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G4U55

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Oct 3rd, 2018
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  1. Update v1.0.7 incl DLC:
  2.  
  3. Improvements:
  4. On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
  5. Crafted Support Powers can now be sold
  6. In the selection window for crafted items, there's now a count of such items already owned
  7. The character panel now shows duration of effects granted by reactive abilities
  8. Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
  9. Overwatch range is now adjusted to a weapon's maximum range (yay!)
  10. Improved visual line of sight for attacks against targets on higher floors
  11. Improved pistol animations for characters in half cover
  12. Improved the list order of available tech unlocks in the Workshop
  13. Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
  14. Improvements to the details of body type and face on the character creation & customization screen
  15. Increased level of detail for the operatives' clothes on high quality setting
  16. Reduced damage dealt by sniper rifles with tranquilizer darts
  17. Added audio feedback when attempting to use an unavailable navigation button in strategic screens
  18. Bugfixes:
  19. Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
  20. Secret Files generated in late stages of the campaigns should now have all their names working as intended
  21. The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
  22. UI will no longer rebel when a location window and a crafting completed window are open at the same time
  23. Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
  24. Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
  25. A Dispose of Body use which would result in combat no longer blocks the game
  26. Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
  27. Keyboard shortcuts can no longer resume the game while in the Save/Load screen
  28. Civilians at the top of the stairs will appropriately run away from armed persons
  29. The UI will no longer freeze when a location window and an event window pop up at the same time
  30. Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
  31. No more crashes while selling weapons to vendors. Capitalism.
  32. Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
  33. Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
  34. Improved scaling for cinematics on ultrawide monitors
  35. A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
  36. KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
  37. Agent training is now interrupted in the case of a Raid
  38. Tutorial pop-ups will no longer appear at the same time as Side-story Events
  39. The Tactical Plunder achievement now only counts Secret Containers
  40. Exiting the Moving Hideout screen can no longer be done with a hotkey
  41. Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
  42. The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
  43. NPCs will correctly return to their patrol after investigating a Decoy
  44. Overwatch won't trigger through closed door
  45. Eliminated inconsistencies in discoverable aliases between different language versions
  46. The controller prompt for locking the door no longer appears right next to an agent on overwatch
  47. Objective text in Chapter 3. fixed
  48. Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
  49. Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
  50. Women's Hippie Glasses color-corrected (yay!)
  51. Ambient sounds range on large maps has been increased
  52. The annoying MKUltra sound was told to be more on the down low
  53. Audio volume settings now affect the Multiplayer Lobby as intended
  54. Superfluous animations after moves beginning in half cover removed
  55. Fixed rare cases text errors in the Spanish localization's Secret Files
  56.  
  57. Update v1.0.6:
  58.  
  59. Improvements:
  60. Dispose of body/pick up agent cutscenes are now skippable (yay!)
  61. The Interconnected ability now only works after a successful tactical recon of the mission area
  62. Volume of cinematic cutscenes played during missions adjusted
  63. Improved enemy agent behavior while in vigilant mode
  64. Removed an exploit resetting agent Heat with a tech unlock
  65. Improved tooltips for armor, weapons and items when comparing them
  66.  
  67. Bugfixes:
  68. Removed an issue with endless slow-mo for overwatch triggered for enemies in cover
  69. Skipping a turn with the evac panel open will not block the UI
  70. Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again
  71. A patrolling Agent will no longer fall off the map while jumping down
  72. Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial
  73. A rare technical issue when opening a new secret file is now dead and buried
  74. After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced
  75. An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time
  76. Agents in support cutscenes are now dressed in correct clothes
  77. Opening a door will no longer cause a nearby civilian to move
  78. Corrected a tooltip repetition for single shot stats of SMGs and rifles
  79. The system cursor should no longer appear and supersede the in-game cursor
  80. A disguised Operative carrying a body will now correctly upset civilians on sight
  81. Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode
  82. Corrected World Map text in the Italian localization
  83. Improved gunshot sounds passing through grids with cars
  84. Smashing of already broken glass will no longer be attempted
  85. A variety of small fixes
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