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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. - ' &d&l&mv&a&lAnimal&2&lMC&d&l&mv '
  171. # To create cool looking animations you create yourself
  172. # you can use the graphical tool AnimationCreator
  173. # https://www.spigotmc.org/resources/animationcreator.6001/
  174. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  175. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  176. # Interval is the animation interval in TICKS (20 ticks is one second).
  177. # Every X ticks the animation goes to the next frame (see above)
  178. # Once all frames are finished it will start over from the first one
  179. interval: 2
  180. # If you don't want a static order of the frames and want to show each frame at random
  181. # you can enable this option.
  182. random: false
  183. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  184. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  185. # These lines (usually a header or footer) are also good for decoration.
  186. Line1:
  187. text:
  188. - '&a>> &2&lIsland'
  189. interval: 100
  190. random: false
  191. Line2:
  192. text:
  193. - ' &eLevel: &2{askyblock_island_level}'
  194. interval: 100
  195. random: false
  196. Line3:
  197. text:
  198. - ' &eMembers: &2{askyblock_team_members}'
  199. interval: 100
  200. random: false
  201. Line4:
  202. text: []
  203. interval: 100
  204. random: false
  205. Line5:
  206. text:
  207. - '&a>> &2&lPlayer'
  208. interval: 100
  209. random: false
  210. Line6:
  211. text:
  212. - ' &eRank: &2{group}'
  213. interval: 50
  214. random: false
  215. Line7:
  216. text:
  217. - ' &eBalance: &2{money_rounded}'
  218. interval: 100
  219. random: false
  220. Line8:
  221. text:
  222. - ' &eCobblestone: &2{stat_blocksmined_cobblestone}'
  223. interval: 5
  224. random: false
  225. Line9:
  226. text: []
  227. interval: 100
  228. random: false
  229. Line10:
  230. text:
  231. - '&a>> &2&lServer'
  232. interval: 100
  233. random: false
  234. Line11:
  235. text:
  236. - ' &eOnline: &2{playercount}&8/&b100'
  237. interval: 50
  238. random: false
  239. Line12:
  240. text:
  241. - ' &ePing: &2{ping}'
  242. interval: 10
  243. random: false
  244. Line13: #Switch between site, times played and health
  245. text:
  246. - '&c&lLOVE NAAR STEVES!'
  247. interval: 100
  248. random: false
  249. # This is a combat scoreboard example showing
  250. # combat related information.
  251. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  252. # (Unless you want it to show all the time)
  253. # You still need to 'trigger' this scoreboard in the vanilla_combat
  254. combat-scoreboard-example:
  255. # Lets just use the title,header and footer from the example above
  256. # for in depth configuration look above.
  257. #
  258. # When designing a board that is used when triggered on an event. You have
  259. # to think (before looking at the placeholders) what is relevant.
  260. # For example: When I think of combat my first thoughts are:
  261. # - Health: To see how much you have left
  262. # - Possible cooldown timers
  263. # - With who am I in combat?
  264. # - Target health
  265. # - mcMMO attacking level?
  266. #
  267. # Next you have to think what is important during that event:
  268. # - Combat: not too much distraction (no animations, smaller scoreboard)
  269. #
  270. # Once you know those things start looking for placeholders. A lot of events such
  271. # as mcmmo have placeholders that can only be used in such events.
  272. title:
  273. text:
  274. # To create cool looking animations you create yourself
  275. # you can use the graphical tool AnimationCreator
  276. # https://www.spigotmc.org/resources/animationcreator.6001/
  277. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  278. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  279. - '<single><delay times="10">&l><</delay></single>'
  280. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  281. - '<single>&f&lherB</single>'
  282. - '<single>&f&lherBo</single>'
  283. - '<single>&f&latherBoa</single>'
  284. - '<single>&f&leatherBoar</single>'
  285. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  286. interval: 2
  287. random: false
  288. header:
  289. text:
  290. - '&a&m+-----------------+'
  291. interval: 10
  292. random: true
  293. combat-label:
  294. text:
  295. - '&8&l> &7&lCombat target:'
  296. interval: 100
  297. random: false
  298. combat-data:
  299. text:
  300. - '{vanilla-combat_opponent_name}'
  301. interval: 2
  302. random: false
  303. spacer1:
  304. text: []
  305. interval: 100
  306. health-label:
  307. text:
  308. - '&8&l> &7&lHealth stats:'
  309. interval: 100
  310. random: false
  311. health-data-1:
  312. text:
  313. - '&aYou: {healthbar}'
  314. interval: 1
  315. random: false
  316. health-data-2:
  317. text:
  318. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  319. interval: 1
  320. random: false
  321. footer:
  322. text:
  323. - '&a&m+-----------------+'
  324. interval: 10
  325. random: true
  326. # This is an example for mcMMO when you level up
  327. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  328. # (Unless you want it to show all the time)
  329. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  330. mcmmo-levelup:
  331. title:
  332. text:
  333. # To create cool looking animations you create yourself
  334. # you can use the graphical tool AnimationCreator
  335. # https://www.spigotmc.org/resources/animationcreator.6001/
  336. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  337. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  338. - '<single><delay times="10">&l><</delay></single>'
  339. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  340. - '<single>&f&lherB</single>'
  341. - '<single>&f&lherBo</single>'
  342. - '<single>&f&latherBoa</single>'
  343. - '<single>&f&leatherBoar</single>'
  344. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  345. interval: 2
  346. random: false
  347. header:
  348. text:
  349. - '&a&m+-----------------+'
  350. interval: 10
  351. random: true
  352. info-label:
  353. text:
  354. # mcMMO-levelup comes with several event specific placeholders
  355. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  356. interval: 10
  357. spacer1: # This is a spacer an empty line
  358. text:
  359. - ''
  360. interval: 10
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. skill-label: # You can add elements to the group and name them like you want
  364. # Lets make a static label
  365. text:
  366. - '&9&l> &e&lSkill:'
  367. interval: 10 # The interval is not important since its just 1 static text.
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. skill:
  371. # Lets make a static label
  372. text:
  373. - '{mcmmo-levelup_skill_name}'
  374. interval: 10 # The interval is not important since its just 1 static text.
  375. # Do you want to randomize the animation frames?
  376. random: false
  377. spacer2: # This is a spacer an empty line
  378. text:
  379. - ''
  380. interval: 100
  381. # Do you want to randomize the animation frames?
  382. random: false
  383. skilllevel-label: # You can add elements to the group and name them like you want
  384. # Lets make a static label
  385. text:
  386. - '&b&l> &e&lCurrent level:'
  387. interval: 10 # The interval is not important since its just 1 static text.
  388. # Do you want to randomize the animation frames?
  389. random: false
  390. skilllevel:
  391. # Lets make a static label
  392. text:
  393. - '{mcmmo-levelup_skilllevel}'
  394. interval: 10 # The interval is not important since its just 1 static text.
  395. # Do you want to randomize the animation frames?
  396. random: false
  397. footer:
  398. text:
  399. - '&a&m+-----------------+'
  400. interval: 10
  401. random: true
  402. # This is an example for Towny when you enter a town
  403. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  404. # (Unless you want it to show all the time)
  405. # You still need to 'trigger' this scoreboard in the 'towny-town'
  406. towny-town-example:
  407. # Lets just use the title,header and footer from the example above
  408. # for in depth configuration look above.
  409. title:
  410. text:
  411. # To create cool looking animations you create yourself
  412. # you can use the graphical tool AnimationCreator
  413. # https://www.spigotmc.org/resources/animationcreator.6001/
  414. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  415. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  416. - '<single><delay times="10">&l><</delay></single>'
  417. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  418. - '<single>&f&lherB</single>'
  419. - '<single>&f&lherBo</single>'
  420. - '<single>&f&latherBoa</single>'
  421. - '<single>&f&leatherBoar</single>'
  422. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  423. interval: 2
  424. random: false
  425. header:
  426. text:
  427. - '&a&m+-------------------+'
  428. interval: 10
  429. random: true
  430. town-label:
  431. text:
  432. - '&bYou are in town:'
  433. interval: 100
  434. town-data:
  435. text:
  436. - '{towny_currenttown_name}'
  437. interval: 100
  438. spacer1:
  439. text: []
  440. interval: 100
  441. townboard-label:
  442. text:
  443. - '&bTown board:'
  444. interval: 100
  445. townboard:
  446. text:
  447. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  448. interval: 3
  449. spacer2:
  450. text: []
  451. interval: 100
  452. population-label:
  453. text:
  454. - '&bPopulation:'
  455. interval: 100
  456. poplulation-data:
  457. text:
  458. - '{towny_currenttown_residents}'
  459. interval: 100
  460. footer:
  461. text:
  462. - '&a&m+-------------------+'
  463. interval: 10
  464. random: true
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