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- # guizero - Hero name generator
- from guizero import App, Text, ButtonGroup, Combo, PushButton, TextBox, CheckBox
- app = App(title="Hero-o-matic")
- # Function definitions for your events go here.
- def pickhero():
- if pickmum.value == 1:
- superhero_name.value= pickmum.text
- if pickdad.value == 1:
- superhero_name.value= pickdad.text
- if pickman.value == 1:
- superhero_name.value= pickman.text
- def make_hero_name():
- superheroname = superhero_name.value
- adjective = bgp_adjective.value
- colour = txt_colour.value
- animal = cmb_animal.value
- hero = adjective + " " + colour + " " + animal
- lbl_output.value = "You are " + superheroname + " . The " + hero + "."
- # Your GUI widgets go here
- message1 = Text(app, text="Choose an adjective")
- bgp_adjective = Combo(app, options=["Amazing", "Bonny", "Charming", "Delightful","Lovely"], selected="Bonny", width=20)
- message2 = Text(app, text="Enter a colour?")
- txt_colour = TextBox(app)
- message3 = Text(app, text="Pick an animal")
- cmb_animal = ButtonGroup(app, options=["Aardvark", "Badger", "Cat", "Dolphin", "Velociraptor","Turtle","Dog"], selected="Turtle")
- questions_superhero = Text(app, text="Pick a name of superhero?")
- pickmum = CheckBox(app, text="supermum", command=pickhero)
- pickdad = CheckBox(app, text="superdad", command=pickhero)
- pickman = CheckBox(app, text="superman", command=pickhero)
- superhero_name = Text (app, text="Your pick superhero's name will appear here")
- btn_make_name = PushButton(app, text='Make me a hero', command=make_hero_name)
- lbl_output = Text(app, text="A hero name will appear here")
- # Show the GUI on the screen, start listening to events.
- app.display()
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