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Game Log

Sep 16th, 2019
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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Stationeers/Mono/etc'
  3. PlayerConnection initialized from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55286
  5. Multi-casting "[IP] 192.168.1.104 [Port] 55286 [Flags] 2 [Guid] 1034863845 [EditorId] 1038646665 [Version] 1048832 [Id] WindowsPlayer(James-PC) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55286]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55286]
  8. Initialize engine version: 2018.3.7f1 (9e14d22a41bb)
  9. GfxDevice: creating device client; threaded=1
  10. Direct3D:
  11. Version: Direct3D 11.0 [level 11.1]
  12. Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2)
  13. Vendor:
  14. VRAM: 12238 MB
  15. Driver: 26.21.14.3615
  16. Begin MonoManager ReloadAssembly
  17. - Completed reload, in 0.115 seconds
  18. <RI> Initializing input.
  19.  
  20. <RI> Input initialized.
  21.  
  22. <RI> Initialized touch support.
  23.  
  24. UnloadTime: 0.635200 ms
  25. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
  26. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  27. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  28. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  29. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  30. WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
  31. WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrain' - Pass 'Meta' has no vertex shader
  32. WARNING: Shader Unsupported: 'Custom/SurfaceShader_VC' - Pass 'Meta' has no vertex shader
  33. WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - Pass 'Meta' has no vertex shader
  34. WARNING: Shader Unsupported: 'Custom/TerrainLODShader' - Pass 'Meta' has no vertex shader
  35. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
  38.  
  39. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
  42.  
  43. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  44. Setting up 2 worker threads for Enlighten.
  45. Thread -> id: cd8 -> priority: 1
  46. Thread -> id: eec -> priority: 1
  47. UnloadTime: 4.030900 ms
  48. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  49. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/.\libc
  50. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  51. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe
  52. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  53. --- End of inner exception stack trace ---
  54. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  55. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  56. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  57. WARNING: Shader Unsupported: 'Custom/OreScannerShader' - Pass 'Meta' has no vertex shader
  58. WARNING: Shader Unsupported: 'Custom/OreScannerColorShader' - Pass 'Meta' has no vertex shader
  59. WARNING: Shader Unsupported: 'Custom/VegetationWave' - Pass 'Meta' has no vertex shader
  60. WARNING: Shader Unsupported: 'Custom/3dPrinting' - Pass 'Meta' has no vertex shader
  61. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  62. WARNING: Shader Unsupported: 'Custom/Translucent' - Pass 'Meta' has no vertex shader
  63. Version : 0.2.2128.9710
  64. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  65. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  66. UnityEngine.Logger:Log(LogType, Object)
  67. UnityEngine.Debug:Log(Object)
  68. Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:318)
  69.  
  70. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 318)
  71.  
  72. Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
  73. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  74. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  75. UnityEngine.Logger:Log(LogType, Object)
  76. UnityEngine.Debug:Log(Object)
  77. UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs:19)
  78. UnityStandardAssets.ImageEffects.DepthOfField:CheckResources() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs:59)
  79. UnityStandardAssets.ImageEffects.PostEffectsBase:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs:89)
  80.  
  81. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs Line: 19)
  82.  
  83. System memory in use before: 0.70 GB.
  84. System memory in use after: 0.69 GB.
  85.  
  86. Unloading 20927 unused Assets to reduce memory usage. Loaded Objects now: 215170.
  87. Total: 939.372800 ms (FindLiveObjects: 16.697300 ms CreateObjectMapping: 11.007300 ms MarkObjects: 892.131100 ms DeleteObjects: 19.536300 ms)
  88.  
  89. WARNING: Shader Unsupported: 'Custom/EarthGround' - Pass 'Meta' has no vertex shader
  90. WARNING: Shader Unsupported: 'Custom/Clouds' - Pass 'Meta' has no vertex shader
  91. WARNING: Shader Unsupported: 'Custom/LightToAlpha' - Pass 'Meta' has no vertex shader
  92. Loaded Mod Data from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
  93.  
  94. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  95. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  96. UnityEngine.Logger:Log(LogType, Object)
  97. UnityEngine.Debug:Log(Object)
  98. <LoadGameData>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:949)
  99. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  100.  
  101. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 949)
  102.  
  103. Worker thread pool size can be > 1 only for server platforms: Win, OSX or Linux
  104. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  105. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  106. UnityEngine.Logger:Log(LogType, Object)
  107. UnityEngine.Debug:LogWarning(Object)
  108. UnityEngine.Networking.GlobalConfigInternal:.ctor(GlobalConfig)
  109. UnityEngine.Networking.NetworkTransport:Init(GlobalConfig)
  110. UnityEngine.Networking.DefaultNetworkTransport:Init(GlobalConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\DefaultNetworkTransport.cs:103)
  111. UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:340)
  112. UnityEngine.Networking.NetworkManager:StartServer(MatchInfo) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:323)
  113. UnityEngine.Networking.NetworkManager:StartServer()
  114. UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:581)
  115. Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:569)
  116. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:813)
  117. Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:762)
  118. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:783)
  119. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  120. Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:602)
  121. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  122.  
  123. (Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/DefaultNetworkTransport.cs Line: 103)
  124.  
  125. Hosting 0 clients on port 27016
  126. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  127. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  128. UnityEngine.Logger:Log(LogType, Object)
  129. UnityEngine.Debug:Log(Object)
  130. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:844)
  131. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:828)
  132. Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:762)
  133. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:783)
  134. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  135. Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:602)
  136. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  137.  
  138. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 844)
  139.  
  140. Server Started
  141. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  142. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  143. UnityEngine.Logger:Log(LogType, Object)
  144. UnityEngine.Debug:Log(Object)
  145. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:802)
  146. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  147. Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:602)
  148. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  149.  
  150. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 802)
  151.  
  152. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  153. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  154. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/.\libc
  155. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  156. System memory in use before: 0.79 GB.
  157. System memory in use after: 0.79 GB.
  158.  
  159. Unloading 20847 unused Assets to reduce memory usage. Loaded Objects now: 233521.
  160. Total: 991.351200 ms (FindLiveObjects: 18.617900 ms CreateObjectMapping: 11.259600 ms MarkObjects: 941.612300 ms DeleteObjects: 19.860700 ms)
  161.  
  162. Hosting 1 clients on port 27016
  163. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  164. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:844)
  168. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3064)
  169. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231)
  170. UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
  171. UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
  172. UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966)
  173. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
  174.  
  175. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 844)
  176.  
  177. Waiting flush buffer id : 0
  178. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  179. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  180. UnityEngine.Logger:Log(LogType, Object)
  181. UnityEngine.Debug:Log(Object)
  182. Assets.Scripts.Networking.<StreamDataToClient>c__Iterator8:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1993)
  183. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  184.  
  185. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1993)
  186.  
  187. Finish flush buffer id : 0
  188. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  189. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  190. UnityEngine.Logger:Log(LogType, Object)
  191. UnityEngine.Debug:Log(Object)
  192. Assets.Scripts.Networking.<StreamDataToClient>c__Iterator8:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2017)
  193. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  194.  
  195. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2017)
  196.  
  197. Hosting 1 clients on port 27016
  198. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  199. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  200. UnityEngine.Logger:Log(LogType, Object)
  201. UnityEngine.Debug:Log(Object)
  202. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:844)
  203. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3064)
  204. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231)
  205. UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
  206. UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
  207. UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966)
  208. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
  209.  
  210. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 844)
  211.  
  212. StationeerServer is VAC Secure!
  213. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  214. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  215. UnityEngine.Logger:Log(LogType, Object)
  216. UnityEngine.Debug:Log(Object)
  217. Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:928)
  218. Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:140)
  219. Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
  220. Steamworks.GameServer:RunCallbacks() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\Steam.cs:148)
  221. Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:845)
  222.  
  223. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 928)
  224.  
  225. Kinematic body only supports Speculative Continuous collision detection
  226. UnityEngine.Rigidbody:set_isKinematic(Boolean)
  227. Assets.Scripts.Objects.DynamicThing:SetPhysics(Boolean, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:1721)
  228. Assets.Scripts.Objects.Entity:SetPhysics(Boolean, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Entity.cs:1461)
  229. Assets.Scripts.Objects.DynamicThing:MoveToSlot(Slot, Thing, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:1906)
  230. Assets.Scripts.Objects.Entity:MoveToSlot(Slot, Thing, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Entity.cs:670)
  231. Assets.Scripts.Networking.OnServer:MoveToSlot(DynamicThing, Slot) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\Server.cs:129)
  232. Assets.Scripts.Vehicles.Rover:InteractWith(Interactable, Interaction, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Vehicles\Rover.cs:776)
  233. Assets.Scripts.Networking.InteractionMessage:Process() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkMessageProcessor.cs:2352)
  234. Assets.Scripts.Networking.NetworkManagerOverride:HandleInteraction(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:4048)
  235. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231)
  236. UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
  237. UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
  238. UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966)
  239. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
  240.  
  241. [C:\buildslave\unity\build\Runtime/Dynamics/Rigidbody.cpp line 730]
  242. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Objects/DynamicThing.cs Line: 1721)
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