Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
- GfxDevice: creating device client; threaded=1
- 2018-02-12 12:33:59.220 CHKN[1110:29173] iMac preferred device: NVIDIA GeForce GT 755M (high power)
- 2018-02-12 12:33:59.220 CHKN[1110:29173] Metal devices available: 1
- 2018-02-12 12:33:59.220 CHKN[1110:29173] 0: NVIDIA GeForce GT 755M (high power)
- 2018-02-12 12:33:59.220 CHKN[1110:29173] Using device NVIDIA GeForce GT 755M (high power)
- Initializing Metal device caps: NVIDIA GeForce GT 755M
- Begin MonoManager ReloadAssembly
- - Completed reload, in 3.606 seconds
- Size overflow in allocator.
- (Filename: Line: 95)
- Could not allocate memory: System out of memory!
- Trying to allocate: 18446744071998485183B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happend at: Line:178 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 1502985536B | peak: 0B | reserved: 1594794864B
- [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 46048B | peak: 0B | reserved: 5242880B
- [ ALLOC_CACHEOBJECTS ] used: 242832B | peak: 0B | reserved: 8388608B
- [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 68428B | peak: 0B | reserved: 2883584B
- Could not allocate memory: System out of memory!
- Trying to allocate: 18446744071998485183B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happend at: Line:178 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 1502985536B | peak: 0B | reserved: 1594794864B
- [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 46048B | peak: 0B | reserved: 5242880B
- [ ALLOC_CACHEOBJECTS ] used: 242832B | peak: 0B | reserved: 8388608B
- [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 68428B | peak: 0B | reserved: 2883584B
- (Filename: Line: 1090)
- Size overflow in allocator.
- (Filename: Line: 95)
- Could not allocate memory: System out of memory!
- Trying to allocate: 18446744071998485152B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happend at: Line:559 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 1502985536B | peak: 0B | reserved: 1594794864B
- [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 46048B | peak: 0B | reserved: 5242880B
- [ ALLOC_CACHEOBJECTS ] used: 242832B | peak: 0B | reserved: 8388608B
- [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 68428B | peak: 0B | reserved: 2883584B
- Could not allocate memory: System out of memory!
- Trying to allocate: 18446744071998485152B with 16 alignment. MemoryLabel: TempOverflow
- Allocation happend at: Line:559 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 1502985536B | peak: 0B | reserved: 1594794864B
- [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 46048B | peak: 0B | reserved: 5242880B
- [ ALLOC_CACHEOBJECTS ] used: 242832B | peak: 0B | reserved: 8388608B
- [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
- [ ALLOC_TEMP_THREAD ] used: 68428B | peak: 0B | reserved: 2883584B
- (Filename: Line: 1090)
- Receiving unhandled NULL exception
- Obtained 33 stack frames.
- #0 0x007fff70063c69 in _platform_bzero$VARIANT$Haswell
- #1 0x000001002c4e44 in void StreamedBinaryRead<false>::TransferSTLStyleArray<dynamic_array<unsigned char, 1ul> >(dynamic_array<unsigned char, 1ul>&, TransferMetaFlags)
- #2 0x000001002c2359 in void Shader::Transfer<StreamedBinaryRead<false> >(StreamedBinaryRead<false>&)
- #3 0x000001009bd585 in SerializedFile::ReadObject(long long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&)
- #4 0x000001009b1ac7 in PersistentManager::LoadFileCompletelyThreaded(core::basic_string<char, core::StringStorageDefault<char> > const&, long long*, int*, int, bool, LoadProgress&)
- #5 0x000001009b1caf in PersistentManager::LoadFileCompletely(core::basic_string<char, core::StringStorageDefault<char> > const&)
- #6 0x00000100531af9 in PlayerLoadGlobalManagers(char const*, char const*, unsigned int)
- #7 0x000001007b6b9f in PlayerInitEngineGraphics(bool)
- #8 0x00000100457ddc in SetupUnityPlayer(bool, int, char**)
- #9 0x00000100459fce in -[PlayerAppDelegate applicationDidFinishLaunching:]
- #10 0x007fff484e4bbc in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
- #11 0x007fff484e4aaa in _CFXRegistrationPost
- #12 0x007fff484e47f2 in ___CFXNotificationPost_block_invoke
- #13 0x007fff484a2670 in -[_CFXNotificationRegistrar find:object:observer:enumerator:]
- #14 0x007fff484a17a3 in _CFXNotificationPost
- #15 0x007fff4a586467 in -[NSNotificationCenter postNotificationName:object:userInfo:]
- #16 0x007fff45be460a in -[NSApplication _postDidFinishNotification]
- #17 0x007fff45be4253 in -[NSApplication _sendFinishLaunchingNotification]
- #18 0x007fff45ab6f13 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
- #19 0x007fff45ab6b49 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
- #20 0x007fff4a5c9404 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
- #21 0x007fff4a5c9282 in _NSAppleEventManagerGenericHandler
- #22 0x007fff495b4dd0 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
- #23 0x007fff495b4677 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
- #24 0x007fff495b4565 in aeProcessAppleEvent
- #25 0x007fff477f65e0 in AEProcessAppleEvent
- #26 0x007fff45ab221e in _DPSNextEvent
- #27 0x007fff46247b4c in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
- #28 0x00000101fefcab in -[NSApplication(SteamOverrideNextEvent) steamhooked_nextEventMatchingMask:untilDate:inMode:dequeue:]
- #29 0x007fff45aa6d6d in -[NSApplication run]
- #30 0x007fff45a75f1a in NSApplicationMain
- #31 0x00000100458b3a in PlayerMain(int, char const**)
- #32 0x007fff6fdde115 in start
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement