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- // Text Color Mod
- // Original idea by Orel & spddl
- // Rewritten and edited by BananaGaming since Version 1.0
- //edited by Simo_246
- //put in \Steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource
- //then put in the start options "-language [this file name]"
- //
- "lang"
- {
- "Language" "English"
- "Tokens"
- {
- // -------------------------------------------------------------------------------------------
- // BUY MENU CHANGES
- "SFUI_BuyMenu_Header"" "
- "SFUI_BuyMenu_WeaponClass"" "
- "SFUI_BuyMenu_Autobuy"" "
- "SFUI_BuyMenu_Buyprev"" "
- "SFUI_BuyMenu_Buyprev"" "
- "SFUI_BuyMenu_Done"" "
- "SFUI_WPNHUD_HE_Grenade" "Nade"
- "SFUI_WPNHUD_Flashbang" "Flash"
- "SFUI_WPNHUD_IncGrenade" "Flame"
- "SFUI_WPNHUD_Decoy" "Decoy"
- "SFUI_WPNHUD_Smoke_Grenade" "Smoke"
- "SFUI_WPNHUD_AK47" "AK"
- "SFUI_WPNHUD_GalilAR" "Galil"
- "SFUI_WPNHUD_Aug" "AUG"
- "SFUI_WPNHUD_UMP45" "Ump"
- "SFUI_WPNHUD_SG553" "SG"
- "SFUI_WPNHUD_G3SG1" "AutoNoob T"
- "SFUI_WPNHUD_SCAR20" "AutoNoob CT"
- "SFUI_WPnHUD_SSG08" "Scout"
- "SFUI_WPNHUD_Mag7" "Swag7"
- "SFUI_WPNHUD_SawedOff" "Lupara"
- "SFUI_WPNHUD_XM1014" "XM"
- "SFUI_WPNHUD_M249" "M246"
- "SFUI_WPNHUD_Glock18" "Glock"
- "SFUI_WPNHUD_m4a1_silencer" "M4-S"
- "SFUI_WPNHUD_Revolver" "R8shit"
- "SFUI_WPNHUD_Elites" "Doppia Beretta"
- "SFUI_WPNHUD_CZ75a" "CZ"
- "SFUI_WPNHUD_DesertEagle" "Deagle"
- "SFUI_WPNHUD_Bizon" "Bizon"
- "SFUI_WPNHUD_Taser" "Zeus"
- // MATCH READY BUTTON
- "match_ready_accept" "START !"
- // SKILL GROUPS
- "skillgroup_1" "(1/18) Silver I"
- "skillgroup_2" "(2/18) Silver II"
- "skillgroup_3" "(3/18) Silver III"
- "skillgroup_4" "(4/18) Silver IV"
- "skillgroup_5" "(5/18) Silver Elite"
- "skillgroup_6" "(6/18) Silver Elite Master"
- "skillgroup_7" "(7/18) Gold Nova I"
- "skillgroup_8" "(8/18) Gold Nova II"
- "skillgroup_9" "(9/18) Gold Nova III"
- "skillgroup_10" "(10/18) Gold Nova Master"
- "skillgroup_11" "(11/18) Master Guardian I"
- "skillgroup_12" "(12/18) Master Guardian II"
- "skillgroup_13" "(13/18) Master Guardian Elite"
- "skillgroup_14" "(14/18) Distinguished Master Guardian"
- "skillgroup_15" "(15/18) Legendary Eagle"
- "skillgroup_16" "(16/18) Legendary Eagle Master"
- "skillgroup_17" "(17/18) Supreme Master First Class"
- "skillgroup_18" "(18/18) The Global Elite"
- // PLAY OPTIONS (MENUS)
- "play_setting_online" "Online"
- "play_setting_offline" "Offline"
- "play_setting_training_course" "Training"
- "play_setting_workshop" "Workshop"
- "play_setting_community" "Community"
- // INVENTORY TEAM INFO
- "CSGO_Inventory_Team_Any" ""
- "CSGO_Inventory_Team_CT" ""
- "CSGO_Inventory_Team_T" ""
- // INVENTORY EXTERIOR
- "SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)"
- "SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)"
- "SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)"
- "SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)"
- "SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)"
- // NOW PLAYING INFORMATION (IN-GAME)
- "SFUI_NowPlaying_T" "NEW ROUND"
- "SFUI_NowPlaying_CT" "NEW ROUND"
- "SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1."
- // WARNING & INFO MESSAGES (IN-GAME)
- "Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
- "Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
- "SFUI_Notice_Got_Bomb" "You got the bomb."
- "SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
- // LOADING SCREEN
- "LoadingProgress_SpawningServer" "(0%) Starting local game server..."
- "LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..."
- "LoadingProgress_LoadMap" "(10%) Loading world..."
- "LoadingProgress_PrecacheWorld" "(20%) Initializing world..."
- "LoadingProgress_LoadResources" "(50%) Loading resources..."
- "LoadingProgress_Connecting" "(75%) Connecting to server..."
- "LoadingProgress_SendClientInfo" "(75%) Sending client info..."
- "LoadingProgress_SignonLocal" "(80%) Initializing resources..."
- "LoadingProgress_SignonData" "(90%) Retrieving game data..."
- "LoadingProgress_SignonDataLocal" "(90%) Initializing game data..."
- // DAMAGE INFO (IN-GAME)
- "Panorama_FreezePanel_DamageTaken" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
- "Panorama_FreezePanel_DamageGiven" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
- "Panorama_FreezePanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
- "Panorama_FreezePanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
- "Panorama_Freeze_Snapshot" ""
- // TARGET PLAYER (IN-GAME)
- "Panorama_HUD_playerid_sameteam" "<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
- "Panorama_HUD_playerid_diffteam" "<font color='#ff0000'>{s:player_name}</font>"
- // JOIN MESSAGE (CHAT)
- "Cstrike_game_join_spectators" "%s1 > Spectators\n"
- "Cstrike_game_join_terrorist" "%s1 > T\n"
- "Cstrike_game_join_ct" "%s1 > CT\n"
- // TEAM ATTACK MESSAGE (CHAT)
- "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate."
- // PLANTING/DEFUSING MESSAGES (CHAT)
- "Cstrike_TitlesTXT_Defusing_Bomb" "* Defusing *"
- "Cstrike_TitlesTXT_Planting_Bomb" "* Planting *"
- // YES/NO RADIO RESPONSE (CHAT)
- "Cstrike_TitlesTXT_Roger_that" "Yes."
- "Cstrike_TitlesTXT_Affirmative" "Yes."
- "Cstrike_TitlesTXT_Negative" "No."
- // AWARD MESSAGES (CHAT)
- "Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for the suicide of %s1)"
- "Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate %s3 was awarded +$%s2 for the suicide of %s1."
- "Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy player was awarded for the suicide of %s1."
- "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was awarded +$%s2 for the suicide of %s1."
- // CASH AWARD MESSAGES (CHAT)
- "Player_Cash_Award_Kill_Teammate" "-$%s1 • Teamkill" //Updated 2020-03-25 to "-" instead of "+".
- "Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • Kill"
- "Player_Cash_Award_Killed_Enemy" "+$%s1 • %s2"
- "Player_Cash_Award_Bomb_Planted" "+$%s1 • C4 planted"
- "Player_Cash_Award_Bomb_Defused" "+$%s1 • C4 defused"
- "Player_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued"
- "Player_Cash_Award_Interact_Hostage" "+$%s1 • Hostage reached"
- "Player_Cash_Award_Respawn" "+$%s1 • Respawn"
- "Player_Cash_Award_Get_Killed" "+$%s1 • Award for being eliminated"
- "Player_Cash_Award_Damage_Hostage" "+$%s1 • Hostage wounded"
- "Player_Cash_Award_Kill_Hostage" "+$%s1 • Hostage killed"
- "Team_Cash_Award_T_Win_Bomb" "+$%s1 • C4 detonated"
- "Team_Cash_Award_Elim_Hostage" "+$%s1 • Team elimination"
- "Team_Cash_Award_Elim_Bomb" "+$%s1 • Team elimination"
- "Team_Cash_Award_Win_Time" "+$%s1 • Time is up"
- "Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • C4 defused"
- "Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • Hostages rescued"
- "Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • Hostage rescued"
- "Team_Cash_Award_Loser_Bonus" "+$%s1 • Round lost"
- "Team_Cash_Award_Loser_Zero" "+$%s1 • Income for dead players on losing team."
- "Team_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued"
- "Team_Cash_Award_Hostage_Interaction" "+$%s1 • Hostage reached"
- "Team_Cash_Award_Hostage_Alive" "+$%s1 • Hostages survived"
- "Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • C4 planted"
- "Team_Cash_Award_no_income" "+$0 • Out of time and survived"
- "Team_Cash_Award_no_income_suicide" "+$0 • Suicide"
- "Team_Cash_Award_Generic" "+$%s1 • Team award"
- "Team_Cash_Award_Custom" "+$%s1 • %s2"
- // GRENADE MESSAGES (CHAT)
- "SFUI_TitlesTXT_Fire_in_the_hole" "Grenade"
- "SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov"
- "SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary"
- "SFUI_TitlesTXT_Flashbang_in_the_hole" "Flash"
- "SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke"
- "SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy"
- // ============= VERSION 4.1 ==================================================================
- // DANGER ZONE SKILL GROUPS
- "skillgroup_1dangerzone" "(1/15) Lab Rat I"
- "skillgroup_2dangerzone" "(2/15) Lab Rat II"
- "skillgroup_3dangerzone" "(3/15) Sprinting Hare I"
- "skillgroup_4dangerzone" "(4/15) Sprinting Hare II"
- "skillgroup_5dangerzone" "(5/15) Wild Scout I"
- "skillgroup_6dangerzone" "(6/15) Wild Scout II"
- "skillgroup_7dangerzone" "(7/15) Wild Scout Elite"
- "skillgroup_8dangerzone" "(8/15) Hunter Fox I"
- "skillgroup_9dangerzone" "(9/15) Hunter Fox II"
- "skillgroup_10dangerzone" "(10/15) Hunter Fox III"
- "skillgroup_11dangerzone" "(11/15) Hunter Fox Elite"
- "skillgroup_12dangerzone" "(12/15) Timber Wolf"
- "skillgroup_13dangerzone" "(13/15) Ember Wolf"
- "skillgroup_14dangerzone" "(14/15) Wildfire Wolf"
- "skillgroup_15dangerzone" "(15/15) The Howling Alpha"
- // DANGER ZONE TABLET
- "TabletBuyMenu" "[{v:csgo_bind:bind_buymenu}] Map"
- "TabletHintBuy" " [{v:csgo_bind:bind_showscores}] Close"
- "TabletHintMap" " "
- "TabletHintClose" " "
- "TabletNotification_HighlightedSectors" "[{v:csgo_bind:bind_buymenu}] Buy Menu"
- "TabletNotification_NoDronesToControl" "No drones are available."
- "TabletNotification_IncomingDelivery" "Incoming Delivery"
- "TabletNotification_ExplorationPayment" "Exploration +${d:exploreprice}"
- "TabletNotification_ExplorationPayment_Bonus" "Exploration +${d:exploreprice} & +${d:explorebonus}"
- "TabletNotification_BombWaveMoney" "Survival +${d:surviveprice}"
- "TabletNotification_BombWaveMoney_Bonus" "Survival +${d:surviveprice} & +${d:survivebonus}"
- // DANGER ZONE SURVIVAL RESPAWN
- "Survival_TeammateRespawned" "Teammate respawned!"
- "Survival_RespawnEndWarning" "Respawn ends in {t:d:timeleft}"
- "Survival_RespawningDisabled" "No more respawns!"
- "Survival_Respawn_Cooldown_Too_Long" "No more respawns!"
- // TRUST FACTOR WARNING
- "SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a lower Trust Factor than yours."
- "SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a much lower Trust Factor than yours."
- // HINT TIPS
- "SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the Famas as it can be more unreliable than practical in duels."
- "SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-flashes for your teammates so the enemy has no time to react."
- "SFUI_Hint_BuyArmor" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon."
- "SFUI_Hint_BuyArmor2" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon."
- "SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit on pistol round!"
- "SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look straight down and even turn around to avoid getting killed."
- "SFUI_Hint_Backstab" "You get $1500 per knife-kill, but it is not always simple to do, so make sure you do it when it really counts."
- "SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so enemies hear the pin by switching at just the right time."
- "SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and decreases your accuracy, but most importantly can trigger a sound that enemies can hear."
- "SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the double-zoom on a sniper rifle."
- "SFUI_Hint_KillingHostage" "Just try your best not to be a watermelon. Your odds of winning will increase if you can work together as a team."
- "SFUI_Hint_Stick_With_Team" "Always be proactive between rounds. Be ready to push if a teammate is going out so you can trade kill if necessary."
- "SFUI_Hint_Ammo_Mangement" "If you don't want to run out of bullets on a pistol round, you can go for the P2000 which is a great alternative to the USP-S."
- "SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to bait out an enemy, but make sure you have enough reserve bullets to land the kill."
- "SFUI_Hint_BeQuicker" "It is important to take early map control when a new round starts. Learn a few nades on all maps to make this objective easier."
- "SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make a lot of noise, so avoid stepping on it if you can."
- "SFUI_Hint_PickupGuns" "Always ask if someone wants an enemy weapon on the ground that you normally can't buy on your side."
- "SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my brother my friend.' ~PashaBiceps"
- // LOOKING TO PLAY
- "advertising_for_hire_competitive" "<img src='file://{images}/icons/ui/competitive.svg' class=''/>Matchmaking"
- "advertising_for_hire_scrimcomp2v2" "<img src='file://{images}/icons/ui/scrimcomp2v2.svg' class=''/>Wingman"
- "advertising_for_hire_survival" "<img src='file://{images}/icons/ui/survival.svg' class=''/>Danger Zone"
- // ---------------------------------------------------------------------------------------------
- }
- // - White
- // - Red
- // - Team color (may cause player's color dot before symbol)
- // - Green
- // - Light green
- // - Green(money awards)
- // - Light red
- // - CT color
- // - T color
- // - Light blue
- // - Blue
- // - Violet
- // - Light red 2
- }
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