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- CHARACTER OVERVIEW
- Name: Endymion Shion Artamielson Eliphas (or just N)
- Age: 19
- Eye color: Violet
- Birthday: January 9th
- STATISTICS: base stats
- Level: 1 Lvl: 200
- HP/Aura: 9000 Aura/HP: 358.000
- Physical Strength (weapon damage): 1 Physical Strength: 200
- Magical Strength (spell damage/potency): 10 Magical Strength: 306
- Physical Defense (HP, how well you take a melee/weapon attack): 9 Physical Defense: 358
- Magical Defense (how many spells you can take): 9 Magical Defense: 358
- Mana Power: 5000 Mana Power: 5000
- Wisdom (How well you are with plans and weapon-wielding): 8 Wisdom: 457 (307+150 equip. Bonus)
- Stamina (How long you can battle without tiring): 6 Stamina: 305
- Movement Speed (How fast are you and your reflexes): 5 Movement Speed: 204
- Stealth (How good you are when you need to get around without being noticed): 2 Stealth: 201
- Strengths: negating attacks, tanking, supporting
- Weaknesses: no perception of pain, too bored to fight, rather walks away
- Hobbies: reading, researching, gaming
- Professions: mage
- Likes: calamity, coffee
- Dislikes: anger and impatience, noise
- Personality: N is almost always tired. He likes to keep himself out of conflict, yet doesn´t hesitate to raise his voice when necessary. He is intelligent, cunning and calculating and book-loving, yet always keeps an eye on his allies. Furthermore, N is part monster, meaning he lost all perception of pain or temperature. He is self-confident for most parts, but has several traumatic memories, making his confidence crumble. Thats where his insomnia comes from. He keeps himself in the shadows, drinking coffee and reading books, waiting for an oppurtunity to engage.
- Close Friends: none
- Possible Relationships: Sarah
- Physical Appearance:
- MAGIC: Tome Magic and Dimensional Magic
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Shepherd of Magic
- E(Effect): Each spell leaves a certain amount of flux in the air, which N can absorb and form into spell counters.
- He can use the spell counters to negate any spell. He also cant be hit by an allies spell.
- (Basic Spell: 1, Secret Art: 2, Forbidden Art: 3, Takeover: 4)
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Word of Defense, Shield!
- E(Effect): N casts a shield around ally to protect him from any attack once.
- D(Damage): none
- C(Cost): 150 + 1 Counter
- R(Recoil/Drawback): Cant used on N himself. Cooldown of 2 Minutes.
- Basic Spell Two- Word of Might, Power!
- E(Effect): N powers his entire party and gives them double damage and speed for 10 Minutes.
- D(Damage): none
- C(Cost): 200 + 2 Counters
- R(Recoil/Drawback): Cant be used on N himself. Cooldown of 3 Minutes after it pettered out.
- Basic Spell Three- Word Benevolence, Cure!
- E(Effect): N heals his entire party immensly.
- H(Heal): 1000 x 10% of Ns Wisdom
- C(Cost): 250 + 1 Counter
- R(Recoil/Drawback): Does not cure N.
- Basic Spell Four- Word of Will, Rise!
- E(Effect): N chooses an ally/foe. Their mana counts are added together and distributed equally.
- D(Damage): none
- C(Cost): 10% of Ns health + 3 Spell Counters
- R(Recoil/Drawback): Cooldown of 10 Minutes.
- Basic Spell Five- Word of Suffering, Chains!
- E(Effect): N lets chains lash out from his tome that whip the enemy and bind him.
- D(Damage): 5000 (Lowers speed to 60%)
- C(Cost): 300
- R(Recoil/Drawback): Can only stack up to 3 times.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- “Come forth, Scythe of the Twilight!”
- E(Effect): N Summon the Twilight Sorcerer to aid him in battle. He can block the last 2 spells used by the foe.
- D(Damage): 10.000
- C(Cost): 400
- R(Recoil/Drawback): Only works once a battle.
- Secret Art Two- “Abyss Mirror”
- E(Effect): N opens a portal and absorbs all projectile moves to fire them back with 1.5 times the strenght.
- D(Damage): dmg of the attack x 1.5
- C(Cost): 550 + 4 Counters
- R(Recoil/Drawback): Cooldown of 3 Minutes. Does not work on physical attacks.
- Secret Art Three- “Show yourself, Dark Paladin!”
- E(Effect): N opens a portal and summons the Dark Paladin to aid the party. Once every 10 Minutes, the Dark Paladin can unleash a dark storm of magic at the foe to hit him multiple times.
- D(Damage): 15.000 each hit (60.000 with the tornado)
- C(Cost): 800
- R(Recoil/Drawback): Limited HP of 70.000. Cooldown of 30 Minutes.
- Secret Art Four- “Sacred Tome Magic, Song of Elements...”
- E(Effect): ...Fire!: N send out searing flame arrows at the foe. Unevadable. Lower the foes attack by 10% for each hit.
- ...Water!: N heals himself up to 50% of his HP.
- ...Wind!: N sends out a small tornado to cut the foe. The foes Stamina is halfed for the next 20 Minutes.
- ...Earth!: N lets sharp rocks erupt from the ground around him.
- D(Damage): 10.000 each (fire), 30.000 (wind), 40.000 (earth)
- C(Cost): 650 + 3 Counters
- R(Recoil/Drawback): Cooldown of 15 Minutes.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- “Merge: Great Ocean, Umi!”
- E(Effect): N merges the current dimension with a wild, raging ocean. All water, wind and electric attacks are buffed by 200%.
- D(Damage): Kill to NPCs (doesnt affect bosses.
- C(Cost): 1000
- R(Recoil/Drawback): Reduces the damage of fire, earth and light attacks by 50%.
- Forbidden Art Two- “Merge: Searing Lands, Horus!”
- E(Effect): N merges the current dimension with a hot, dry plain. All fire, earth and physical attacks are buffed by 200%.
- D(Damage): none
- C(Cost): 1000
- R(Recoil/Drawback): Reduces the damage of water, ice and aura attacks by 50%.
- Forbidden Art Three- “Merge: Sanctuary in the Sky, Aether!”
- E(Effect): N merges the current dimension with a bright, cold palace above the clouds. All light, ice and magical attacks are buffed by 200%.
- D(Damage): none
- C(Cost): 1000
- R(Recoil/Drawback): Reduces the damage of dark, earth and electric attacks by 50%.
- Forbidden Art Four- “Judgement”
- E(Effect): Based on the dimensional merge, N launches a powerful attack.
- Umi: Theomars!
- N lets lightning rain from the clouds. Slows the foe by 50%.
- Horus: Tessarion!
- N lets fire rain from above. Lowers the foes damage to 50%.
- Aether: Elsharion!
- N lets thousands of light arrows rain of the enemy.
- D(Damage): Theomars: 30.000
- Tessarion: 32.000
- Elsharion: 60.000
- C(Cost): 1100
- R(Recoil/Drawback): Cooldown of 30 minutes.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- “Dying Dimension”
- E(Effect): N channels all power, all the pain and all the memories to teleport himself and the targets into a dimension. Then lets the dimension collapse with N and the foes in it.
- D(Damage): Kill
- C(Cost): all mana, stamina and HP left
- R(Recoil/Drawback): N kills the foes at the cost of his own life.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Word of Unity, Merge!”
- E(Effect): N merges with his monster and becomes the Dark Defender Warlock. His damage taken is lowered by 50% and everytime "Shepherd of Magic" is activated, gain one stack of "Defender". Each stack lowers your speed by 10%, but raises your and your Monsters magical damage by 10%.
- D(Damage): none
- C(Cost): 100
- R(Recoil/Drawback): To activate it, you must have "Dark Eradicator Warlock" on the field. Uses half your spell counters.
- Overdrive - “Memories Unraveled - Veremos”
- E: N channels all his bad memories and goes into a cold-blooded state. All his spells have double effectivity.
- R: N may not listen to reason anymore and will support less.
- Overdrive Art - “Abyss Crush”
- E(Effect): N concentrates the power of the four elements and fires a beam of pure magic at the foes. The power rises with a stronger elemental magic.
- D(Damage): the dmg of all 4 elemental spells x 10% of Ns magical attack
- C(Cost): half mana left
- R(Recoil/Drawback): Usable once a battle.
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment: Tome of Legend
- E: Allows N to use his tome magic to full extends.
- Power-Ups: none
- Equipment: Lone Soul
- E: Ns final staff. Gives +150 Wisdom.
- Power-Ups: none
- Extra Spells(Optional):
- Extra Spell One: "Lecture, Number 45: Crumble-Logos!" (Secret Art)
- E: N uses 2 "Twilight Sorcerer" to overlay into Number 45 Crumble-Logos to his side to aid in battle. Every ally around Crumble-Logos gets a damage increase of 25%. Once every 5 Minutes, he can sacrifise one spellcounter on N to give him a stack of "Defender".
- D: 20.000 (Projectile attack)
- C: 600
- R: Secondary effect isnt usable if N hasnt entered Takeover. Only 50.000 HP
- Extra Spell Two: "Judge, Dark Eradicator Warlock!" (Forbidden Art)
- E: N summon the Dark Eradicator Warlock to aid him in battle. Each time a spell is casted, the foe receives half of the spells strenght as damage.
- D: 25.000 (Projectile Attack)
- C: 700
- R: Limited HP (70.000 HP)
- Extra Spell 3: "Blast, Crimson Magician of Purgatory"
- E: N summon the Crimson Magician to aid him in battle. Each time N uses magic, Crimson Magician gains one stack of "Explosion". Each increases his damage by 10%. Upon removal of 5 Stacks of "Explosion", Crimson Magician can unleash a huge explosion, dealing heavy damage to all foes nearby.
- D: 1000 (Projectile) 100.000 (Explosion)
- C: 300
- R: Limited HP of 45.000.
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