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- --torture time
- local rep = game:GetService("ReplicatedStorage")
- local mapsfolder = game:GetService("Lighting"):WaitForChild("Maps")
- local booleans = rep:WaitForChild("Booleans")
- local variables = rep:WaitForChild("Variables")
- local choice1 = variables:FindFirstChild("Choice1")
- local choice2 = variables:FindFirstChild("Choice2")
- local choice3 = variables:FindFirstChild("Choice3")
- local winner = variables:FindFirstChild("Winner")
- local timer = 10 --in seconds
- while true do
- while true do
- local maps = mapsfolder:GetChildren()
- choice1.Value = maps[math.random(1,#maps)]
- table.remove(maps,table.find(maps,choice1.Value))
- choice2.Value = maps[math.random(1,#maps)]
- table.remove(maps,table.find(maps,choice2.Value))
- choice3.Value = maps[math.random(1,#maps)]
- table.remove(maps,table.find(maps,choice3.Value))
- wait(1)
- booleans:FindFirstChild("VotingSession").Value = true
- wait(10)
- booleans:FindFirstChild("RevealVotes").Value = true
- wait(5)
- booleans:FindFirstChild("VotingSession").Value = false
- booleans:FindFirstChild("RevealVotes").Value = false
- local chosenmap = winner.Value
- if not winner.Value then
- print("Something went wrong!")
- break
- end
- local map = chosenmap.Value
- local clonemap = map:Clone()
- print("Getting map...")
- wait(1)
- print("Getting map spawn...")
- if clonemap.Spawn then
- print("Success!")
- else
- print("Task failed successfully")
- wait()
- print("Restarting...")
- clonemap:Destroy()
- break
- end
- clonemap.Parent = workspace
- print("Getting players...")
- local players = game:GetService("Players"):GetPlayers()
- for x, player in pairs(players) do
- local char = player.Character
- if not char then
- print(player.Name.." has no character!")
- else
- local humanoidrootpart = char.HumanoidRootPart
- if not humanoidrootpart then
- print(player.Name.." has no HumanoidRootPart!")
- else
- humanoidrootpart.CFrame = clonemap.Spawn.CFrame + Vector3.new(0,3,0)
- end
- end
- wait()
- end
- for i = timer,0,-1 do
- print(i)
- wait(1)
- end
- for x, player in pairs(players) do
- local char = player.Character
- if not char then
- print(player.Name.." has no character!")
- else
- local humanoidrootpart = char.HumanoidRootPart
- if not humanoidrootpart then
- print(player.Name.." has no HumanoidRootPart!")
- else
- humanoidrootpart.CFrame = workspace.Lobby.SpawnLocation.CFrame + Vector3.new(0,3,0)
- end
- end
- wait()
- end
- clonemap:Destroy()
- end
- end
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