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- 1. Garbage, Iron Forest Gate (north end), stash on top op roof
- UETools_TeleportTo 412334 357792 986; Blueprint: Rubber Layer (M10 Gordon)
- 2. Burnt Forest, Fairy Tale Pioneer Camp (Northeast building), safe on roof
- UETools_TeleportTo 263411 589964 1121; Blueprint: Buckshot Conversion (Rhino)
- 3. Chemical Plant, Ahropom underground (Probably main mission related), big safe in middle of a room
- UETools_TeleportTo 239788 464709 -1259; Blueprint: Counterweight (APSB)
- 4. Malachite, Malachite Repair Factory, Northernmost building (connected to main building), Duffel bag
- UETools_TeleportTo 124962 509550 686; Blueprint: Individual Adjustment (APSB)
- 5. SIRCAA, Building you have to enter during escape to retrieve something, Duffel bag under northern stairs, completely at bottom
- UETools_TeleportTo 666996 456130 1394; Blueprint: Return Mechanism Sleeve Tightener (Integral-A)
- 6. Yaniv, Tornado, Red container with entrance blocked by breakable boxes (northeastern part), small chest
- UETools_TeleportTo 168691 278738 859; Blueprint: Extra Barrel Rifling (Zubr-19)
- 7. Duga, Underground between Vehicle Park and Military Unit (probably enter from mil unit), Room through hole in wall with tripwire, Big Safe
- UETools_TeleportTo 158169 631240 -1180; Blueprint: Anatomical Adjustment (Zubr-19)
- 8. Zaton, Port Cranes, Upstairs in building (where Beart and Sultan meet during Three Captains), Duffel bag
- UETools_TeleportTo 681205 640613 2105; Blueprint: Return Mechanism Sleeve Tightener (VS Vintar)
- 9. Cooling Towers, South Cooling Tower, On metal pylon that has fallen over on a red container in a puddle (reachable from ground), small safe
- UETools_TeleportTo 542224 359050 447; Blueprint: Rubber Stock Rear (Grom S-14)
- 10. Swamps, Clear Sky Base, In house with double green door to enter, small safe
- UETools_TeleportTo 791475 771386 238; Blueprint: Adjusted Bolt Locking Lugs (VS Vintar)
- 11. Burnt Forest, Swinery, In roof of largest building, backpack
- UETools_TeleportTo 336679 584444 900; Blueprint: Adjusted Bolt Locking Lugs (AS Lavina)
- 12. Chemical Plant, Ahropom Facility, On the roof, small chest in the northwest corner
- UETools_TeleportTo 253828 462335 1177; Blueprint: Rubber Layer (AS Lavina)
- 13. Cordon, Outer Checkpoint, behind the building, a backpack hidden behind boxes and a tripwire.
- UETools_TeleportTo 471794 572758 201; Blueprint: Counterweight (Kharod)
- 14. Yantar, Chasm, In a duffel bag next to a dead Spark member. Constant chemical damage!
- UETools_TeleportTo 227092 379006 -28; Blueprint: Rubber Coating (Kharod)
- 15. Yaniv, Conjoined Wagons, Duffel bag inside southwestern wagon
- UETools_TeleportTo 171228 299668 878; Blueprint: Extra Barrel Rifling (Dnipro)
- 16. Prypiat, White House, In a "maze" made by bookcases, small chest
- UETools_TeleportTo 250620 167903 245; Blueprint: Caliber Conversion [Specify Caliber] (Dnipro)
- 17. Duga, City Boiler House, duffel bag "upstairs"
- UETools_TeleportTo 193394 644365 822; Blueprint: Return Mechanism Sleeve Tightener (M701 Super)
- 18. Pripyat, Building directly south of Industrial Hospital No126, Small Safe
- UETools_TeleportTo 288885 174461 28; Blueprint: Polymer Handle (M701 Super)
- 19. Red Forest, south of Bridge to Lymansk, Duffel bag on east side of the river
- UETools_TeleportTo 142883 346169 712; Blueprint: Individual Adjustment (SVU-MK S-3)
- 20. Pripyat, Meat, Fish, Vegetables, Room with padlocked door, small safe.
- UETools_TeleportTo 263081 189245 385; Blueprint: Rubber Layer (SVU-MK S-3)
- 21. Chemical Plant, Central Elevator, On top of the western cylinder of the southern 4 cylinders, small safe.
- UETools_TeleportTo 300593 484635 1445; Blueprint: Magazine Feed (M860 Cracker)
- 22. Yantar, Choppers Field, On top of the front right wheel of a truck (3 trucks with green cabins just north of the "overlook" in the middle, western one), backpack
- UETools_TeleportTo 220433 425700 367; Blueprint: Choke (Saiga D-12)
- 23. Prypiat, Polissya Hotel, Sewers underneath, backpack near sewer grate (hard to spot because of blood)
- UETools_TeleportTo 248210 153371 -1174; Blueprint: Rebalanced Stock (Saiga D-12)
- 24. Malachite, Brain Scorcher, Crane cabin in the northern part, small chest
- UETools_TeleportTo 116971 431349 2616; Blueprint: Return Mechanism Sleeve Tightener (Ram-2)
- 25. Prypiat, Enerhetyk Place of Culture, under the staircase going up, duffel bag
- UETools_TeleportTo 238123 157174 621; Blueprint: Automatic Two-Stage Gas Regulator (Ram-2)
- 26. Rostok, Building northeast of Volkhov SAM, back pack inside large safe with code 195726
- UETools_TeleportTo 299004 366536 1160; Blueprint: Rubber Coating (RPM-74). Code: 195726
- 27. Yaniv, House south of Klyvyny Waypoint and west of Lisovyi. Duffel bag inside crate on top of a fireplace.
- UETools_TeleportTo 279031 276196 457; Blueprint: Rubber Stock Rear (RPM-74)
- 28. Red Forest, Old Mine, Duffel Bag next to a dead stalker.
- UETools_TeleportTo 265963 345328 -246; Blueprint: Camel Hydration System (Berill-5M Armored Suit)
- 29. Priypiat, Building south of CSC and west of School No1, Upstairs behind keypad-locked door from "Between the lines"-achievement (code is 13263622). Big safe in northern corner.
- UETools_TeleportTo 265550 161209 2809; Blueprint: Lead Container (Berill-5M Armored Suit)
- 30. Jupiter, SES Polygon, Backpack hidden in the "Death Claw" with a dead stalker & artifact lying against it.
- UETools_TeleportTo 188185 220116 286; Blueprint: Lead Container (SSP-100 Discovery)
- 31. Priypiat, Bookstore, locked room on western side (shoot plank from outside to enter), duffel bag.
- UETools_TeleportTo 278959 199448 385; Blueprint: Aramid Lining (SSP-100 Discovery)
- 32. Rostok, Chystohalivka, Duffel bag in the attic of the northeastern building. Entrance hidden behind destroyable crate & tripwire
- UETools_TeleportTo 337827 444685 653; Blueprint: Lead Container (PSZ-12V Bulat)
- 33. Cooling Towers, pylon east of SKD Assembly Unit, backpack right next to the scanner.
- UETools_TeleportTo 526969 326897 4170; Blueprint: Camel Hydration System (PSZ-12V Bulat)
- 34. Yantar, southwest of Yantar Production Complex, drop down into anomaly. Padlocked door guarded by rats, small safe inside.
- UETools_TeleportTo 189437 389348 593; Blueprint: Camel Hydration System (PSZ-9D Duty Armor)
- 35. Duga, Kindergarten, backpack inside bathrooms on western corner.
- UETools_TeleportTo 191363 665421 875; Blueprint: Aramid Lining (PSZ-9D Duty Armor)
- 36. Malachite, Malachite Railway Tunnel, room on western side: jump on pipe to get to the walkway on the other side, then jump over gap, then check duffel bag. "Plexiglass suit with steel wire mesh"
- UETools_TeleportTo 94573 491797 1205; Blueprint: undefined (PSZ-9I Falcon)
- 37. Red Forest, Quarry, small safe in western part of the installation (on top).
- UETools_TeleportTo 182314 323932 2552; Blueprint: Lead Container (PSZ-9I Falcon)
- 38. Chemical Plant, Roofed Warehouse. In the room with the steaming vodka distiller, jump on the pipe in the northwest corner, walk a few steps north, then go through the hole in the wall. Small chest at the end.
- UETools_TeleportTo 264736 507333 453; Blueprint: Chainmail Inserts (SEVA Suit)
- 39. Cordon, Death Cave, backpack near a skeleton.
- UETools_TeleportTo 473610 661142 -1717; Blueprint: Protective Coating (SEVA Suit)
- 40. Zaton, Canning Factory, north end of northern building, duffel bag on top of the shelves.
- UETools_TeleportTo 564518 599451 2175; Blueprint: Protective Coating (SEVA-V Suit)
- 41. Swamp, small island southwest of Pumping Station, duffel bag on top of a destroyed rowboat.
- UETools_TeleportTo 733334 749553 96; Blueprint: Aramid Lining (SEVA-V Suit)
- 42. Yantar, Trailer Dump, In one of the trailers on top of other trailers (southeastern one), small chest.
- UETools_TeleportTo 199038 402663 1120; Blueprint: Sewn-on Pockets (SEVA-I Suit)
- 43. Duga, Crystal SCS, Rooftop, backpack next to corpse under smaller dish.
- UETools_TeleportTo 106981 581900 2758; Blueprint: Lead Container (SEVA-I Suit)
- 44. Cement Factory, underground tunnels north of Concrete Forest, big safe next to opened safe. Probably visited during Uninvited Guests quest.
- UETools_TeleportTo 512229 390665 -910; Blueprint: Camel Hydration System (SEVA-D Suit)
- 45. Wild Island, tunnel entrance with lots of barrels on north side of the island, duffel bag next to a corpse.
- UETools_TeleportTo 490224 507859 319; Blueprint: Aramid Lining (SEVA-D Suit)
- 46. Burnt Forest, Orbita Station/X15 Lab underground, in a room with lots of chemical anomalies below walkways, small chest on the ground.
- UETools_TeleportTo 294030 612657 1015; Blueprint: All-Titanium Components (Operator Exoskeleton)
- 47. Malachite, VPC Mirror, north side, duffel bag in a field of electrical anomalies. Also, a Chimera.
- UETools_TeleportTo 63834 459587 3048; Blueprint: Arm Servos (Operator Exoskeleton)
- 48. Prypiat, CSC. First turn on generator upstairs, then follow power cables to switch in basement. Pull switch, which opens nearby locked door leading to large safe.
- UETools_TeleportTo 268662 156833 31; Blueprint: Lead Container (Operator Exoskeleton)
- 49. Prypiat, Zustrich Canteen, large safe.
- UETools_TeleportTo 295625 189338 291; Blueprint: Lead Container (Operator Exoskeleton)
- 50. Yaniv, Klyvyny Waypoint, building in northwestern corner. Duffel bag.
- UETools_TeleportTo 268636 264308 990; Blueprint: All-Titanium Components (Brummbar Exoskeleton)
- 51. Jupiter, Bread Factory. Do some parkour on eastern side to get on the roof. Kill controller, pick up key next to a body on western side. Use key to open double white door inside
- UETools_TeleportTo 220575 247488 587; Blueprint: Elimination System for Poisonous Substances (Brummbar Exoskeleton)
- 52. Prypiat, East of Prometheus Movie Theater and southwest of River Port, backpack below a large statue.
- UETools_TeleportTo 275519 144654 447; Blueprint: Hydraulic Amplifiers for Servos (Brummbar Exoskeleton)
- 53. Prypiat, City Park, backpack under the metal bridge over the pond.
- UETools_TeleportTo 253180 144788 415; Blueprint: Protective Coating (Brummbar Exoskeleton)
- 54. Cordon, Rookie Village, backpack in attic of northeastern building, reachable from the roof.
- UETools_TeleportTo 451827 654171 -2120; Blueprint: Elimination System for Poisonous Substances (Exoskeleton)
- 55. Chemical Plant, Military Tunnel, big safe
- UETools_TeleportTo 263533 542540 224; Blueprint: Protective Coating (Exoskeleton)
- 56. Prypiat, Olimpiya Cafe, duffel bag hidden in a stove near the southeastern wall of the building.
- UETools_TeleportTo 231826 140417 381; Blueprint: Lead Container (Exoskeleton)
- 57. Prypiat, Laundy, duffel bag hidden inside a laundry machine
- UETools_TeleportTo 304491 176948 319; Blueprint: Lead Container (Exoskeleton)
- 58. Prypiat, long building west of Department store. Ground floor, behind a locked door, in a duffel bag in a closet above the door.
- UETools_TeleportTo 279208 184355 626; Blueprint: All-Titanium Components (Liberty Exoskeleton)
- 59. Prypiat, Shopping Mall, in a big storage room. First, enter through the garage (north side), pick up a key from the desk, and go inside the mall to find a key to the old padlock. With this new key, go just outside the garage into a separate room where you can turn the power on. After doing that, the doors to the safe are open.
- UETools_TeleportTo 230053 169997 -69; Blueprint: Elimination System for Poisonous Substances (Liberty Exoskeleton)
- 60. Prypiat, Sunny Kindergarten, Duffel bag inside shelves in the west side of the building
- UETools_TeleportTo 264946 180705 404; Blueprint: Protective Coating (Liberty Exoskeleton)
- 61. Prypiat, building between Start Shop and Shopping Mall, on the "corner" of the mist on the map. Behind a padlocked door and another door, in a safe.
- UETools_TeleportTo 225491 181592 413; Blueprint: Protective Coating (Liberty Exoskeleton)
- 62. Prypiat, north-west of City Park, in a little children's playground, a backpack hanging from a metal climbing structure.
- UETools_TeleportTo 248251 132026 535; Blueprint: Sewn-on Pockets (Bulwark Exosuit)
- 63. Red Forest, Monolith Hospital under Dusty Cable Tunnel during Act of Mercy. Small safe in a green cabinet that is open inside a control room (look to the right inside the cabinet).
- UETools_TeleportTo 289723 295516 668; Blueprint: Airtight Polyethylene Lining (Bulwark Exosuit)
- 64. Prypiat, Polissya Hotel, Overlook at the very top of the building, Duffel bag under the table.
- UETools_TeleportTo 254234 155318 3343; Blueprint: Active Filters (Bulwark Exosuit)
- 65. Prypiat, Industrial Hospital No126, Northwestern corner of southwestern building block. Behind a locked door, jump over broken wall to the right instead. Duffel bag on shelves.
- UETools_TeleportTo 288665 161297 391; Blueprint: Lead Container (Bulwark Exosuit)
- 66. Duga, Pioneer Camp Bus Stop, on the roof of a building accessible by ladder. Backpack next to a corpse.
- UETools_TeleportTo 192904 575670 972; Blueprint: All-Titanium Components (Cuirass Exoskeleton)
- 67. Burnt Forest, Krug Antenna Complex, small building southeast of main complex. On the roof in a duffel bag, next to a dead stalker and artifact. Jump on roof via truck to the west.
- UETools_TeleportTo 221592 589578 1286; Blueprint: Elimination System for Poisonous Substances (Cuirass Exoskeleton)
- 68. Prypiat, School No1, top floor on the eastern end, in a room whose doorway is blocked with planks. Small safe behind desk against wall opposite to the doorway.
- UETools_TeleportTo 280251 162539 1548; Blueprint: Protective Coating (Cuirass Exoskeleton)
- 69. Prypiat, Bookstore, Duffel bag next to Liberty Exoskeleton.
- UETools_TeleportTo 281787 196160 862; Blueprint: Lead Container (Cuirass Exoskeleton)
- 70. Red Forest, Containers, small safe in container just south of the anomaly, must jump from pillars to reach it.
- UETools_TeleportTo 173701 343466 778; Blueprint: Sprayed Protective Layer (Shield of Duty Exosuit)
- 71. Jupiter, Market, Duffel bag on roof. Reachable by jumping from tables on ground floor.
- UETools_TeleportTo 253238 248674 544; Blueprint: Expanded Backpack (Shield of Duty Exosuit)
- 72. Prypiat, City Park, northeast of the crashed helicopter. A bunch of rusted ladders surrounded by glass shard anomaly and next to a pole. Backpack is hidden in the ladder pile.
- UETools_TeleportTo 259287 136345 373; Blueprint: Protective Coating (Shield of Duty Exosuit)
- 73. Prypiat, River Port, behind double locked door on the eastern side. Unlock door by throwing grenade over it. Backpack behind locked door. Also a Chimera.
- UETools_TeleportTo 284245 140251 449; Blueprint: Lead Container (Shield of Duty Exosuit)
- 74. Garbage, south-east of Flea Market. On top of the collapsed concrete structure thing, small safe.
- UETools_TeleportTo 396746 469864 1136; Blueprint: Aramid Lining (Sphere M20 Helmet)
- 75. Chemical Plant, Toxic Bog. Big safe inside rubber band inside the bog.
- UETools_TeleportTo 242066 512783 100; Blueprint: Aramid Lining (Ballistic Helmet)
- 76. Rostok, underground near Underpass Exit, backpack on table behind blast door. Can enter/exit via ladder east of the "pond" close by.
- UETools_TeleportTo 261996 413491 776; Blueprint: Aramid Lining (Mask-1 Helmet)
- 77. Red Forest, Lishchyna Facility, Armory room - small safe on shelves.
- UETools_TeleportTo 304591 325688 418; Blueprint: Plexiglas Overlays with Protective Coating (Tactical Helmet)
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