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Mar 30th, 2020
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  1. Crash Source: mscorlib
  2. Mods apparently were not responsible for this crash.
  3.  
  4. System.FormatException: Input string was not in a correct format.
  5. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
  6. at System.Number.ParseUInt64(String value, NumberStyles options, NumberFormatInfo numfmt)
  7. at System.Convert.ToUInt64(String value)
  8. at DuckGame.UIServerBrowser.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\UI\UIServerBrowser.cs:line 279
  9. at DuckGame.Thing.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:line 1459
  10. at DuckGame.UIComponent.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\UI\UIComponent.cs:line 121
  11. at DuckGame.UIComponent.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\UI\UIComponent.cs:line 172
  12. at DuckGame.MonoMain.UpdatePauseMenu() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 915
  13. at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1154
  14. at DuckGame.MonoMain.Update(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 885
  15. at Microsoft.Xna.Framework.Game.Tick()
  16. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  17. at Microsoft.Xna.Framework.GameHost.OnIdle()
  18. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  19. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  20. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  21. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  22. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  23. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  24. at System.Windows.Forms.Application.Run(Form mainForm)
  25. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  26. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  27. at DuckGame.Program.DoMain(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 121
  28. at DuckGame.Program.Main(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 36
  29.  
  30. Date: 03/30/2020
  31. Version: 1.0.6451.27778
  32. Platform: Windows 8
  33. Online: FALSE
  34. Editor: False
  35. Time Played: 00:00:37
  36. Special Code: Couldn't load texture furni/tub
  37. Code: 0
  38. Adapter Resolution: 1280x720
  39. Game Resolution: 1280x720
  40. Fullscreen: False
  41. Device: False
  42. Level: DuckGame.TeamSelect2
  43. Mods: 0 (0 enabled)
  44. Command Line: -nointro
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