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- Initialize engine version: 2018.2.6f1 (c591d9a97a0b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
- Vendor:
- VRAM: 1998 MB
- Driver: 23.21.13.9135
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.102 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.620788 ms
- Authorized to play
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Tex has size 128
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.588748 ms
- Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/data-000001D3C39765D0.dll
- Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/data-000001D40C6F0150.dll
- Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/data-000001D40CAC3020.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 495)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 495)
- game version: Alpha 0.5.1.1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 495)
- Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 114193.
- Total: 240.797601 ms (FindLiveObjects: 8.567869 ms CreateObjectMapping: 6.517447 ms MarkObjects: 225.018656 ms DeleteObjects: 0.693296 ms)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 495)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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