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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/Stationeers/Mono/etc'
- PlayerConnection initialized from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55286
- Multi-casting "[IP] 192.168.1.104 [Port] 55286 [Flags] 2 [Guid] 1034863845 [EditorId] 1038646665 [Version] 1048832 [Id] WindowsPlayer(James-PC) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55286]
- PlayerConnection already initialized - listening to [0.0.0.0:55286]
- Initialize engine version: 2018.3.7f1 (9e14d22a41bb)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2)
- Vendor:
- VRAM: 12238 MB
- Driver: 26.21.14.3615
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.115 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.635200 ms
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrain' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/SurfaceShader_VC' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/TerrainLODShader' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: cd8 -> priority: 1
- Thread -> id: eec -> priority: 1
- UnloadTime: 4.030900 ms
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/.\libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- WARNING: Shader Unsupported: 'Custom/OreScannerShader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/OreScannerColorShader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/VegetationWave' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/3dPrinting' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/Translucent' - Pass 'Meta' has no vertex shader
- Version : 0.2.2128.9710
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:318)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 318)
- Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs:19)
- UnityStandardAssets.ImageEffects.DepthOfField:CheckResources() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs:59)
- UnityStandardAssets.ImageEffects.PostEffectsBase:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs:89)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs Line: 19)
- System memory in use before: 0.70 GB.
- System memory in use after: 0.69 GB.
- Unloading 20927 unused Assets to reduce memory usage. Loaded Objects now: 215170.
- Total: 939.372800 ms (FindLiveObjects: 16.697300 ms CreateObjectMapping: 11.007300 ms MarkObjects: 892.131100 ms DeleteObjects: 19.536300 ms)
- WARNING: Shader Unsupported: 'Custom/EarthGround' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/Clouds' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/LightToAlpha' - Pass 'Meta' has no vertex shader
- Loaded Mod Data from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadGameData>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:949)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 949)
- Worker thread pool size can be > 1 only for server platforms: Win, OSX or Linux
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEngine.Networking.GlobalConfigInternal:.ctor(GlobalConfig)
- UnityEngine.Networking.NetworkTransport:Init(GlobalConfig)
- UnityEngine.Networking.DefaultNetworkTransport:Init(GlobalConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\DefaultNetworkTransport.cs:103)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:340)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:323)
- UnityEngine.Networking.NetworkManager:StartServer()
- UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:581)
- Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:569)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:813)
- Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:762)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:783)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:602)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/DefaultNetworkTransport.cs Line: 103)
- Hosting 0 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:844)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:828)
- Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:762)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:783)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:602)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 844)
- Server Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:802)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:602)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 802)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/.\libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- System memory in use before: 0.79 GB.
- System memory in use after: 0.79 GB.
- Unloading 20847 unused Assets to reduce memory usage. Loaded Objects now: 233521.
- Total: 991.351200 ms (FindLiveObjects: 18.617900 ms CreateObjectMapping: 11.259600 ms MarkObjects: 941.612300 ms DeleteObjects: 19.860700 ms)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:844)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3064)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
- UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
- UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966)
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 844)
- Waiting flush buffer id : 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<StreamDataToClient>c__Iterator8:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1993)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1993)
- Finish flush buffer id : 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<StreamDataToClient>c__Iterator8:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2017)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2017)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:844)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3064)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
- UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
- UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966)
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 844)
- StationeerServer is VAC Secure!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:928)
- Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:140)
- Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
- Steamworks.GameServer:RunCallbacks() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\Steam.cs:148)
- Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:845)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 928)
- Kinematic body only supports Speculative Continuous collision detection
- UnityEngine.Rigidbody:set_isKinematic(Boolean)
- Assets.Scripts.Objects.DynamicThing:SetPhysics(Boolean, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:1721)
- Assets.Scripts.Objects.Entity:SetPhysics(Boolean, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Entity.cs:1461)
- Assets.Scripts.Objects.DynamicThing:MoveToSlot(Slot, Thing, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:1906)
- Assets.Scripts.Objects.Entity:MoveToSlot(Slot, Thing, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Entity.cs:670)
- Assets.Scripts.Networking.OnServer:MoveToSlot(DynamicThing, Slot) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\Server.cs:129)
- Assets.Scripts.Vehicles.Rover:InteractWith(Interactable, Interaction, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Vehicles\Rover.cs:776)
- Assets.Scripts.Networking.InteractionMessage:Process() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkMessageProcessor.cs:2352)
- Assets.Scripts.Networking.NetworkManagerOverride:HandleInteraction(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:4048)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
- UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
- UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966)
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
- [C:\buildslave\unity\build\Runtime/Dynamics/Rigidbody.cpp line 730]
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Objects/DynamicThing.cs Line: 1721)
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