  73. - Energy reduction is now based off the player's legs' health.
  74. - Disease chance is now based off the world mode.
  75. - Animals can no longer simply hit you for 0 damage.
  76. - Items are now actually saved in the world file.
  77. - Hunger depending on your world's mode is now taken after a day passes.
  78. - Removed diagonal movement.
  79. - Removed the need for misc.cwl and items.cwl files.
  80. - Increased the day night cycle to last exactly 20 minutes.
  81. - The world is now surrounded by a body of water.
  82. - The height of housefloors (the stone ones) are now randomised.
  83. - The world is now surrounded by a body of water.
  84. - The height of housefloors (the stone ones) are now randomised.
  85. - Increased the world size five fold. (Might take a while sending the world serverside).
  86. - Changed the birch tree texture.
  87. - Removed dead trees from the swamp.
  88. - Put player movement speed back up.
  89. - Items no longer spawn under you and are now directionally positioned.
  90. - Reduced the number of villagers down to only 2.
  91. - New oak tree textures.
  92. - Removed languages.
  93. - Dungeons are now room based.
  94. - Removed keys from chests and pots - added different things instead.
  95. - Dungeon monsters now drop gold keys (30% chance).
  96.  
  97. # ADDITIONS
  98. - Building!
  99. - Equipable weapons & armour.
  100. - Equipment interface.
  101. - New items.
  102. - Animals can now be skinned and butchered.
  103. - Animals can now be picked up.
  104. - Added Villager trading.
  105. - Added a disease and health tutorial.
  106. - Worlds are now automatically saved every 10 mins.
  107. - You can now 'Quick Save' with F.
  108. - Skills! (Woodcutting, Fishing)
  109. - Health & Disease tutorials.
  110. - The ability to bleed.
  111. - Right click menus.
  112. - Loaaads more items.
  113. - New health system based on body parts.
  114. - Drag and drop in inventory.
  115. - You can now re-view the tutorial using the T key.
  116. - Swamp plants!
  117. - Multiplayer!
  118. - Chatbox.
  119. - Added back buttons to the mode select, world select and world creation menus.
  120. - Proper item dropping (can now be seen on the ground).
  121. - Trees can now die (rate is high now for people to see it happening).
  122. - Saving message on exit.
  123. - Combat music.
  124. - Sharp rocks that can be used to skin animals. They can be picked up using right-click.
  125. - Sharp bones can now be taken from animals.
  126. - Added 1080p resolutions to the list of resolutions in the options menu.
  127. - The ability to craft Crude Tools.
  128. - You can now configure you controls in the settings menu.
  129. - Added cracks, twigs and pebbles.
  130. - Portals for room-hopping in dungeons.
  131. - Increased the stat take chance and decrease the stat regen chance for all stats.
  132. - Added a suicide key, K.
  133. - You can now carve logs! (Right-click on the log with a knife-like tool in your inventory).
  134. - You can now make fishing rods (Attach sinew to a stick).
  135. - Added new items to the villagers' tradeable items.
  136. - Completely revamped the menu!
  137. - You can now specify a seed for world generation.
  138. - You can now stop bleeding: attach fur (or leaves) and then tie sinew around the wound.
  139. - You can now optionally enter a seed (between 1 and 1,000,001).
  140. - New rabbit fur and branch textures.
  141. - Added leaves, they drop from trees.
  142.  
  143.  
  144. 0.4.0 --> 0.4.1
  145. # FIXES
  146. - Fixed the GUI not showing up after perma-dieing.
  147. - Fixed debug stuff being able to be used when not in debug mode.
  148. - Fixed the typing sound.
  149. - Minor world generation fixes and tweaks.
  150. - Fixed caves spawning under holes.
  151.  
  152. 0.3.1a --> 0.4.0
  153. # KNOWN BUGS
  154. - NPC names are not functioning well, they've been turned off.
  155.  
  156. # GRAPHICAL CHANGES
  157. - Updated the disease graphic.
  158. - Fixed up the item description box.
  159. - Completely new and revamped house interior graphics.
  160. - New sandstone edges.
  161. - New tree types: willows and dead trees.
  162. - Revamped the options menu buttons.
  163. - Revamped the mode buttons.
  164. - Revamped the options menu.
  165. - Language options are now in their specific language.
  166.  
  167. # FIXES
  168. - Hitting no in the esc menu in fullscreen mode should no longer quit the game.
  169. - You can no longer create new worlds if you already have 3 worlds.
  170. - World data folders should now properly be cleared.
  171. - Various optmisations.
  172. - Fixed random teleportation to dungeons (non-existant holes).
  173. - Fixed the random tree leaves without stumps.
  174. - The enter key should no longer break textboxes.
  175. - Fixed some NPCs not having names.
  176. - Fixed the wrong amount of chairs and tables spawning in houses.
  177. - Fixed and improved house generation.
  178. - Fixed combat sounds being cut off.
  179. - Fixed chests giving EXP instead of items.
  180. - Hitting 'N' to go back to the menu should now properly save the world.
  181. - Fixed sprite walking.
  182. - You can no longer gain sanity whilst having a sanity-based disease.
  183.  
  184. # CHANGES
  185. - You can no longer press the delete button if you have no worlds to delete.
  186. - You can now only press the play button if you're in "delete mode".
  187. - Holes now need Ladders in order for you to not die.
  188. - You have a 1 in 50 chance of dieing whilst going down a Hole with a Ladder.
  189. - Removed the binary language.
  190. - You no longer drop all your items in easy mode on death.
  191. - You only lose a third of your exp in easy mode and half on normal mode when you die.
  192. - You now only drop 3 random items in normal mode.
  193. - Shortened disease rates in normal and easy mode.
  194. - Lengthened disease rates in hard and unforgiving mode.
  195. - Tree's no longer have a randomised height (variations coming soon).
  196. - NPCs are now saved into the world file.
  197. - NPC locations in dungeons are now saved.
  198. - Rewrote the item system, works a lot better now.
  199.  
  200. # ADDITIONS
  201. - The ability to name your world!
  202. - Worlds can now be password-locked.
  203. - House exits.
  204. - New dungeon theme.
  205. - Varied tree heights.
  206. - Cleaner and generally better looking world generation.
  207. - 20 new NPC names!
  208. - NPC interaction (click to talk).
  209. - Ladders can now be added to Holes.
  210. - Carpets.
  211. - Fireplaces.
  212. - Beds.
  213. - New tutorials! (+ Revamped the old one).
  214. - Consumable items (fully functional this time).
  215. - Crit system (20% chance).
  216. - Right-click support to screen resolution options and language options.
  217. - 10 new items.
  218. - 2 new item types: material and misc.
  219.  
  220. 0.3.1 --> 0.3.1a
  221. # FIXES
  222. - Fixed being able to attack at long distance.
  223. - Fixed combat sounds.
  224.  
  225. 0.3.0 --> 0.3.1
  226. # FIXES
  227. - Esc should now close the game when in fullscreen mode.
  228. - Minor world generation fixes and tweaks.
  229. - You will no longer gain energy if you have an energy-based disease.
  230. - Dungeons should now properly render all their walls.
  231. - Fixed changing to fullscreen whilst the game is maximised.
  232. - Worlds should now properly be cleared when deleted.
  233. - Worlds should no longer duplicate when being generated.
  234.  
  235. # CHANGES
  236. - Your health now drains at under 25% (on any bar, e.g. hunger).
  237.  
  238. 0.2.5 --> 0.3.0
  239. # GRAPHICAL CHANGES
  240. - New bars.
  241. - Improved the day-night cycle so it's more realistic.
  242. - NPC names turn red when they become hostile (i.e. at night).
  243. - Added a item description box.
  244. - Added a death menu.
  245. - Added information boxes for world modes.
  246.  
  247. # FIXES
  248. - Fixed sound and music.
  249. - Fixed sound and music options.
  250. - Fixed the camera system!
  251. - Fixed the merchant not changing to his zombie sprite at night.
  252. - Fixed NPC names not centering.
  253. - Fixed the save button in the options menu not working.
  254. - Fixed inputs not being recognized.
  255. - Fixed action messages (e.g. "Level Up!").
  256. - Fixed pressing esc in menus opening the options window.
  257. - Fixed chests being able to give you multiple portions of EXP.
  258. - Fixed diseases not properly generating.
  259. - Fixed diseases not properly clearing.
  260. - Fixed chests blocking.
  261. - Fixed world border collision.
  262. - Fixed spawning outside dungeons after logging out.
  263. - Fixed tree collision.
  264. - World loading should now be much faster.
  265. - Fixed resizing in fullscreen mode.
  266. - Fixed music in the options menu.
  267. - Fixed action message positioning and fading.
  268. - Fixed item drops jumping about.
  269.  
  270. # CHANGES
  271. - New random generation.
  272. - Reduced Merchant spawn rate.
  273. - Increased disease rate.
  274. - Going below 50% hunger or thirst will drain your health.
  275. - Dungeons are no longer saved in the world file.
  276. - All worlds except Unforgiving worlds are now based on 'death chances':
  277. - Die once: sent back to respawn point.
  278. - Die twice: lose items, exp, etc.
  279. - Die three times: like Unforgiving mode, your world is deleted.
  280. - Hard mode only has two chances: lose items, exp, etc and permadeath.
  281. - Reverted dungeons back to old maze format, temporarily.
  282. - Even more code cleaning!
  283. - NPCs now respawn every 30 seconds.
  284. - Improved NPC AI to comply with the new collision system.
  285. - Folder cleaning.
  286. - Added more NPCs to dungeons.
  287. - Time is now saved in the world data folder.
  288. - Removed F to unlock FPS.
  289. - Randomised the spawn point.
  290. - Added a border around the world.
  291. - Increased the energy regen rate.
  292. - Sound engine no longer loads if music or sound isn't enabled.
  293. - Chests now open (visually) after being used.
  294. - Attacking is now based off energy and health.
  295. - Balanced disease rate a bit more.
  296. - Randomised the Merchant spawn point.
  297. - The Merchant will now leave if you enter a dungeon.
  298. - You can now delete multiple worlds.
  299. - NPCs now drop loot. Stays on the ground for 30 seconds.
  300. - NPCs' attack hits are now based off their health.
  301. - All inventory items are now dropped on your 2nd death.
  302. - Attached the inventory to the player files.
  303. - Items now drop to the ground (and are pickup-able).
  304. - Earthquakes!
  305. - Changed the position of returning from a dungeon to stop holes bugging out.
  306. - Rewrote the village system.
  307. - Made the amount of villagers dependent on the amount of houses.
  308. - Changed baskets to follow chest logic.
  309. - Dungeons are now saved in the world file.
  310. - Dungeons now have a randomised spawn area.
  311. - Animals no longer become 'evil' animals at night. Realism, etc.
  312. - Bunnies now have a 70% chance to run away from you.
  313. - Faster intro sequence.
  314. - Balanced out the animal's damage.
  315. - Animals' damage are now based on the type of animal they are.
  316. - NPC AI tweaks.
  317. - The intro can now be skipped using Space.
  318. - Folder structure and name changes.
  319. - Chests, baskets and pots now give you items instead of EXP.
  320. - You now need at least 14 energy to run now.
  321. - You lose 10 energy for not sleeping at night.
  322. - Villagers now spawn outside their specific houses.
  323. - Villagers now spawn with a random direction.
  324. - Villagers' names are now saved.
  325. - Combat is now click-to-attack instead of walk-into-to-attack.
  326. - Easy mode no longer has permadeath.
  327.  
  328. # ADDITIONS
  329. - Health bar.
  330. - Holes now teleport you to dungeons.
  331. - Collisions.
  332. - EXP bar.
  333. - You now gain 15 EXP per day and 30 EXP per week.
  334. - Very minimal and temporary combat system.
  335. - NPC health bars.
  336. - Dungeon portals to teleport you back home.
  337. - Escape to exit to the main menu whilst not in-game.
  338. - F to hide/show the GUI.
  339. - M to hide/show world info.
  340. - Added action messages.
  341. - Proper inventory system.
  342. - More NPC names.
  343. - Biomes.
  344. - New seed type: long grass.
  345. - New seed type: cactus.
  346. - New seed type: dead weed.
  347. - New seed type: sandstone.
  348. - Improved the world generator to be more realistic.
  349. - Cut down on world generation time significantly.
  350. - Dungeon themes.
  351. - Chickens!
  352. - Dungeon pots.
  353. - Added back running.
  354. - You can now enter houses!
  355. - GUI scaling for the world info.
  356. - Language support for the new strings.
  357. - Hit and impact sounds.
  358. - 'Miss', 'Dodge' and 'Parry' luck rates.
  359. - N to return to the menu (while in-game).
  360. - Right-clicking the 'world mode' button will now cycle it backwards.
  361.  
  362. --------------------
  363.  
  364. OLD CRAWLE:
  365.  
  366. 0.2.4a --> 0.2.5
  367. # FIXES
  368. - None necessary.
  369.  
  370. # CHANGES
  371. - Removed all useless features and code.
  372.  
  373. 0.2.4 --> 0.2.4a
  374. # FIXES
  375. - Fixed menu scaling in fullscreen.
  376. - Fixed flower saving.
  377. - Fixed day/night cycle.
  378. - Fixed world scaling.
  379.  
  380. # CHANGES
  381. - Removed Dev Mode.
  382. - Made worlds big again.
  383.  
  384. 0.2.3 --> 0.2.4
  385. # GRAPHICAL CHANGES
  386. - Gave the player sprite some clothes.
  387. - Changed font of the world names in the world selection menu.
  388.  
  389. # CHANGES
  390. - Days are now around 10 mins long.
  391. - Bears now become plagued bears.
  392. - Rabbits become blood rabbits.
  393.  
  394. # FIXES
  395. - Villagers appearing in dungeons.
  396. - Chests spawning outside dungeon rooms.
  397. - Fixed villages (to an extent).
  398.  
  399. # ADDITIONS
  400. - Tentative day/week system.
  401. - Tentative torch system.
  402. - New font (to be used in certain areas).
  403. - Escape to view options.
  404. - Travelling merchant.
  405. - Tentative inventory system.
  406. - Mode scaling.
  407. - Permadeath on all modes.
  408. - Added corners to stone floors on houses.
  409.  
  410. 0.2.2 --> 0.2.3
  411. # GRAPHICAL CHANGES
  412. - Made the world selection look a bit better.
  413.  
  414. # CHANGES
  415. - Changed dungeons to room based.
  416. - Added back the 'Play' button (world selection).
  417.  
  418. # FIXES
  419. - Holding shift without moving no longer drains energy.
  420. - Player saving/death messages on startup.
  421. - Fixed textures going outside the world.
  422. - World times are now saved.
  423.  
  424. # ADDITIONS
  425. - Dev Mode (temporary), activated with 'B':
  426. - Ability to speed up day night cycle ('O' key).
  427. - Run faster.
  428. - Disease curing ('R' key).
  429. - Ghosts in dungeons.
  430. - Zombies at night.
  431. - World deletion.
  432.  
  433. 0.2.1 --> 0.2.2
  434.  
  435. # GRAPHICAL CHANGES
  436. - Cleaned up the main game GUI.
  437. - Fixed POT issues and file size issues.
  438. - Added a hover image to textboxes.
  439. - World creation & selection screens.
  440. - When diseased the screen will tint green.
  441. - New energy bar.
  442.  
  443. # CHANGES
  444. - Changed EXP bar to Sanity bar.
  445. - You can only sprint when you have energy now.
  446. - Worlds now have their own names.
  447. - Worlds now have their own properties.
  448. - Sanity and Energy no longer regen when diseased.
  449. - Separated flower seeds from tree seeds.
  450. - Upped the amount of flowers and details on the map.
  451. - Removed water edges (temporary).
  452. - Birch trees now only have a 1/4 chance of spawning.
  453. - Code optimisations.
  454. - Slower intro screen.
  455. - Reduced the number of NPCs in the dungeon.
  456. - Moved the dungeon teleportation tip.
  457.  
  458. # FIXES
  459. - Bars can no longer go over 100.
  460. - Memory leak fix.
  461. - Fixed dungeon walls.
  462. - NPCs no longer spawn outside the floor space.
  463. - Fixed NPC spawning causing world saving.
  464. - Fixed F to unlock FPS (don't do it!)
  465.  
  466. # ADDITIONS
  467. - Added Sanity.
  468. - Added Energy.
  469. - World creation/deletion & selection.
  470. - Walking tutorial.
  471. - Diseases.
  472. - Smooth moving on NPCs.
  473. - NPC walking animations.
  474. - Multiple worlds.
  475.  
  476. 0.2.0 --> 0.2.1
  477.  
  478. - MAJOR FIXES
  479. - No longer teleported randomly into dungeons. Added text explaining how to get into (N) and return from (R) dungeons using keyboard keys.
  480.  
  481. - MINOR FIXES
  482. - Removed click to move.
  483. - Removed animal names.
  484. - Removed player names in single player.
  485. - Added language support to 'NPCs on Map'
  486. - You don't die of hunger as fast anymore.
  487.  
  488. - ADDITIONS
  489. - Random villager names.
  490. - Different coloured names.
  491. - New shadows.
  492. - New GUI.
  493. - F to uncap FPS.
  494. - Updater.
  495. - Seed edges.
  496. - Moved worlds to /worlds folder.
  497. - Changed worlds filename to world_playername.cwl (temporary).
  498.  
  499. 0.1.1 --> 0.2.0
  500.  
  501. - MAJOR FIXES
  502. - House roofs now save properly.
  503. - Not really a fix but NPCs are no longer stored in the world.
  504.  
  505. - MINOR FIXES
  506. - If you haven't changed the display settings saving options will not
  507.  
  508. change the display settings.
  509. - Changed the 'Back' button on the options screen to 'Save'.
  510. - Options no longer autosave, you need to click 'Save'.
  511. - More accurate bars.
  512. - Replaced some of the old ugly buttons.
  513.  
  514. - ADDITIONS
  515. - House floors.
  516. - Holes (properly).
  517. - Resolution options (including custom resolutions).
  518. - Sound/Music options.
  519. - Multiplayer option.
  520. - New water.
  521. - New sand.
  522. - Replaced houses with villages.
  523. - Removed ladders from holes (need to be added manually).
  524. - Added baskets.
  525. - New types of flowers.
  526. - Modding support.
  527. - Dungeons.
  528. - Chests (in dungeons).
  529. - Sound & Music no longer player when the window isn't active.
  530. - Languages.
  531. - Villagers.
  532. - New music.
  533.  
  534. 0.1.0 --> 0.1.1
  535.  
  536. - MAJOR FIXES
  537. - Improved the NPC AI (still a long way to go)
  538.  
  539. - MINOR FIXES
  540. - Fixed the logo on the opening title.
  541. - Days are now about 20 minutes long.
  542. - Night isn't as dark.
  543.  
  544. - ADDITIONS
  545. - New exp bar.
  546. - Holding down 'M' now shows the seed info.
  547. - Typing sounds, cause hey, why not.
  548. - Player, NPC, Tree & Stump shadows.
  549. - Options and Options screen.
  550. - Houses.
  551.  
  552. 0.0.6 --> 0.1.0
  553. - NEW SEED TYPES
  554. - Flowers.
  555. - Sand.
  556. - Stone.
  557.  
  558. - MINOR FIXES
  559. - Organised the bloody changelog.
  560. - Fixed getting more EXP than the max.
  561. - Fixed POT issues with buttons & EXP bar.
  562.  
  563. - MAJOR FIXES
  564. - Fixed FPS.
  565. - NPC movement + caching.
  566.  
  567. - ADDITIONS
  568. - Camera system.
  569. - Julia fractal styled biome system.
  570. - Files now save as a .cwl.
  571. - Caching.
  572. - Levels.
  573. - R returns you to the spawn.
  574. - Fullscreen.
  575. - New font.
  576. - Water corners.
  577. - App. name changes when making a seed.
  578. - Seed info displayed under position.
  579. - Windowed game can now be resized as you like.
  580. - New icon!
  581. - Day night system.
  582. - NPCs.
  583. - Tentative account creation window.
  584. - Password field blocked out with asterisks'.
  585.  
  586. - REMOVALS
  587. - No ommisions.
  588.  
  589. - BUGS
  590. - None.
  591.  
  592. --------------------
  593.  
  594. OLDER CRAWLE:
  595.  
  596. 0.0.5 --> 0.0.6
  597.  
  598. - Fixed the bug where if you pressed a movement key your character animation changed while not having the actual window active.
  599. - Fixed a lot of code issues, made the game a lot faster.
  600. - Converted to binary saving.
  601. - Water now spawns under trees.
  602. - White trees (20% chance).
  603. - EXP added (gained/lost by moving, for now).
  604. - New water variant (50% chance).
  605. - Tree stumps (Around 5 per map).
  606.  
  607. 0.0.4 --> 0.0.5
  608.  
  609. - End key changes the character's direction.
  610. - Added trees.
  611. - Trees are randomly generated.
  612. - Trees are saved and loaded from a seed file.
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