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- command /random:
- trigger:
- set {_pnum} to 0
- set {_lnum} to 0
- delete {teamred::*}
- delete {teamblue::*}
- delete {teamwhite::*}
- loop all players:
- add loop-player to {teamwhite::*}
- add 1 to {_pnum}
- loop {_pnum} times:
- add 1 to {_lnum}
- set {_random} to a random player out of {teamwhite::*}
- remove {_random} from {teamwhite::*}
- if {_lnum} is 1:
- add {_random} to {red::*}
- set {red.%{_random}%} to true
- else if {_lnum} is 2:
- add {_random} to {blue::*}
- set {blue.%{_random}%} to true
- remove 2 from {_lnum}
- message "&6あなたは&c赤チーム&6です!" to {red::*}
- message "&6あなたは&9青チーム&6です!" to {blue::*}
- command /teamspawn [<text>] [<text>]:
- permission: skript.admin
- trigger:
- if arg 1 is set:
- if arg 1 is "red":
- if arg 2 is set:
- set {red%arg 2%} to location of player
- message "&cRedTeam at Number %arg 2%"
- if arg 1 is "blue":
- if arg 2 is set:
- set {blue%arg 2%} to location of player
- message "&9blueTeam at Number %arg 2%"
- if arg 1 is set:
- if arg 2 is not set:
- set {lobby} to location of player
- message "&6ロビーの位置を%location%にしました"
- command /players:
- permission: skript.admin
- trigger:
- broadcast "&c赤は%{red::*}%です"
- broadcast "&9青は%{blue::*}%です"
- send "Red HP &c%{hp.red}%"
- send "Blue HP &9%{hp.blue}%"
- command /114:
- permission: skript.admin
- trigger:
- loop all players:
- if {blue.%loop-player%} is true:
- teleport loop-player to {blue1}
- if {red.%loop-player%} is true:
- teleport loop-player to {red1}
- command /de:
- permission: skript.admin
- trigger:
- delete {red::*}
- delete {blue::*}
- delete {teamnone::*}
- loop all players:
- set {red.%loop-player%} to false
- set {blue.%loop-player%} to false
- message "&6deleted"
- stop
- command /stopgame:
- permission: skript.admin
- trigger:
- disable PvP in all worlds
- heal all players
- command "/clear @a"
- command "/effect @a clear"
- delete {red::*}
- delete {blue::*}
- set {hp.red} to 5
- set {hp.blue} to 5
- loop all players:
- set {red.%loop-player%} to false
- set {blue.%loop-player%} to false
- set {god.%loop-player%} to false
- execute all players command "/rs lobby"
- loop all players:
- teleport loop-players to {lobby}
- if {re} is true:
- broadcast "&630秒後に開始します"
- wait 30 seconds
- execute console command "/start"
- command /restart <text>:
- permission: skript.admin
- trigger:
- if arg 1 is "on":
- set {re} to true
- message "ON"
- if arg 1 is "off":
- set {re} to false
- message "OFF"
- on rightclick holding stick:
- if event-block is end stone:
- set {nexus.blue} to location of targeted block
- message "&9青&6のネクサスを設定しました"
- else:
- message "&6エンドストーン以外は指定できません"
- stop
- on leftclick holding stick:
- if event-block is end stone:
- cancel event
- set {nexus.red} to location of targeted block
- message "&c赤&6のネクサスを設定しました"
- else if event-block is not end stone:
- message "&6エンドストーン以外は指定できません"
- cancel event
- stop
- on drop of stick:
- cancel event
- message "&6ネクサスの場所を削除しました"
- delete {nexus.red}
- delete {nexus.blue}
- on mine:
- if location of event-block is {nexus.blue}:
- if player is {blue::*}:
- message "&6自軍のネクサスには攻撃できません"
- cancel event
- stop
- cancel event
- broadcast "&c%player%&6が&9青&6のネクサスを削りました!"
- remove 1 from {hp.blue}
- execute all players command "/rs"
- set {_chance} to random integer between 1 and 4
- if {_chance} is 1:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 1 1"
- if {_chance} is 2:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 0.9 1"
- if {_chance} is 3:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 0.6 1"
- if {_chance} is 4:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 0.3 1"
- if {hp.blue} is 1:
- broadcast "&9青チームのHPが1になりました!!"
- execute console command "/playsound entity.enderdragon.ambient master @a ~ ~ ~ 2 1 1"
- teleport {red::*} to {redspawn}
- if {hp.blue} is 0:
- broadcast "&c赤チーム&6の勝利!!"
- execute console command "/playsound entity.player.levelup master @a ~ ~ ~ 2 1 1"
- loop {red::*}:
- add 10 to {xp.%{red::%loop-index%}%}
- message "&a+10XP" to {red::*}
- wait 5 seconds
- execute console command "/stopgame"
- on mine:
- if location of event-block is {nexus.red}:
- if player is {red::*}:
- message "&6自軍のネクサスには攻撃できません"
- cancel event
- stop
- cancel event
- broadcast "&9%player%&6が&c赤&6のネクサスを削りました!"
- set {_chance} to random integer between 1 and 4
- remove 1 from {hp.red}
- execute all players command "/rs"
- if {_chance} is 1:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 1 1"
- if {_chance} is 2:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 0.9 1"
- if {_chance} is 3:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 0.6 1"
- if {_chance} is 4:
- command "/playsound minecraft:block.anvil.place master @a ~ ~ ~ 2 0.3 1"
- if {hp.red} is 1:
- broadcast "&c赤チームのHPが1になりました!!"
- execute console command "/playsound entity.enderdragon.ambient master @a ~ ~ ~ 2 1 1"
- teleport {blue::*} to {bluespawn}
- if {hp.red} is 0:
- execute console command "/playsound entity.player.levelup master @a ~ ~ ~ 2 1 1"
- broadcast "&9青チーム&6の勝利!!"
- loop {blue::*}:
- add 10 to {xp.%{blue::%loop-index%}%}
- message "&a+10XP" to {blue::*}
- wait 5 seconds
- execute console command "/stopgame"
- on break:
- if player is not ops:
- cancel event
- on place:
- if player is not op:
- cancel event
- on drop:
- if player is not op:
- cancel event
- on damage of player:
- if {god.%victim%} is true:
- cancel event
- if attacker is {red::*}:
- if victim is {red::*}:
- cancel event
- stop
- if attacker is {blue::*}:
- if victim is {blue::*}:
- cancel event
- stop
- if {p.%attacker%} is true:
- damage the victim by 2
- stop
- if name of attacker's held item contains "FireSword":
- chance of 30%:
- ignite victim for 5 seconds
- stop
- on death of player:
- set {god.%player%} to true
- add 1 to {kill.%attacker%}
- if {red.%player%} or {blue.%player%} is true:
- set slot 7 of player to chest named "Kit選択"
- force respawn of player
- if player is {blue::*}:
- teleport player to {blue1}
- if player is {red::*}:
- teleport player to {red1}
- else if player is not {red::*} or {blue::*}:
- teleport player to {lobby}
- wait 5 seconds
- set {god.%player%} to false
- wait 2 seconds
- remove chest from player's inventory
- on first join:
- set {kill.%player%} to 0
- set {xp.%player%} to 0
- wait 3 seconds
- loop 3 times:
- command "/tp %player% 0 10 0"
- wait 30 tick
- if player's health is 20:
- if player's ping < 1000:
- ip-ban the player
- kick the player
- broadcast "&4[SisoAntiCheat] &aCONSOLE BANNED %player% because NoFall"
- command "/gamemode 2 %player%"
- execute player command "/rs lobby"
- command "/tp %player% 121 6 118"
- heal the player
- on join:
- broadcast "&e%player% &9Has Joined"
- teleport player to {lobby}
- command "/gamemode 2 %player%"
- execute player command "/rs lobby"
- on quit:
- if player is {red::*}:
- remove player from {red::*}
- set {red.%player%} to false
- stop
- if player is {blue::*}:
- remove player from {blue::*}
- set {blue.%player%} to false
- stop
- on right click on a villager:
- wait 1 ticks
- open chest with 1 row named "&6Kitの購入" to player
- format slot 0 of player with experience bottle named "&bXP : &e%{xp.%player%}%" to close
- if {xp.%player%} >= 50:
- format slot 3 of player with golden sword named "&4アサシン" with lore "&6頭:チェーン||胴:革||腰:革||足:チェーン||剣:鉄の剣||スキル:スピード||特殊:透明||&aXP (50XP) " to close then run [execute player command "/pay asa"]
- if {xp.%player%} <= 50:
- format slot 3 of player with golden sword named "&4アサシン" with lore "&6頭:チェーン||胴:革||腰:革||足:チェーン||剣:鉄の剣||スキル:透明||特殊:スピード||&c必要XP &a(50XP)" to be unstealable
- if {xp.%player%} >= 100:
- format slot 4 of player with flint named "&cパイロ" with lore "&6頭:チェーン||胴:チェーン||腰:チェーン||足:チェーン||剣:石の剣||スキル:発火||特殊:無し||&aXP (100XP) " to close then run [execute player command "/pay pyro"]
- if {xp.%player%} <= 100:
- format slot 4 of player with flint named "&cパイロ" with lore "&6頭:チェーン||胴:チェーン||腰:チェーン||足:チェーン||剣:石の剣||スキル:発火||特殊:無し||&c必要XP &a(100XP)" to be unstealable
- if {xp.%player%} >= 150:
- format slot 5 of player with bow named "&3アーチャー" with lore "&6頭:チェーン||胴:チェーン||腰:革||足:革||剣:木の剣||スキル:スピード||特殊:無し||&aXP (150XP)" to close then run [execute player command "/py ar"]
- if {xp.%player%} >= 150:
- format slot 5 of player with bow named "&3アーチャー" with lore "&6頭:チェーン||胴:チェーン||腰:革||足:革||剣:木の剣||スキル:スピード||特殊:無し||&c必要XP &a(150XP)" to be unstealable
- on rightclick holding chest:
- name of held item contains "Kit選択"
- open chest with 1 row named "&6Kitの選択" to player
- format slot 0 of player with diamond sword named "&bKill : &e%{kill.%player%}%" to close
- format slot 2 of player with iron sword named "戦士" with lore "&6頭:鉄||胴:チェーン||腰:チェーン||足:鉄||剣:鉄の剣||スキル:攻撃UP||特殊:無し" to close then run [execute player command "/kit kisi"]
- format slot 3 of player with iron chestplate named "&7アーマナイト" with lore "&6頭:チェーン||胴:鉄||腰:鉄||足:チェーン||剣:石の剣||スキル:ヒール||特殊:無し" to close then run [execute player command "/kit naito"]
- if {asa.%player%} is true:
- format slot 4 of player with golden sword named "&4アサシン" with lore "&6頭:チェーン||胴:革||腰:革||足:チェーン||剣:鉄の剣||スキル:透明||特殊:スピード" to close then run [execute player command "/kit asasinn"]
- if {asa.%player%} is false:
- format slot 4 of player with golden sword named "&4アサシン" with lore "&6頭:チェーン||胴:革||腰:革||足:チェーン||剣:鉄の剣||スキル:透明||特殊:スピード||&c必要XP &a(50XP)" to be unstealable
- if {fire.%player%} is true:
- format slot 5 of player with flint named "&cパイロ" with lore "&6頭:チェーン||胴:チェーン||腰:チェーン||足:チェーン||剣:石の剣||スキル:発火||特殊:無し" to close then run [execute player command "/kit pyro"]
- if {asa.%player%} is false:
- format slot 5 of player with flint named "&cパイロ" with lore "&6頭:チェーン||胴:チェーン||腰:チェーン||足:チェーン||剣:石の剣||スキル:発火||特殊:無し||&c必要XP &a(100XP)" to be unstealable
- if {ar.%player%} is true:
- format slot 6 of player with bow named "&3アーチャー" with lore "&6頭:チェーン||胴:チェーン||腰:革||足:革||剣:木の剣||スキル:スピード||特殊:無し" to close then run [execute player command "/kit ar"]
- if {ar.%player%} is false:
- format slot 6 of player with bow named "&3アーチャー" with lore "&6頭:チェーン||胴:チェーン||腰:革||足:革||剣:木の剣||スキル:スピード||特殊:無し||&c必要XP &a(150XP)" to be unstealable
- #/give @p minecraft:iron_helmet 1 0 {Unbreakable:1b}
- #/give @p minecraft:chainmail_chestplate 1 0 {Unbreakable:1b}
- #/give @p minecraft:chainmail_leggings 1 0 {Unbreakable:1b}
- #/give @p minecraft:chainmail_boots 1 0 {Unbreakable:1b}
- command /kit [<text>]:
- trigger:
- if arg 1 is not set:
- message "NONE"
- if arg 1 is "kisi":
- command "/clear %player%"
- command "/effect %player% clear"
- if {hp.red} is 1:
- if player is {blue::*}:
- set slot 1 of player to wooden pickaxe
- if {hp.blue::*} is 1:
- if player is {red::*}:
- set slot 1 of player to wooden pickaxe
- else:
- set slot 1 of player to iron pickaxe
- command "/give %player% minecraft:iron_sword 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:iron_helmet 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_chestplate 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_leggings 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:iron_boots 1 0 {Unbreakable:1b}"
- set slot 8 of player to blaze powder named "&c攻撃UP" with lore "&6効果時間:10 seconds"
- stop
- if arg 1 is "naito":
- command "/clear %player%"
- command "/effect %player% clear"
- if {hp.red} is 1:
- if player is {blue::*}:
- set slot 1 of player to wooden pickaxe
- if {hp.blue::*} is 1:
- if player is {red::*}:
- set slot 1 of player to wooden pickaxe
- else:
- set slot 1 of player to iron pickaxe
- command "/give %player% minecraft:stone_sword 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_helmet 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:iron_chestplate 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:iron_leggings 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_boots 1 0 {Unbreakable:1b}"
- stop
- if arg 1 is "asasinn":
- if {asasinn.%player%} is true:
- command "/clear %player%"
- command "/effect %player% clear"
- if {hp.red} is 1:
- if player is {blue::*}:
- set slot 1 of player to wooden pickaxe
- if {hp.blue::*} is 1:
- if player is {red::*}:
- set slot 1 of player to wooden pickaxe
- else:
- set slot 1 of player to iron pickaxe
- command "/give %player% minecraft:stone_sword 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_helmet 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:iron_chestplate 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:iron_leggings 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_boots 1 0 {Unbreakable:1b}"
- set slot 8 of player to sugar named "&7透明" with lore "&6効果時間:7 seconds"
- apply speed 1 to the player for 1 day
- stop
- if arg 1 is "pyro":
- if {pyro.%player%} is true:
- command "/clear %player%"
- command "/effect %player% clear"
- if {hp.red} is 1:
- if player is {blue::*}:
- set slot 1 of player to wooden pickaxe
- if {hp.blue::*} is 1:
- if player is {red::*}:
- set slot 1 of player to wooden pickaxe
- else:
- set slot 1 of player to iron pickaxe
- give stone sword named "&cFireSword" with lore "&630%%の確率で相手が炎上します" to player
- command "/give %player% minecraft:chainmail_helmet 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_chestplate 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_leggings 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_boots 1 0 {Unbreakable:1b}"
- set slot 8 of player to flint named "&c発火" with lore "&6効果時間:5 seconds"
- stop
- if arg 1 is "ar":
- if {ar.%player%} is true:
- command "/clear %player%"
- command "/effect %player% clear"
- if {hp.red} is 1:
- if player is {blue::*}:
- set slot 1 of player to wooden pickaxe
- if {hp.blue::*} is 1:
- if player is {red::*}:
- set slot 1 of player to wooden pickaxe
- else:
- set slot 1 of player to iron pickaxe
- command "/give %player% minecraft:wooden_sword 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:bow 1"
- command "/give %player% minecraft:chainmail_helmet 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:chainmail_chestplate 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:leather_leggings 1 0 {Unbreakable:1b}"
- command "/give %player% minecraft:leather_boots 1 0 {Unbreakable:1b}"
- set slot 8 of player to feather named "&bスピード" with lore "&6効果時間:5 seconds"
- set slot 37 of player to 16 arrow
- stop
- command /pay [<text>]:
- trigger:
- if arg 1 is not set:
- if player is not op:
- kick the player
- ban the player
- else:
- message "そこからは選べません"
- stop
- if arg 1 is "asa":
- set {asasinn.%player%} to true
- remove 50 from {xp.%player%}
- command "/rs lobby"
- broadcast "&e%player%が&4アサシン&6を購入しました!"
- stop
- if arg 1 is "pyro":
- set {pyro.%player%} to true
- remove 100 from {xp.%player%}
- command "/rs lobby"
- broadcast "&e%player%が&cPyro&6を購入しました!"
- stop
- if arg 1 is "ar":
- set {asasinn.%player%} to true
- remove 150 from {xp.%player%}
- command "/rs lobby"
- broadcast "&e%player%が&3アーチャー&6を購入しました!"
- stop
- on Rightclick holding a blaze powder:
- name of held item contains "攻撃UP"
- set {_cooldown} to difference between {skill.%player%.lastused} and now
- if {_cooldown} is less than 45 seconds:
- message "%difference between 45 seconds and {_cooldown}% &6後に使用可能です"
- stop
- clear {_cooldown.%player%}
- set {skill.%player%.lastused} to now
- set {p.%player%} to true
- wait 10 seconds
- set {p.%player%} to false
- on Rightclick holding a bread:
- name of held item contains "ヒール"
- set {_cooldown} to difference between {skill.%player%.lastused} and now
- if {_cooldown} is less than 45 seconds:
- message "%difference between 45 seconds and {_cooldown}% &6後に使用可能です"
- stop
- clear {_cooldown.%player%}
- set {skill.%player%.lastused} to now
- heal the player by 4
- on Rightclick holding a sugar:
- name of held item contains "透明"
- set {_cooldown} to difference between {skill.%player%.lastused} and now
- if {_cooldown} is less than 50 seconds:
- message "%difference between 50 seconds and {_cooldown}% &6後に使用可能です"
- stop
- clear {_cooldown.%player%}
- set {skill.%player%.lastused} to now
- apply invisibility 1 to the player for 7 seconds
- on Rightclick holding a flint:
- name of held item contains "発火"
- set {_cooldown} to difference between {skill.%player%.lastused} and now
- if {_cooldown} is less than 45 seconds:
- message "%difference between 45 seconds and {_cooldown}% &6後に使用可能です"
- stop
- clear {_cooldown.%player%}
- set {skill.%player%.lastused} to now
- if player is {blue::*}:
- loop all players in radius 7 around player:
- if loop-player is {red::*}:
- make a fake explosion at loop-players
- damage loop-players by 2 hearts
- ignite loop-player for 5 seconds
- stop
- if player is {red::*}:
- loop all players in radius 7 around player:
- if loop-player is {blue::*}:
- make a fake explosion at loop-players
- damage loop-players by 2 hearts
- ignite loop-player for 5 seconds
- stop
- on Rightclick holding a feather:
- name of held item contains "スピード"
- set {_cooldown} to difference between {skill.%player%.lastused} and now
- if {_cooldown} is less than 15 seconds:
- message "%difference between 15 seconds and {_cooldown}% &6後に使用可能です"
- stop
- clear {_cooldown.%player%}
- set {skill.%player%.lastused} to now
- apply speed 2 to the player for 5 seconds
- command /reloadstats [<text>]:
- aliases: /rs
- trigger:
- if arg 1 is not set:
- wipe player's sidebar
- set name of sidebar of player to "&6攻防戦"
- set score "&6SisoPixel" in sidebar of player to 1
- set score "" in sidebar of player to 2
- set score "&9Blue&f: &9%{hp.blue}%" in sidebar of player to 3
- set score "&cRed&f: &c%{hp.red}%" in sidebar of player to 4
- set score "" in sidebar of player to 5
- stop
- if arg 1 is "lobby":
- wipe player's sidebar
- set name of sidebar of player to "&eしその鯖"
- set score "&6SisoPixel" in sidebar of player to 1
- set score "" in sidebar of player to 2
- set score "XP: &a%{xp.%player%}%" in sidebar of player to 3
- set score "Kills: &c%{kill.%player%}%" in sidebar of player to 4
- set score "&b===Your Stats===" in sidebar of player to 5
- set score "" in sidebar of player to 6
- command /rule:
- trigger:
- message "&5==================================================="
- message "&6先に相手のネクサスを5回破壊したチームが勝利です"
- message "&6敵チームのHPが1になると自軍のチームメイトは一旦全員スポーン地点にワープされます"
- message "&5==================================================="
- command /start:
- permission: skript.admin
- trigger:
- broadcast "&6ゲームを開始します、Kitを選択してください"
- execute console command "/random"
- command "/gamemode 0 @a"
- execute console command "/rs"
- loop all players:
- if {red.%loop-player%} or {blue.%loop-player%} is true:
- give chest named "&6Kit選択" to loop-player
- broadcast "&610秒後に開戦します"
- wait 5 seconds
- execute console command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
- broadcast "&65"
- wait 1 seconds
- execute console command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
- broadcast "&64"
- wait 1 seconds
- execute console command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
- broadcast "&63"
- wait 1 seconds
- execute console command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
- broadcast "&62"
- wait 1 seconds
- execute console command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
- broadcast "&61"
- wait 1 seconds
- execute console command "/playsound item.totem.use master @a ~ ~ ~ 1 1 1"
- broadcast "&6開戦!!"
- execute all players command "/rs"
- enable PvP in all worlds
- loop all players:
- if {blue.%loop-player%} is true:
- teleport loop-player to {blue1}
- stop loop
- loop all players:
- if {red.%loop-player%} is true:
- teleport loop-player to {red1}
- stop loop
- stop
- command /setxp <player> <number>:
- permission: skript.setxp
- trigger:
- set {xp.%arg 1%} to arg 2
- broadcast "&e%player%&9さんが&b%arg 1%&9さんの所持xpを&a%arg 2%xp&9にしました。"
- execute arg 1 command "/rs lobby"
- command /setkill <player> <number>:
- permission: skript.setkill
- trigger:
- set {kill.%arg 1%} to arg 2
- broadcast "&e%player%&9さんが&b%arg 1%&9さんのKillを&c%arg 2%&9Killにしました。"
- execute arg 1 command "/rs lobby"
- command /addxp [<player>] <number>:
- permission: skript.ad
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- add arg 2 to {xp.%arg 1%}
- broadcast "&e%player%&9さんが&b%arg 1%&9さんの所持xpを&a%arg 2%xp&9増やしました。"
- execute arg 1 command "/rs lobby"
- stop
- if arg 1 is not set:
- loop all players:
- add 10 to {xp.%loop-player%}
- execute loop-player command "/rs lobby"
- broadcast "66全員のxpを10増やしました!"
- stop
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