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- Update v1.0.7 incl DLC:
- Improvements:
- On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
- Crafted Support Powers can now be sold
- In the selection window for crafted items, there's now a count of such items already owned
- The character panel now shows duration of effects granted by reactive abilities
- Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
- Overwatch range is now adjusted to a weapon's maximum range (yay!)
- Improved visual line of sight for attacks against targets on higher floors
- Improved pistol animations for characters in half cover
- Improved the list order of available tech unlocks in the Workshop
- Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
- Improvements to the details of body type and face on the character creation & customization screen
- Increased level of detail for the operatives' clothes on high quality setting
- Reduced damage dealt by sniper rifles with tranquilizer darts
- Added audio feedback when attempting to use an unavailable navigation button in strategic screens
- Bugfixes:
- Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
- Secret Files generated in late stages of the campaigns should now have all their names working as intended
- The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
- UI will no longer rebel when a location window and a crafting completed window are open at the same time
- Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
- Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
- A Dispose of Body use which would result in combat no longer blocks the game
- Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
- Keyboard shortcuts can no longer resume the game while in the Save/Load screen
- Civilians at the top of the stairs will appropriately run away from armed persons
- The UI will no longer freeze when a location window and an event window pop up at the same time
- Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
- No more crashes while selling weapons to vendors. Capitalism.
- Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
- Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
- Improved scaling for cinematics on ultrawide monitors
- A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
- KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
- Agent training is now interrupted in the case of a Raid
- Tutorial pop-ups will no longer appear at the same time as Side-story Events
- The Tactical Plunder achievement now only counts Secret Containers
- Exiting the Moving Hideout screen can no longer be done with a hotkey
- Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
- The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
- NPCs will correctly return to their patrol after investigating a Decoy
- Overwatch won't trigger through closed door
- Eliminated inconsistencies in discoverable aliases between different language versions
- The controller prompt for locking the door no longer appears right next to an agent on overwatch
- Objective text in Chapter 3. fixed
- Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
- Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
- Women's Hippie Glasses color-corrected (yay!)
- Ambient sounds range on large maps has been increased
- The annoying MKUltra sound was told to be more on the down low
- Audio volume settings now affect the Multiplayer Lobby as intended
- Superfluous animations after moves beginning in half cover removed
- Fixed rare cases text errors in the Spanish localization's Secret Files
- Update v1.0.6:
- Improvements:
- Dispose of body/pick up agent cutscenes are now skippable (yay!)
- The Interconnected ability now only works after a successful tactical recon of the mission area
- Volume of cinematic cutscenes played during missions adjusted
- Improved enemy agent behavior while in vigilant mode
- Removed an exploit resetting agent Heat with a tech unlock
- Improved tooltips for armor, weapons and items when comparing them
- Bugfixes:
- Removed an issue with endless slow-mo for overwatch triggered for enemies in cover
- Skipping a turn with the evac panel open will not block the UI
- Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again
- A patrolling Agent will no longer fall off the map while jumping down
- Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial
- A rare technical issue when opening a new secret file is now dead and buried
- After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced
- An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time
- Agents in support cutscenes are now dressed in correct clothes
- Opening a door will no longer cause a nearby civilian to move
- Corrected a tooltip repetition for single shot stats of SMGs and rifles
- The system cursor should no longer appear and supersede the in-game cursor
- A disguised Operative carrying a body will now correctly upset civilians on sight
- Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode
- Corrected World Map text in the Italian localization
- Improved gunshot sounds passing through grids with cars
- Smashing of already broken glass will no longer be attempted
- A variety of small fixes
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