Advertisement
Guest User

Stalker 2 blueprints

a guest
Dec 3rd, 2024
419
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.17 KB | Gaming | 0 0
  1. 1. Garbage, Iron Forest Gate (north end), stash on top op roof
  2. UETools_TeleportTo 412334 357792 986; Blueprint: Rubber Layer (M10 Gordon)
  3.  
  4. 2. Burnt Forest, Fairy Tale Pioneer Camp (Northeast building), safe on roof
  5. UETools_TeleportTo 263411 589964 1121; Blueprint: Buckshot Conversion (Rhino)
  6.  
  7. 3. Chemical Plant, Ahropom underground (Probably main mission related), big safe in middle of a room
  8. UETools_TeleportTo 239788 464709 -1259; Blueprint: Counterweight (APSB)
  9.  
  10. 4. Malachite, Malachite Repair Factory, Northernmost building (connected to main building), Duffel bag
  11. UETools_TeleportTo 124962 509550 686; Blueprint: Individual Adjustment (APSB)
  12.  
  13. 5. SIRCAA, Building you have to enter during escape to retrieve something, Duffel bag under northern stairs, completely at bottom
  14. UETools_TeleportTo 666996 456130 1394; Blueprint: Return Mechanism Sleeve Tightener (Integral-A)
  15.  
  16. 6. Yaniv, Tornado, Red container with entrance blocked by breakable boxes (northeastern part), small chest
  17. UETools_TeleportTo 168691 278738 859; Blueprint: Extra Barrel Rifling (Zubr-19)
  18.  
  19. 7. Duga, Underground between Vehicle Park and Military Unit (probably enter from mil unit), Room through hole in wall with tripwire, Big Safe
  20. UETools_TeleportTo 158169 631240 -1180; Blueprint: Anatomical Adjustment (Zubr-19)
  21.  
  22. 8. Zaton, Port Cranes, Upstairs in building (where Beart and Sultan meet during Three Captains), Duffel bag
  23. UETools_TeleportTo 681205 640613 2105; Blueprint: Return Mechanism Sleeve Tightener (VS Vintar)
  24.  
  25. 9. Cooling Towers, South Cooling Tower, On metal pylon that has fallen over on a red container in a puddle (reachable from ground), small safe
  26. UETools_TeleportTo 542224 359050 447; Blueprint: Rubber Stock Rear (Grom S-14)
  27.  
  28. 10. Swamps, Clear Sky Base, In house with double green door to enter, small safe
  29. UETools_TeleportTo 791475 771386 238; Blueprint: Adjusted Bolt Locking Lugs (VS Vintar)
  30.  
  31. 11. Burnt Forest, Swinery, In roof of largest building, backpack
  32. UETools_TeleportTo 336679 584444 900; Blueprint: Adjusted Bolt Locking Lugs (AS Lavina)
  33.  
  34. 12. Chemical Plant, Ahropom Facility, On the roof, small chest in the northwest corner
  35. UETools_TeleportTo 253828 462335 1177; Blueprint: Rubber Layer (AS Lavina)
  36.  
  37. 13. Cordon, Outer Checkpoint, behind the building, a backpack hidden behind boxes and a tripwire.
  38. UETools_TeleportTo 471794 572758 201; Blueprint: Counterweight (Kharod)
  39.  
  40. 14. Yantar, Chasm, In a duffel bag next to a dead Spark member. Constant chemical damage!
  41. UETools_TeleportTo 227092 379006 -28; Blueprint: Rubber Coating (Kharod)
  42.  
  43. 15. Yaniv, Conjoined Wagons, Duffel bag inside southwestern wagon
  44. UETools_TeleportTo 171228 299668 878; Blueprint: Extra Barrel Rifling (Dnipro)
  45.  
  46. 16. Prypiat, White House, In a "maze" made by bookcases, small chest
  47. UETools_TeleportTo 250620 167903 245; Blueprint: Caliber Conversion [Specify Caliber] (Dnipro)
  48.  
  49. 17. Duga, City Boiler House, duffel bag "upstairs"
  50. UETools_TeleportTo 193394 644365 822; Blueprint: Return Mechanism Sleeve Tightener (M701 Super)
  51.  
  52. 18. Pripyat, Building directly south of Industrial Hospital No126, Small Safe
  53. UETools_TeleportTo 288885 174461 28; Blueprint: Polymer Handle (M701 Super)
  54.  
  55. 19. Red Forest, south of Bridge to Lymansk, Duffel bag on east side of the river
  56. UETools_TeleportTo 142883 346169 712; Blueprint: Individual Adjustment (SVU-MK S-3)
  57.  
  58. 20. Pripyat, Meat, Fish, Vegetables, Room with padlocked door, small safe.
  59. UETools_TeleportTo 263081 189245 385; Blueprint: Rubber Layer (SVU-MK S-3)
  60.  
  61. 21. Chemical Plant, Central Elevator, On top of the western cylinder of the southern 4 cylinders, small safe.
  62. UETools_TeleportTo 300593 484635 1445; Blueprint: Magazine Feed (M860 Cracker)
  63.  
  64. 22. Yantar, Choppers Field, On top of the front right wheel of a truck (3 trucks with green cabins just north of the "overlook" in the middle, western one), backpack
  65. UETools_TeleportTo 220433 425700 367; Blueprint: Choke (Saiga D-12)
  66.  
  67. 23. Prypiat, Polissya Hotel, Sewers underneath, backpack near sewer grate (hard to spot because of blood)
  68. UETools_TeleportTo 248210 153371 -1174; Blueprint: Rebalanced Stock (Saiga D-12)
  69.  
  70. 24. Malachite, Brain Scorcher, Crane cabin in the northern part, small chest
  71. UETools_TeleportTo 116971 431349 2616; Blueprint: Return Mechanism Sleeve Tightener (Ram-2)
  72.  
  73. 25. Prypiat, Enerhetyk Place of Culture, under the staircase going up, duffel bag
  74. UETools_TeleportTo 238123 157174 621; Blueprint: Automatic Two-Stage Gas Regulator (Ram-2)
  75.  
  76. 26. Rostok, Building northeast of Volkhov SAM, back pack inside large safe with code 195726
  77. UETools_TeleportTo 299004 366536 1160; Blueprint: Rubber Coating (RPM-74). Code: 195726
  78.  
  79. 27. Yaniv, House south of Klyvyny Waypoint and west of Lisovyi. Duffel bag inside crate on top of a fireplace.
  80. UETools_TeleportTo 279031 276196 457; Blueprint: Rubber Stock Rear (RPM-74)
  81.  
  82. 28. Red Forest, Old Mine, Duffel Bag next to a dead stalker.
  83. UETools_TeleportTo 265963 345328 -246; Blueprint: Camel Hydration System (Berill-5M Armored Suit)
  84.  
  85. 29. Priypiat, Building south of CSC and west of School No1, Upstairs behind keypad-locked door from "Between the lines"-achievement (code is 13263622). Big safe in northern corner.
  86. UETools_TeleportTo 265550 161209 2809; Blueprint: Lead Container (Berill-5M Armored Suit)
  87.  
  88. 30. Jupiter, SES Polygon, Backpack hidden in the "Death Claw" with a dead stalker & artifact lying against it.
  89. UETools_TeleportTo 188185 220116 286; Blueprint: Lead Container (SSP-100 Discovery)
  90.  
  91. 31. Priypiat, Bookstore, locked room on western side (shoot plank from outside to enter), duffel bag.
  92. UETools_TeleportTo 278959 199448 385; Blueprint: Aramid Lining (SSP-100 Discovery)
  93.  
  94. 32. Rostok, Chystohalivka, Duffel bag in the attic of the northeastern building. Entrance hidden behind destroyable crate & tripwire
  95. UETools_TeleportTo 337827 444685 653; Blueprint: Lead Container (PSZ-12V Bulat)
  96.  
  97. 33. Cooling Towers, pylon east of SKD Assembly Unit, backpack right next to the scanner.
  98. UETools_TeleportTo 526969 326897 4170; Blueprint: Camel Hydration System (PSZ-12V Bulat)
  99.  
  100. 34. Yantar, southwest of Yantar Production Complex, drop down into anomaly. Padlocked door guarded by rats, small safe inside.
  101. UETools_TeleportTo 189437 389348 593; Blueprint: Camel Hydration System (PSZ-9D Duty Armor)
  102.  
  103. 35. Duga, Kindergarten, backpack inside bathrooms on western corner.
  104. UETools_TeleportTo 191363 665421 875; Blueprint: Aramid Lining (PSZ-9D Duty Armor)
  105.  
  106. 36. Malachite, Malachite Railway Tunnel, room on western side: jump on pipe to get to the walkway on the other side, then jump over gap, then check duffel bag. "Plexiglass suit with steel wire mesh"
  107. UETools_TeleportTo 94573 491797 1205; Blueprint: undefined (PSZ-9I Falcon)
  108.  
  109. 37. Red Forest, Quarry, small safe in western part of the installation (on top).
  110. UETools_TeleportTo 182314 323932 2552; Blueprint: Lead Container (PSZ-9I Falcon)
  111.  
  112. 38. Chemical Plant, Roofed Warehouse. In the room with the steaming vodka distiller, jump on the pipe in the northwest corner, walk a few steps north, then go through the hole in the wall. Small chest at the end.
  113. UETools_TeleportTo 264736 507333 453; Blueprint: Chainmail Inserts (SEVA Suit)
  114.  
  115. 39. Cordon, Death Cave, backpack near a skeleton.
  116. UETools_TeleportTo 473610 661142 -1717; Blueprint: Protective Coating (SEVA Suit)
  117.  
  118. 40. Zaton, Canning Factory, north end of northern building, duffel bag on top of the shelves.
  119. UETools_TeleportTo 564518 599451 2175; Blueprint: Protective Coating (SEVA-V Suit)
  120.  
  121. 41. Swamp, small island southwest of Pumping Station, duffel bag on top of a destroyed rowboat.
  122. UETools_TeleportTo 733334 749553 96; Blueprint: Aramid Lining (SEVA-V Suit)
  123.  
  124. 42. Yantar, Trailer Dump, In one of the trailers on top of other trailers (southeastern one), small chest.
  125. UETools_TeleportTo 199038 402663 1120; Blueprint: Sewn-on Pockets (SEVA-I Suit)
  126.  
  127. 43. Duga, Crystal SCS, Rooftop, backpack next to corpse under smaller dish.
  128. UETools_TeleportTo 106981 581900 2758; Blueprint: Lead Container (SEVA-I Suit)
  129.  
  130. 44. Cement Factory, underground tunnels north of Concrete Forest, big safe next to opened safe. Probably visited during Uninvited Guests quest.
  131. UETools_TeleportTo 512229 390665 -910; Blueprint: Camel Hydration System (SEVA-D Suit)
  132.  
  133. 45. Wild Island, tunnel entrance with lots of barrels on north side of the island, duffel bag next to a corpse.
  134. UETools_TeleportTo 490224 507859 319; Blueprint: Aramid Lining (SEVA-D Suit)
  135.  
  136. 46. Burnt Forest, Orbita Station/X15 Lab underground, in a room with lots of chemical anomalies below walkways, small chest on the ground.
  137. UETools_TeleportTo 294030 612657 1015; Blueprint: All-Titanium Components (Operator Exoskeleton)
  138.  
  139. 47. Malachite, VPC Mirror, north side, duffel bag in a field of electrical anomalies. Also, a Chimera.
  140. UETools_TeleportTo 63834 459587 3048; Blueprint: Arm Servos (Operator Exoskeleton)
  141.  
  142. 48. Prypiat, CSC. First turn on generator upstairs, then follow power cables to switch in basement. Pull switch, which opens nearby locked door leading to large safe.
  143. UETools_TeleportTo 268662 156833 31; Blueprint: Lead Container (Operator Exoskeleton)
  144.  
  145. 49. Prypiat, Zustrich Canteen, large safe.
  146. UETools_TeleportTo 295625 189338 291; Blueprint: Lead Container (Operator Exoskeleton)
  147.  
  148. 50. Yaniv, Klyvyny Waypoint, building in northwestern corner. Duffel bag.
  149. UETools_TeleportTo 268636 264308 990; Blueprint: All-Titanium Components (Brummbar Exoskeleton)
  150.  
  151. 51. Jupiter, Bread Factory. Do some parkour on eastern side to get on the roof. Kill controller, pick up key next to a body on western side. Use key to open double white door inside
  152. UETools_TeleportTo 220575 247488 587; Blueprint: Elimination System for Poisonous Substances (Brummbar Exoskeleton)
  153.  
  154. 52. Prypiat, East of Prometheus Movie Theater and southwest of River Port, backpack below a large statue.
  155. UETools_TeleportTo 275519 144654 447; Blueprint: Hydraulic Amplifiers for Servos (Brummbar Exoskeleton)
  156.  
  157. 53. Prypiat, City Park, backpack under the metal bridge over the pond.
  158. UETools_TeleportTo 253180 144788 415; Blueprint: Protective Coating (Brummbar Exoskeleton)
  159.  
  160. 54. Cordon, Rookie Village, backpack in attic of northeastern building, reachable from the roof.
  161. UETools_TeleportTo 451827 654171 -2120; Blueprint: Elimination System for Poisonous Substances (Exoskeleton)
  162.  
  163. 55. Chemical Plant, Military Tunnel, big safe
  164. UETools_TeleportTo 263533 542540 224; Blueprint: Protective Coating (Exoskeleton)
  165.  
  166. 56. Prypiat, Olimpiya Cafe, duffel bag hidden in a stove near the southeastern wall of the building.
  167. UETools_TeleportTo 231826 140417 381; Blueprint: Lead Container (Exoskeleton)
  168.  
  169. 57. Prypiat, Laundy, duffel bag hidden inside a laundry machine
  170. UETools_TeleportTo 304491 176948 319; Blueprint: Lead Container (Exoskeleton)
  171.  
  172. 58. Prypiat, long building west of Department store. Ground floor, behind a locked door, in a duffel bag in a closet above the door.
  173. UETools_TeleportTo 279208 184355 626; Blueprint: All-Titanium Components (Liberty Exoskeleton)
  174.  
  175. 59. Prypiat, Shopping Mall, in a big storage room. First, enter through the garage (north side), pick up a key from the desk, and go inside the mall to find a key to the old padlock. With this new key, go just outside the garage into a separate room where you can turn the power on. After doing that, the doors to the safe are open.
  176. UETools_TeleportTo 230053 169997 -69; Blueprint: Elimination System for Poisonous Substances (Liberty Exoskeleton)
  177.  
  178. 60. Prypiat, Sunny Kindergarten, Duffel bag inside shelves in the west side of the building
  179. UETools_TeleportTo 264946 180705 404; Blueprint: Protective Coating (Liberty Exoskeleton)
  180.  
  181. 61. Prypiat, building between Start Shop and Shopping Mall, on the "corner" of the mist on the map. Behind a padlocked door and another door, in a safe.
  182. UETools_TeleportTo 225491 181592 413; Blueprint: Protective Coating (Liberty Exoskeleton)
  183.  
  184. 62. Prypiat, north-west of City Park, in a little children's playground, a backpack hanging from a metal climbing structure.
  185. UETools_TeleportTo 248251 132026 535; Blueprint: Sewn-on Pockets (Bulwark Exosuit)
  186.  
  187. 63. Red Forest, Monolith Hospital under Dusty Cable Tunnel during Act of Mercy. Small safe in a green cabinet that is open inside a control room (look to the right inside the cabinet).
  188. UETools_TeleportTo 289723 295516 668; Blueprint: Airtight Polyethylene Lining (Bulwark Exosuit)
  189.  
  190. 64. Prypiat, Polissya Hotel, Overlook at the very top of the building, Duffel bag under the table.
  191. UETools_TeleportTo 254234 155318 3343; Blueprint: Active Filters (Bulwark Exosuit)
  192.  
  193. 65. Prypiat, Industrial Hospital No126, Northwestern corner of southwestern building block. Behind a locked door, jump over broken wall to the right instead. Duffel bag on shelves.
  194. UETools_TeleportTo 288665 161297 391; Blueprint: Lead Container (Bulwark Exosuit)
  195.  
  196. 66. Duga, Pioneer Camp Bus Stop, on the roof of a building accessible by ladder. Backpack next to a corpse.
  197. UETools_TeleportTo 192904 575670 972; Blueprint: All-Titanium Components (Cuirass Exoskeleton)
  198.  
  199. 67. Burnt Forest, Krug Antenna Complex, small building southeast of main complex. On the roof in a duffel bag, next to a dead stalker and artifact. Jump on roof via truck to the west.
  200. UETools_TeleportTo 221592 589578 1286; Blueprint: Elimination System for Poisonous Substances (Cuirass Exoskeleton)
  201.  
  202. 68. Prypiat, School No1, top floor on the eastern end, in a room whose doorway is blocked with planks. Small safe behind desk against wall opposite to the doorway.
  203. UETools_TeleportTo 280251 162539 1548; Blueprint: Protective Coating (Cuirass Exoskeleton)
  204.  
  205. 69. Prypiat, Bookstore, Duffel bag next to Liberty Exoskeleton.
  206. UETools_TeleportTo 281787 196160 862; Blueprint: Lead Container (Cuirass Exoskeleton)
  207.  
  208. 70. Red Forest, Containers, small safe in container just south of the anomaly, must jump from pillars to reach it.
  209. UETools_TeleportTo 173701 343466 778; Blueprint: Sprayed Protective Layer (Shield of Duty Exosuit)
  210.  
  211. 71. Jupiter, Market, Duffel bag on roof. Reachable by jumping from tables on ground floor.
  212. UETools_TeleportTo 253238 248674 544; Blueprint: Expanded Backpack (Shield of Duty Exosuit)
  213.  
  214. 72. Prypiat, City Park, northeast of the crashed helicopter. A bunch of rusted ladders surrounded by glass shard anomaly and next to a pole. Backpack is hidden in the ladder pile.
  215. UETools_TeleportTo 259287 136345 373; Blueprint: Protective Coating (Shield of Duty Exosuit)
  216.  
  217. 73. Prypiat, River Port, behind double locked door on the eastern side. Unlock door by throwing grenade over it. Backpack behind locked door. Also a Chimera.
  218. UETools_TeleportTo 284245 140251 449; Blueprint: Lead Container (Shield of Duty Exosuit)
  219.  
  220. 74. Garbage, south-east of Flea Market. On top of the collapsed concrete structure thing, small safe.
  221. UETools_TeleportTo 396746 469864 1136; Blueprint: Aramid Lining (Sphere M20 Helmet)
  222.  
  223. 75. Chemical Plant, Toxic Bog. Big safe inside rubber band inside the bog.
  224. UETools_TeleportTo 242066 512783 100; Blueprint: Aramid Lining (Ballistic Helmet)
  225.  
  226. 76. Rostok, underground near Underpass Exit, backpack on table behind blast door. Can enter/exit via ladder east of the "pond" close by.
  227. UETools_TeleportTo 261996 413491 776; Blueprint: Aramid Lining (Mask-1 Helmet)
  228.  
  229. 77. Red Forest, Lishchyna Facility, Armory room - small safe on shelves.
  230. UETools_TeleportTo 304591 325688 418; Blueprint: Plexiglas Overlays with Protective Coating (Tactical Helmet)
  231.  
  232.  
  233.  
  234.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement