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- First boss
- Stand to the side of the boss not facing adds, wave does alot of dmg
- Adds
- Divine protection - add takes 99% less dmg, kill other adds
- INTERRUPTS: Heal>Penance>last doesnt matter
- Turn away from Blinding faith from Crusader add
- Consecration does abit of dmg if you stand in it + 50% less dmg taken from adds
- Start on boss, when she swaps seal, kill off adds and dont hit boss until next seal
- -GRONG-
- Robot add knocks and damages you when it dies, dont be near it
- Beastial throw throws tank at a random player, if targeted run to china
- Smash on random melee player, looks like it does more dmg the more players it hits, so spread in melee, potentially with 1 partner to not get feared
- -JADEFIRE-
- Pyroblast from Flamefist - dps shield down and kick
- Xuen add - move away from other ppl if on you, just cc and kill them, can be stunned etc, does cleave when they jump and smacks u if they get into melee range of u
- Always have monk lower than mage, or she will gain dmg increase
- Bombs do a small beam which does dmg, also the mist line of sights you
- At the end bosses turn into dragons, frontal from the jade dragon and leaves fire on the floor - DODGE
- -OPULENCE-
- Dodge fire beams
- Add will slam one side with his hand, be on the other, stuns and does a lot of dmg to u
- Debuff which drops lightning under u when expires, kinda like ghuun orb except for the orbs that explode
- Add does a spinning frontal that basically kills you, rotate around it, think KR add on the bridge towards 2nd boss
- Small fire circle appears on players, then a beam will follow you and leave fire there, kite it out if u get it
- STONES: Ruby: stacking dmg increase on target, doesnt stack, so 1 person takes. Emerald: Stacking dmg buff while standing still, drops off if u move. Opal: Damage done increase per new target you hit. Topaz: For ranged, gives 100% crit after a certain point
- P2
- Liquid gold, like KR debuff on first boss, move out, drops a puddle at the end
- Coin shower, debuff which you stack with, when expires deals alot of split dmg, so if u solo it u die
- CONCLAVE
- Bosses heal after one dies to full, like Botanist in Nighthold
- Frogs jumping to furthest players which deals dmg, move away from them, big swirlys on the floor
- Paku casts winds, which u must stack with under the bird to not take insane dmg (care for frogs and tigers here)
- Hex, polymorph like the mobs in atal, just move out and dont spread it
- Gonk has frontal cleave like KR raptor mobs, dont stand in it
- Fixating raptors, kite away and dont stack them up or they get empowered
- Kimbul has a frontal cone aswell, dont be in front
- Kimbul spawns tigers that fixates players, spread them out and dodge them
- Akunda does a circle aoe around him like temple first boss, just move out of it
- Akunda gives alot of ppl thunder debuffs, spread them out and dodge the orbs
- Ask for dispell on mind wipe
- -RASTAKHAN-
- Totems spawn around rastakhan, dodge and move away from their frontal cone
- Toads spawn that jump from rastakhan, targets a random player and deals a lot of dmg, avoid them
- Beam on a random player, kite it away and dodge it
- Axe debuff, deals ticking dmg until healed above 90% hp, care abit
- Leap from the brute add, split dmg, can immune it with bop and shit
- P2
- Bwonsamdi applys stacking dot to players within 30 yards, and is immune to dmg taken
- Mind control totem, kill it off
- Fire circle, get the fuck out with it, if it spreads ur doomed
- at 60% bwonsamdi drags nearest 50% of players in the death realm, where you kill bwonsamdi, standing in the rifts clear ur stacks but deal raidwide dmg
- 3 new adds in living realm here, some soaks that does raidwide dmg if unsoaked
- 5 Second dot on a random player, can be interrupted but only by the person it is on
- phantom of rage add has frontal cone, avoid
- Circles will flood the living room from the death realm, dodge them
- -MEKKATORQUE-
- Frontal cannon - DODGE
- Boss flies up and lands down, deals aoe dmg in a large circle - very dangerous DODGE
- LIGHTNING DEBUFF - RUN OUT AND LOS
- WORMHOLE GENERATOR - TARGETS A PLAYER THEN TPS EVERYONE THERE, SMALL PPL MOVE FIRST
- World enlarger - shrins players, care
- Robots, stuns in a circle around them on a cast, dodge it, and dont break cc on them
- Exploding sheep, shoots fire everywhere kinda like aggramar lines, very dangerous DODGE
- -STORMWALL-
- Sister: Lightning orbs to dodge, random spawns
- Lightning debuff, run out if targeted
- BROTHER: SWIRLY DEBUFFS U MOVE OUT
- SIREN: NUKE IT AND MOVE THE FUCK AWAY IF TARGETED BY IT
- P2
- Orbs to soak, need to soak multiple ppl
- Swirlys to dodge, stack up and move together
- Adds to kill - might be ranged only and melee swap if needed, needs to be slowed
- Add drops orb - pick up and clear shit on the floor
- -JAINA-
- Frontal cone on tank that knocks, avoid it, can potentially knock u off ship
- Random frost nova on players that roots for 8 sec, dispellable
- Avalanche - ice falling from the sky on targeted players, clears fire
- Ring of ice - run out of it or u die, stand in fire at the end of cast to not get rooted
- Adds spawn that puts down barrels, pick them up and throw them off ship
- Adds also fixates on players, just kite, cc them and kill them
- P2
- Barrels will clear ur stacks after they die, but dont be in the circle at the end of the cast or u die, AKA AVOID
- BROADSIDE DEBUFF- spawns big arcane circles that clear debuff from barrels, run out with it, and use it to be able to kill barrels
- Stil got avalanche - spawns small frost lines, need to dodge or u get rooted and gain stacks
- Glacial ray - big beam that does alot of dmg and gives stacks in front of her, DODGE
- Siegebreaker blast - run the fuck away from everyone if targeted
- Icefall - Marked on the floor with an icy arrow, puts frost shit from the sky there after a period, deals dmg and give stacks - AVOID
- INTERMISSION
- Jaina tps to middle and spawns big increasing frost circle, nuke ice wall to avoid wipe
- Kill nathanos then the elemental, interrupt elemental and dodge arcane barrage stuff on floor
- Debuffs on random players that splash frost dmg and give stacks, just spread with it
- P3
- Orb of frost that travels to a ranged player, can be soaked abit to reduce size and impact
- Glacial spikes on frozen players, DODGE OR U DIE
- Frontal cone that deals frost dmg - dodge
- PRISMATIC IMAGE - MIMICS SOME JAINA ABILLITIES, KILL IT
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