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a guest Jan 26th, 2019 27 Never
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.AI;
  5. using UnityEngine.UI;
  6.  
  7. public class dog : MonoBehaviour
  8. {
  9.     public NavMeshAgent doggy;
  10.     public GameObject Player;
  11.     public float sitDistance = 7.0f;
  12.     public NavMeshAgent cop;
  13.  
  14.  
  15.     void Update()
  16.     {
  17.         float dist = Vector3.Distance(Player.transform.position, doggy.transform.position);
  18.         bool sit = false;////////does this all gota be in update? optomize?
  19.         float opDist  = Vector3.Distance(cop.transform.position, doggy.transform.position);
  20.         bool chase = false;
  21.         bool follow = (dist > sitDistance && !chase);
  22.         if (follow)
  23.         {
  24.             doggy.SetDestination(Player.transform.position);
  25.         }
  26.         else if (!chase)
  27.         {
  28.             sit = true;
  29.         }
  30.         if (sit)
  31.         {
  32.             doggy.SetDestination(doggy.transform.position);
  33.         }
  34.     //   sit = !follow;
  35.         if (opDist < 10)
  36.         {
  37.             chase = true;
  38.             follow = false;
  39.             sit = false;
  40.         }
  41.         if (chase)
  42.         {
  43.             doggy.SetDestination(cop.transform.position);
  44.             if (dist > 10 && !sit){
  45.                 chase = false;
  46.                 follow = true;
  47.             }
  48.         }
  49.     }
  50. }
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