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Apr 20th, 2019
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  1. on rightclick with diamond pickaxe:
  2. if player's gamemode is survival:
  3. if name of player's tool is "&7&lTopor Tyranow":
  4. set {_czas1} to difference between {czas1.%player%} and now
  5. if {_czas1} is less than 3 second:
  6. set {_czas1} to difference between {_czas1} and 3 second
  7. send "&ePonownie mozesz uzyc czaru za: &6&l%{_czas1}%" to player
  8.  
  9. stop
  10. set {czas1.%player%} to now
  11. stopEffect "%player%"
  12. set {_loc} to location of player
  13. drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%1", rainbowMode true, scan false, height 0, radius 5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  14. drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%2", rainbowMode true, scan false, height 0, radius 4.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  15. drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%3", rainbowMode true, scan false, height 0, radius 4, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  16. drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%4", rainbowMode true, scan false, height 0, radius 3.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  17. drawWarpRings style 2, particle "snowshovel", RGB 0, 0, 0, center location of block at {_loc}, id "%player%5", rainbowMode true, scan false, height 0, radius 3, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  18. drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%6", rainbowMode true, scan false, height 0, radius 2.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  19. drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%7", rainbowMode true, scan false, height 0, radius 2, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  20. drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%8", rainbowMode true, scan false, height 0, radius 1.5, ringCount 10, ringDensity 30, visibleRange 32, pulseDelay 2
  21. drawWarpRings style 2, particle "cloud", RGB 0, 0, 0, center location of block at {_loc}, id "%player%9", rainbowMode true, scan false, height 0, radius 1, ringCount 10, ringDensity 20, visibleRange 32, pulseDelay 2
  22. wait 2 tick
  23. execute player command "off"
  24. stopEffect "%player%1"
  25. stopEffect "%player%2"
  26. stopEffect "%player%3"
  27. stopEffect "%player%4"
  28. stopEffect "%player%5"
  29. stopEffect "%player%6"
  30. stopEffect "%player%7"
  31. stopEffect "%player%8"
  32. stopEffect "%player%9"
  33. send "&7Uzyles umiejetnosci &7&lTopora Tyranow &7odrzuciles wrogow w promieniu 10 kratek!" to player
  34. set {_team} to metadata value "TurniejWDTeam" of player
  35. loop all players in radius 10 of player:
  36. if metadata value "TurniejWDTeam" of loop-player is not {_team}:
  37. # if {team.%loop-players%} is not {team.%player%}:
  38. if {zaatakowany.%loop-players%} is not true:
  39. set {upadek.%loop-players%} to true
  40. push loop-players 1 blocks up
  41. push loop-players in direction of player with force 1
  42. remove slow from loop-players
  43. apply slow 2 to the loop-players for 3 seconds
  44. set {zaatakowany.%loop-players%} to true
  45.  
  46. wait 2 seconds
  47. set {zaatakowany.%loop-players%} to false
  48.  
  49.  
  50.  
  51. on damage:
  52. if damage was caused by fall:
  53. if {upadek.%victim%} is true:
  54. set {upadek.%victim%} to false
  55. set {zaatakowany.%victim%} to false
  56. cancel event
  57.  
  58.  
  59. on respawn:
  60. set {upadek.%player%} to false
  61. set {zaatakowany.%player%} to false
  62.  
  63. on world change:
  64. set {upadek.%player%} to false
  65. set {zaatakowany.%player%} to false
  66.  
  67.  
  68. #script options:
  69. # $ use permissions
  70.  
  71.  
  72. on rightclick with 401:
  73. cancel event
  74. set {_czas1} to difference between {czas1.%player%} and now
  75. if {_czas1} is less than 10 second:
  76. set {_czas1} to difference between {_czas1} and 10 second
  77. set {_cz} to "%{_czas1}%"
  78. replace "seconds" with "sekund" in {_cz}
  79.  
  80. send "&ePonownie mozesz uzyc czaru za: &6&l%{_cz}%" to player
  81. stop
  82. set {czas1.%player%} to now
  83.  
  84. remove 1 of tool from tool
  85. set player's fly mode to true
  86. # add "AAC.bypass" to player's permissions
  87. spawn a firework at player's location
  88. make player ride spawned entity
  89. push spawned entity upwards at velocity 1.3
  90. set {upadek.%player%} to true
  91.  
  92. wait 2 seconds
  93. set player's fly mode to false
  94.  
  95.  
  96.  
  97.  
  98. #command /zegar:
  99. # permission: op
  100. # trigger:
  101. # execute server command "give %player% watch 1 {display:{Name:&7&lZegar Czasu},ench:[{id:16,lvl:5},{id:19,lvl:2}]}"
  102. # execute server command "give %player% diamond_pickaxe 1 {display:{Name:&7&lTopor Tyranow},ench:[{id:16,lvl:5},{id:19,lvl:2}]}"
  103.  
  104. on leftclick with clock:
  105. if player's gamemode is survival:
  106. if name of player's tool is "&8&lZegar Czasu":
  107. set {_zegar1} to difference between {zegar1.%player%} and now
  108. if {_zegar1} is less than 25 second:
  109. set {_zegar1} to difference between {_zegar1} and 25 second
  110. send "&ePonownie mozesz uzyc czaru za: &6&l%{_zegar1}%" to player
  111.  
  112. stop
  113. set {zegar1.%player%} to now
  114. stopEffect "%player%"
  115. set {_loc} to location of player
  116. drawWarpRings style 22, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%1", rainbowMode true, scan false, height 0, radius 5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  117. drawWarpRings style 22, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%2", rainbowMode true, scan false, height 0, radius 4.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  118. drawWarpRings style 22, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%3", rainbowMode true, scan false, height 0, radius 4, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  119. drawWarpRings style 32, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%4", rainbowMode true, scan false, height 0, radius 3.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  120. drawWarpRings style 32, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%5", rainbowMode true, scan false, height 0, radius 3, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  121. drawWarpRings style 32, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%6", rainbowMode true, scan false, height 0, radius 2.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  122. drawWarpRings style 2, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%7", rainbowMode true, scan false, height 0, radius 2, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  123. drawWarpRings style 2, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%8", rainbowMode true, scan false, height 0, radius 1.5, ringCount 10, ringDensity 30, visibleRange 32, pulseDelay 2
  124. drawWarpRings style 2, particle "flame", RGB 0, 0, 0, center location of block at {_loc}, id "%player%9", rainbowMode true, scan false, height 0, radius 1, ringCount 10, ringDensity 20, visibleRange 32, pulseDelay 2
  125. wait 5 tick
  126. execute player command "off"
  127. stopEffect "%player%1"
  128. stopEffect "%player%2"
  129. stopEffect "%player%3"
  130. stopEffect "%player%4"
  131. stopEffect "%player%5"
  132. stopEffect "%player%6"
  133. stopEffect "%player%7"
  134. stopEffect "%player%8"
  135. stopEffect "%player%9"
  136. set {_team} to metadata value "TurniejWDTeam" of player
  137. loop all players in radius 15 of player:
  138. if metadata value "TurniejWDTeam" of loop-player is not {_team}:
  139. # if {team.%loop-player%} is not {team.%player%}:
  140. remove slow from loop-player
  141. apply slow 2 to the loop-player for 10 seconds
  142. send "&7Zostales spowolniony przez &6%player% &7ktory uzyl &7&lZegara Czasu&7!" to loop-player
  143. send "&7Spowolniles wszystkich przeciwnikow w promieniu 15 kratek!" to player
  144.  
  145.  
  146. on rightclick with clock:
  147. if player's gamemode is survival:
  148. if name of player's tool is "&8&lZegar Czasu":
  149. set {_zegar1} to difference between {zegar1.%player%} and now
  150. if {_zegar1} is less than 25 second:
  151. set {_zegar1} to difference between {_zegar1} and 25 second
  152. send "&ePonownie mozesz uzyc czaru za: &6&l%{_zegar1}%" to player
  153.  
  154. stop
  155. set {zegar1.%player%} to now
  156. stopEffect "%player%"
  157. set {_loc} to location of player
  158. drawWarpRings style 22, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%1", rainbowMode true, scan false, height 0, radius 5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  159. drawWarpRings style 22, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%2", rainbowMode true, scan false, height 0, radius 4.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  160. drawWarpRings style 22, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%3", rainbowMode true, scan false, height 0, radius 4, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  161. drawWarpRings style 32, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%4", rainbowMode true, scan false, height 0, radius 3.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  162. drawWarpRings style 32, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%5", rainbowMode true, scan false, height 0, radius 3, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  163. drawWarpRings style 32, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%6", rainbowMode true, scan false, height 0, radius 2.5, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  164. drawWarpRings style 2, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%7", rainbowMode true, scan false, height 0, radius 2, ringCount 10, ringDensity 10, visibleRange 32, pulseDelay 2
  165. drawWarpRings style 2, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%8", rainbowMode true, scan false, height 0, radius 1.5, ringCount 10, ringDensity 30, visibleRange 32, pulseDelay 2
  166. drawWarpRings style 2, particle "spell", RGB 0, 0, 0, center location of block at {_loc}, id "%player%9", rainbowMode true, scan false, height 0, radius 1, ringCount 10, ringDensity 20, visibleRange 32, pulseDelay 2
  167. wait 5 tick
  168. execute player command "off"
  169. stopEffect "%player%1"
  170. stopEffect "%player%2"
  171. stopEffect "%player%3"
  172. stopEffect "%player%4"
  173. stopEffect "%player%5"
  174. stopEffect "%player%6"
  175. stopEffect "%player%7"
  176. stopEffect "%player%8"
  177. stopEffect "%player%9"
  178. set {_team} to metadata value "TurniejWDTeam" of player
  179. loop all players in radius 15 of player:
  180. if metadata value "TurniejWDTeam" of loop-player is not {_team}:
  181. # if {team.%loop-player%} is {team.%player%}:
  182. remove speed from loop-player
  183. apply speed 2 to the loop-players for 10 seconds
  184. send "&7Zostales przyspieszony przez &6%player% &7ktory uzyl &7&lZegara Czasu&7!" to loop-player
  185. send "&7Przyspieszyles wszystkich sojusznikow w promieniu 15 kratek!" to player
  186.  
  187.  
  188.  
  189.  
  190. command /off:
  191. trigger: admin
  192. trigger:
  193. stopEffect "%player%"
  194. stopEffect id "%player%-drawImage"
  195. stopEffect id "%player%"
  196. stopEffect id "%player%-1"
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