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  1. --Fixed by Scenius(On ROBLOX) g/nl/all
  2. wait(0.016666666666666666)
  3. Effects = {}
  4.  
  5. local acos = math.acos
  6. local sqrt = math.sqrt
  7. local Vec3 = Vector3.new
  8. local fromAxisAngle = CFrame.fromAxisAngle
  9.  
  10. local function toAxisAngle(CFr)
  11. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  12. local Angle = math.acos((R00+R11+R22-1)/2)
  13. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  14. A = A == 0 and 0.00001 or A
  15. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  16. B = B == 0 and 0.00001 or B
  17. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  18. C = C == 0 and 0.00001 or C
  19. local x = (R21-R12)/sqrt(A)
  20. local y = (R02-R20)/sqrt(B)
  21. local z = (R10-R01)/sqrt(C)
  22. return Vec3(x,y,z),Angle
  23. end
  24.  
  25. function ApplyTrig(Num,Func)
  26. local Min,Max = Func(0),Func(1)
  27. local i = Func(Num)
  28. return (i-Min)/(Max-Min)
  29. --[[if Func == "sin" then
  30. return (math.sin((1-Num)*math.pi)+1)/2
  31. elseif Func == "cos" then
  32. return (math.cos((1-Num)*math.pi)+1)/2
  33. end]]
  34. end
  35.  
  36. function LerpCFrame(CFrame1,CFrame2,Num)
  37. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  38. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  39. end
  40.  
  41. function Crater(Torso,Radius)
  42. Spawn(function()
  43. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  44. local Ignore = {}
  45. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  46. if v.Character ~= nil then
  47. Ignore[#Ignore+1] = v.Character
  48. end
  49. end
  50. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  51. if Hit == nil then return end
  52. local Parts = {}
  53. for i = 1,360,10 do
  54. local P = Instance.new("Part",Torso.Parent)
  55. P.Anchored = true
  56. P.FormFactor = "Custom"
  57. P.BrickColor = BrickColor.new("Really black")
  58. P.Material = "Neon"
  59. P.TopSurface = "Smooth"
  60. P.BottomSurface = "Smooth"
  61. P.CanCollide = false
  62. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  63. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  64. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  65. if math.random(0,5) == 0 then -- rubble
  66. local P = Instance.new("Part",Torso.Parent)
  67. P.Anchored = true
  68. P.FormFactor = "Custom"
  69. P.BrickColor = BrickColor.new("Really black")
  70. P.Material = "Neon"
  71. P.TopSurface = "Smooth"
  72. P.BottomSurface = "Smooth"
  73. P.CanCollide = false
  74. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  75. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  76. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  77. end
  78. end
  79. for i = 0,1,0.05 do
  80. for i2,v in pairs(Parts) do
  81. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  82. end
  83. wait(0.02)
  84. end
  85. for i,v in pairs(Parts) do
  86. if v[1].Size.X > 2.1 then
  87. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  88. end
  89. v[1].Anchored = false
  90. end
  91. for i = 0,1,0.05 do
  92. for i2,v in pairs(Parts) do
  93. v[1].Transparency = i
  94. if i == 1 then
  95. v[1]:Destroy()
  96. elseif i >= 0.25 then
  97. v[1].CanCollide = false
  98. end
  99. end
  100. wait(0.02)
  101. end
  102. Parts = nil
  103. end)
  104. end
  105. local Player = game.Players.localPlayer
  106. script.Parent = Player.PlayerGui
  107. local Character = Player.Character
  108. local Humanoid = Character.Humanoid
  109. local Mouse = Player:GetMouse()
  110. local LeftArm = Character["Left Arm"]
  111. local RightArm = Character["Right Arm"]
  112. local LeftLeg = Character["Left Leg"]
  113. local RightLeg = Character["Right Leg"]
  114. local Head = Character.Head
  115. local Torso = Character.Torso
  116. local Camera = game.Workspace.CurrentCamera
  117. local RootPart = Character.HumanoidRootPart
  118. local RootJoint = RootPart.RootJoint
  119. local attack = false
  120. local Anim = "Idle"
  121. local attacktype = 1
  122. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  123. local velocity = RootPart.Velocity.y
  124. local sine = 0
  125. local change = 1
  126. local Create = LoadLibrary("RbxUtility").Create
  127. Head.face:Destroy()
  128. Head.Transparency = 1
  129. local FakeHead = Head:Clone()
  130. FakeHead.Transparency = 0
  131. FakeHead.Size = Vector3.new(0.8,0.8,0.8)
  132. local txt = Instance.new("BillboardGui", Character)
  133. txt.Adornee = Character.Head
  134. txt.Name = "Status"
  135. txt.Size = UDim2.new(2, 0, 1.2, 0)
  136. txt.StudsOffset = Vector3.new(-9, 8, 0)
  137. local text = Instance.new("TextLabel", txt)
  138. text.Size = UDim2.new(10, 0, 7, 0)
  139. text.FontSize = "Size24"
  140. text.TextScaled = true
  141. text.TextTransparency = 0
  142. text.BackgroundTransparency = 1
  143. text.TextTransparency = 0
  144. text.TextStrokeTransparency = 0
  145. text.Font = "SciFi"
  146. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  147.  
  148. CV = "Maroon"
  149.  
  150. spawn(function()
  151. while wait() do
  152. for i,v in pairs(Character:GetChildren()) do
  153. if v:IsA'Part' then
  154. v.BrickColor = BrickColor.new("Really black")
  155. end
  156. end
  157. end
  158. end)
  159.  
  160. local s = Instance.new("Sound",Character)
  161. s.SoundId = "rbxassetid://773296297"
  162. s.Looped = true
  163. s.Volume = 10
  164. s:Play()
  165.  
  166. local pa = Instance.new("Shirt",Character)
  167. pa.ShirtTemplate = "http://www.roblox.com/asset/?id=9860730"
  168. local pe = Instance.new("Pants",Character)
  169. pe.PantsTemplate = "http://www.roblox.com/asset/?id=9860757"
  170.  
  171. eye2 = Instance.new("Part", Character)
  172. eye2.Anchored = false
  173. eye2.Parent = Head
  174. eye2.TopSurface = 0
  175. eye2.BrickColor = BrickColor.new("Royal purple")
  176. eye2.Material = "Neon"
  177. eye2.BottomSurface = 0
  178. eye2m = Instance.new("SpecialMesh", eye2)
  179. eye2m.MeshId = "http://www.roblox.com/asset/?id=16952952"
  180. eye2m.TextureId = "http://www.roblox.com/asset/?id=30235452"
  181. eye2m.Scale = Vector3.new(0.9,0.9,0.9)
  182. ogsize = eye2m.Scale
  183. weld = Instance.new("Weld", Head)
  184. weld.Part0 = eye2
  185. weld.Part1 = Head
  186. weld.Name = "eye2Weld"
  187. weld.C1 = CFrame.new(0,0.1,0)
  188.  
  189. v=Instance.new("Part")
  190. v.Name = "ColorBrick"
  191. v.Parent=Character
  192. v.FormFactor="Symmetric"
  193. v.Anchored=true
  194. v.CanCollide=false
  195. v.BottomSurface="Smooth"
  196. v.TopSurface="Smooth"
  197. v.Size=Vector3.new(10,5,3)
  198. v.Transparency=1
  199. v.CFrame=Character.Torso.CFrame
  200. v.BrickColor=BrickColor.new(CV)
  201. v.Transparency=1
  202. text.TextColor3 = BrickColor.Black().Color
  203. v.Shape="Block"
  204. text.Text = "Odon, Tranquility Shepherd"
  205. Humanoid.MaxHealth = 999e999
  206. local m = Create("Model")({
  207. Parent = Character,
  208. Name = "WeaponModel"
  209. })
  210. Humanoid.Animator.Parent = nil
  211. Character.Animate.Parent = nil
  212. local function newMotor(part0, part1, c0, c1)
  213. local w = Create("Motor")({
  214. Parent = part0,
  215. Part0 = part0,
  216. Part1 = part1,
  217. C0 = c0,
  218. C1 = c1
  219. })
  220. return w
  221. end
  222. function clerp(a, b, t)
  223. return a:lerp(b, t)
  224. end
  225. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  226. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  227. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  228. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  229. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  230. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  231. RootJoint.C1 = CFrame.new(0, 0, 0)
  232. RootJoint.C0 = CFrame.new(0, 0, 0)
  233. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  234. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  235. local rarmc1 = RW.C1
  236. local larmc1 = LW.C1
  237. local rlegc1 = RH.C1
  238. local llegc1 = LH.C1
  239. local resetc1 = false
  240. function PlayAnimationFromTable(table, speed, bool)
  241. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  242. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  243. RW.C0 = clerp(RW.C0, table[3], speed)
  244. LW.C0 = clerp(LW.C0, table[4], speed)
  245. RH.C0 = clerp(RH.C0, table[5], speed)
  246. LH.C0 = clerp(LH.C0, table[6], speed)
  247. if bool == true and resetc1 == false then
  248. resetc1 = true
  249. RootJoint.C1 = RootJoint.C1
  250. Torso.Neck.C1 = Torso.Neck.C1
  251. RW.C1 = rarmc1
  252. LW.C1 = larmc1
  253. RH.C1 = rlegc1
  254. LH.C1 = llegc1
  255. end
  256. end
  257. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  258. script:WaitForChild("Heartbeat")
  259. frame = 0.03333333333333333
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.Heartbeat:Fire()
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.Heartbeat:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.Heartbeat:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284. function swait(num)
  285. if num == 0 or num == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 0, num do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293. function RemoveOutlines(part)
  294. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  295. end
  296. CFuncs = {
  297. Part = {
  298. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  299. local Part = Create("Part")({
  300. Parent = Parent,
  301. Reflectance = Reflectance,
  302. Transparency = Transparency,
  303. CanCollide = false,
  304. Locked = true,
  305. BrickColor = BrickColor.new(tostring(BColor)),
  306. Name = Name,
  307. Size = Size,
  308. Material = Material
  309. })
  310. RemoveOutlines(Part)
  311. return Part
  312. end
  313. },
  314. Mesh = {
  315. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  316. local Msh = Create(Mesh)({
  317. Parent = Part,
  318. Offset = OffSet,
  319. Scale = Scale
  320. })
  321. if Mesh == "SpecialMesh" then
  322. Msh.MeshType = MeshType
  323. Msh.MeshId = MeshId
  324. end
  325. return Msh
  326. end
  327. },
  328. Weld = {
  329. Create = function(Parent, Part0, Part1, C0, C1)
  330. local Weld = Create("Weld")({
  331. Parent = Parent,
  332. Part0 = Part0,
  333. Part1 = Part1,
  334. C0 = C0,
  335. C1 = C1
  336. })
  337. return Weld
  338. end
  339. },
  340. Sound = {
  341. Create = function(id, par, vol, pit)
  342. coroutine.resume(coroutine.create(function()
  343. local Sound = Create("Sound")({
  344. Volume = vol,
  345. Pitch = pit or 1,
  346. SoundId = "rbxassetid://" .. id,
  347. Parent = par or workspace
  348. })
  349. Sound:play()
  350. game:GetService("Debris"):AddItem(Sound, 10)
  351. end))
  352. end
  353. },
  354. Decal = {
  355. Create = function(Color, Texture, Transparency, Name, Parent)
  356. local Decal = Create("Decal")({
  357. Color3 = Color,
  358. Texture = "rbxassetid://" .. Texture,
  359. Transparency = Transparency,
  360. Name = Name,
  361. Parent = Parent
  362. })
  363. return Decal
  364. end
  365. },
  366. BillboardGui = {
  367. Create = function(Parent, Image, Position, Size)
  368. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  369. BillPar.CFrame = CFrame.new(Position)
  370. local Bill = Create("BillboardGui")({
  371. Parent = BillPar,
  372. Adornee = BillPar,
  373. Size = UDim2.new(1, 0, 1, 0),
  374. SizeOffset = Vector2.new(Size, Size)
  375. })
  376. local d = Create("ImageLabel", Bill)({
  377. Parent = Bill,
  378. BackgroundTransparency = 1,
  379. Size = UDim2.new(1, 0, 1, 0),
  380. Image = "rbxassetid://" .. Image
  381. })
  382. return BillPar
  383. end
  384. },
  385. ParticleEmitter = {
  386. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  387. local Particle = Create("ParticleEmitter")({
  388. Parent = Parent,
  389. Color = ColorSequence.new(Color1, Color2),
  390. LightEmission = LightEmission,
  391. Size = Size,
  392. Texture = Texture,
  393. Transparency = Transparency,
  394. ZOffset = ZOffset,
  395. Acceleration = Accel,
  396. Drag = Drag,
  397. LockedToPart = LockedToPart,
  398. VelocityInheritance = VelocityInheritance,
  399. EmissionDirection = EmissionDirection,
  400. Enabled = Enabled,
  401. Lifetime = LifeTime,
  402. Rate = Rate,
  403. Rotation = Rotation,
  404. RotSpeed = RotSpeed,
  405. Speed = Speed,
  406. VelocitySpread = VelocitySpread
  407. })
  408. return Particle
  409. end
  410. },
  411. CreateTemplate = {}
  412. }
  413. function rayCast(Position, Direction, Range, Ignore)
  414. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  415. end
  416. function findNearestTorso(pos)
  417. local list = game.Workspace:children()
  418. local torso
  419. local dist = 1000
  420. local temp, human, temp2
  421. for x = 1, #list do
  422. temp2 = list[x]
  423. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  424. temp = temp2:findFirstChild("Torso")
  425. human = temp2:findFirstChild("Humanoid")
  426. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  427. torso = temp
  428. dist = (temp.Position - pos).magnitude
  429. end
  430. end
  431. end
  432. return torso, dist
  433. end
  434. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  435. if hit.Parent == nil then
  436. return
  437. end
  438. local h = hit.Parent:FindFirstChild("Humanoid")
  439. for _, v in pairs(hit.Parent:children()) do
  440. if v:IsA("Humanoid") then
  441. h = v
  442. end
  443. end
  444. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  445. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  446. return
  447. end
  448. local c = Create("ObjectValue")({
  449. Name = "creator",
  450. Value = game:service("Players").LocalPlayer,
  451. Parent = h
  452. })
  453. game:GetService("Debris"):AddItem(c, 0.5)
  454. if HitSound ~= nil and HitPitch ~= nil then
  455. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  456. end
  457. local blocked = false
  458. local block = hit.Parent:findFirstChild("Block")
  459. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  460. blocked = true
  461. block.Value = block.Value - 1
  462. print(block.Value)
  463. end
  464. if blocked == false then
  465. h.Health = 0
  466. else
  467. h.Health = h.Health - Damage / 2
  468. end
  469. if Type == "Knockdown" then
  470. local hum = hit.Parent.Humanoid
  471. hum.PlatformStand = true
  472. coroutine.resume(coroutine.create(function(HHumanoid)
  473. swait(1)
  474. HHumanoid.PlatformStand = false
  475. end), hum)
  476. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  477. local bodvol = Create("BodyVelocity")({
  478. velocity = angle * knockback,
  479. P = 5000,
  480. maxForce = Vector3.new(8000, 8000, 8000),
  481. Parent = hit
  482. })
  483. local rl = Create("BodyAngularVelocity")({
  484. P = 3000,
  485. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  486. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  487. Parent = hit
  488. })
  489. game:GetService("Debris"):AddItem(bodvol, 0.5)
  490. game:GetService("Debris"):AddItem(rl, 0.5)
  491. elseif Type == "Normal" then
  492. local vp = Create("BodyVelocity")({
  493. P = 500,
  494. maxForce = Vector3.new(math.huge, 0, math.huge),
  495. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  496. })
  497. game:GetService("Debris"):AddItem(vp, 0.5)
  498. elseif Type == "Up" then
  499. local bodyVelocity = Create("BodyVelocity")({
  500. velocity = Vector3.new(0, 20, 0),
  501. P = 5000,
  502. maxForce = Vector3.new(8000, 8000, 8000),
  503. Parent = hit
  504. })
  505. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  506. elseif Type == "DarkUp" then
  507. coroutine.resume(coroutine.create(function()
  508. for i = 0, 1, 0.1 do
  509. swait()
  510. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  511. end
  512. end))
  513. local bodyVelocity = Create("BodyVelocity")({
  514. velocity = Vector3.new(0, 20, 0),
  515. P = 5000,
  516. maxForce = Vector3.new(8000, 8000, 8000),
  517. Parent = hit
  518. })
  519. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  520. elseif Type == "Snare" then
  521. local bp = Create("BodyPosition")({
  522. P = 2000,
  523. D = 100,
  524. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  525. position = hit.Parent.Torso.Position,
  526. Parent = hit.Parent.Torso
  527. })
  528. game:GetService("Debris"):AddItem(bp, 1)
  529. elseif Type == "Freeze" then
  530. local BodPos = Create("BodyPosition")({
  531. P = 50000,
  532. D = 1000,
  533. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  534. position = hit.Parent.Torso.Position,
  535. Parent = hit.Parent.Torso
  536. })
  537. local BodGy = Create("BodyGyro")({
  538. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  539. P = 20000,
  540. Parent = hit.Parent.Torso,
  541. cframe = hit.Parent.Torso.CFrame
  542. })
  543. hit.Parent.Torso.Anchored = true
  544. coroutine.resume(coroutine.create(function(Part)
  545. swait(1.5)
  546. Part.Anchored = false
  547. end), hit.Parent.Torso)
  548. game:GetService("Debris"):AddItem(BodPos, 3)
  549. game:GetService("Debris"):AddItem(BodGy, 3)
  550. end
  551. local debounce = Create("BoolValue")({
  552. Name = "DebounceHit",
  553. Parent = hit.Parent,
  554. Value = true
  555. })
  556. game:GetService("Debris"):AddItem(debounce, Delay)
  557. c = Create("ObjectValue")({
  558. Name = "creator",
  559. Value = Player,
  560. Parent = h
  561. })
  562. game:GetService("Debris"):AddItem(c, 0.5)
  563. end
  564. end
  565. function ShowDamage(Pos, Text, Time, Color)
  566. local Rate = 0.03333333333333333
  567. local Pos = Pos or Vector3.new(0, 0, 0)
  568. local Text = Text or ""
  569. local Time = Time or 2
  570. local Color = Color or Color3.new(1, 0, 1)
  571. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  572. EffectPart.Anchored = true
  573. local BillboardGui = Create("BillboardGui")({
  574. Size = UDim2.new(3, 0, 3, 0),
  575. Adornee = EffectPart,
  576. Parent = EffectPart
  577. })
  578. local TextLabel = Create("TextLabel")({
  579. BackgroundTransparency = 1,
  580. Size = UDim2.new(1, 0, 1, 0),
  581. Text = Text,
  582. Font = "SciFi",
  583. TextColor3 = Color,
  584. TextScaled = true,
  585. BorderColor3 = Color3.new(0,0,0),
  586. Parent = BillboardGui
  587. })
  588. game.Debris:AddItem(EffectPart, Time)
  589. EffectPart.Parent = game:GetService("Workspace")
  590. delay(0, function()
  591. local Frames = Time / Rate
  592. for Frame = 1, Frames do
  593. wait(Rate)
  594. local Percent = Frame / Frames
  595. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  596. TextLabel.TextTransparency = Percent
  597. end
  598. if EffectPart and EffectPart.Parent then
  599. EffectPart:Destroy()
  600. end
  601. end)
  602. end
  603. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  604. for _, c in pairs(workspace:children()) do
  605. local hum = c:findFirstChild("Humanoid")
  606. if hum ~= nil then
  607. local head = c:findFirstChild("Torso")
  608. if head ~= nil then
  609. local targ = head.Position - Part.Position
  610. local mag = targ.magnitude
  611. if Magnitude >= mag and c.Name ~= Player.Name then
  612. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  613. end
  614. end
  615. end
  616. end
  617. end
  618. --//New Damage\\--
  619. function Damage2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  620. if hit.Parent == nil then
  621. return
  622. end
  623. local h = hit.Parent:FindFirstChild("Humanoid")
  624. for _, v in pairs(hit.Parent:children()) do
  625. if v:IsA("Humanoid") then
  626. h = v
  627. end
  628. end
  629. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  630. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  631. return
  632. end
  633. local c = Create("ObjectValue")({
  634. Name = "creator",
  635. Value = game:service("Players").LocalPlayer,
  636. Parent = h
  637. })
  638. game:GetService("Debris"):AddItem(c, 0.5)
  639. if HitSound ~= nil and HitPitch ~= nil then
  640. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  641. end
  642. local Damage = math.random(minim, maxim)
  643. local blocked = false
  644. local block = hit.Parent:findFirstChild("Block")
  645. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  646. blocked = true
  647. block.Value = block.Value - 1
  648. print(block.Value)
  649. end
  650. if blocked == false then
  651. h.Health = h.Health - Damage
  652. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
  653. else
  654. h.Health = h.Health - Damage / 2
  655. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
  656. end
  657. if Type == "Knockdown" then
  658. local hum = hit.Parent.Humanoid
  659. hum.PlatformStand = true
  660. coroutine.resume(coroutine.create(function(HHumanoid)
  661. swait(1)
  662. HHumanoid.PlatformStand = false
  663. end), hum)
  664. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  665. local bodvol = Create("BodyVelocity")({
  666. velocity = angle * knockback,
  667. P = 5000,
  668. maxForce = Vector3.new(8000, 8000, 8000),
  669. Parent = hit
  670. })
  671. local rl = Create("BodyAngularVelocity")({
  672. P = 3000,
  673. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  674. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  675. Parent = hit
  676. })
  677. game:GetService("Debris"):AddItem(bodvol, 0.5)
  678. game:GetService("Debris"):AddItem(rl, 0.5)
  679. elseif Type == "Normal" then
  680. local vp = Create("BodyVelocity")({
  681. P = 500,
  682. maxForce = Vector3.new(math.huge, 0, math.huge),
  683. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  684. })
  685. if knockback > 0 then
  686. vp.Parent = hit.Parent.Torso
  687. end
  688. game:GetService("Debris"):AddItem(vp, 0.5)
  689. elseif Type == "Up" then
  690. local bodyVelocity = Create("BodyVelocity")({
  691. velocity = Vector3.new(0, 20, 0),
  692. P = 5000,
  693. maxForce = Vector3.new(8000, 8000, 8000),
  694. Parent = hit
  695. })
  696. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  697. elseif Type == "DarkUp" then
  698. coroutine.resume(coroutine.create(function()
  699. for i = 0, 1, 0.1 do
  700. swait()
  701. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  702. end
  703. end))
  704. local bodyVelocity = Create("BodyVelocity")({
  705. velocity = Vector3.new(0, 20, 0),
  706. P = 5000,
  707. maxForce = Vector3.new(8000, 8000, 8000),
  708. Parent = hit
  709. })
  710. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  711. elseif Type == "Snare" then
  712. local bp = Create("BodyPosition")({
  713. P = 2000,
  714. D = 100,
  715. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  716. position = hit.Parent.Torso.Position,
  717. Parent = hit.Parent.Torso
  718. })
  719. game:GetService("Debris"):AddItem(bp, 1)
  720. elseif Type == "Freeze" then
  721. local BodPos = Create("BodyPosition")({
  722. P = 50000,
  723. D = 1000,
  724. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  725. position = hit.Parent.Torso.Position,
  726. Parent = hit.Parent.Torso
  727. })
  728. local BodGy = Create("BodyGyro")({
  729. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  730. P = 20000,
  731. Parent = hit.Parent.Torso,
  732. cframe = hit.Parent.Torso.CFrame
  733. })
  734. hit.Parent.Torso.Anchored = true
  735. coroutine.resume(coroutine.create(function(Part)
  736. swait(1.5)
  737. Part.Anchored = false
  738. end), hit.Parent.Torso)
  739. game:GetService("Debris"):AddItem(BodPos, 3)
  740. game:GetService("Debris"):AddItem(BodGy, 3)
  741. end
  742. local debounce = Create("BoolValue")({
  743. Name = "DebounceHit",
  744. Parent = hit.Parent,
  745. Value = true
  746. })
  747. game:GetService("Debris"):AddItem(debounce, Delay)
  748. c = Create("ObjectValue")({
  749. Name = "creator",
  750. Value = Player,
  751. Parent = h
  752. })
  753. game:GetService("Debris"):AddItem(c, 0.5)
  754. end
  755. end
  756. function ShowDamage2(Pos, Text, Time, Color)
  757. local Rate = 0.03333333333333333
  758. local Pos = Pos or Vector3.new(0, 0, 0)
  759. local Text = Text or ""
  760. local Time = Time or 2
  761. local Color = Color or Color3.new(1, 0, 1)
  762. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  763. EffectPart.Anchored = true
  764. local BillboardGui = Create("BillboardGui")({
  765. Size = UDim2.new(3, 0, 3, 0),
  766. Adornee = EffectPart,
  767. Parent = EffectPart
  768. })
  769. local TextLabel = Create("TextLabel")({
  770. BackgroundTransparency = 1,
  771. Size = UDim2.new(1, 0, 1, 0),
  772. Text = Text,
  773. Font = "SciFi",
  774. TextColor3 = Color,
  775. TextScaled = true,
  776. Parent = BillboardGui
  777. })
  778. game.Debris:AddItem(EffectPart, Time)
  779. EffectPart.Parent = game:GetService("Workspace")
  780. delay(0, function()
  781. local Frames = Time / Rate
  782. for Frame = 1, Frames do
  783. wait(Rate)
  784. local Percent = Frame / Frames
  785. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  786. TextLabel.TextTransparency = Percent
  787. end
  788. if EffectPart and EffectPart.Parent then
  789. EffectPart:Destroy()
  790. end
  791. end)
  792. end
  793. function MagnitudeDamage2(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  794. for _, c in pairs(workspace:children()) do
  795. local hum = c:findFirstChild("Humanoid")
  796. if hum ~= nil then
  797. local head = c:findFirstChild("Torso")
  798. if head ~= nil then
  799. local targ = head.Position - Part.Position
  800. local mag = targ.magnitude
  801. if Magnitude >= mag and c.Name ~= Player.Name then
  802. Damage2(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  803. end
  804. end
  805. end
  806. end
  807. end
  808. ----------------------
  809. Handle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  810. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  811. Barrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Barrel", Vector3.new(0.250000003, 0.250000003, 0.250000024))
  812. Mesh = Instance.new("SpecialMesh",Barrel)
  813. Mesh.MeshId = "rbxassetid://442405779"
  814. Mesh.TextureId = "rbxassetid://442405780"
  815. Mesh.Scale = Vector3.new(0.06,0.06,0.06)
  816. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -1.59999704, 0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  817. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  818. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  819. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  820. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  821. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  822. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  823. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  824. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  825. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  826. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  827. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  828. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  829. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  830. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  831. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  832. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  833. Effects = {
  834. Block = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  836. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. if Type == 1 or Type == nil then
  842. table.insert(Effects, {
  843. prt,
  844. "Block1",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. elseif Type == 2 then
  852. table.insert(Effects, {
  853. prt,
  854. "Block2",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. end
  863. },
  864. Cylinder = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 2)
  871. Effects[#Effects + 1] = {
  872. prt,
  873. "Cylinder",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. }
  880. end
  881. },
  882. Head = {
  883. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  885. prt.Anchored = true
  886. prt.CFrame = cframe
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. game:GetService("Debris"):AddItem(prt, 10)
  889. table.insert(Effects, {
  890. prt,
  891. "Cylinder",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. end
  899. },
  900. Sphere = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Elect = {
  919. Create = function(cff, x, y, z)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  921. prt.Anchored = true
  922. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  923. prt.CFrame = CFrame.new(prt.Position)
  924. game:GetService("Debris"):AddItem(prt, 2)
  925. local xval = math.random() / 2
  926. local yval = math.random() / 2
  927. local zval = math.random() / 2
  928. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  929. table.insert(Effects, {
  930. prt,
  931. "Elec",
  932. 0.1,
  933. x,
  934. y,
  935. z,
  936. xval,
  937. yval,
  938. zval
  939. })
  940. end
  941. },
  942. Ring = {
  943. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  944. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  945. prt.Anchored = true
  946. prt.CFrame = cframe
  947. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. game:GetService("Debris"):AddItem(prt, 10)
  949. table.insert(Effects, {
  950. prt,
  951. "Cylinder",
  952. delay,
  953. x3,
  954. y3,
  955. z3,
  956. msh
  957. })
  958. end
  959. },
  960. Wave = {
  961. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {
  968. prt,
  969. "Cylinder",
  970. delay,
  971. x3,
  972. y3,
  973. z3,
  974. msh
  975. })
  976. end
  977. },
  978. Break = {
  979. Create = function(brickcolor, cframe, x1, y1, z1)
  980. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  981. prt.Anchored = true
  982. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  983. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. local num = math.random(10, 50) / 1000
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. table.insert(Effects, {
  987. prt,
  988. "Shatter",
  989. num,
  990. prt.CFrame,
  991. math.random() - math.random(),
  992. 0,
  993. math.random(50, 100) / 100
  994. })
  995. end
  996. },
  997. Fire = {
  998. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  999. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1000. prt.Anchored = true
  1001. prt.CFrame = cframe
  1002. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Fire",
  1007. delay,
  1008. 1,
  1009. 1,
  1010. 1,
  1011. msh
  1012. })
  1013. end
  1014. },
  1015. FireWave = {
  1016. Create = function(brickcolor, cframe, x1, y1, z1)
  1017. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe
  1020. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1021. local d = Create("Decal")({
  1022. Parent = prt,
  1023. Texture = "rbxassetid://26356434",
  1024. Face = "Top"
  1025. })
  1026. local d = Create("Decal")({
  1027. Parent = prt,
  1028. Texture = "rbxassetid://26356434",
  1029. Face = "Bottom"
  1030. })
  1031. game:GetService("Debris"):AddItem(prt, 10)
  1032. table.insert(Effects, {
  1033. prt,
  1034. "FireWave",
  1035. 1,
  1036. 30,
  1037. math.random(400, 600) / 100,
  1038. msh
  1039. })
  1040. end
  1041. },
  1042. Lightning = {
  1043. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1044. local magz = (p0 - p1).magnitude
  1045. local curpos = p0
  1046. local trz = {
  1047. -ofs,
  1048. ofs
  1049. }
  1050. for i = 1, tym do
  1051. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1052. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1053. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1054. li.Material = "Neon"
  1055. if tym == i then
  1056. local magz2 = (curpos - p1).magnitude
  1057. li.Size = Vector3.new(th, th, magz2)
  1058. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1059. table.insert(Effects, {
  1060. li,
  1061. "Disappear",
  1062. last
  1063. })
  1064. else
  1065. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1066. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1067. game.Debris:AddItem(li, 10)
  1068. table.insert(Effects, {
  1069. li,
  1070. "Disappear",
  1071. last
  1072. })
  1073. end
  1074. end
  1075. end
  1076. },
  1077. EffectTemplate = {}
  1078. }
  1079. function Shootcombo()
  1080. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1081. CFuncs.Sound.Create("173979241", Handle, 1, 1)
  1082. Effects.Sphere.Create(BrickColor.new("Really black"), Barrel.CFrame, 0.5, 0.5, 0.5, 1,1,1, 0.09)
  1083. Effects.Sphere.Create(BrickColor.new("Really black"), Barrel.CFrame, 1, 1, 1, 1,1,1, 0.09)
  1084. Effects.Block.Create(BrickColor.new("Really black"), Barrel.CFrame, 1, 1, 1, 1,1,1, 0.09, 1)
  1085. table.insert(Effects, {
  1086. MouseLook.lookVector,
  1087. "Shoot",
  1088. 30,
  1089. Barrel.Position,
  1090. 6,
  1091. 8,
  1092. 0,
  1093. 1
  1094. })
  1095. end
  1096. function Bolt()
  1097. CFuncs.Sound.Create("173979241", Handle, 1, 1)
  1098. end
  1099. function SpinShot()
  1100. attack = true
  1101. for i = 0, 1, 0.12 do
  1102. swait()
  1103. PlayAnimationFromTable({
  1104. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1110. }, 0.35, false)
  1111. end
  1112. Shootcombo()
  1113. for i = 0, 1, 0.3 do
  1114. swait()
  1115. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1116. PlayAnimationFromTable({
  1117. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1123. }, 0.5, false)
  1124. end
  1125. for i = 0, 1, 0.12 do
  1126. swait()
  1127. PlayAnimationFromTable({
  1128. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1134. }, 0.4, false)
  1135. end
  1136. Bolt()
  1137. attack = false
  1138. end
  1139. function LungeShot(Mode)
  1140. attack = true
  1141. Humanoid.Jump = true
  1142. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1143. if Mode == "Forward" then
  1144. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1145. for i = 0, 1, 0.1 do
  1146. swait()
  1147. PlayAnimationFromTable({
  1148. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1149. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1150. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1154. }, 0.3, false)
  1155. end
  1156. elseif Mode == "Backward" then
  1157. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1158. for i = 0, 1, 0.1 do
  1159. swait()
  1160. PlayAnimationFromTable({
  1161. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1162. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1163. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1167. }, 0.3, false)
  1168. end
  1169. end
  1170. local hitfloor
  1171. while hitfloor == nil do
  1172. swait()
  1173. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1174. end
  1175. for i = 0, 1, 0.2 do
  1176. swait()
  1177. PlayAnimationFromTable({
  1178. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1184. }, 0.4, false)
  1185. end
  1186. Shootcombo()
  1187. for i = 0, 1, 0.3 do
  1188. swait()
  1189. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1190. PlayAnimationFromTable({
  1191. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1197. }, 0.6, false)
  1198. end
  1199. Bolt()
  1200. attack = false
  1201. end
  1202. function AutoShot()
  1203. attack = true
  1204. Humanoid.WalkSpeed = 5
  1205. Bolt()
  1206. for i = 0, 1, 0.3 do
  1207. swait()
  1208. PlayAnimationFromTable({
  1209. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1215. }, 0.4, false)
  1216. end
  1217. Humanoid.WalkSpeed = 0
  1218. for i = 1, 10 do
  1219. for i = 0, 1, 0.8 do
  1220. swait()
  1221. PlayAnimationFromTable({
  1222. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1228. }, 0.7, false)
  1229. end
  1230. Shootcombo()
  1231. for i = 0, 1, 0.9 do
  1232. swait()
  1233. PlayAnimationFromTable({
  1234. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1240. }, 0.8, false)
  1241. end
  1242. end
  1243. Humanoid.WalkSpeed = 16
  1244. attack = false
  1245. end
  1246. function MortarShot()
  1247. attack = true
  1248. Humanoid.WalkSpeed = 5
  1249. Bolt()
  1250. for i = 0, 1, 0.3 do
  1251. swait()
  1252. PlayAnimationFromTable({
  1253. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1259. }, 0.4, false)
  1260. end
  1261. CFuncs.Sound.Create("173979241", Barrel, 1, 1)
  1262. Effects.Sphere.Create(BrickColor.new("Really black"), Barrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1263. for i = 1, 20 do
  1264. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1265. local mag = (Barrel.Position - pos).magnitude
  1266. Effects.Cylinder.Create(BrickColor.new("Really black"), Barrel.CFrame, 6, 99999, 6, -0.5, 1, -0.5, 0.1)
  1267. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-30,30), 100, math.random(-30,30))
  1268. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1269. if hit2 ~= nil then
  1270. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Really black"), "Effect", Vector3.new())
  1271. d1.Anchored = true
  1272. d1.CFrame = CFrame.new(pos2)
  1273. game:GetService("Debris"):AddItem(d1, 5)
  1274. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1275. local d2 = d1:Clone()
  1276. d2.Parent = d1
  1277. d2.CFrame = CFrame.new(d1.Position)
  1278. d2.BrickColor = BrickColor.new("Medium stone gray")
  1279. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1280. table.insert(Effects, {
  1281. d1,
  1282. "QuadShot",
  1283. d2,
  1284. d2.Mesh,
  1285. 0
  1286. })
  1287. end
  1288. end
  1289. for i = 0, 1, 0.2 do
  1290. swait()
  1291. PlayAnimationFromTable({
  1292. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1298. }, 0.4, false)
  1299. end
  1300. Humanoid.WalkSpeed = 16
  1301. attack = false
  1302. end
  1303. function DisappearJetOnly()
  1304. for _, i in pairs(m:children()) do
  1305. if i == JetpackHandle then
  1306. coroutine.resume(coroutine.create(function(Part)
  1307. for i = 0, 1, 0.3 do
  1308. swait()
  1309. Part.Transparency = i
  1310. end
  1311. Part.Transparency = 1
  1312. end), i)
  1313. end
  1314. end
  1315. end
  1316. function ReappearJetOnly()
  1317. for _, i in pairs(m:children()) do
  1318. if i == JetpackHandle then
  1319. coroutine.resume(coroutine.create(function(Part)
  1320. for i = 0, 1, 0.3 do
  1321. swait()
  1322. Part.Transparency = i
  1323. end
  1324. Part.Transparency = 0
  1325. end), i)
  1326. end
  1327. end
  1328. end
  1329. local floornum = 0
  1330. function JetDash()
  1331. attack = true
  1332. ReappearJetOnly()
  1333. Humanoid.WalkSpeed = 5
  1334. for i = 0, 1, 0.05 do
  1335. swait()
  1336. Effects.Wave.Create(BrickColor.new("Really black"), Torso.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 2,2,2,0.4)
  1337. Effects.Break.Create(BrickColor.new("Really black"), Torso.CFrame, 0.2, 0.2, 0.2)
  1338. Effects.Break.Create(BrickColor.new("Really black"), Torso.CFrame, 0.2, 0.2, 0.2)
  1339. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 15,15,15, 0.3, 1)
  1340. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 15,15,15,0.3, 1)
  1341. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 10,10,10, 0.2, 1)
  1342. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 10,10,10, 0.2, 1)
  1343. RootPart.Velocity = RootPart.CFrame.lookVector * 400
  1344. PlayAnimationFromTable({
  1345. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1351. }, 0.6, false)
  1352. end
  1353. for i = 0, 1, 0.05 do
  1354. swait()
  1355. Effects.Fire.Create(BrickColor.new("Really black"), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1356. Effects.Fire.Create(BrickColor.new("Really black"), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1357. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1358. PlayAnimationFromTable({
  1359. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1365. }, 0.36, false)
  1366. CFuncs.Sound.Create("596046130", JetpackHandle, 1, 1)
  1367. end
  1368. DisappearJetOnly()
  1369. Humanoid.WalkSpeed = 16
  1370. attack = false
  1371. end
  1372. function findRandomTorso(pos)
  1373. local list = game.Workspace:children()
  1374. local torso
  1375. local dist = 10000
  1376. local temp, human, temp2
  1377. local list2 = {}
  1378. for x = 1, #list do
  1379. temp2 = list[x]
  1380. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1381. temp = temp2:findFirstChild("Torso")
  1382. human = temp2:findFirstChild("Humanoid")
  1383. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1384. local dohit = true
  1385. if dohit == true then
  1386. torso = temp
  1387. table.insert(list2, temp)
  1388. end
  1389. end
  1390. end
  1391. end
  1392. if #list2 > 0 then
  1393. rand = math.random(1, #list2)
  1394. return list2[rand], dist
  1395. else
  1396. return nil, dist
  1397. end
  1398. end
  1399. Mouse.Button1Down:connect(function()
  1400. if attack ~= false or attacktype == 1 then
  1401. end
  1402. end)
  1403. Mouse.KeyDown:connect(function(k)
  1404. k = k:lower()
  1405. if attack == false and k == "z" then
  1406. SpinShot()
  1407. elseif attack == false and k == "x" then
  1408. AutoShot()
  1409. elseif attack == false and k == "c" then
  1410. MortarShot()
  1411. elseif attack == false and k == "v" then
  1412. Crater(Torso,30)
  1413. JetDash()
  1414. end
  1415. end)
  1416. while true do
  1417. swait()
  1418. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1419. local direction = aim.lookVector
  1420. local headingA = math.atan2(direction.x, direction.z)
  1421. headingA = math.deg(headingA)
  1422. Humanoid.AutoRotate = false
  1423. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1424. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1425. velocity = RootPart.Velocity.y
  1426. sine = sine + change
  1427. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1428. if RootPart.Velocity.y > 1 and hit == nil then
  1429. Anim = "Jump"
  1430. if attack == false then
  1431. PlayAnimationFromTable({
  1432. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1438. }, 0.3, false)
  1439. end
  1440. elseif RootPart.Velocity.y < -1 and hit == nil then
  1441. Anim = "Fall"
  1442. if attack == false then
  1443. PlayAnimationFromTable({
  1444. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1450. }, 0.3, false)
  1451. end
  1452. elseif Torsovelocity < 1 and hit ~= nil then
  1453. Anim = "Idle"
  1454. if attack == false then
  1455. change = 1
  1456. PlayAnimationFromTable({
  1457. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1463. }, 0.3, false)
  1464. end
  1465. elseif Torsovelocity > 2 and hit ~= nil then
  1466. Anim = "Walk"
  1467. if attack == false then
  1468. change = 3
  1469. PlayAnimationFromTable({
  1470. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1471. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1472. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1475. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1476. }, 0.3, false)
  1477. end
  1478. end
  1479. if 0 < #Effects then
  1480. for e = 1, #Effects do
  1481. if Effects[e] ~= nil then
  1482. local Thing = Effects[e]
  1483. if Thing ~= nil then
  1484. local Part = Thing[1]
  1485. local Mode = Thing[2]
  1486. local Delay = Thing[3]
  1487. local IncX = Thing[4]
  1488. local IncY = Thing[5]
  1489. local IncZ = Thing[6]
  1490. if Thing[2] == "Shoot" then
  1491. local Look = Thing[1]
  1492. local move = 30
  1493. if Thing[8] == 3 then
  1494. move = 10
  1495. end
  1496. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1497. local mag = (Thing[4] - pos).magnitude
  1498. Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1499. Thing[4] = Thing[4] + Look * move
  1500. Thing[3] = Thing[3] - 1
  1501. if hit ~= nil then
  1502. Thing[3] = 0
  1503. local target, distance = findNearestTorso(pos)
  1504. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1505. Thing[3] = 50
  1506. Thing[5] = Thing[5] - 1
  1507. Thing[6] = Thing[6] - 1
  1508. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 0) * (pos + target.Position).magnitude / 100
  1509. local MouseLook = CFrame.new((pos + target.Position) / 0, target.Position)
  1510. Thing[1] = MouseLook.lookVector
  1511. end
  1512. if Thing[8] == 1 or Thing[8] == 3 then
  1513. MagnitudeDamage2(hit, 5, 30, 80, math.random(5, 10), "Normal", "", 1)
  1514. end
  1515. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1516. ref.Anchored = true
  1517. ref.CFrame = CFrame.new(pos)
  1518. Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1519. game:GetService("Debris"):AddItem(ref, 1)
  1520. end
  1521. if Thing[3] <= 0 then
  1522. table.remove(Effects, e)
  1523. end
  1524. end
  1525. if Thing[2] == "FireWave" then
  1526. if Thing[3] <= Thing[4] then
  1527. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1528. Thing[3] = Thing[3] + 1
  1529. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1530. else
  1531. Part.Parent = nil
  1532. table.remove(Effects, e)
  1533. end
  1534. end
  1535. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1536. if Thing[1].Transparency <= 1 then
  1537. if Thing[2] == "Block1" then
  1538. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1539. Mesh = Thing[7]
  1540. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1541. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1542. elseif Thing[2] == "Block2" then
  1543. Thing[1].CFrame = Thing[1].CFrame
  1544. Mesh = Thing[7]
  1545. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1546. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1547. elseif Thing[2] == "Fire" then
  1548. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1549. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1550. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1551. elseif Thing[2] == "Cylinder" then
  1552. Mesh = Thing[7]
  1553. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1554. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1555. elseif Thing[2] == "Blood" then
  1556. Mesh = Thing[7]
  1557. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1558. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1559. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1560. elseif Thing[2] == "Elec" then
  1561. Mesh = Thing[10]
  1562. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1563. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1564. elseif Thing[2] == "QuadShot" then
  1565. if Thing[5] < 30 then
  1566. Thing[5] = Thing[5] + 2
  1567. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1568. else
  1569. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1570. refda.Anchored = true
  1571. refda.CFrame = CFrame.new(Thing[1].Position)
  1572. game:GetService("Debris"):AddItem(refda, 1)
  1573. CFuncs.Sound.Create("633129760", refda, 1, 1)
  1574. MagnitudeDamage(refda, 20, 10, 40, math.random(5, 10), "Normal", "315748999", 1)
  1575. Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1576. for i = 1, 5 do
  1577. Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1578. end
  1579. Thing[1].Parent = nil
  1580. table.remove(Effects, e)
  1581. end
  1582. elseif Thing[2] == "Disappear" then
  1583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1584. elseif Thing[2] == "Shatter" then
  1585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1586. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1587. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1588. Thing[6] = Thing[6] + Thing[5]
  1589. end
  1590. else
  1591. Part.Parent = nil
  1592. table.remove(Effects, e)
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
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