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Dexter404

default_shotgun

Mar 24th, 2020
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  1. "#base" "base_player.theater"
  2. "#base" "base_common_ammo.theater"
  3.  
  4. "#base" "default_gear.theater"
  5. "#base" "dexw_shotgun.theater"
  6. "#base" "dexwu_shotgun.theater"
  7.  
  8. "#base" "default_base.theater"
  9.  
  10. "theater"
  11. {
  12. "player_templates"
  13. {
  14. // security class templates
  15.  
  16. "template_rifleman_security"
  17. {
  18. "team" "security"
  19. "print_name" "#Squad_Fireteam_Rifleman"
  20.  
  21. "models"
  22. {
  23. "player" "models/characters/security_light.mdl"
  24. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  25.  
  26. "bodygroups"
  27. {
  28. "kit" "0"
  29. "backpack" "0"
  30. }
  31. }
  32.  
  33.  
  34. "buy_order"
  35. {
  36. "gear" "sec_light_armor"
  37. "gear" "sec_chest_carrier"
  38. "weapon" "weapon_kabar"
  39. "weapon" "weapon_m590"
  40.  
  41. }
  42. "allowed_items"
  43. {
  44.  
  45. "weapon" "weapon_m590"
  46.  
  47. }
  48. }
  49. "template_specialist_security"
  50. {
  51. "team" "security"
  52. "print_name" "#Squad_Fireteam_Specialist"
  53.  
  54. "models"
  55. {
  56. "player" "models/characters/security_light.mdl"
  57. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  58.  
  59. "bodygroups"
  60. {
  61. "kit" "0"
  62. "backpack" "0"
  63. }
  64. }
  65.  
  66.  
  67. "buy_order"
  68. {
  69. "gear" "sec_light_armor"
  70. "gear" "sec_chest_carrier"
  71. "weapon" "weapon_kabar"
  72. "weapon" "weapon_m590"
  73.  
  74. }
  75. "allowed_items"
  76. {
  77.  
  78. "weapon" "weapon_m590"
  79.  
  80. }
  81. }
  82. "template_recon_security"
  83. {
  84. "team" "security"
  85. "print_name" "#Squad_Fireteam_Recon"
  86.  
  87. "models"
  88. {
  89. "player" "models/characters/security_light.mdl"
  90. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  91.  
  92. "bodygroups"
  93. {
  94. "kit" "0"
  95. "backpack" "0"
  96. }
  97. }
  98.  
  99.  
  100. "buy_order"
  101. {
  102. "gear" "sec_light_armor"
  103. "gear" "sec_chest_carrier"
  104. "weapon" "weapon_kabar"
  105. "weapon" "weapon_m590"
  106.  
  107. }
  108. "allowed_items"
  109. {
  110.  
  111. "weapon" "weapon_m590"
  112.  
  113. }
  114. }
  115. "template_designated_marksman_security"
  116. {
  117. "team" "security"
  118. "print_name" "#Squad_Fireteam_Designated_Marksman"
  119.  
  120. "models"
  121. {
  122. "player" "models/characters/security_light.mdl"
  123. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  124.  
  125. "bodygroups"
  126. {
  127. "kit" "0"
  128. "backpack" "0"
  129. }
  130. }
  131.  
  132.  
  133. "buy_order"
  134. {
  135. "gear" "sec_light_armor"
  136. "gear" "sec_chest_carrier"
  137. "weapon" "weapon_kabar"
  138. "weapon" "weapon_m590"
  139.  
  140. }
  141. "allowed_items"
  142. {
  143.  
  144. "weapon" "weapon_m590"
  145.  
  146. }
  147. }
  148. "template_breacher_security"
  149. {
  150. "team" "security"
  151. "print_name" "#Squad_Fireteam_Breacher"
  152.  
  153. "models"
  154. {
  155. "player" "models/characters/security_light.mdl"
  156. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  157.  
  158. "bodygroups"
  159. {
  160. "kit" "0"
  161. "backpack" "0"
  162. }
  163. }
  164.  
  165.  
  166. "buy_order"
  167. {
  168. "gear" "sec_light_armor"
  169. "gear" "sec_chest_carrier"
  170. "weapon" "weapon_kabar"
  171. "weapon" "weapon_m590"
  172.  
  173. }
  174. "allowed_items"
  175. {
  176.  
  177. "weapon" "weapon_m590"
  178.  
  179. }
  180. }
  181. "template_support_security"
  182. {
  183. "team" "security"
  184. "print_name" "#Squad_Fireteam_Support"
  185.  
  186. "models"
  187. {
  188. "player" "models/characters/security_light.mdl"
  189. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  190.  
  191. "bodygroups"
  192. {
  193. "kit" "0"
  194. "backpack" "0"
  195. }
  196. }
  197.  
  198.  
  199. "buy_order"
  200. {
  201. "gear" "sec_light_armor"
  202. "gear" "sec_chest_carrier"
  203. "weapon" "weapon_kabar"
  204. "weapon" "weapon_m590"
  205.  
  206. }
  207. "allowed_items"
  208. {
  209.  
  210. "weapon" "weapon_m590"
  211.  
  212. }
  213. }
  214. "template_sniper_security"
  215. {
  216. "team" "security"
  217. "print_name" "#Squad_Fireteam_Sniper"
  218.  
  219. "models"
  220. {
  221. "player" "models/characters/security_light.mdl"
  222. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  223.  
  224. "bodygroups"
  225. {
  226. "kit" "0"
  227. "backpack" "0"
  228. }
  229. }
  230.  
  231.  
  232. "buy_order"
  233. {
  234. "gear" "sec_light_armor"
  235. "gear" "sec_chest_carrier"
  236. "weapon" "weapon_kabar"
  237. "weapon" "weapon_m590"
  238.  
  239. }
  240. "allowed_items"
  241. {
  242.  
  243. "weapon" "weapon_m590"
  244.  
  245. }
  246. }
  247. "template_demolitions_security"
  248. {
  249. "team" "security"
  250. "print_name" "#Squad_Fireteam_Demolitions"
  251.  
  252. "models"
  253. {
  254. "player" "models/characters/security_light.mdl"
  255. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  256.  
  257. "bodygroups"
  258. {
  259. "kit" "0"
  260. "backpack" "0"
  261. }
  262. }
  263.  
  264.  
  265. "buy_order"
  266. {
  267. "gear" "sec_light_armor"
  268. "gear" "sec_chest_carrier"
  269. "weapon" "weapon_kabar"
  270. "weapon" "weapon_m590"
  271.  
  272. }
  273. "allowed_items"
  274. {
  275.  
  276. "weapon" "weapon_m590"
  277.  
  278. }
  279. }
  280. "template_grenadier_security"
  281. {
  282. "team" "security"
  283. "print_name" "#Squad_Fireteam_Grenadier"
  284.  
  285. "models"
  286. {
  287. "player" "models/characters/security_light.mdl"
  288. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  289.  
  290. "bodygroups"
  291. {
  292. "kit" "0"
  293. "backpack" "0"
  294. }
  295. }
  296.  
  297.  
  298. "buy_order"
  299. {
  300. "gear" "sec_light_armor"
  301. "gear" "sec_chest_carrier"
  302. "weapon" "weapon_kabar"
  303. "weapon" "weapon_m590"
  304.  
  305. }
  306. "allowed_items"
  307. {
  308.  
  309. "weapon" "weapon_m590"
  310.  
  311. }
  312. }
  313. "template_escort_security"
  314. {
  315. "team" "security"
  316. "print_name" "#Squad_Fireteam_Escort"
  317.  
  318. "models"
  319. {
  320. "player" "models/characters/security_light.mdl"
  321. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  322.  
  323. "bodygroups"
  324. {
  325. "kit" "0"
  326. "backpack" "0"
  327. }
  328. }
  329.  
  330.  
  331. "buy_order"
  332. {
  333. "gear" "sec_light_armor"
  334. "gear" "sec_chest_carrier"
  335. "weapon" "weapon_kabar"
  336. "weapon" "weapon_m590"
  337.  
  338. }
  339. "allowed_items"
  340. {
  341.  
  342. "weapon" "weapon_m590"
  343.  
  344. }
  345. }
  346. "template_engineer_security"
  347. {
  348. "team" "security"
  349. "print_name" "#Squad_Fireteam_Engineer"
  350.  
  351. "models"
  352. {
  353. "player" "models/characters/security_light.mdl"
  354. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  355.  
  356. "bodygroups"
  357. {
  358. "kit" "0"
  359. "backpack" "0"
  360. }
  361. }
  362.  
  363.  
  364. "buy_order"
  365. {
  366. "gear" "sec_light_armor"
  367. "gear" "sec_chest_carrier"
  368. "weapon" "weapon_kabar"
  369. "weapon" "weapon_m590"
  370.  
  371. }
  372. "allowed_items"
  373. {
  374.  
  375. "weapon" "weapon_m590"
  376.  
  377. }
  378. }
  379.  
  380. // insurgent class templates
  381.  
  382. "template_fighter_insurgent"
  383. {
  384. "team" "insurgents"
  385. "print_name" "#Squad_Cell_Fighter"
  386.  
  387. "models"
  388. {
  389. "player" "models/characters/insurgent_light.mdl"
  390. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  391.  
  392. "bodygroups"
  393. {
  394. "kit" "0"
  395. "backpack" "0"
  396. }
  397. }
  398.  
  399.  
  400. "buy_order"
  401. {
  402. "gear" "ins_chest_rig"
  403. "weapon" "weapon_gurkha"
  404. "weapon" "weapon_toz""
  405. }
  406. "allowed_items"
  407. {
  408. "weapon" "weapon_toz"
  409. }
  410. }
  411. "template_specialist_insurgent"
  412. {
  413. "team" "insurgents"
  414. "print_name" "#Squad_Cell_Specialist"
  415.  
  416. "models"
  417. {
  418. "player" "models/characters/insurgent_light.mdl"
  419. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  420.  
  421. "bodygroups"
  422. {
  423. "kit" "0"
  424. "backpack" "0"
  425. }
  426. }
  427.  
  428. "buy_order"
  429. {
  430. "gear" "ins_chest_rig"
  431. "weapon" "weapon_gurkha"
  432. "weapon" "weapon_toz""
  433. }
  434. "allowed_items"
  435. {
  436. "weapon" "weapon_toz"
  437. }
  438. }
  439. "template_scout_insurgent"
  440. {
  441. "team" "insurgents"
  442. "print_name" "#Squad_Cell_Scout"
  443.  
  444. "models"
  445. {
  446. "player" "models/characters/insurgent_light.mdl"
  447. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  448.  
  449. "bodygroups"
  450. {
  451. "kit" "0"
  452. "backpack" "0"
  453. }
  454. }
  455.  
  456. "buy_order"
  457. {
  458. "gear" "ins_chest_rig"
  459. "weapon" "weapon_gurkha"
  460. "weapon" "weapon_toz""
  461. }
  462. "allowed_items"
  463. {
  464. "weapon" "weapon_toz"
  465. }
  466. }
  467. "template_sharpshooter_insurgent"
  468. {
  469. "team" "insurgents"
  470. "print_name" "#Squad_Cell_Sharpshooter"
  471.  
  472. "models"
  473. {
  474. "player" "models/characters/insurgent_light.mdl"
  475. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  476.  
  477. "bodygroups"
  478. {
  479. "kit" "0"
  480. "backpack" "0"
  481. }
  482. }
  483. "buy_order"
  484. {
  485. "gear" "ins_chest_rig"
  486. "weapon" "weapon_gurkha"
  487. "weapon" "weapon_toz""
  488. }
  489. "allowed_items"
  490. {
  491. "weapon" "weapon_toz"
  492. }
  493. }
  494. "template_sapper_insurgent"
  495. {
  496. "team" "insurgents"
  497. "print_name" "#Squad_Cell_Sapper"
  498.  
  499. "models"
  500. {
  501. "player" "models/characters/insurgent_light.mdl"
  502. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  503.  
  504. "bodygroups"
  505. {
  506. "kit" "0"
  507. "backpack" "0"
  508. }
  509. }
  510.  
  511. "buy_order"
  512. {
  513. "gear" "ins_chest_rig"
  514. "weapon" "weapon_gurkha"
  515. "weapon" "weapon_toz""
  516. }
  517. "allowed_items"
  518. {
  519. "weapon" "weapon_toz"
  520. }
  521. }
  522. "template_machinegunner_insurgent"
  523. {
  524. "team" "insurgents"
  525. "print_name" "#Squad_Cell_MachineGunner"
  526.  
  527. "models"
  528. {
  529. "player" "models/characters/insurgent_light.mdl"
  530. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  531.  
  532. "bodygroups"
  533. {
  534. "kit" "0"
  535. "backpack" "0"
  536. }
  537. }
  538.  
  539. "buy_order"
  540. {
  541. "gear" "ins_chest_rig"
  542. "weapon" "weapon_gurkha"
  543. "weapon" "weapon_toz""
  544. }
  545. "allowed_items"
  546. {
  547. "weapon" "weapon_toz"
  548. }
  549. }
  550. "template_sniper_insurgent"
  551. {
  552. "team" "insurgents"
  553. "print_name" "#Squad_Cell_Sniper"
  554.  
  555. "models"
  556. {
  557. "player" "models/characters/insurgent_light.mdl"
  558. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  559.  
  560. "bodygroups"
  561. {
  562. "kit" "0"
  563. "backpack" "0"
  564. }
  565. }
  566.  
  567. "buy_order"
  568. {
  569. "gear" "ins_chest_rig"
  570. "weapon" "weapon_gurkha"
  571. "weapon" "weapon_toz""
  572. }
  573. "allowed_items"
  574. {
  575. "weapon" "weapon_toz"
  576. }
  577. }
  578. "template_striker_insurgent"
  579. {
  580. "team" "insurgents"
  581. "print_name" "#Squad_Cell_Striker"
  582.  
  583. "models"
  584. {
  585. "player" "models/characters/insurgent_light.mdl"
  586. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  587.  
  588. "bodygroups"
  589. {
  590. "kit" "0"
  591. "backpack" "0"
  592. }
  593. }
  594.  
  595. "buy_order"
  596. {
  597. "gear" "ins_chest_rig"
  598. "weapon" "weapon_gurkha"
  599. "weapon" "weapon_toz""
  600. }
  601. "allowed_items"
  602. {
  603. "weapon" "weapon_toz"
  604. }
  605. }
  606. "template_rocketeer_insurgent"
  607. {
  608. "team" "insurgents"
  609. "print_name" "#Squad_Cell_Rocketeer"
  610.  
  611. "models"
  612. {
  613. "player" "models/characters/insurgent_light.mdl"
  614. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  615.  
  616. "bodygroups"
  617. {
  618. "kit" "0"
  619. "backpack" "0"
  620. }
  621. }
  622.  
  623. "buy_order"
  624. {
  625. "gear" "ins_chest_rig"
  626. "weapon" "weapon_gurkha"
  627. "weapon" "weapon_toz""
  628. }
  629. "allowed_items"
  630. {
  631. "weapon" "weapon_toz"
  632. }
  633. }
  634. "template_militant_insurgent"
  635. {
  636. "team" "insurgents"
  637. "print_name" "#Squad_Cell_Militant"
  638.  
  639. "models"
  640. {
  641. "player" "models/characters/insurgent_light.mdl"
  642. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  643.  
  644. "bodygroups"
  645. {
  646. "kit" "0"
  647. "backpack" "0"
  648. }
  649. }
  650.  
  651. "buy_order"
  652. {
  653. "gear" "ins_chest_rig"
  654. "weapon" "weapon_gurkha"
  655. "weapon" "weapon_toz""
  656. }
  657. "allowed_items"
  658. {
  659. "weapon" "weapon_toz"
  660. }
  661. }
  662. "template_bomber_insurgent"
  663. {
  664. "team" "insurgents"
  665. "print_name" "#Squad_Cell_Bomber"
  666.  
  667. "models"
  668. {
  669. "player" "models/characters/insurgent_light.mdl"
  670. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  671.  
  672. "bodygroups"
  673. {
  674. "kit" "0"
  675. "backpack" "0"
  676. }
  677. }
  678. "buy_order"
  679. {
  680. "gear" "ins_chest_rig"
  681. "weapon" "weapon_gurkha"
  682. "weapon" "weapon_toz""
  683. }
  684. "allowed_items"
  685. {
  686. "weapon" "weapon_toz"
  687. }
  688. }
  689.  
  690. // special templates used by gamemodes
  691. "template_vip_security"
  692. {
  693. "print_name" "#VIP_RoleName"
  694.  
  695. "models"
  696. {
  697. "player" "models/characters/civilian_vip_security.mdl"
  698. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  699.  
  700. "bodygroups"
  701. {
  702. "kit" "0"
  703. "backpack" "0"
  704. "glasses" "1"
  705. }
  706. }
  707.  
  708. "buy_order"
  709. {
  710. "gear" "sec_heavy_armor"
  711. "gear" "sec_chest_rig"
  712. "gear" "sec_nightvision"
  713. "weapon" "weapon_kabar"
  714. "weapon" "weapon_kabar"
  715. "?nightmap"
  716. {
  717. "weapon" "weapon_p2a1"
  718. }
  719. "weapon" "weapon_m9"
  720. "weapon_upgrade" "barrel_silencer_pistol"
  721. "weapon_upgrade" "siderail_flashlight_pistol"
  722. }
  723. }
  724.  
  725. "template_vip_security_elimination"
  726. {
  727. "print_name" "#VIP_RoleName"
  728.  
  729. "models"
  730. {
  731. "player" "models/characters/civilian_vip_security.mdl"
  732. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  733.  
  734. "bodygroups"
  735. {
  736. "kit" "0"
  737. "backpack" "0"
  738. "glasses" "1"
  739. }
  740. }
  741.  
  742. "buy_order"
  743. {
  744. "gear" "sec_heavy_armor"
  745. "gear" "sec_chest_carrier"
  746. "weapon" "weapon_gurkha"
  747. "weapon" "weapon_m9"
  748. "weapon_upgrade" "barrel_silencer_pistol"
  749. }
  750. }
  751.  
  752. "template_vip_insurgent"
  753. {
  754. "print_name" "#VIP_RoleName"
  755.  
  756. "models"
  757. {
  758. "player" "models/characters/civilian_vip_insurgent.mdl"
  759. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  760.  
  761. "bodygroups"
  762. {
  763. "kit" "0"
  764. "backpack" "0"
  765. "glasses" "1"
  766. }
  767. }
  768.  
  769. "buy_order"
  770. {
  771. "gear" "ins_chest_rig"
  772. "weapon" "weapon_gurkha"
  773. "weapon" "weapon_toz""
  774. }
  775. "allowed_items"
  776. {
  777. "weapon" "weapon_toz"
  778. }
  779. }
  780.  
  781. "template_vip_insurgent_elimination"
  782. {
  783. "print_name" "#VIP_RoleName"
  784.  
  785. "models"
  786. {
  787. "player" "models/characters/civilian_vip_insurgent.mdl"
  788. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  789.  
  790. "bodygroups"
  791. {
  792. "kit" "0"
  793. "backpack" "0"
  794. "glasses" "1"
  795. }
  796. }
  797.  
  798. "buy_order"
  799. {
  800. "gear" "ins_light_armor"
  801. "gear" "ins_chest_rig"
  802. "weapon" "weapon_gurkha"
  803. "weapon" "weapon_makarov"
  804. "weapon_upgrade" "barrel_silencer_pistol"
  805. }
  806. }
  807. }
  808. }
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