YTTGN

Jay [N]

Aug 23rd, 2016
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.67 KB | None | 0 0
  1. CHARACTER OVERVIEW
  2.  
  3. Name: Endymion Shion Artamielson Eliphas (or just N)
  4. Age: 19
  5. Eye color: Violet
  6. Birthday: January 9th
  7.  
  8. STATISTICS: base stats
  9. Level: 1 Lvl: 200
  10. HP/Aura: 9000 Aura/HP: 358.000
  11. Physical Strength (weapon damage): 1 Physical Strength: 200
  12. Magical Strength (spell damage/potency): 10 Magical Strength: 306
  13. Physical Defense (HP, how well you take a melee/weapon attack): 9 Physical Defense: 358
  14. Magical Defense (how many spells you can take): 9 Magical Defense: 358
  15. Mana Power: 5000 Mana Power: 5000
  16. Wisdom (How well you are with plans and weapon-wielding): 8 Wisdom: 457 (307+150 equip. Bonus)
  17. Stamina (How long you can battle without tiring): 6 Stamina: 305
  18. Movement Speed (How fast are you and your reflexes): 5 Movement Speed: 204
  19. Stealth (How good you are when you need to get around without being noticed): 2 Stealth: 201
  20.  
  21. Strengths: negating attacks, tanking, supporting
  22. Weaknesses: no perception of pain, too bored to fight, rather walks away
  23.  
  24. Hobbies: reading, researching, gaming
  25. Professions: mage
  26. Likes: calamity, coffee
  27. Dislikes: anger and impatience, noise
  28.  
  29. Personality: N is almost always tired. He likes to keep himself out of conflict, yet doesn´t hesitate to raise his voice when necessary. He is intelligent, cunning and calculating and book-loving, yet always keeps an eye on his allies. Furthermore, N is part monster, meaning he lost all perception of pain or temperature. He is self-confident for most parts, but has several traumatic memories, making his confidence crumble. Thats where his insomnia comes from. He keeps himself in the shadows, drinking coffee and reading books, waiting for an oppurtunity to engage.
  30.  
  31. Close Friends: none
  32.  
  33. Possible Relationships: Sarah
  34.  
  35. Physical Appearance:
  36.  
  37.  
  38. MAGIC: Tome Magic and Dimensional Magic
  39.  
  40. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  41.  
  42. Passive- Shepherd of Magic
  43. E(Effect): Each spell leaves a certain amount of flux in the air, which N can absorb and form into spell counters.
  44. He can use the spell counters to negate any spell. He also cant be hit by an allies spell.
  45. (Basic Spell: 1, Secret Art: 2, Forbidden Art: 3, Takeover: 4)
  46.  
  47.  
  48. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  49.  
  50. Basic Spell One- Word of Defense, Shield!
  51. E(Effect): N casts a shield around ally to protect him from any attack once.
  52. D(Damage): none
  53. C(Cost): 150 + 1 Counter
  54. R(Recoil/Drawback): Cant used on N himself. Cooldown of 2 Minutes.
  55.  
  56. Basic Spell Two- Word of Might, Power!
  57. E(Effect): N powers his entire party and gives them double damage and speed for 10 Minutes.
  58. D(Damage): none
  59. C(Cost): 200 + 2 Counters
  60. R(Recoil/Drawback): Cant be used on N himself. Cooldown of 3 Minutes after it pettered out.
  61.  
  62. Basic Spell Three- Word Benevolence, Cure!
  63. E(Effect): N heals his entire party immensly.
  64. H(Heal): 1000 x 10% of Ns Wisdom
  65. C(Cost): 250 + 1 Counter
  66. R(Recoil/Drawback): Does not cure N.
  67.  
  68. Basic Spell Four- Word of Will, Rise!
  69. E(Effect): N chooses an ally/foe. Their mana counts are added together and distributed equally.
  70. D(Damage): none
  71. C(Cost): 10% of Ns health + 3 Spell Counters
  72. R(Recoil/Drawback): Cooldown of 10 Minutes.
  73.  
  74. Basic Spell Five- Word of Suffering, Chains!
  75. E(Effect): N lets chains lash out from his tome that whip the enemy and bind him.
  76. D(Damage): 5000 (Lowers speed to 60%)
  77. C(Cost): 300
  78. R(Recoil/Drawback): Can only stack up to 3 times.
  79.  
  80. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  81.  
  82. Secret Art One- “Come forth, Scythe of the Twilight!”
  83. E(Effect): N Summon the Twilight Sorcerer to aid him in battle. He can block the last 2 spells used by the foe.
  84. D(Damage): 10.000
  85. C(Cost): 400
  86. R(Recoil/Drawback): Only works once a battle.
  87.  
  88. Secret Art Two- “Abyss Mirror”
  89. E(Effect): N opens a portal and absorbs all projectile moves to fire them back with 1.5 times the strenght.
  90. D(Damage): dmg of the attack x 1.5
  91. C(Cost): 550 + 4 Counters
  92. R(Recoil/Drawback): Cooldown of 3 Minutes. Does not work on physical attacks.
  93.  
  94. Secret Art Three- “Show yourself, Dark Paladin!”
  95. E(Effect): N opens a portal and summons the Dark Paladin to aid the party. Once every 10 Minutes, the Dark Paladin can unleash a dark storm of magic at the foe to hit him multiple times.
  96. D(Damage): 15.000 each hit (60.000 with the tornado)
  97. C(Cost): 800
  98. R(Recoil/Drawback): Limited HP of 70.000. Cooldown of 30 Minutes.
  99.  
  100. Secret Art Four- “Sacred Tome Magic, Song of Elements...”
  101. E(Effect): ...Fire!: N send out searing flame arrows at the foe. Unevadable. Lower the foes attack by 10% for each hit.
  102. ...Water!: N heals himself up to 50% of his HP.
  103. ...Wind!: N sends out a small tornado to cut the foe. The foes Stamina is halfed for the next 20 Minutes.
  104. ...Earth!: N lets sharp rocks erupt from the ground around him.
  105. D(Damage): 10.000 each (fire), 30.000 (wind), 40.000 (earth)
  106. C(Cost): 650 + 3 Counters
  107. R(Recoil/Drawback): Cooldown of 15 Minutes.
  108.  
  109. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  110.  
  111. Forbidden Art One- “Merge: Great Ocean, Umi!”
  112. E(Effect): N merges the current dimension with a wild, raging ocean. All water, wind and electric attacks are buffed by 200%.
  113. D(Damage): Kill to NPCs (doesnt affect bosses.
  114. C(Cost): 1000
  115. R(Recoil/Drawback): Reduces the damage of fire, earth and light attacks by 50%.
  116.  
  117. Forbidden Art Two- “Merge: Searing Lands, Horus!”
  118. E(Effect): N merges the current dimension with a hot, dry plain. All fire, earth and physical attacks are buffed by 200%.
  119. D(Damage): none
  120. C(Cost): 1000
  121. R(Recoil/Drawback): Reduces the damage of water, ice and aura attacks by 50%.
  122.  
  123. Forbidden Art Three- “Merge: Sanctuary in the Sky, Aether!”
  124. E(Effect): N merges the current dimension with a bright, cold palace above the clouds. All light, ice and magical attacks are buffed by 200%.
  125. D(Damage): none
  126. C(Cost): 1000
  127. R(Recoil/Drawback): Reduces the damage of dark, earth and electric attacks by 50%.
  128.  
  129. Forbidden Art Four- “Judgement”
  130. E(Effect): Based on the dimensional merge, N launches a powerful attack.
  131. Umi: Theomars!
  132. N lets lightning rain from the clouds. Slows the foe by 50%.
  133. Horus: Tessarion!
  134. N lets fire rain from above. Lowers the foes damage to 50%.
  135. Aether: Elsharion!
  136. N lets thousands of light arrows rain of the enemy.
  137. D(Damage): Theomars: 30.000
  138. Tessarion: 32.000
  139. Elsharion: 60.000
  140. C(Cost): 1100
  141. R(Recoil/Drawback): Cooldown of 30 minutes.
  142.  
  143.  
  144. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  145. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  146.  
  147. Ultimate Move- “Dying Dimension”
  148. E(Effect): N channels all power, all the pain and all the memories to teleport himself and the targets into a dimension. Then lets the dimension collapse with N and the foes in it.
  149. D(Damage): Kill
  150. C(Cost): all mana, stamina and HP left
  151. R(Recoil/Drawback): N kills the foes at the cost of his own life.
  152.  
  153. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  154.  
  155. Takeover- “Word of Unity, Merge!”
  156. E(Effect): N merges with his monster and becomes the Dark Defender Warlock. His damage taken is lowered by 50% and everytime "Shepherd of Magic" is activated, gain one stack of "Defender". Each stack lowers your speed by 10%, but raises your and your Monsters magical damage by 10%.
  157. D(Damage): none
  158. C(Cost): 100
  159. R(Recoil/Drawback): To activate it, you must have "Dark Eradicator Warlock" on the field. Uses half your spell counters.
  160.  
  161.  
  162. Overdrive - “Memories Unraveled - Veremos”
  163. E: N channels all his bad memories and goes into a cold-blooded state. All his spells have double effectivity.
  164. R: N may not listen to reason anymore and will support less.
  165.  
  166. Overdrive Art - “Abyss Crush”
  167. E(Effect): N concentrates the power of the four elements and fires a beam of pure magic at the foes. The power rises with a stronger elemental magic.
  168. D(Damage): the dmg of all 4 elemental spells x 10% of Ns magical attack
  169. C(Cost): half mana left
  170. R(Recoil/Drawback): Usable once a battle.
  171.  
  172. Weapon:
  173. E:
  174. Power-ups:
  175.  
  176. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  177.  
  178. Upgrades:
  179. E:
  180. Power-Ups:
  181.  
  182. Equipment: They can be related to your character or just what they pick up over time.
  183.  
  184. Equipment: Tome of Legend
  185. E: Allows N to use his tome magic to full extends.
  186. Power-Ups: none
  187.  
  188. Equipment: Lone Soul
  189. E: Ns final staff. Gives +150 Wisdom.
  190. Power-Ups: none
  191.  
  192. Extra Spells(Optional):
  193.  
  194. Extra Spell One: "Lecture, Number 45: Crumble-Logos!" (Secret Art)
  195. E: N uses 2 "Twilight Sorcerer" to overlay into Number 45 Crumble-Logos to his side to aid in battle. Every ally around Crumble-Logos gets a damage increase of 25%. Once every 5 Minutes, he can sacrifise one spellcounter on N to give him a stack of "Defender".
  196. D: 20.000 (Projectile attack)
  197. C: 600
  198. R: Secondary effect isnt usable if N hasnt entered Takeover. Only 50.000 HP
  199.  
  200. Extra Spell Two: "Judge, Dark Eradicator Warlock!" (Forbidden Art)
  201. E: N summon the Dark Eradicator Warlock to aid him in battle. Each time a spell is casted, the foe receives half of the spells strenght as damage.
  202. D: 25.000 (Projectile Attack)
  203. C: 700
  204. R: Limited HP (70.000 HP)
  205.  
  206. Extra Spell 3: "Blast, Crimson Magician of Purgatory"
  207. E: N summon the Crimson Magician to aid him in battle. Each time N uses magic, Crimson Magician gains one stack of "Explosion". Each increases his damage by 10%. Upon removal of 5 Stacks of "Explosion", Crimson Magician can unleash a huge explosion, dealing heavy damage to all foes nearby.
  208. D: 1000 (Projectile) 100.000 (Explosion)
  209. C: 300
  210. R: Limited HP of 45.000.
Advertisement
Add Comment
Please, Sign In to add comment