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- var shieldOn : boolean = false; // Is Shield activated?
- // Set shield to off
- function shieldDeactivate()
- {
- shieldOn = false;
- print ("Test");
- print (shieldOn);
- }
- // Main Function
- function Update ()
- {
- print (shieldOn);
- // Create a shield
- if (Input.GetKeyDown(shieldKey))
- {
- if (shieldOn == false && numberOfShields > 0)
- {
- var clone =
- Instantiate (shieldMesh, transform.position, transform.rotation);
- clone.transform.parent = gameObject.transform;
- shieldOn = true;
- }
- }
- }
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