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- Crash Source: mscorlib
- Mods apparently were not responsible for this crash.
- System.FormatException: Input string was not in a correct format.
- at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
- at System.Number.ParseUInt64(String value, NumberStyles options, NumberFormatInfo numfmt)
- at System.Convert.ToUInt64(String value)
- at DuckGame.UIServerBrowser.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\UI\UIServerBrowser.cs:line 279
- at DuckGame.Thing.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:line 1459
- at DuckGame.UIComponent.DoUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\UI\UIComponent.cs:line 121
- at DuckGame.UIComponent.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\UI\UIComponent.cs:line 172
- at DuckGame.MonoMain.UpdatePauseMenu() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 915
- at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1154
- at DuckGame.MonoMain.Update(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 885
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at DuckGame.Program.DoMain(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 121
- at DuckGame.Program.Main(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:line 36
- Date: 03/30/2020
- Version: 1.0.6451.27778
- Platform: Windows 8
- Online: FALSE
- Editor: False
- Time Played: 00:00:37
- Special Code: Couldn't load texture furni/tub
- Code: 0
- Adapter Resolution: 1280x720
- Game Resolution: 1280x720
- Fullscreen: False
- Device: False
- Level: DuckGame.TeamSelect2
- Mods: 0 (0 enabled)
- Command Line: -nointro
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