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Small arms of the Dornari Republican Army

Aug 15th, 2019
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  1. Small arms of the Dornari Republican Army
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  3. Rifles:
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  5. M318 Trenten Rifle: The oldest rifle still in use by the Republic of Dorn, and relegated to Home Guard use, the M318 was introduced at the onset of the war against the coalition. Fed via a 6 round internal magazine with a bolt action, the 6.8mm rounds it fires have a reliable mix between stopping power and accuracy.
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  7. M443 Ordetz Rifle: A direct upgrade to the ageing M318, the Ordetz is still in widespread use by the armed forces of the Republic, now the DEC. Containing an 8 round enbloc clip with a bolt action, the 8.2mm rounds contained have significant stopping power, able to pierce the hardiest of personal armors, enchanted or not.
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  9. M501 Lenti SLR: The first widely deployed Semi-automatic infantry rifle, the Lenti was one of the last rifles ever produced during the wartime centuries. Using a 10 round magazine and a gas-blowback system, the gases released from the firing of the rifle would travel back through another tube and reload another round. In spite of the somewhat complicated mechanisms, the M501 is well regarded by the Shocktroopers who use them as a reliable gun, even after being used to club a foe to death.
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  11. M473 Carlt Automatic Carbine: A specialized rifle used by Trench raiders, the M473 is a short, fully automatic carbine with a 15 round external magazine. It's mechanism is water cooled, resulting in a heavier weight for troopers to lug around, but it's effectiveness is hard to ignore. Nicknamed the "Cleaner" by it's assigned soldiers, the carbine could, and would pierce through entire men, leaving a line of dead Nov, orcs or Dwarves with neat holes in them. A perfect weapon for killing entrenched foes.
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  13. M299 Feldet Rifle: A large caliber rifle and a relic of the golden century of the Republic, this monster of a gun became a basis for later AB-rifles, firing a single 10mm bullet out of a rolling block mechanism. While effective, it's single round capacity and large caliber rifle round lead to the rifle falling to the wayside as the war progressed. Even still, they were manufactured up and after the Plane-rending.
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  15. Sub-Machine guns
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  17. M380 SPSCAW: The Special Purpose Small Caliber Automatic Weapon was a mass produced prototype of later SMGs, firing 20 .35 caliber bullets out of a box magazine. Developed to clear out close-quarters environments, the weapon had a habit of breaking down or overheating with prolonged use. Many could be found rusted in the mud of the frontlines almost a century after their discard with only a change of parts and a bath in de-oxidation agent needed to fix them. Fins on the barrel were introduced later in the war to try and alleviate the overheating issue with mixed results.
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  19. M413 Olivi Auto-gun: Thanks to the general effectiveness of the M380, the Olivi was introduced to address the problems had by her older cousin. With a decreased rate of fire, and an expanded 20 round magazine, the Olivi became a favorite among trench raiders and stormtroopers for it's reliability and controllable recoil. To help the introduction, older SPSCAW magazines could be used with the Olivi, allowing for greater numbers to be deployed in the early decade of it's deployment.
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  21. Anti-Beast Rifles:
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  23. M329 Shaker Rifle: With the introduction of Ents, Ogres, and Drakobrutes, a new weapon had to be introduced to kill the hulking monstrosities in as little time as possible. The Shaker was introduced as a 2 round, 18mm rifle able to utilize a variety of specialized bullets to tackle any monster it came across. It's reliable construction, simple manufacturing and low resource cost meant it's production into the modern day almost 300 years later was assured.
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  25. M398 Shatterer Rifle: A specialized large caliber gun developed to shoot down Drake-riders, the Shatterer fired 20mm bullets that seperated into various slivers as they left the rifle's barrel, essentially turning it into a massive Anti-air shotgun. It was retired fairly quickly, as dedicated anti-air emplacements and fighter planes were gradually brought onto the front, though this hasn't stopped local manufacturers from continuing to produce them.
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  27. M475 Braker Rifle: Using a 5 round magazine and firing 20mm bullets, the Braker was introduced late into the second century of the war to deal with the frequency of enchanted barriers and enchanted armor on beasts sent after the trench lines. It's semi-automatic firing gave it an impressive kill rate, and became so popular that modified M475s were mounted in bubble turrets on Airships with 20 round magazines to handle individual flying foes.
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  29. Sidearms:
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  31. M256 Wikri Revolver: An old gun for old school officers, the M256 was used by the Army as their dedicated sidearm for almost 200 years. Firing 5 5.4mm bullets, the gun was designed to penetrate armor over damaging internally.
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  33. M308 Self-Loading Pistol: A new gun for a new age of recruits, the M308 SLP was revolutionary for it's time, holding 10 .38-40 caliber rounds in a box magazine. The weapon became the gun of choice in the early years of the war when it came to close quarters fighting, as most rifles were too long for effecting shooting.
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  35. M384 Sthoker Shell Pistol: Shotguns had been a fairly common weapon used for hunting and defense since the Golden centuries, and the Sthoker was simply an evolution. A break action pistol able to be loaded with a single shotgun shell proved a useful tool for early raiders in enemy trenches. Being a shell firing pistol, it's ammunition was fairly varied from standard shot to more exotic loads.
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  37. M438 Stutker Revolver: An answer to engaging a beast up close, the Stutker was a large, 12mm revolver meant to punch through enchanted armors, fat, hide or whatever else the beast was clad in to kill it swiftly and effectively. While only holding 4 rounds in it's chamber, and needing wooden grips on the barrel to make sure the recoil wouldn't break the users wrists, it is a vicious sidearm nonetheless.
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  39. Shotguns:
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  41. M238 Breke Gun: A popular double barreled shotgun from the Golden Century, the Breke was originally meant for civilian use. Using 8 gauge shells, the Breke had impressive stopping power, and sawed-off variants became quite popular among soldiers for fending off raids.
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  43. M323 Drakon: A monster of a shotgun, the Drakon was named after the beasts that flew through the sky raining hellfire on Dornari trenches, this 4 gauge shotgun kicks like hell, but can kill almost anything with the shear force of the impact of their rifled slugs. Able to hold 4 shells, they have specially designed Drake shells, filled with a napalm gel able to burn through solid steel.
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  45. Misc. Equipment
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  47. Melee weapons:
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  49. M213 Bayonet: Little more then a sword able to slot into a rifle's bayonet slot, the M213 was unpopular as it was unwieldy while on the end of a weapon. It was used usually in hand where it could be more used like the short sword it was.
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  51. M300 Bayonet: A more traditional knife bayonet, the M300 was incredibly popular among infantrymen. With enough force, the bayonet could punch straight through Steel plating.
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  53. M386 E-tool: The Entrenching Tool is a sharpened and serrated edged shovel designed to cut through the earth, and other beings in a pinch. The "weapon" has evolved little except that it's use for melee combat increasing in popularity.
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  55. M150 Saber: A sword from the early days of the Golden Century.
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  57. Grenades:
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  59. M309 Frag: A fragmentation grenade used to kill infantry with shrapnel.
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  61. M309 HE: A grenade which uses a large blast to kill whatever is in it's kill radius.
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  63. M309 Bundle: A bunch of M309 grenades bundled together to increase lethality.
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  65. M328 Fire: A grenade that explodes with napalm to cover a target or area and create an area of denial using sticky flames.
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  67. M423 Mage Scourge: A specialized grenade used to deal with magically attuned creatures and beings, the chemical inside releases in a mist and reacts violently with magical phenomena to dispel it. When the chemical comes in contact with a being of magical aptitude, no matter how minute, the effect rips the soul of the being from their mortal shell, killing them in a quick but painful way. The eyes will bleed profusely, liquid grey matter leaking out of the nose and ears. The blue smoke is opaque, and can easily be used as a smoke screen by the majority non-magical Dornari humans.
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  69. M309 Smoke: A grenade that produces an opaque smoke. Used for cover against sight based attacks.
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  71. M402 Gas: A grenade that produces toxic gas of many different kinds from mustard to chlorine and everything else.
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  73. M454 Acrid: A specialized grenade that releases a gaseous acidic compound that can eat through exposed organic materials not treated by specialized compounds. As a result, all Dornari equipment is coated in this compound. The results of contact with this mist by untreated beings usually results in them, if dying inside, a puddle of sludge. It also makes an effective defoliant.
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  75. M487 Mage Bane: A weaker and more mass producible version of the rarer Mage scourge chemical, mage bane causes intense harm and pain to magically imbued beings, as well as disrupt spells. The gas emitted has a noticeably lighter hue then Mage Scourge.
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  77. Combat Drugs: As a whole, combat drugs are chemicals used by soldiers to provide an advantage in combat.
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  79. Rager: A syringe holding artificial adrenaline, Rager is a non-addictive boost to a soldiers natural aggression to near berserker levels. Soldiers under the effects of the drug have been known to accomplish incredible feats of strength, lifting hundreds of pounds of materials.
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  81. Foci: Developed as an inhalant, Foci manipulates the brain to provide more focus to a soldier, much like some commercial medications for hyperactivity disorders that civilians have access to. Foci however lends a far stronger effect, leading to more attentiveness and far greater accuracy.
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  83. ESC-224: Standing for "Emotional Suppressant Chemical Number 224", ESC is used to induce calm and ease the stresses of daily life on the front. Most frightened soldiers will pop a shot of ESC whenever possible.
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  85. Twitch: This drug was created to enhance a mans reflexes, allowing him to avoid things faster and strike in melee more then any man should be able to.
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  87. Specialized Bullets
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  89. Penetration Rounds: Tipped with steel instead of the normal coated lead, Perpetrators are far better suited to punching through materials of all kinds.
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  91. Hollow Points: Designed to kill unarmored targets, Hollow points are near universal among soldiers.
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  93. Incendiary: Created to start fires on organically armored targets, Incendiary rounds cause flames to start on impact.
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  95. Acrid: To deal with metallicaly armored targets, acidic rounds burst into Acrid puffs, coating impacted targets in a small but virulent patch of acid, eating away at whatever it strikes.
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  97. HE: Another armor defeating type of round, HE was developed to destroy chunks of a target, and was used to great effect against aquatic enemies where the rapid pressure difference would stun or kill on its own, not taking into account the explosion itself.
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