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- ```
- for _,v in pairs(game.ReplicatedStorage[Player.Name.."'s Confige_System"]["Character_Maker_BackUp"]:GetChildren()) do
- if v.className == "Shirt" or v.className == "Pants" then
- v:Clone().Parent = Character
- end
- end
- for _ = 1,10 do
- Character.Head.face.Texture = "http://www.roblox.com/asset/?id="..game.ReplicatedStorage[Player.Name.."'s Confige_System"]["Values_Saving"].Face_ID_Data.Value
- wait()
- end
- print("Could find Character_Maker_BackUp!")
- end
- local Belt = game.ReplicatedStorage.Trigger_Belt["Belt_One"]:Clone()
- Belt.Parent = Character
- for _,v in pairs(Belt:GetChildren()) do
- if v.className == "Part" or v.className == "WedgePart" or v.className == "UnionOperation" then
- local W = Instance.new("Weld")
- W.Part0 = Belt.Middle
- W.Part1 = v
- local CJ = CFrame.new(Belt.Middle.Position)
- local C0 = Belt.Middle.CFrame:inverse()*CJ
- local C1 = v.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = Belt.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = Character:FindFirstChild("Torso")
- Y.Part1 = Belt.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- for _,v in pairs(Belt:GetChildren()) do
- v.Anchored = false
- v.CanCollide = false
- end
- else
- print("Could't find Character_Maker_BackUp!")
- end
- else
- print(Player.Name.."'s Confige_System!")
- end
- end)
- end)
- ```
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