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WoTMUD map configuration on zMUD

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  1. ___________________________
  2.  
  3. WoTMUD map configuration on zMUD
  4. by Markus Ramikin
  5. ___________________________
  6.  
  7. If your map isn't configured yet, and you don't know how to go about it, here is how I do this.
  8.  
  9. ---------------
  10. Getting started
  11. ---------------
  12.  
  13. Click on Map to open your mapper, then File/Open and open the map file you'll be using.
  14.  
  15. Make sure you are in Follow Mode. Do not play in Map Creation Mode, because that would very quickly mess up your map.
  16. And there is no "undo" button to make reversing changes easy.
  17.  
  18. -------------------
  19. The automatic part:
  20. -------------------
  21.  
  22. * Log on to the MUD. Go to some safe room.
  23.  
  24. * Make certain that the map shows you as being in the correct room.
  25. If it doesn't, type #find.
  26. If that doesn't work, manually select the correct zone, then right-click on the correct room, and "Set Current Position".
  27.  
  28. * On the MUD, turn brief mode off.
  29. You can turn brief mode back on afterwards if you like, but for this you want to see room descriptions.
  30.  
  31. * Go to Config and start New Configuration.
  32. Follow the instructions there carefully.
  33.  
  34. This will get most of the configuration out of the way.
  35.  
  36. ----------------
  37. The manual part:
  38. ----------------
  39.  
  40. Once automatic configuration is done, certain tweaks may be necessary.
  41.  
  42. Go to Config / Configuration Settings. Change only the following parts:
  43.  
  44. * Room Name
  45.  
  46. - "Match Room Name at End of line" - turn this ON
  47. - "Match Room Name at Start of line" - turn this OFF
  48. (because sometimes a line containing the roomname will start with a prompt instead.)
  49.  
  50. * Speedwalking
  51.  
  52. - Set to "SAFE"
  53. - Set to "Match Room Name"
  54. - optionally, "Center map after every movement".
  55.  
  56. * Strings and Doors
  57.  
  58. delete and uncheck all options, except "look" in the look command.
  59.  
  60. _______________________
  61.  
  62. Afterword:
  63. Scripting your map
  64. _______________________
  65.  
  66. Once configured, your map is prepared to track your movement on WoTMUD in simple circumstances.
  67. Unfortunately, there are still many ways it can get confused and lose track of your position. For example,
  68. it doesn't understand what's going on when you're fleeing, or run into a closed door, or are moving around
  69. in the dark.
  70.  
  71. Various player-written scripts exist to minimise (though sadly, not eliminate) this problem.
  72. I recommend the following 3 scripts of mine:
  73.  
  74. 1. Map Synchronisation
  75. - allows the map to keep track of your movement through most circumstances
  76.  
  77. 2. Flee and Doubleline
  78. - helps your map keep track when you're fleeing and doublelining
  79. - this is an improved version of the "fleescript"
  80.  
  81. 3. Find Room
  82. - provides a 'find' command, which you can use to fix your position on the map when it does get lost.
  83. - much like zMUD/CMUD's own '#find', but better.
  84.  
  85. Those three scripts provide comprehensive scripting for your map. They are best used together.
  86. If using those three, no other map script should, or need, be installed (such as "fleescript", "followscript" etc).
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